Reign of Winter (Inactive)

Game Master Whack-a-Rogue


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Well, I've had a couple games die, so I have the time to start up a new PbP campaign! :-) I'm going to be running the Reign of Winter AP for some friends and am looking for 2-3 more adventurers to round out the party. At the moment, we have two Gnome sisters (Spellscar Oracle and blasty crossblooded Sorcerer with a goat familiar) and one person who's still deciding his character (maybe a Magus?). If you're interested, read the spoilers and submit something. :-) I'll open the Discussion thread for tavern roleplay once I get a few applicants.

Character Creation:
Allowed Races:
Any Core + Aasimar, Catfolk, Ifrit, Merfolk, Nagaji, Oread, Samsaran, Sylph, Tengu, Tiefling, Undine, Vishkanya

Allowed Classes:
NO Gunslingers or Summoners
No ACG playtest classes. They’re still in flux, and I’m not familiar enough with them to feel comfortable GMing one.
Witches are allowed, but Slumber Hex = BAD!!!

Reflavoring class abilities is encouraged. I love intelligent Barbarians who go into “battle trances”. Likewise, Ninjas are not required to wear black pajamas at all times.

Archetypes are allowed. This includes 3rd-party (with GM approval).

Allowed 3rd-party Classes:
Time Thief, White Necromancer, Warlock

Build Guidelines:
Any Paizo material
20point buy
Level 1
HP: max at first level, then your choice of rolling or taking the average.
2 Traits, no drawbacks
Average starting gold for your class

Alignment Restrictions:
NO Lawful Stupid, Chaotic Stupid, or Neutral Apathetic
Lawful/Neutral Evil is allowed, but Evil for Evil’s sake isn’t. You must be able to work with a party with a minimum of disruption.

Feat Restrictions:
Leadership is banned.
Antagonize is allowed – but only the Diplomacy function. The Intimidate function is more than a little messed up.
Crafting is allowed, but any custom gear requires GM approval.

About Me:
I got introduced to RPGs ages ago via first-edition Traveller. Dying during character creation was fun, but I didn't really fall in love with the genre until a year or two ago when I discovered PFS. Since then, I've become a two-star Society GM and am known as one of the go-to guys regarding rules disputes and obscure splatbooks. I'm an obsessive forum lurker and do my best to stay up-to-speed on the latest dev rulings/FAQs/etc. Point is, if you've got a rules question or need build advice, I'm your guy.

When it comes to GMing, I'm LN-aligned with Good tendencies. Since Pathfinder has its roots in tactical wargames, I follow the RAW and RAI strictly. However, I love creative, crazy shenanigans, so if you want to try something that's outside the scope of the rules, I'll figure out a way to give you a fair shot. There's no RAW regarding riding a tower shield down a flight of stairs Legolas-style while firing arrows, but if you want to do so, I'll figure out something involving Ride checks and utilizing the "Shot on the Run" feat. :-) Also, I do give minor circumstance bonuses for good RP, so it's in your best interest to speak to the Dwarf NPC in Dwarven and make the appropriate cultural references. :-) Point being: I'm a bit of a rules lawyer, but I do my best to be flexible. Nobody likes a railroady GM who constantly says "No!" to creativity.

Setting
Your characters will be starting in Heldren - a small Varisian town. You can be locals or visitors, but the big attraction is the annual Swallowtail Festival. This Desnan religious festival takes place at the height of summer and is quite spectatular to behold. It starts tomorrow.

One more thing...:
Please read everything in the spoilers. I get tired of people who ask about stuff that I've already explicitly mentioned, so asking questions about psionics (NO), evil alignments (Yes, with caveats), or anything else I've already specified will hurt your chances of being accepted. Sorry to sound like a dick, but it's happened enough times that I'm tired of dealing with it.

Recruitment will run until January 18th, with gameplay to start the beginning of the following week. I'll be selecting 2-3 players.


"Sis!!! Sis!!! Ugg, come on Gruff!" Allie tugged at the leash on her goat, the goat giving annoyed bleats. "Sis!! If you dont come out in the next 10 seconds Im going to blast a hole through this crowd!!" She frowned. "10! 9! 8!"


Hey! I'm dying to try out this Adventure Path, it sounds like a lot of fun. I'd love to submit Blik here...

Character Sheet:

Blik
Druid (Bat Shaman) 1
N Small Humanoid (Halfling); Favored Class Druid (+1HP)
Init +5; Senses Perception +5
---
DEFENSE
---
AC 17 touch 14, flat-footed 14 (+1 Size, +3 Armor, +3 Dex)
HP 10
Fort +4, Ref +4, Will +6
SQ: Night Hunter (Su): As a standard action, you can blend into the shadows of the night, becoming nearly invisible. As long as you are in an area of dim light or darkness, you are invisible (as per invisibility) to creatures without darkvision. Lasts 1 round, 6/Day.
---
OFFENSE
---
Speed 20ft.
Melee; Spear +2 (1d6+1), Dagger +3 (1d3+1)
Ranged; Sling +4 (1d3+1)
Spells:
0- Unlimited/Day: Guidance, Know Direction, Create Water
1- 2/Day: Goodberry, Magic Stone. Domain: Sleep
---
STATISTICS
---
Str 12 (5), Dex 16 (5), Con 12 (2), Int 10, Wis 16 (10), Cha, 10 (-2)
Base Attack +0; CMB +0; CMD 13

Feats: Point-Blank Shot, Blind-Fight (Night Domain bonus feat)

Skills: Survival +9, Knowledge: Nature +7, Stealth +11, Climb +4

Languages: Common, Halfling, Druidic

Traits: (Regional) Highlander, Reactionary

Combat Gear: Hide Shirt, Sling, Sling Stones (20), Spear, Dagger, Backpack, Druid's Kit.

Racial Features: +2 Dex, +2 Cha, -2 Str
Small (+1 to AC, and attack. +1 CMB, CMD. +4 Stealth)
Slow Speed, 20ft.
Halfling Luck, +1 luck bonus on saves.
Keen Senses, +2 perception.
Warslinger, Halflings with this racial trait can reload a sling as a free action. Reloading a sling still requires two hands and provokes attacks of opportunity.

Class Features:

Nature Bond: Night Domain (subdomain of darkness).

Nature Sense: +2 on knowledge: nature, and survival.

Wild Empathy: A bat shaman can use wild empathy with bats as a full-round action with a +4 bonus.

A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Background:

The halfling called Blik was born in the forest, at least as far as he knows,
In reality he is a child of Cheliax, his story a tale of woes.
His parents were scared, they had run far you see,
But their pursuers were gaining, zipping right through the trees.
There in old Backar they left their small child,
To hide in a burrow, they'd be gone for a while.
Along came the dark and with it came sounds,
And young Blik could hear it, coming right through the ground.
A horrible flapping, and a non-stop high squeaking,
But worst was the end, then came the speaking.
A terrible voice rang down from the dark,
It was a creature of fear and a creature of bark.
It should have been mad, at young Blik's intrusion,
But despite that it held naught but confusion.
The creature found Blik so young and so strange,
It flew right on down and asked the young boy his name.
Poor Blik was so scared he could not even speak,
So the dark thing just lifted him right off his feet.
In through the trees the creature did fly,
With Blik hanging on, along for the ride.
Despite it's old laws and long standing rules,
The dark fey raised Blik, he was better than schools.
A student of nature and a shaman of bats,
Blik's training was tough, I can guarantee that.
But then came the cold, it was wrong for the time,
It was killing their food, it was hard just to climb.
Into the north the young Blik did go,
To fix what was wrong, then go back down below.

Blik is here investigating the strange weather patterns blowing southward, he is excited to try out his newly learned social skills.


Pathfinder Adventure Path, Maps Subscriber

I submitted this Inquisitor of Sarenrae to a different RoW game earlier today. Will send to you in case you like him. His interplay with the existing magical gnome sisters will be interesting to say the least.

LMK if this flavor fits your game, if not, no hard feelings.

Hassan Crunch:
Hassan al'Akbar
Male Human (Keleshite) Inquisitor (Witch Hunter) 1
NG Medium humanoid (human)
Init +2; Senses Perception +7
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +5
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +2 (1d4+2/19-20/×2) and
scimitar +2 (1d6+2/18-20/×2+2 fire)
Ranged longbow +2 (1d8/×3)
Special Attacks Judgement of Sacred Destruction +1, judgement of justice, judgement of piercing, judgement of smiting
Inquisitor (Witch Hunter) Spells Known (CL 1st; concentration +4):
1st (2/day)—bless, hex ward (DC 14)
0 (at will)—disrupt undead, daze (DC 13), detect magic, light
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 12, Int 11, Wis 17, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Favored Judgment, Point-Blank Shot
Traits flame of the dawnflower, vigilante witch hunter
Skills Intimidate +5, Knowledge (arcana) +4, Knowledge (religion) +4, Perception +7, Ride +3, Sense Motive +9, Spellcraft +4, Survival +7
Languages Common, Kelish
SQ domains (fire), fire bolt, judgement 1/day), spell sage
Other Gear Hide armor, Arrows (40), Dagger, Longbow, Scimitar, Backpack (18 @ 12 lbs), Bedroll, Belt pouch (2 @ 2.54 lbs), Candle (10), Flint and steel, Holy symbol, wooden (Sarenrae), Holy text (Sarenrae), Manacles, Spell component pouch, Trail rations (3), Waterskin, 15 GP, 11 SP, 1 CP
--------------------
Special Abilities
--------------------
Favored Judgment (Humans) Judgments gain +1 to bonuses for attacks to from foe chosen (on ranger's favored enemy list).
Fire Bolt (1d6+0) (6/day) (Sp) 30' Ranged touch attack deals 1d6+0 Fire damage.
Flame of the Dawnflower +2 damage with a scimitar on a critical hit.
Inquisitor (Witch Hunter) Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Spell Sage +3 (Ex) At 1st level, a witch hunter adds her Wisdom modifier on Spellcraft checks in addition to her Intelligence modifier when attempting to identify a spell as it is being cast, to identify the properties of a magic item using detect magic, or to d

hassan Fluff:
Raised in the desert Plains of Padesh of Qadira, Hassan grew up in a tribe of very fundamental believers in Sarenrae. While followers of other good-aligned gods were at least tolerated, others were persecuted including attacks and burnings. He was trained in the use of the scimitar and longbow as a youth as his tribe as the scourge of the steppes.

Arcane magic users were considered witches in his tribe, and he was raised to hate and fear them. In his early teen years, he lost both his parents to disease, which his tribal shaman attributed to witchcraft. Hence, his hatred which formed early was cemented. The rest of his education was with a church sponsored orphanage in Omash. The priests who run this church have heard of strange happenings in the Border Woods and have sent Hassan, now of age, to investigate.


Allie Silvershaper wrote:
"Sis!!! Sis!!! Ugg, come on Gruff!" Allie tugged at the leash on her goat, the goat giving annoyed bleats. "Sis!! If you dont come out in the next 10 seconds Im going to blast a hole through this crowd!!" She frowned. "10! 9! 8!"

Percy was amused at her sister's lack of control, as always. She was born with a distinct lack of what most people would name a "moral center", and her rages clouded her vision sometimes. However, she new better than to test her sister. She would actually blast her way through the crowd if provoked, and that could get messy.

Why was she even mad?
Percy's specially crafted hide armor creaked as she moved among the forest of legs that the Tall Folk created. It functioned as normal armor in every respect save that she had removed the arm protection. Her arms were bare and blackened like burned out logs. Her movement sometimes exposed some of the red, irritated flesh beneath the charring curse that afflicted her.
With the notable exception of her arms, Percy was a nearly perfect copy of her spitfire (literally) little sister. She stood just 1/4 inch taller, but otherwise had identical deep red hair, flush skin tone, and beautifully proportioned features.
She strode up behind Allie and waited until she got to 4 before speaking.
I'd prefer you didn't.


Percy should be mostly done. I'm still wrestling with some of her build aspects, but her general features are decided. She's tough as a brick, and I'm thinking of ways to improve her offensive effectiveness at low levels.


@Blik/Hassan: Very nice fluff, and the crunch looks good at first glance.

First submissions look very promising. So much potential craziness.... :-) Just remember that there's been no unnatural cold yet. As of right now, it's business as usual in Heldren.


Ooh sounds like fun, Is there still time to throw my hat into the ring? I'll need to roll up something if that's alright.


Allie sighed. "Thank the gods you're alright! I see there is a tavern up there, maybe we can get food if these long legged buffoons will let Gruff and I pass!!" The second part is said more loudly.

Allie was always worried about her sister. She knew she could take care of herself, but would much rather know it for certain than just take it on principle. Gruff was slow moving in the crowd, as people gawked at the little gnome pulling at it (unnecessarily) to get it to go where she wants.

"Lets go sis. I'm hungry and I don't want to eat Gruff.... Yet!" She giggled and looked at both her sister and Gruff jokingly.


Go right ahead! :-) The thread's only 2hrs old, and it's open until the 18th.

@Everyone: discussion thread is up for tavern roleplay. If I've approved your submission, head on over. :-)


I actually really like the sounds of your GM'ing style. It sounds a lot like me and how I run my game for my friends and girlfriend. I favour creativity and fun over rules that seem strange in certain situations, so generally rule new things on the fly that I work out in my own head first.

I'd really like to apply for this and am only in one campaign on here that I enjoy but it's recently become very slow moving, so if you like my honesty, I'm just going to be reading the player's guide and I'll have something for you asap.

I like Clerics and spell casters and often lock certain spells/spell schools off, to show my characters abilities through the spells they cast. Rangers I also like a lot, but seeing as I haven't touched one in a very long time, I'm thinking of playing a Barbarian this time around. However, that may change once I've read the player's guide.

My three most noteworthy characters on here are Lelouch Vi Britannia (for his stat block and crazy amounts of details I've gone into, ignoring the fact he's my most controversial character I've ever created. He's been feared by players at my friends table and kicked from a game on here because he will literally mind control anyway who poses a problem for him), Elegad Espris (for my roleplaying abilities and specifically his backstory for CotCT) and Apollo Randasian...who I currently play with in Legacy of Fire (he's a Beastmaster Ranger with a baby T-Rex Animal Companion).

A bit about me as a player:

* I play characters who are interesting and fun to me (like most people).

* I'm not afraid to have player conflict providing it adds to the roleplay. - If I play a guy who doesn't take rubbish from anyone, he won't take it from PC's or NPC's. (As a player I also expect this to work in reverse. Not everyone gets along in real life, and neither do they always get along in game)

* I play characters of all different personalities. - Happy characters who look up to the strong people around them. idolising and aspiring to be like them, characters who have their own ambitions and don't mind doing evil things to reach a greater good, and finally characters who support others, value friendship and/or give their lives for others.

* I don't ever have the same character.

* I also don't go out of my way to have characters oppose others unless they really do not trust them. In which case I explain that through the way I write. :)


Just a side bar on what Apollo is saying. My character is going to be a little... Hot headed to say the least. I love player conflict but only if everyone is okay with it.

Scarab Sages

By way of non-disclosure, I will be playing Percy Silvershaper. My profile alias list is open to all who wish to peruse it. I typically strive for a descriptive style in my posting and do my best to avoid throw-away posts.

Looking forward to seeing the applicants!

Edit: non-disclosure? I meant full disclosure. :P


Hola DM, and hi Choon!

I'm pretty interested, as I've been looking for a RoW game for a while. (I'm currently in one, but it moves at a glacial* pace.)

What kind of pace do you plan on maintaining? How do you approach PC death?

* Pun totally intended.


Hey Oladon! :)

-- Choon


The character I was thinking I'd bring could be a lot of fun with you two gnomes... she's Heldren's schoolteacher.


Heh, good thing the girls are grown gnome women, though a school teacher would be fun to play "with". :P


Pah, everyone knows gnomes never grow up. :P

The Exchange

Dotting for interest. The Time Thief class looks very interesting, I think I'm going to make one that focuses on being a front line bruiser.


Dotted for interest with this halfling. I'll have his backstory up sometime after work tonight, but his crunch is all done.

Hey Oladon.


And here we go Erika Darou, Time Thief Extraordinaire!

Crunch is done(Pending DM approval), I'll work on fluff later tonight.

Sovereign Court

Good evening all;

Definitely interested. I submit Jamben Darkeye for your consideration.

Jamben Darkeye's backstory:
Jamben Darkeye is a Wizard who used to be a Fighter. Darkeye is from Talidor and comes from a middle-class merchant/artisan family of five. Darkeye’s sister inherited the family alchemy and inscription business so he joined the army of Talidor. His strength at arms, wise decision-making and exceptional leadership abilities helped rise quickly in the ranks. He fought many battles bravely bringing honor and glory to his unit. These accomplishments came with a steep price.
The mind numbing boredom of military life would often proceed moments of the sheer horror of combat. In an effort to cope with the nightmares the trauma of battle brought to him nightly, Darkeye turned to Shiver for dreamless sleep. The after effects of the Shiver would leave him groggy so he would use Flayleaf to regain his mental alertness. This cocktail of narcotics took its toll on his body and mind. He became sloppy in his duties as a soldier, resulting in the needless death of one of his men. This tragedy nearly broke Darkeye. He sought help from the unit cleric of Sarenrae. Daily prayer, service to others, and a developing interest in magic helped Darkeye bring back some balance and purpose to his life.
After spending six years in the army of Talidor, Darkeye traveled to Absalom and joined the Pathfinder Society. As a Pathfinder Society Agent, Darkeye explored much of the Inner Sea. He lived to “explore, report, and cooperate”. Unfortunately, this lust for the open road and dungeons deep would take their toll on his personal life. Darkeye has not been able to keep a steady romantic relationship and calls very few people friend. He spends a good portion of his earnings on games of chance and on prostitutes in the temples of Calistria.
While on a Pathfinder Society mission in Ustalav, Jamben’s team met with disaster. Injuries from a battle with vampires in the Ghorcha Passage nearly killed him. Though he survived, these injuries prevent him from using martial weapons or wearing armor. Jamben learned to adapt to his new circumstances. Because of his keen intellect and studious manner, he learned to be a wizard through schooling at the Arcanamirium in Absalom. His education in the arcane arts cost him his meager life savings, causing him to continue his work as a researcher and adventurer for the Pathfinder Society.

The Exchange

Ok I'm back with my Time Thief. A lot of detailed background to work on, especially since he's an evil servant of Asmodeus. Going to have to sell it pretty hard.

Maldrek Kasidra

His party role will be half front line DPS and half scary face. A 19 strength and a two handed weapon makes his melee damage high, and a decent charisma combined with training in bluff and intimidate lets him be some help in social interactions. He's also rocking maxed out perception and disable device skills, so he can help during dungeon crawls.


I would like to toss an Ulfen Barbarian (invulnerable rager) into the ring.

background and such:

Ingvarr has been a fixture in Heldren for years. No one really remembers when he first showed with a few pelts for barter, but once the townsfolk got used to his unusual size, he soon became little more than another part of the local colour. He mostly get by hunting and trapping, trading furs for what little else he needs. His years of processing animals has given him a intimate knowledge of physiologyTrait: Anatomist

Ingvarr is of prodigious size Trait; Blood of Giants and he periodically signs on as bouncer at Silver Stoat at time when things are likely to get rowdy, such as at festival time. His presence has a way of keeping most fights from erupting inside the inn and those few that still do, have a way of ending abruptly. It doesn't pay much, but sometimes a man get a hankering to be around other people.

Lately, he's been feeling the pull of the wide space and is beginning to think that it might be time to see what's over the next hill. For the time being though, small town inertia seems to be holding him in place, but it wouldn't take much to dislodge him.

Character concept:

Superstition barbarian build, taking the human 1/3 superstition alternative favoured class option.

I was thinking it might be fun to really play the the whole giant blooded aspect of the character. Have his barbarian nature be due to calling of his blood and make it so that his raging isn't completely under his control. It might be fun to have him need to make a will save every time he takes damage to prevent him from entering the rage state, or whenever he gets hit by magic. Anyways, if you pick Ingvarr, we can discuss the idea further.


@Hobbes/Jamben: you're good to go for now.

@Erika: let me know where you're from, and you're good to go. :-)

@Malkrek: you're good to go, but remember that the class is named Time Thief. Dr. Who doesn't exist in Golarion at this time. ;-)

@Ingvarr: you're good to go. If you're interested in playing up the giant heritage aspect, you may want to look into the Jotunkin Archetype. :-)

Everyone who's submitted characters so far can head to the discussion tavern.


Maybe I can prestige into Time Lord. Hmm...


Maldrek Kasidra wrote:
Maybe I can prestige into Time Lord. Hmm...

And I know you from that TPK'd Legacy of fire by DeWay. Tolus here.

Man, all kinds of people I know are showing up. :)

--Choon

Edit: bed time. Will catch up in the morning. If anyone else wants to engage Hassan in the discussion thread, feel free. Wouldn't want him to wait all night for an asleep me.


Would have liked to apply with this character but I see you already have a barbarian.


@Oladon: two good questions. Out of curiosity, how far along are you in your other RoW campaign? I'm completely changing the beginning, if that makes any difference to you.

Campaign Pace: I like pretty fast-paced games and can easily commit to a minimum of 2 significant posts a day - including weekends. From players, I'm fine with a standard of 1 post a day. If a player stops posting for an extended period of time, I'll send him/her a PM and GMPC for a little while if needed. Life happens; no big deal.

PC Death: I don't like to kill characters, but I will play my baddies as per listed tactics and/or their natural level of intelligence. In other words, intelligent enemies will target squishies and the healer first, utilize flanking and combat maneuvers as needed, etc. I'll always give the party a fair chance, but don't be afraid to run away if you get in over your heads. Some encounters will be cakewalks, others will be near-TPKs, and I can't always predict which - that's up for the dice. ;-)

That being said, for the early levels, I'll do my best to keep everyone alive unless they do something extremely stupid. First/Second-level PCs are squishy.

EDIT: @Sigrun: if you're interested, feel free to apply. :-) Aside from the two Gnomes, nobody's pre-selected. Also, I don't select players based on a "warrior/arcane/divine/thief" sort of thing. I care more about party dynamics. If that means an all-Barbarian party (for example), I see no problem with that. :-)

Scarab Sages

Sigrun Jagrsdottir wrote:
Would have liked to apply with this character but I see you already have a barbarian.

One does not have to be unique to apply to an AP. Apply with what you will, and let the dice fall where they may. I'm running a game with 2 barbs right now and they have yet to step on each other's toes.


Then consider me applied.


Percy Silvershaper wrote:
Maldrek Kasidra wrote:
Maybe I can prestige into Time Lord. Hmm...

And I know you from that TPK'd Legacy of fire by DeWay. Tolus here.

Man, all kinds of people I know are showing up. :)

--Choon

Edit: bed time. Will catch up in the morning. If anyone else wants to engage Hassan in the discussion thread, feel free. Wouldn't want him to wait all night for an asleep me.

Well I'll be damned, it's a small world. I really enjoyed Tolus, he was a fun character.

Do you know how embarrassed I was when I found out I named my dwarf after a nation? I wasn't familiar with the setting back then and just came up with some name. What a coincidence.


Your Benevolent Dictator wrote:

@Oladon: two good questions. Out of curiosity, how far along are you in your other RoW campaign? I'm completely changing the beginning, if that makes any difference to you.

Campaign Pace: I like pretty fast-paced games and can easily commit to a minimum of 2 significant posts a day - including weekends. From players, I'm fine with a standard of 1 post a day. If a player stops posting for an extended period of time, I'll send him/her a PM and GMPC for a little while if needed. Life happens; no big deal.

PC Death: I don't like to kill characters, but I will play my baddies as per listed tactics and/or their natural level of intelligence. In other words, intelligent enemies will target squishies and the healer first, utilize flanking and combat maneuvers as needed, etc. I'll always give the party a fair chance, but don't be afraid to run away if you get in over your heads. Some encounters will be cakewalks, others will be near-TPKs, and I can't always predict which - that's up for the dice. ;-)

That being said, for the early levels, I'll do my best to keep everyone alive unless they do something extremely stupid. First/Second-level PCs are squishy.

We're somewhere in the first book; no objections to a changed beginning. We had one TPK early on and another barely-averted one in what was basically the same encounter... I'd be happy to discuss that more over PMs if you're interested. Regardless, I'm very careful (some might say overly so) to keep player and character knowledge separate, so don't worry about that. (With that said, I'm certainly interested in seeing how you change it.) :)

Your pacing sounds good... how do you feel about one person who posts regularly, but significantly less frequently than the rest of the group wants to move?

Your stance on death sounds good too. Any house rules you use that we should know about?


@Sigrun: she'll need some rebuilding to fit the campaign requirements, but the backstory's suitably epic. Reminds me of an old-school martial arts movie I once saw. :-)

EDIT: @Oladon: I'd be interested to hear your experience so far. Feel free to PM me at your convenience. :-)

Pacing Addendum: Unless there's combat or something else requiring the slow person's input, I let them post when they can and trust them to stay updated. During combat encounters, I'm very active and provide as-close-to-real-time-as-possible updates. I haven't run into any significant player holdups, but I'd most likely treat them as taking a Full Defense for the round.

House Rules and Other Important Stuff: I don't really have any houserules aside from what's listed in the intro thread. Before anyone asks, I don't use Critical Fumbles, so a nat 1 is just a miss with no penalty aside from the occasional humorous description. No gameplay effect. Mapwise, I use Google Docs. I'll occasionally play with monster statblocks to provide a greater challenge if I deem it necessary. That's about all I can think of. I'm sure the Gnome sisters will chime in with anything I missed. ;-)


Okay, I'm off to bed now. Will check for updates tomorrow afternoon.


Thanks, sleep well!


Will get that done now. Adjusted for 20 pt buy (human +2 to Str)

Grand Lodge

I'll be putting together a character for this when I get home from work (yay night shift). I'm thinking Human (Taldan) Mad Dog Barbarian. Should have 7 or 8 skill ranks/level, so I'll still be quite useful outside combat. The character will be a barbarian mechanincally, but more of an outdoorsman/tracker/hunter (maybe even a bounty hunter) type. I'll post when I get him done.

Sovereign Court

Dotting for interest. I'd like to consider an Oread Fighter.


Everything should be okay in the character sheet, but if you do find something out of order please tell me about it and I'll do my best to fix it.

Enzo....where do I start with this guy? Despite the evil alignment He's pretty easy to get along with, except for his occasional tendency to tease someone or try to get a rise out of them, but hey most people have that one annoying thing about them, right? On the plus side this rogue's got no trouble taking orders, and you'll see through his personality and skill set that he's not your typical thug.

Will Enzo ever attempt to betray the party cause he's evil and what not? The answer is "never" and will remain "never", he's evil for sure but that doesn't mean he's an idiot; why would someone betray a competent, well armed group that he can probably gain a lot more through working with them than betraying? It's also worth mentioning that he's pretty much on board with taking the witches down, more details in the back story.

Okay on to the crunch, yes Enzo is going to be a strength rogue, I don't think its optimized but I really feel that it fits with the thug archetype. I tried to pick feats for him that fit his background and experiences; Like the dirty trick feats which would obviously come from his time as a street tough, and the grapple feats would naturally fit him because he's a pretty big guy, I also plan to give him Body Shield which seems to be just the sort of thing he'd do with someone he's grappling with, Dodge and Improved Critical also seem to be good feats for him to have. Among the rogue talents I plan to get him are Improved Unarmed Strike and the Snapping Turtle Style feats through the Ninja Trick, Combat Trick and Feat rogue talents; I know it's a bit of a stretch to find these on a rogue, and a thug no less, but I think they can work, especially with the reasoning in his back story, then there is Minor magic, Major magic, Bleeding Attack, Offensive Defense, Crippling Strike, Dispelling attack, Weapon Focus and Strong Impression.

I know this is quite a varied assortment of feats and skills, and not all of them fit what you'd expect of a thug to know, but then again Enzo background is rich with things beyond just being a punk with a sword, and I thought that that should be well represented in his feats and skills. Still if you feel that the Style feats are overdoing it I am willing to do away with them and go with something else.

In combat Enzo's job will basically come down to hindering and harassing the opponent; whether it is through dirty trick, grappling or his varied sneak attack options. His intimidation will be a huge factor in battle as well, as he can literally make an enemy frightened if he gets a good demoralization roll, which should be easier once he gets the Strong Impression rogue talent. While his hits will pack quite a punch thanks to his weapon, high strength and crit(if he's lucky) his overall damage will still be lacking since even when he maxes out his BAB he'll only have three attacks.

If you have any advice you'd like to give on his build, I'd be more than happy to listen and take it into consideration.

The Exchange

Dotting


Would you be willing to reconsider average starting gold, DM? Starting with 35 gold (monk) is rather rough.


@Sigrun: much better. You can head over to the discussion tavern. :-)

@Enzo: You have an extra trait, but otherwise look okay at first glance. Head on over to the tavern. :-)

@Oladon: I'm keeping the starting gp as is, sorry. I played S&S with a Druid who started with 30gp, so I feel your pain. :-(


Fair enough. I can make it work, I'll just have to cut back a bit. :)


Don't worry, I'll make sure the party gets the gear they need as the story progresses. :-)


Well... it's not so much gear I need, it's just stuff a schoolteacher should have on hand. :P

Ink is expensive!


But blackberries and a couple rocks are cheap. ;-)


Heh... only if blackberries are in season. ;)


I can bring you an apple!


Apples are no good for making ink, silly halfling!

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