Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


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Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Got a Tinkebell fantasy do we Hobbes? ;p


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Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

I just looked up diminutive and I would get +3 to hit and AC, reach 0 (which is why I took reach spell), and +8 to stealth. I will be about 6" tall (up to a foot max) which means Hobbes could easily be my mount now. :)


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Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Is that a percy in your pocket or are you... wait a minute


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Silence making it weird since the sentinal's lodge


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

:D


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Well so did Sigrun. :)

Logistically it makes sense since Percy and Hobbes are both ranged. Being close to Percy is just a bonus.


1 person marked this as a favorite.
Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

One think you might want to keep in mind Percy, now you're susceptible to wind conditions. and effects the rest of us aren't.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Ya, but it's totally worth that cost.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Crap, sorry for the radio silence. Had exams and barely had time to check the site. Will update sheet with the headband later, together with which wands Crow has in her wand golfbag.

...Is Percy as tall as Crow now? Wouldn't using the rod until the minus two sizes thing comes up risk to incur in the lightining bolt and flesh to stone thing? Also, I really should start be using Divination more, now that I think about it. :/


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy is pretty resiliant, but yes, she is pulling the chaotic slots lever repeatedly every morning now. :)


THIS was reviewed by Endzeitgeist today and scored pretty well. While I don't own this product, it might be something for Percy to look into - especially the PrC. XD


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

That is interesting! I'll think about it.


I'll also mention that Deep Magic (which I own) has a couple alternate rod of wonder tables if you're interested.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Sure! Anything to keep things hopping, but I must also say that being constantly diminutive is a personal goal of mine. :)


Impulsive much? XD Although, for to be perfectly honest, that wasn't an unexpected reaction to a possible dragon attack. That's how this encounter is written, though, so don't blame me. ;-)


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@Percy: As promised, here are some alternate tables. If you'd like even more randomness, roll to see which table's being used whenever you activate. XD

Feyborn rod of wonder:
1-5 haste on wielder for 6rds
6-10 all fires within 5mi glows green for 1yr
11-15 target's appearance becomes androgynous until the next full moon (glamour effect)
16-20 target ages (50%) or becomes younger (50%) by 1d20yrs (Will DC 18 halves) for 1wk
21-25 target's face takes on the appearance of the wielder's for 1wk (Will DC 18 negates)
26-30 a mistletoe crown grows on wielder's brow, granting a +5 bonus to their next ranged attack
31-33 all within 60ft gain a +10 bonus to Acrobatics and Perform(dance) for 10rds
34-36 Rod functions as and resembles a longsword (25%), longbow (25%) or hand mirror (50%) until it is activated again
37-46 a giant, 4ft-tall toadstool ring appears around both target and wielder, counting as difficult terrain
47-49 all headgear within 60ft permanently leak blood, blinding those wearing them for 2rds after being equipped
50-53 target's weapon turns to gold for 1d10rds
54-58 entangle is cast on wielder (25%) or target (75%)
59-62 any trees within 100ft grow faces and insult the target for 20min
63-65 all nonmagical writing on target's person becomes written in Sylvan
66-69 the next projectile that would hit the wielder instead turns into a bird and lands on his/her shoulder instead
70-79 explosive runes appear on target's forehead (Will DC 18 negates)
80-84 target and wielder instantly switch places
85-87 target vomits up 2d10 mithril coins of fey court mintage along with buzzing fireflies, becoming sickened for 1d4rds (Fort DC 12 negates sickened)
88-90 summons 1d20 mites whose noses are made of electrum
91-95 pollen and glitter fill the air, blinding all within 60ft of target for 1d6rds (Fort DC 15 negates)
96-97 wielder (50%) or target (50%) grows permanent small wings on his/her ankles
98-100 summons 2d4 eagles (50%) or 2 giant eagles (50%)

Muddled rod of wonder:
1-5 casts commune to a random god of chaos, allowing both wielder and target to immediately ask a single yes/no question
6-10 summons target's mother, dead or alive
11-15 target believes its hands are turned into tentacles for 1rd, dropping all held items (Will DC 14 negates)
16-20 the temperature within 30ft of target rises by 25 degrees
21-25 ground within 60ft of wielder becomes sludge made of manure and ash, counting as difficult terrain
26-30 maddening voices jibber all around, causing everyone within 60ft of target to count as being flanked for 2rds
31-33 target cannot speak for 2min (Will DC 15 negates)
34-36 target and wielder are slowed for 1rd
37-46 wielder learns all of target's languages for 1day
47-49 target's weapon gains the broken condition and leaks lava, dealing 1d6pts fire damage every 5min if held (Fort DC 15+1 per previous check negates)
50-53 contagion on all animals within 200ft of wielder (Fort DC 15 negates)
54-58 flare on all creatures within 30ft of target (Will DC 15 negates)
59-62 all unintelligent plant life within 200ft of target instantly dies
63-65 wielder and target forget all memories of the last hour (Will DC 15 negates)
66-69 summons 2 quasits, each holding either loaded bone dice (50%) or adult playing cards (50%)
70-79 fireball centered on wielder, dealing 6d6pts fire damage (Reflex DC 15 half)
80-84 gaseous form on wielder
85-87 skin, hair, eyes, armor, weapons, and gear of either wielder (50%) or target (50%) turn bright red
88-90 target and wielder are teleported 2rds into the future
91-95 wielder teleports 70ft in a random direction (no vertical movement)
96-97 target gains an additional subtype as per the bane weapon ability
98-100 target's alignment moves one step toward Chaotic (Will DC 18 negates)


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Me likes!


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Has traveling to another planet affected our per day abilities? Are we reset?


Negative


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Thanks


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Np, YBD, take all the time you need.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Yeah. RL comes first.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

What they said! That RL can be a nasty Bugger.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

I didn't help the Burning Legion in WoW and I ain't about to start now.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

^^


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Does anyone have access to invisibility?

If we can turn invisible and stay undetected we're good because we still have:

Wand of Air walk 70 mins per charge 7 charges
Wand of Levitate 3 mins nper charge 19 charges
Flying Ointment (Overland flight for 9 hours) 4

At her current size Percy can hide in Hobbes' pocket same as Crow, so wee need for the rest of us to be invisible.

And we sold the broom of flying...sigh


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

It's not on my spell list, unfortunately


Looking through profiles, I see that Zses has fly and dimension door. Also, if you feel like playing the rod of wonder lottery, there's a small chance to summon a pair of Giant Eagles on one of the variant lists. There's also a chance for invisibility on the wielder.

Or you can try to find a mundane solution. You ARE aliens, after all. ;-)


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

So does that mean I have super strength, flight, invulnerability, eye lasers, and amnesia kiss?


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Heh or shapehifting and telepathy

We're going to stick out like a sore thumb if we're seem and I doubt we can bluff our way out of this. We're left with stealth or speed. We can travel above them if we can remain invisible.

Anyone have any ideas fro traveling under them? Though the dragons probably have tremorsense.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Could our witch do some illusion shenanigans? Maybe get them to chase one way while we go the other.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

A whole army? With scouts and aerial capabilities, that';s laying siege? I doubt anything less than a massive explosion in the midst of the camp would be enough of a distraction.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Well the gm o'doom did say we are the aliens? What if the army is a battalion of walking slaygons lining up in battle formations after a heavy fog? Even an ay has to take the time to turn and redeploy.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

I'd settle for John Carter level acrobatics.


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Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Wrong planet that's Castrovel


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

*sigh*

I know.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Ach, sorry if I wasn't around: Easter and stuff happened.
Before the dragonrider leaves, can we ask her what she means by no teleporting? Teleport obviously won't work, but in that case DDoor shouldn't, either. We could teleport close to the edge of the no teleport zone and make a run for it, I suppose.

Invisibility is a no go, as I don't have it on my spell list so we can't call our Mercane friend for a scroll to learn it from.

I'm thiking maybe something that gives us burrow or similar could work? Going from the sky looks dangerous with all that flying stuff around.


Unfortunately, Bescaylie isn't a caster and doesn't know exactly how it works. "No teleporting" is the best advice she can give you.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Wow. Dammit!

If we hadn't sold the globe, a 2 mile blizzard would have been the perfect cover. Hindsight.


Just checking in to see if you've decided anything. :-)


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

*shrugs*


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

I'm at a loss. Maybe go for the double cross? Just walk into camp and see what happens? I could go start waiving my rod about. Would probably cause mass panic.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

*nods*

That won't look good to the defenders though.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

It'll demonstrate a talent for subterfuge.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

True, but then we'd have to survive the people defending the city.


Not giving a suggestion or opinion, but I'd also like to remind everyone that surrendering is sometimes a thing that happens. Ransoms and prisoner exchanges were staples of medieval warfare.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Though I don't see a reason that those inside would pay the ransom. Unless it's to gain whatever knowledge of the enemy encampments/forces we gather.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

With my elementals I could gather a Significant amount of information.


Another option: 375gp for a particular scroll and a DC 25 UMD check from Percy/Zses solves your visibility problem. ;-)


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

I was looking at that, iNvisibility sphere + 4 Flying Ointment (Overland flight for 9 hours)+ Zses can fly, right now Percy can be in someone's pocet and Silence can be mounted while mule flies.

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