Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


6,401 to 6,450 of 8,413 << first < prev | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | next > last >>

Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

So what now? we have control of the hut yes yes but to where are we going with it? I assume to find baba yaga?

He asked no longer focusing on the door man. As the others said they would cross that bridge when they got there if need be.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Actually I think it's more "we have the car, now to find the keys".


Actually, it's more "find out where the TARDIS took you." ;-)


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

I have a feeling we've already gone somewhere. Let's take a gander outside. Percy skips past the warlord with a playful wink and bounces out the door.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome just shakes his head as he sees Percy, once again, bounding through a portal without a thought. "She really needs to stop doing that."

Bowing to Rotibor in thanks he then turns and follows the troublemaker outside.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Checking her weapons, Sigrun follows.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"Feel free to try to stop her kid." Hobbes says following Gorgeous.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

I will be right behind you, let me set Mule to guard the place.

He called after the others hurrying back to his horse and Mr. Pig making sure that the door to pig room was open so it could eat then informing his noble best friend that they were in the process of exploring outside the hut, but he wanted Mule to stay with the hut and guard it from ...well anything trying to enter it not the people he knew. He led Mule to the room with the barbarian door man.

He is part of the hut too Mule, Let him be for now.

He added. That done his gave his friend a soft pat, gathered his gear and hurried out after the others.

handle animal: 1d20 + 5 ⇒ (16) + 5 = 21

Thank goodness I was worried i would like roll really low and we would get back and Mule would have a bunch of animals in here drinking, doing drugs and making a mess of things...


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Or teaming up with Warlord against us.

Why not bring him along? We're going outside.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Mostly because of it being a strange place, not sure where we are where we are going or if its pratical. No one else has a mount, and... *looks left and looks right* super secret flanking help when we have to come back? Or the first things. One second throught you are probably right. >.>

He was a few steps out the door and felt a twinge of ... well worry and regret. What if he met his end out here.... what if they all did. It wouldnt do to leave such a valiant member of the team locked inside some smelly chicken hut. He peered into the doorway (But made NO move to reenter) and Whistled Sharply.

Mule my friend!I have thought about it, let us all go.

He called waiting for the noblest of steeds to hurry along to them.

Perhaps friend we can find a nice pretty unicorn mare or something out here for you, Or some Alfalfa... you would like that wouldnt you yes yes?

He said patting the noble horses neck while they hurried to catch the others.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

"More than an unicorn, I'd just be happy to not run in something that won't try to kill us..." Zses sighs, following the others by almost dragging his feet on the ground "...I doubt that is going to happen, though."


Ratibor watches indifferently as people begin exiting the Hut. Seconds after you begin to emerge, however, a large rock comes flying toward Percy!
Rocks Fall: 1d20 + 9 ⇒ (15) + 9 = 24 Damage: 1d8 + 13 ⇒ (3) + 13 = 16

The source of the attack quickly comes into view: a large group of Frost Giants moving to surround the Hut.

Only those who have posted are outside the Hut, but everyone can participate. The eight giants are a Double Move away.

Of less immediate importance, it's blatantly obvious that you're no longer in the First World. Snow covers the ground, and there's no weird primal magical happenings. However, you're not in the Whitethrone main square, either. There's nothing around you but wilderness. There also isn't the familiar 'witchy' smell in the air....


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

So will charge get to them?


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes will angrily draw and fire at the one who dared to throw the rock at Percy.

Giant:

"Come get some, you disgusting piece of slag! Nobody throws rocks at my Gorgeous!"

Favored Enemy, Deadly Aim: 1d20 + 14 ⇒ (5) + 14 = 19
1d6 + 9 ⇒ (3) + 9 = 12


@Neverhome: The snow's lighter here, so no difficult terrain. You can definitely charge the giants. Although it'll greatly increase the odds of becoming surrounded.... ;-)

@Hobbes: That's a narrow miss. Don't you have multiple attacks?


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Well if I don't someone else is though...

That and they're throwing rocks at us.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Well I'm assuming that I didn't have my bow out. If I should have it out already...

Rapid: 1d20 + 12 ⇒ (1) + 12 = 13
1d6 + 9 ⇒ (1) + 9 = 10
Rapid: 1d20 + 7 ⇒ (5) + 7 = 12
1d6 + 9 ⇒ (2) + 9 = 11 And it didn't matter...


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Throwing off that lethargy that had been gripping since he returned from the River, and not wanting to be target practice for more boulders, Neverhome bounds off after the closest giant, almost dropping to all fours as he does so.

Something else also drove him on, more than just simple battlelust. It had been something Sigrun had said, or rather, not said. Not gotten the chance to.

Just remembering the first part of her story he rushed at their attackers, wanting to make himself as much as target as he could before his love entered the battlefield.

Charge: 1d20 + 7 + 4 + 2 + 1 + 2 ⇒ (6) + 7 + 4 + 2 + 1 + 2 = 22
Damage (slashing, magical): 2d6 + 6 + 1 + 1 + 1 + 1 + 1 + 1 ⇒ (6, 5) + 6 + 1 + 1 + 1 + 1 + 1 + 1 = 23 Fire, Acid, Electricity, Negative


Female Adorable Winter Wolf Puppy 11 HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent

Following Neverhome's lead, Hila races to charge the same giant, though she is already on all fours as she does so.

Charge, Favored Enemy, Bite, Power Attack: 1d20 + 14 ⇒ (8) + 14 = 22
1d8 + 20 ⇒ (5) + 20 = 25
Trip: 1d20 + 16 ⇒ (9) + 16 = 25


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

29/45
Percy takes the hit full in the chest and it nearly bowls her over. The breath is driven from her lungs. It takes her a few seconds to recover. When she does she comes up Laughing and the fateful blessing of Imbrex descends upon you all once again.
Cast bless, add your +1's everybody!


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

The rock comes out of nowhere, slamming into poor Percy with brutal force. Sigrun's head whips around, glaring angrily in the direction of the attacks origin, and the world falls out from beneath her.

Pain...mayhem....so much blood...Father...FATHER!!!!.....blinding pain....white.

The fear was there, powerful, strong....but it did not find the same girl. Instead it found a woman molded by her pain and lost, carved from the ice of suffering, a body of granite, forged to protect a warm heart, one that would destroy anything that threatened what she loved.

Never again

If possible, the air around her grows colder, yet everyone near her could feel a pulse of...life.....undying rage about to be unleashed in its full fury.

Her green eyes seem to almost glitter, her body shakes with a fury that makes the air around her vibrate. No giant would ever take anyone away from her again.

With an inarticulate sound of utter rage, she streaks across her battlefield in an explosion of violence rushing the nearest of the giants.

Rage/Charge/ Adamantine warhammer: 1d20 + 12 + 2 + 1 ⇒ (5) + 12 + 2 + 1 = 20
1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

ridecheckfastmount: 1d20 + 12 ⇒ (18) + 12 = 30

With a wordless hiss he moved grabbing the saddle of Mule even as the horse began to charge forward mounting smoothly. Giants... He followed Friend Sigruns charge in torwards the giant she was targeting Mule only shifting towards the opposite side she attacked on at close to the last moments. . . His blade flashed out.

Fun series of questions. when you said they were a double move away was that 30ft doublemove? a 40? a 20 for the little folk?If necessary will charge. If not Mule would be moving torwards as flankety flanking with Sigrun or as close as he could, if he is able to flank add a +2 to my and miss Sigrun's attack if not there is always next round. Also rolling my ride check for mounted combat in case giants try and hit Mule.

attack,charge?: 1d20 + 11 + 2 + 1 ⇒ (11) + 11 + 2 + 1 = 25
damage: 1d8 + 6 ⇒ (2) + 6 = 8
ridecheck: 1d20 + 12 ⇒ (14) + 12 = 26


Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13;

Bladed Dash: 1d20 + 8 + 2 + 1 + 4 ⇒ (13) + 8 + 2 + 1 + 4 = 28
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Flaming: 1d6 ⇒ 4

Drawing from the magic within his weapon, the elf draws his blade and sighs in frustration.

"Never a moment's peace..."

With a flick of his wrist, a swirl of shimmering wind and snow surround him. Coaxing the wind around him with arcane tones, the elf is propelled forward, after images of him shattering like icicles.

The very tip of his blade catches one of the tall creatures in the hip, but despite it only appearing to be a glancing blow, a jagged edge appears on the tip, ripping flesh off of the enemy. The blue glow around the weapon is deceiving; as it connects, it is obvious this is not the chill of winter but the hot blue of flame.

Bladed Dash & free action to add enhancement bonus to the weapon (+1 & flaming).


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

How many giants are there?

Sighing with resignation when his fears are confirmed, Zses starts to chant in the direction of the giants. As their shadows blur, the witch tries to fill their hearths with the unnatural fear of what may lurk in the darkness, hoping that he would manage to turn them against each other.

Mechanics:
Standard Action: Confusion, DC 19, on as many giants I can target without hitting any ally.


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

Hit: 1d20 + 5 ⇒ (18) + 5 = 23
Scortching Ray: 4d6 + 1 ⇒ (5, 3, 6, 3) + 1 = 18
Hit: 1d20 + 5 ⇒ (10) + 5 = 15
Scortching Ray: 4d6 + 1 ⇒ (3, 6, 4, 3) + 1 = 17
Allie growls at the foe closest to her. Pointing her finger she shoots a ray of fire towards it.


GM Rolls:
Will: 3d20 + 6 ⇒ (2, 1, 3) + 6 = 12
Confusion: 3d100 ⇒ (83, 76, 34) = 193
Confused Attacks: 2d20 + 18 ⇒ (11, 20) + 18 = 49
Confused Attacks 2: 2d20 + 13 ⇒ (12, 6) + 13 = 31
Confirm: 1d20 + 18 ⇒ (11) + 18 = 29
Damage: 6d6 + 26 ⇒ (1, 3, 5, 1, 3, 5) + 26 = 44
Damage 2: 9d6 + 39 ⇒ (1, 4, 6, 1, 6, 6, 1, 3, 3) + 39 = 70
Rocks (neverhome/silence/sigrun/ered): 4d20 + 9 ⇒ (10, 5, 20, 20) + 9 = 64
Confirm x2: 2d20 + 9 ⇒ (1, 4) + 9 = 14
Damage (neverhome/sigrun/ered): 3d8 + 13 ⇒ (1, 5, 6) + 13 = 25

Through coordinated attack, you're able to quickly down the closest giant. A moment later, Zses' magic sows confusion in their ranks. One giant begins to babble nonsensically, while two more draw massive greataxes and begin hacking at each other. The other four giants stare at the spectacle for a few seconds before hurling boulders at the party. Behind you, the Dancing Hut lets out an annoyed *squawk* and prepares to charge.

Seven giants left. Three are confused (7rds remaining).
Confused Giant 1: 44pts damage
Confused Giant 2: 70pts damage
Confused Giant 3: babbling incoherently

Neverhome: 14pts bludgeoning damage
Sigrun: 18pts bludgeoning damage
Ered: 19pts bludgeoning damage


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes switches targets to one of the giants who through rocks at the party.

Rapid, Favored, Deadly, Bless: 1d20 + 13 ⇒ (15) + 13 = 28
Manyshot: 2d6 + 18 ⇒ (6, 1) + 18 = 25
Rapid, Favored, Deadly, Bless: 1d20 + 13 ⇒ (16) + 13 = 29
1d6 + 9 ⇒ (5) + 9 = 14
Rapid, Favored, Deadly, Bless: 1d20 + 8 ⇒ (17) + 8 = 25
1d6 + 9 ⇒ (3) + 9 = 12


Female Adorable Winter Wolf Puppy 11 HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent

Hila pounces on Hobbe's target.

Favored Enemy, Blessed, Power Attacking Nom: 1d20 + 13 ⇒ (5) + 13 = 18
1d8 + 20 ⇒ (4) + 20 = 24
Trip!: 1d20 + 15 ⇒ (18) + 15 = 33


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Moving into a flanking position with Hila, Sigrun presses her attack brutally driving her hammer into the giant.

Rage/Flank/ Adamantine warhammer: 1d20 + 12 + 2 + 1 ⇒ (11) + 12 + 2 + 1 = 26 Oppenent may already be prone
1d8 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Rage round 2/18. HP:96/111


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Flipping himself into momentum after the impact of the boulder Neverhome charges at giant Sigru and Hila are already engaged with.

Charge: 1d20 + 7 + 4 + 2 + 1 + 2 ⇒ (8) + 7 + 4 + 2 + 1 + 2 = 24
Damage (slashing, magical): 2d6 + 6 + 1 + 1 + 1 + 1 + 1 + 1 ⇒ (2, 2) + 6 + 1 + 1 + 1 + 1 + 1 + 1 = 16 Fire, Acid, Electricity, Negative


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

Allies eyes are aflame as she conjures up a huge ball of fire in the middle of the giants, being careful not to hit the people in melee.

Fireball: 8d6 + 1 ⇒ (4, 6, 5, 5, 4, 3, 2, 4) + 1 = 34


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

47 if vulnerable to fire.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

burning punch!: 1d20 + 9 ⇒ (9) + 9 = 18

Percy snatches a bit of Allie's flame and uses it to punch a hole in the fabric of the plane. From that hike she calls her second most favorite elemental companion, Burn-ee!
The living flame joins in on the assault, but fails to connect.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Silence wheeled Mule forward closing with a rock throwing giant...but making sure to stay clear of any angry chicken hut charging lanes. . . just in case.

attack, blessed: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
damage: 1d8 + 6 ⇒ (5) + 6 = 11
Mule Bite, blessed: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
damage: 1d4 + 3 ⇒ (3) + 3 = 6

ridecheck to negate hit on Mule if needed: 1d20 + 12 ⇒ (1) + 12 = 13


Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13;

Flanking Attack: 1d20 + 8 + 1 + 1 + 2 ⇒ (6) + 8 + 1 + 1 + 2 = 18
Damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Flaming: 1d6 ⇒ 6

The elf too moves to give his comrades room, but in the crowded space, he too fails to connect.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Forgot the +1 to ATK and DMG from bless -_-


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

That's half ok, because bless only adds to attack. :)
And saves vs fear, but I rarely see that used.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Okies... I play with too many Bards...


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

With a quick chant, Zses tries to affect one of the giants that wasn't either confused or being beaten down with a curse. Instead of his usual upbeat (if creepy) laugh, this time the witch gives a low, unnerving cackle.

Mechanics:
Standard Action: Misfortune on Ice Giant, DC 20 Will negates.
Move Action: Cackle


GM Rolls:
Confusion: 1d100 ⇒ 40
Confused Attack: 1d20 + 18 ⇒ (15) + 18 = 33 Damage: 3d6 + 13 ⇒ (2, 5, 4) + 13 = 24
Confused Attack 2: 1d20 + 18 ⇒ (4) + 18 = 22 Damage: 3d6 + 13 ⇒ (4, 3, 2) + 13 = 22
Confused Iteratives: 2d20 + 13 ⇒ (6, 14) + 13 = 33 Damage: 3d6 + 13 ⇒ (1, 6, 2) + 13 = 22
Reflex DC 19: 4d20 + 3 ⇒ (8, 5, 5, 6) + 3 = 27
Will DC 20: 1d20 + 6 ⇒ (1) + 6 = 7
Misfortune Silence: 2d20 + 18 ⇒ (4, 10) + 18 = 32
Misfortune Iterative Ered: 2d20 + 13 ⇒ (4, 8) + 13 = 25
Damage: 3d6 + 13 ⇒ (1, 1, 5) + 13 = 20
Rock Hobbes: 1d20 + 9 ⇒ (7) + 9 = 16

Continuing their coordinated assault, you're able to dispatch another giant. Allie drops a ball of fire on several others right before Ered and Silence charge in. Zses' hex sinks into an enemy's mind, and the resulting confusion causes his axe to narrowly miss Ered - although Silence isn't quite so lucky. Finally, the pair of quarreling giants continue to hack away at each other. One looks almost ready to drop.

Six giants left. Three are confused (6rds remaining). Silence/Ered are flanking the misfortuned giant.
Confused Giant 1: 68pts damage, misfortuned
Confused Giant 2: 114pts damage
Confused Giant 3: babbling incoherently
Giant 1: 62pts damage
Giant 2: 51pts damage
Giant 3: 51pts damage

Silence: 20pts damage


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes fires on non-confused giant 1.
Rapid, Favored, Deadly, Bless: 1d20 + 13 ⇒ (15) + 13 = 28
Manyshot: 2d6 + 18 ⇒ (1, 1) + 18 = 20
Rapid, Favored, Deadly, Bless: 1d20 + 13 ⇒ (2) + 13 = 15
1d6 + 9 ⇒ (2) + 9 = 11
Rapid, Favored, Deadly, Bless: 1d20 + 8 ⇒ (14) + 8 = 22
1d6 + 9 ⇒ (4) + 9 = 13


Female Adorable Winter Wolf Puppy 11 HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent

Hila pounces upon the same target.

Nom, Bless, Power Attack: 1d20 + 13 ⇒ (6) + 13 = 19
1d8 + 20 ⇒ (8) + 20 = 28
Trip: 1d20 + 15 ⇒ (3) + 15 = 18


Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13;

Attack: 1d20 + 20 + 8 + 1 + 1 + 2 ⇒ (6) + 20 + 8 + 1 + 1 + 2 = 38
Damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Flaming: 1d6 ⇒ 4

The elf's blade swings wide, initially appearing to be on course to miss the fearsome enemy again, but a swift incantation brings a blast of cold wind to sweep the blade into deep cutting of flesh.

True Strike. If I need to, I'll end up rolling concentration, but I'm doubtful that'll happen.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

With a fearsome icy efficiency, Sigrun leaps upon the next victim of the group assault, determined to bring brutal death to the giants.

Rage/Charge/ Adamantine: 1d20 + 14 + 2 + 1 ⇒ (15) + 14 + 2 + 1 = 32
1d8 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Rage round 3/18. HP:96/111
Turns out I was miscalculating raging bonuses


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome follows alongside his love without hesitation, charging the next giant.

Charge: 1d20 + 7 + 4 + 2 + 1 + 2 + 1 ⇒ (14) + 7 + 4 + 2 + 1 + 2 + 1 = 31
Damage (slashing, magical): 2d6 + 6 + 1 + 1 + 1 + 1 + 1 + 1 ⇒ (4, 6) + 6 + 1 + 1 + 1 + 1 + 1 + 1 = 22 Fire, Acid, Electricity, Negative


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

The feel of the giants axe clipping his shoulder slammed him back on Mules saddle almost knocking him from the warhorse. He grit his teeth and gripped the katana in both hands slashing back hard in retallation twice in rapid succession not even moments later His mount reared twice slamming into the monsterous brute with his hooves before biting at it.

attack 1, bless, flank: 1d20 + 11 + 1 + 2 ⇒ (16) + 11 + 1 + 2 = 30
damage: 1d8 + 6 ⇒ (5) + 6 = 11
attack 2, bless, flank: 1d20 + 6 + 1 + 2 ⇒ (13) + 6 + 1 + 2 = 22
damage2: 1d8 + 6 ⇒ (7) + 6 = 13

Mulestomp1, bless, flank: 1d20 + 4 + 1 + 2 ⇒ (8) + 4 + 1 + 2 = 15
MS1 Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Mulekick, bless,flank: 1d20 + 4 + 1 + 2 ⇒ (5) + 4 + 1 + 2 = 12
MS2 Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Bite,flank,bless: 1d20 + 8 + 2 + 1 ⇒ (5) + 8 + 2 + 1 = 16
biteouch: 1d4 + 3 ⇒ (3) + 3 = 6

ride check to negate hit if needed: 1d20 + 12 ⇒ (12) + 12 = 24


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

Hit: 1d20 + 5 ⇒ (6) + 5 = 11
Scortching Ray: 4d6 + 1 ⇒ (1, 3, 6, 1) + 1 = 12

Allie let forth another ray of fire, aiming at one of the giants that isnt confused.


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

Hit: 1d20 + 5 ⇒ (6) + 5 = 11
Scorching Ray: 4d6 + 1 ⇒ (4, 4, 5, 6) + 1 = 20

Forgot to put the second one.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Once again, Zses casts a curse on one of the still lucid giants, cackling eerily afterwards.

Mechanics:
Standard Action: Misfortune on Ice Giant, DC 20 Will negates.
Move Action: Cackle


GM Rolls:
Will: 1d20 + 6 ⇒ (15) + 6 = 21
Confusion: 1d100 ⇒ 91
Confused Giant 1: 1d20 + 18 ⇒ (16) + 18 = 34 Damage: 3d6 + 13 ⇒ (2, 1, 5) + 13 = 21
Confused Giant 2: 2d20 + 18 + 13 ⇒ (11, 8) + 18 + 13 = 50 Damage: 6d6 + 26 ⇒ (6, 4, 3, 3, 1, 3) + 26 = 46
Giant 1 (silence/ered): 2d20 + 18 + 13 ⇒ (15, 14) + 18 + 13 = 60
Giant 1 (misfortune): 2d20 + 18 + 13 ⇒ (15, 19) + 18 + 13 = 65
Damage (silence/ered): 3d6 + 13 + 3d6 + 13 ⇒ (6, 1, 6) + 13 + (4, 2, 4) + 13 = 49

More giants fall. The dueling giants battle ends with the death of the weaker one, but the victor's triumphant bellow is cut short when the third confused giant charges him. Another giant, under the control of Zses' hex suffers grievous wounds from Silence and Ered but is able to shake off the magic long enough to injure both of them. The last giant realizes he's outmatched and turns to run. That's when the Dancing Hut charges in, picks him up in its beak, and swallows him. Moments later, you hear Ratibor shout furiously in his native tongue.

Five giants left. Three are confused (5rds remaining). Silence/Ered are flanking the misfortuned giant.
Confused Giant 1: 104pts damage
Confused Giant 2: attack nearest creature (confused Giant 1)
Giant 1: 119pts damage, misfortuned
Giant 2: 51pts damage

Silence: 26pts damage
Ered: 23pts damage

6,401 to 6,450 of 8,413 << first < prev | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Reign of Winter Gameplay (group two) All Messageboards

Want to post a reply? Sign in.