Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


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Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

That could work. Can we access that magic shop at any time?


That's what the obsidian raven is for. If I recall correctly, it's 1/day.

EDIT: @Percy - regardless of if you succeeded on the augury or not, that question's worded rather vaguely.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

I'm bad a divination in general. :P

1/day? cool. I missed that part.


If you're using the raven to summon the merchant, go ahead and document the transaction and proceed. He's a mobile magic mart, so there's no need for extended RP whenever you use him to buy/sell stuff.


Just checking in to see how everyone's doing. I'm guessing life's a bit busy for everyone at the moment; it definitely is for me.


*ADVERTISEMENT*
An author friend of mine has a sale going on right now. If you're looking for a good fantasy series, check it out. It has magic, dragons, and well-described combat. XD

Rosinanti


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

4 Overland flight spells. Me, Lyosha, Hobbes, and Mule.

Silence stays mounted with Hila in front of him, Percy in Hobbes' pocket, Zses can fly if I'm not mistaken, as can Crow.


Roll call! It's been quiet for a good while, so I want to make sure everyone's still here.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

I es here.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Here! Will be posting dialogue as soon as I can but it may be a few hours


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

very here!


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Here.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Here


1 person marked this as a favorite.

Now's a good time for everyone to gain a level. :-)


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Yay!

HD: 1d12 ⇒ 9

+1 BAB

+2 Strength
+1 Natural Armor


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Excelent. Welcome to 5th lvl spells of which I get Break Enchantment and Mass Cure Light for free. :)

I think I might take Major Curse. We'll see.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

HD: 1d10 ⇒ 8

Any advice for my 3rd favored enemy? If YBD wants to give a hint, I won't mind. :)


Female Adorable Winter Wolf Puppy 11 HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent

HD: 1d8 ⇒ 8


@Hobbes: Book 4 takes place on Triaxus, so humanoid(triaxian) and Dragon are options. The former won't be useful after this Book, though. Book Five (without spoilers) will have quite a few humans and undead as enemies.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hoomans sounds like the thing then.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

MUAHAHAHAHaaaa. I get plane shift his level....


That's usually a safe choice when going through Paizo adventures. Between it, undead, and evil outsiders, you'll cover the majority of creature types.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

HP:+12
Fort:+1
Reflex:+1
BAB:+1
Disable Device +2
Dungeoneering +1
Geography +1
Nature:+1
Perception:+1
Sense Motive:+1
Survival:+1
Favored Enemy(Humans):+2
Favored Enemy(Giants): Increased by +2
Combat Style Feat: Pinpoint Targeting.


Female Adorable Winter Wolf Puppy 11 HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent

HP:+13
Will:+1
Perception +1
Feat: Iron Will


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

HP: 1d8 + 2 ⇒ (5) + 2 = 7
BAB +1
Will +1
Skills: Umd, spellcraft, perception, Diplo +2
Feat:
Spells:
cantrip +1: Enhanced Diplomacy
5th Level +3: Major Curse, Plane Shift, Tongues (communal)
Mass Cure Light and Break Enchantment as bonus
Switching Bestow Curse (3rd) for something...
I also haven't chosen my fear from 9th...


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

hp: 1d10 ⇒ 2
Mule hp: 1d8 ⇒ 7
BAB+1
F+0 R+1 W+1
Skills - 6

diplomacy +1
Handle Animal +1
Ride +1
Perception +1
Craft cooking +1
Craft Armor +1

Greater Resolve (Ex)

At 9th level, a samurai can spend his resolve to negate some of his most grievous wounds. After a critical hit is confirmed against him, the samurai can spend one use of his resolve as an immediate action to treat that critical hit as a normal hit. Effects that only trigger on a critical hit do not trigger when the samurai uses this ability.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

HP: 1d12 ⇒ 11
+1 BAB
+1 Fort
DR increases to 5/- (10/- non-lethal)

+2 rounds rage
Rage power (Flesh wound) Once per rage, the barbarian can try to avoid serious harm from an attack. The barbarian must make a Fortitude save with a DC equal to the damage that would be dealt by the attack. The barbarian’s armor check penalty applies on this saving throw. If the save succeeds, the barbarian takes half damage from the attack and the damage is nonlethal. The barbarian must elect to use this ability after the attack roll is made, but before the damage is rolled.

4 skill points. +1 to Acrobatics, Perception, Sense Motive, Survival


Two more quick notes regarding what I just posted:

1) The non-Draconic-speakers can still make speeches or whatnot if they want. We can assume one of you (Neverhome, perhaps) is interpreting.

2) This is a different dialect of Draconic than you're used to, so (as you may have noticed), some nuance will be lost. Plan your words accordingly. You don't have to use childlike speech, but flowery metaphors and certain abstract concepts may be misunderstood.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

3rd level replacement spell: Share Language, communal

replacing tongues (communal) with geniekind

9th lvl feat: Spell penetration


*NOTE*
Bones 3 minis arrived today, so I'll be taking a brief hiatus to organize and catalogue them. I'll be back to posting this weekend.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Okies, have fun :3


And 200+ minis later... I've been having a blast. Frost Giants! Purple Worm! Five-headed Dragon! Chibi Cthulu! There's also a construct that looks just like Gurrn Slaygon. XD

Anyway, I'm ready to resume play. Since Percy has the language barrier covered, anyone can post in-character, and they'll be understood. See my last Gameplay post for instructions, as otherwise, this council scene would drag on for weeks.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Hey, still here, I guess. I just haven't been able to make myself post, even if it was something simple. I haven't missed the posts or anything, I've seen them right when they come up. I come back to them everyday.

And I just stare at them. That's it.

The minutes turn into hours turn into days turn into weeks turn into months. And all I do is stare, I can't even force myself to post anything. I've just completely lost interest, but that's not right, since I still want the story to continue. I want to keep playing.

I don't know what to do.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

I admit that I find myself not carrying in the slightest about this siege. If there is a nuclear option I say we bomb the crap out of the army surrounding us, do the same to any army that marches our way, then hold the enemy fort for ransom until they turn over the bear skin.


Unfortunately, this is the weakest Book in RoW. Triaxus is an important planet in Baba Yaga's history, but the specifics aren't really discussed during the campaign. To be honest, I'm not sure what to do, either. While a dragon planet war is (IMO) really cool, it's just another fetch quest like Artrosa. Since it's the entirety of Book Four, I'm not sure what to do. If anyone has ideas, I'm all ears. On the plus side, Book Five has an awesome premise and should be a lot of fun.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Book 5 is the whole reason I got into APs and why I applied to this game.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

If they don't go into the history, why did they send us here to begin with? I'm confused. Silly writers.
Maybe pick out the best two or three encounters and hit fast forward through the rest?


Yeah, it's only mentioned in the Triaxus gazetteer in the back of the Book. I'll wait to get input from the rest of the party but will probably just run the major setpieces. There's a neat bit during the siege, a cool duel, and the boss fight. Expect SoP and PoW abilities (alien planet and whatnot).

In other news, Zses has vanished. I PMd him a while back but haven't received a response.

-Posted with Wayfinder


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Hmmm....that sucks. Good thing we started with a pretty huge party.

At this point I'm cool with us just trying to mow through the enemy and encounter things as they come.I know now that there's a whole chunk o the last book we missed out on due to our choices. But whatever gets things moving.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Well that sucks about Zses. Yea, our motivation for being here is kinda lame. I mean we're on the dragon planet at war and we should be all giddy for it and we're not. I think running just the major set pieces is a good idea.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

I think it's largely the AP being flawed by making such a cool setting just a fetch quest.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

*nods*


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Agreed


If Silence wants to check in, that would be great, but it looks like everyone's on the same page. I'm traveling for the next few days but will update Gameplay when I'm back in town. Should be Friday-ish.

-Posted with Wayfinder


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

checkety check check!


Just got back in town. Will update tomorrow.

-Posted with Wayfinder


Silence's armor project is complete, by the way. Here's the info:

Mantis Carapace Barding
This set of barding is sized for a large four-legged creature and is composed of mantis chitin. Scales from an arctic tatzylwyrm create decorative patterns across the barding's breast, back, and side pieces.
+3 AC; no ACP; +5 max DEX; 15% arcane spell failure
considered MW for enchanting purposes
5% crit negation (stacks with fortification if it's added later)
Immune to cold (doesn't apply to wearer, only the armor itself)


1 person marked this as a favorite.
Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Yay Hila armor is done! Woot! *dances*


Female Adorable Winter Wolf Puppy 11 HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent

Woof!


Gameplay is updated, and there's a new map in my profile. Place yourselves somewhere on the wall.

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