Red's Rise of the Runelords (Inactive)

Game Master GM Fuzzfoot

Initiative:

[dice=Rene]1d20+8[/dice
[dice=Aurora]1d20+1[/dice
[dice=Tylur]1d20+4[/dice
[dice=Skarn]1d20+4[/dice
[dice=Cordwin]1d20+2[/dice


1,101 to 1,150 of 1,491 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"We're not, right?"


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

”I will take your silence as an indication that perhaps you think we are.”


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"How have I sunk so low?"


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

Well..maybe not petty vandals, but we know that they are some animated ones terrorizing the countryside-not saying that these are them mind you...but I ain't saying there not neither. Figure it is easier to rip them apart now instead of...you know...when they are alive! Cordwin says sheepishly under The Inquisitor's harsh interrogation!


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

”So we poke them once or twice just to see?”


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

We could poke them and they still might come alive later. Cordwin observes.


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

Back from the con and hopefully caught up on sleep!
René ignores the dwarves' bickering, continuing to pelt the scarecrows with rocks and slowly making his way towards the house so long as none of them move.


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

Skarn watches to see if the figures react to the pelting they are receiving.


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

Cordwin would rather see more damage done to the scarecrows, but follows along anyway.


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"Do you think this is one of those wild goose hunt things?"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sorry - another crazy week at work. Will post an update soon. On my phone right now...


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

No problem, it happens!


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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

As you toss rocks at the scarecrows, they jump to life... of sorts. Someone is tied to each post, sacks over their heads, growling and struggling unnaturally.

Round 1:
Struggle: 1d20 + 1 ⇒ (8) + 1 = 9
Struggle: 1d20 + 1 ⇒ (19) + 1 = 20

One of them breaks free from their bonds and drops to the ground.

Party's up!


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

Skarn will cast detect evil and look at the figure that has gotten loose...

He may do more, depending on how that turns out


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

"Whelp, guess the peltin' was a good idea." René chuckled dryly.

Evil eye the tied up scarecrow's skill checks. -2 to skill checks for 7 rounds, DC 15 Will to reduce to 1 and then cackle to extend the hex. Let's see if we can't keep him tied up!

Statuses
- Bound scarecrow: -2 to skill checks (8 or 2 rounds)


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Skarn detects plenty of evil in the now moving scarecrow.


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"Well, it is evil, so likely not some generic farmer. I think we can safely assume they need to get killed, or maybe re-killed is more correct."


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

Told ye! Cordwin mumbles under his breath as he fires a bolt.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d10 ⇒ 4


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

Skarn too will go and hit the thing...

Heavy Pick +1 Hit: 1d20 + 6 ⇒ (12) + 6 = 18
Heavy Pick +1 Damage: 1d6 + 3 ⇒ (2) + 3 = 5 x4


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"A most peculiar turn of events."


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

"Well, this is why I went 'n pelted 'em with rocks. Though dunno why Skarn didn't just tell us they wuz evil afore; would've saved us th'element of surprise."


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"Let bygones be bygones my friend."


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

Tylur draws the enchanted bastard sword and rushes the closest scarecrow sweeping the blade at the creature'legs.

+1 Bastard Sword swing: 1d20 + 9 ⇒ (9) + 9 = 18
dmg: 1d10 + 5 ⇒ (8) + 5 = 13


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

Skarn silently urges Tyler on in his attack!


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"That swing looked pretty good to me!"


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"What are the odds that these are the only ones?"


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

I wish I could say they were, but they probably aren't.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Tyler cuts the head off of the freed one, and Cordwin puts a bolt in the one still hanging, still struggling.

Knowledge, religion DC 12:
You recognize these as ghouls, and it seems fairly recently created ones.


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

Knowledge (religion): 1d20 + 8 ⇒ (10) + 8 = 18 +3 to identify creature abilities and weaknesses

”Oy, those be ghouls indeed. They give you a fever that you don’t want, and they’ll paralyze you with their touch. Kill ‘me fast is the usual prescription. Likely there are more about as these were turned recently. Seems odd though that they’re tied as scarecrows. We’re they tied and then turned, or turned and then tied?”


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Now that he says it out loud, some of you realize these probably did turn AFTER they were tied up to these posts...


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

Poor souls! Tied up and turned into ghouls. What a horrible way to go!


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

Are we out of combat then?
"Wonder if whomever tied 'em up knew they was destined ta change. Prob'ly not or they woulda either killed 'em or kept 'em free. Guess we're stabbing all the scarecrows though ta make they done stay dead."


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

Yeah! Stab the scarecrows! Sounds like a good plan!


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I think it is safe to say that you are able to finish this one off easily enough.

So, you come across two more scarecrows. You stab them and quickly find that they are plain scarecrows.

The next one you come across, Cordwin quickly stabs with glee... only to hear a grunt and soft sobbing...


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Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

René quickly pulls the bag off of the scarecrow's head to reveal the person's face. "Hey, looks like this one ain't turned yet. Cordwin, you got that them healy stick? Mebbe we kin do sommat for him/her."

Trying to figure out if he's going to turn/how long we might have before that happens.
Heal: 1d20 + 4 ⇒ (19) + 4 = 23


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"Oops!"


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

Cordwin will cast a CLW spell.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Who are you and who made you into a scarecrow?


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"Oh, and apart from just now getting inadvertently stabbed, how are you feeling?"

Heal: 1d20 + 7 ⇒ (20) + 7 = 27

Does he look sick?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

He looks very sick, in fact, it appears he will turn within the day.

He moans and looks at you with a deep sadness in his eyes. "The barn...." he mutters and then passes out.

He is bound, gagged, and down to 2 Dexterity and 2 Constitution from ghoul fever; plus you just stabbed him...


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

I didn't just stab him! Any cure for the poor fellow?


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

Cordwin, feeling guilty, says, Should we take him back to town and see if some priests can cure him?


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"It will need to be quick! He doesn't have much time."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

At that moment, his eyes pop open wide. "Lettie! My love..."

And then he is out again.


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"Starcrossed fool."


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

Let us get back to town with all haste. If cured he might shed some light on our investigation!


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

"Yeah, an' doom any other poor sap left still alive while we're at it?" As soon as the words were out of his mouth, René regretted it. Why the hell was actually arguing against the safe option? Though...actually, it might not be that bad. They'd probably be forced to explore this place again on their way back, so it would probably be best if they caught as many people as they could before they turned. "We should probably check out that there barn he went 'n' mentioned first."


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"Yes, to the barn. If twenty minutes is the difference in this lad's chances, then the gods have condemned him, not us. Perhaps there are more to save."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I'm going to call that enough for consensus...

Moving on, you find two more ghouls hanging, and are able to dispatch them before they could break free and attack you. As you turn the last corner, you find another ghoul-in-process, a woman that you assume must be this Lettie. She is also in the final stages of ghoul fever, but at least she hasn't been stabbed.


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

Loot up, and get the unfortunates to a doctor?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

A1: The Barn
The barn is the larger of the two structures, an L-shaped building constructed around a unique feature-a 12-foot-high stone head, canted slightly to the left, depicting a helmed warrior, his face a stern model of determination. Moss has grown over much of the weathered figure, making his features hard to discern.

This head, known locally as "the Stone Warrior," is a remnant of an ancient Thassilonian statue that once stood in the area. Realizing the statue was too large to move and too unique to destroy, Hambley decided to use

A2: The Farmhouse - pretty basic farmhouse, but the door is open and hanging from 1 hinge.

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Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

.


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

There’s a rumor going about that you are in need of a martial tank type?

What exactly do you have and what are the creation rules?

Any opinion on what would fit well or not?

I play in two games with Cordwin who asked me to come over, one of which had the same GM that I think you guys recently lost.


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

Would an Inquisitor in Heavy Armor work?

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

That rumor is true :)

We've got a bard, witch, fighter, and oracle. As for creation rules, I looked at Cordwin's sheet and it looks like 20 point buy. All core, featured, and uncommon races, no 3PP. I think your inquisitor would fit just fine!


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

Ok, 2 traits? 1 from the campaign?

Starting gold?

Background Skills?


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:
New Guy on the Front line wrote:

There’s a rumor going about that you are in need of a martial tank type?

What exactly do you have and what are the creation rules?

Any opinion on what would fit well or not?

I play in two games with Cordwin who asked me to come over, one of which had the same GM that I think you guys recently lost.

Hey dont forget about me!

Original character creation guidelines - updated

- 2nd Level
- 20 Point Buy
- 500 gp. No magic
- Max HP all levels
- Races: CRB only.
- 2 Traits + 1 Campaign Trait. No drawbacks.
- Alignment: Good or LN, N. No CN or Evil.


Have a barbarian here for you to look at. No real purchases outside of armor and weapon. RichD/cordwyn who runs a few games I am in said you were looking for some muscle.

Gorguk
Half-orc barbarian (invulnerable rager) 2 (Pathfinder RPG Advanced Player's Guide 79)
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +5 (+6 vs. giant subtype creatures)
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 30 (2d12+6)
Fort +6, Ref +3, Will +0
Defensive Abilities orc ferocity; DR 1/—, 2/lethal
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee greataxe +5 (1d12+4/×3)
Special Attacks rage (11 rounds/day), rage power (intimidating glare)
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 16, Int 12, Wis 10, Cha 8
Base Atk +2; CMB +5; CMD 17
Feats Raging Vitality[APG]
Traits deft dodger, devotee of the green, giant slayer
Skills Acrobatics +2, Bluff -1 (+0 vs. giant subtype creatures), Climb +3, Handle Animal +4, Intimidate +6, Knowledge (geography) +7, Knowledge (nature) +6, Perception +5 (+6 vs. giant subtype creatures), Ride +2, Sense Motive +0 (+1 vs. giant subtype creatures), Survival +4, Swim +3; Racial Modifiers +2 Intimidate
Languages Common, Goblin, Orc
SQ fast movement, orc blood
Other Gear breastplate, greataxe
--------------------
Special Abilities
--------------------
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Darkvision (60 feet) You can see in the dark (black and white only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Intimidating Glare (Ex) As a move action while raging, demoralize vs. adj foe with extended duration.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Rage (11 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Eventually will be dragon totem rage powers to increase dr


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

Sure enough, I know Tylur too.


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

Iskender here:

How about Skarn Hornfels, Dwarven Inquisitor of Cayden, oh and brewmaster!

Skarn Hornfels:

Skarn Hornfels
Dwarf inquisitor of Cayden Cailean 2 (Pathfinder RPG Advanced Player's Guide 38)
CG Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework, +8 vs. giant subtype creatures)
--------------------
Defense
--------------------
AC 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 shield)
hp 24 (2d8+8)
Fort +6, Ref +1, Will +6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +3 (1d4+2/19-20) or
heavy pick +3 (1d6+2/×4) or
rapier +3 (1d6+2/18-20)
Special Attacks judgment 1/day
Inquisitor Spell-Like Abilities (CL 2nd; concentration +5)
At will—detect alignment
Inquisitor Spells Known (CL 2nd; concentration +5)
1st (3/day)—cure light wounds, divine favor, expeditious retreat
0 (at will)—acid splash, create water, detect magic, read magic, stabilize
Domain Travel
--------------------
Statistics
--------------------
Str 15, Dex 12, Con 16, Int 13, Wis 16, Cha 6
Base Atk +1; CMB +3; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Heavy Armor Proficiency
Traits brewmaster, fate's favored, giant slayer
Skills Appraise +2 (+4 to assess nonmagical metals or gemstones), Bluff -2 (-1 vs. giant subtype creatures), Climb -2, Diplomacy -2 (-3 penalty on checks made to change the attitude of dwarves who know that your family has shared brewing secrets with non-dwarves), Disguise +2, Intimidate -1, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (local) +2, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +7 (+9 to notice unusual stonework, +8 vs. giant subtype creatures), Profession (brewer) +9, Ride -3, Sense Motive +8 (+9 vs. giant subtype creatures), Sleight of Hand -6, Stealth -3, Survival +8 (+10 to track vs. humanoids of the Giant subtype); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant
SQ agile feet (6/day), giant hunter[ARG], monster lore +3, stern gaze +1, track +1
Combat Gear brewer's kit; Other Gear banded mail, heavy wooden shield, dagger, heavy pick, rapier, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Angradd)[UE], manacles, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Angradd, 158 gp
--------------------
Special Abilities
--------------------
Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Inquisitor Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Track +1 Add the listed bonus to Survival checks made to track.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

René the witch-that-no-one-knows-is-a-witch dotting in.


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster

You also know me Shaeda. I'm wonderful bard who kind of does things sometimes.


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*
Aurora Warin wrote:
You also know me Shaeda. I'm wonderful bard who kind of does things sometimes.

Goodness! It seems I’m really among old friends!


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

lol


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

Having played with both Skarn and DM Variel, I highly recommend both. Either one would make a fine addition to the group.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

We'll take Skarn since he was first to check in. Welcome! I'll have our first second third adventure reboot post up today. :)


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

Welcome Skarn!! Do you speak with a pirate accent as well? heheh


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

Thanks!

Not Pirate, Scottish! All dwarves are Scottish!


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

Cordwin isn't...maybe he got kicked off the isle? HEHE


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Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

At the risk of offending my fellow dwarf and hafling compatriot, Cordwin is an educated dwarf. That is what happens when you can't succeed at dwarven wargames and books are your only friends. {sheds tear}.


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

So you’re the Rudolph of Dwarves?


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

haha land of misfits!


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Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

Exactly! All he needs to do is hang around with an elf cleric (Dentist!) named Hermey, a human ranger named Yukon, a dire ape animal companion (Bumble) and he would be all set!


good luck all


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster

Aww, Cordwin. *Hugs*


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

Thank you DM Variel

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Wow. You guys are just killing the RP. I already know some great players on these boards and, now, I know even more!
I'll sit tight until we're ready to move :)


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

We’re just kibitzing until you move us along.

I was particularly proud of Skarn’s introductory conversation though. You know, you learn who the character is yourself as you play them.

Plus, I love the joke about Dwarves having a formula for calculating “human years.”

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Do we have a standard marching order? Can we come up with one?


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

The age old question:does the Rogue go first? Errr, the archaeologist I mean.

A Dwarf Archaeologist though, free perception checks for stonework and stuff! Genius idea!

As an aside, I have 30’ speed, which makes me a speedy tank, and I can pump that up if needed.

Place me where ever you want guys, This was your group before I got here.


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

Tylur willingly gives up the responsibility of being in front. Single file go Cordwin, Skarn, Tylur, Aurora and René. Tylur wont mind middle duty having encountered the poison of the Runelord spawn and Tsuto's fists he already has hesitation about being down here.


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Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

Works for me. René likes sticking to the back, both in the hopes of living longer and because he mostly just points and mocks the enemies to distract them/cover his hexing ability.


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster

I am squishy and suck in melee so the back is always preferable. Aurora was built to heal and occasionally do some blasting things.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

GM Red, thank you for taking over this game. Good luck and good gaming to you and the folks,

-- david


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

Cordwin is also squishy but he's just so dang curious!

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

No problem, David!
I do hope you hadn't already found that journal in the previous game. If so, consider it a recap :)


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

yup we found that book...stole it from Tsuto and ran like the Dickens! thanks for recap :]


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster

What check do you want for the star thing?

Also Skarn you are adorable!


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*
Aurora Warin wrote:
Also Skarn you are adorable!

More, or less adorable than Shaeda?

Either way, coming from a particular one of Death’s apprentices, that means the world!

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Knowledge (History) should help you recall something about the stars.


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster

different kind of adorable. Sheada is a pirate priestess of sexness. Skarm is a bit obsessed about booze, he is rather tunnel visioned. Hehe, see what I did there ;)
....

I am sorry I have not had enough sleep.


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

GM - In Gods and Magic most of the deities have some colorful clarifications for spellcasters related to specific spells. Bards of Sarenrae can cast flame blade being one of my favorite examples.

Anyways, Inqusitors didn’t exist when that book came out, but we do now!

For Clerics of Cayden - lTheir create water spell can create ale or wine (1 cup per level), and their create food and water spell can be used to make ale or wine rather than water (which spoils at the same rate the food does).”

There’s other stuff in there for Bards, but all I care about is, can I, As an Inquisitor of Cayden, who has create water, on my list and selected, use it like a Cleric and make ale or wine? Frankly, I’m more concerned with ale/beer, but I do understand that Cayden wasn’t a Dwarf, hahaha.

And if so, how “good” is it? I figure an untrained noob with a 10 INT/WIS and a book (+2) could take 10 and make beer of quality “12.” Can I roll, or take 10, when making beer, and that relate to just how tasty it is?

Sovereign Court

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Ironfang Invasion | Loot/Provisions | Combat Map

The fact that you'd gone that far into figuring out a way for your dwarf to make liquor magically means I'm almost certainly going to allow it.

I think rolling or taking 10 would be most fun.


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

Thanks! It is a “roleplaying” game after all.

Cordwin is going to think all of my PCs are party animals though. In my defense, it was Kit that got Iskender into drinking mode.


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

GM - question, soooo, if I assume, and I like to be an optimist, that this game stays together to 11th level, I won’t want to to be wearing heavy armor, because of the Inquisitor’s Stalwart ability. Mind if I swap out my Heavy Armor proficiency (and my Heavy Armor)? I believe my AC will be unchanged at this time.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Go for it. We've only just started. Well, restarted. :)


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CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

Thanks!

The Carpenters


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |
Skarn wrote:

Thanks! It is a “roleplaying” game after all.

Cordwin is going to think all of my PCs are party animals though. In my defense, it was Kit that got Iskender into drinking mode.

Ah! You wouldn't be the first soul Kit would have corrupted! I am sure him and Skarn would get along famously!


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster

Brilliant! This will be fun to watch unfold :D

Also I realize I have made a character that is kind of a party animal. I may have to fix that at some point.


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

So what I'm hearing is if we survive Tsuto, we're having a big celebration to replace whatever festival it was that got interrupted by goblins before I joined, y/y?


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

Anyone heard anything from the GM?

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