Vencarlo Orinsini

Tylur Thorn's page

439 posts. Alias of Karmic Knight.

Full Name

Tylur Thorn


Human (Chelaxian)


Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:








Lawful Good






Common, Infernal

Strength 17
Dexterity 14
Constitution 12
Intelligence 13
Wisdom 12
Charisma 13

About Tylur Thorn

Male Human Fighter 5
XP: 9000
Alignment: Lawful Good


[dice= Overhead impale with Spiked Chain] 1d20+10[/dice]

[dice=Stab with spiked chain+combat expertise]1d20+10-2[/dice]

[dice=Disarm with spiked chain+impr disarm]1d20+9+2+2[/dice]

[dice=Trip with spiked chain+impr trip]1d20+9+2+2[/dice]

[dice=+1 Bastard Sword swing]1d20+9[/dice]

[dice=Composite long bow]1d20+5[/dice]


Tylur Thorn is the bastard child of a trist between Pertalus Forengo, head of noble house Forengo, and Mercella Rownena. The daughter of one of his former rivals Pertalus personally had a hand in orchestrating the downfall of the Rownena house. Going so far as to have the Rownena name stricken from the record by the government of Cheliax.

After House Rownena's collapse many members of this old noble house were either executed outright or sold into slavery. Pertalus however feigned pity on Mercella purchasing her so she could have his child only to then betray her by taking away the child and selling her off to a brothel.

Although spared by Pertalus, Tylur was led to believe he was an orphan for most of his life. Sent off to an orphanage Tylur was given tutoring and training of a privileged noble. It was while in this orphanage that he met a few other orphans who had similar features to him. This struck Tylur's curiosity and as he began to ask he found that

these others had similar stories to him. Mothers they did not remember and memories of a silver haired man who they all could recall yet had never spoken to them.

His life took a harsh turn at his tenth year. In the middle of the night he was taken to a room he had never been to in the orphanage where three figures were waiting for him. Two he had never seen before but the third person he remembered quite clearly from his early years the silver haired man who even at this age Tylur could see he resembled. The man introduced himself as Pertalus Forengo and explained to Tylur that it was now time for Tylur to pay him back for this privileged life that he had afforded Tylur.

But Tylur recognizing who Pertalus was to him was overcome with anger and turned him down. The words that came out of Pertalus next would never be forgotten by Tylur, "Then I'll be rid of you like I rid myself of your vile mother." Before Tylur could do anything the two other men held him down and everything went dark.

When Tylur came about he found himself not in the cozy confines of his room but outside in a dark lane with a a dozen beady red eyes watching him. Even with the smell of filth and garbage overpowering his senses the only thing he could think of was the revenge he'd pay back to his father one day.

The next several years would be a hard lesson for Tylur. Fueled by the anger for his father he found the will to survive on the streets of Egorian through determination, guile and sheer luck. Having not grown up on the streets of Egorian put him in a dangerous peril forced to beg, steal or swindle for what little food and shelter he could find. Having no friends to call upon he did his best to stay in the shadows away from large groups but in the poor quarter nothing could stay hidden especially in the shadows.

It was not long before one of the local gangs of young thugs found him. Led by a large boy named Stone they cornered Tylur and promptly gave him a beating like he had never experienced before. Left for dead, Tylur was found by an old Qadarian man, Eraji Amirmoez, who nursed him back to health.

At one time a reputable pit fighter known as the Sand Scorpian, but fortune had turned against Eraji and he had become lame in his leg after it was crushed to make amends for a sizeable debt he had racked up in the brothels and gaming houses of Westcrown. Eraji took in Tylur as a student training him in various martial skills in exchange Tylur became Eraji's indentured servant. Eraji while fair was a hard teacher. A worshiper of Sarenrae, Eraji would do his best to teach Tylur the lessons of the Dawnflower but the anger that Tylur harboured was too great to understand his teachings.

As would be evident several years later when he came face to face with Stone again. This time it was Tylur who stalked Stone catching him alone away from his gang. Tylur having remembered the beating he had received, now equipped with Eraji's lessons, gave it back tenfold, killing Stone in the ordeal and leaving a message for the rest of his gang.

When word spread around about Stone's death Eraji knew what Tylur had done and knew others would come looking for Tylur. He explained to Tylur that compassion and peace must be one's greatest virtue. To know only violence and revenge would mean one could never truly find joy. He handed over to Tylur a pouch with several coins, an old chain shirt, a backpack, a book entitled 'Psalms of the Dawnflower', a sack and his old weapon that had earned him his name in the bloodpits. One that he had painstakingly trained Tylur with for the last few years. A spiked chain he referred to as the Scorpian's Tail.


Age: 21 Height: 5'9 Weight: 178 lbs.

Tylur has a fairly pale complexion as is common amongst people of Cheliax. His white hair falls just below the nape of his neck and his green eyes only further enhance his chiseled good lucks.

No scars or marks of any sort can be seen on him and the way he carries himself shows he has certain amount confidence in himself than his actual would indicate.

The chain shirt he dons is immaculate. No links are damaged and the armor seems to move with such ease it is like the shirt was perfectly designed for him.

His hands are protected by a pair of thick hide gloves and you see the reason why. Holstered on a special belt he carries a long chain that wraps about his waist several times. The chain is sturdy and through careful inspection one can see small dents and chips left by blades which unsuccessfully tried to fend it off. The chain ends in a wicked looking foot long spike.

Tylur is internally conflicted with himself. On one end he seeks to punish his father for decieving him and for getting rid of his mother.

On the other end since fleeing from Cheliax he has begun to study the Psalms of the Dawnflower which preaches that redemption can be achieved through forgiveness.

He has little direction at this time other than to distance himself from Cheliax and deep down would be fine if he never saw his homeland again. He knows that running from Cheliax is him only hiding from a truth he does not want to face.

He does want to find a way to pay back Eraji and is meticulous in taking care of the items he feels that were loaned to him. He has heard rumors that there might be a way to fully restore Eraji's leg in Varisia and right now is searching for any clues.

FC (Paladin)Progress:
N/A (lvl 1-5)


Init: +4, Perception:+1
AC 21 (10 Base, +2 Dex, +8 Armor, +1 Dodge)
Touch AC 13 (10 Base, +2 Dex, +1 Dodge)
Flat Footed AC 18 (10 Base, +8 Armor)
HP: 44
Fort +5, Ref +3, Will +2


Speed: 20ft
[dice=Spiked Chain impale] 1d20+10[/dice]
[dice=dmg]2d4+5[/dice] CRIT: x2
[dice=+1 Bastard Sword swing]1d20+9[/dice]
[dice=dmg]1d10+5[/dice] CRIT: 19-20 x2
[dice=Comp Long Bow shot]1d20+7[/dice]
[dice=dmg]1d8[/dice] Crit: x3 [Range: 110 ft.]
Base Attack: +5; CMB: +8; CMD: 20


STR 17 (+3) DEX 14 (+2) CON 12 (+1)
INT 13 (+1) WIS 12 (+1) CHA 13 (+1)

20 PT stat build:

5 pts each - STR & DEX
3 pts – INT, CHR
2 pts - CON, WIS
+2 Racial Bonus to STR

Exotic Weapon Proficiency: Spiked Chain
Combat Expertise
Improved Trip
Improved Disarm
Weapon Focus (spiked chain)

Exile: For whatever reason, you were forced to flee your homeland. Chance or fate has brought you here, and it’s here that your money ran out, leaving you stranded in this small town. You are also being pursued by enemies from your homeland, and that has made you paranoid and quick to react to danger.

Benefit You gain a +2 trait bonus on Initiative checks.

Killer: You made your first kill at a very young age and found the task of war or murder to your liking. You either take particular pride in a well-placed blow, or find vile pleasure in such a strike as you twist the blade to maximize the pain. You deal additional damage equal to your weapon’s critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.

Poverty-Stricken: Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. You gain a +1 bonus on Survival checks, and Survival is always a class skill for you.

Intimidate: +9 5 Ranks
Climb +11 5 Ranks
Survival +10 5 Ranks
Swim +10 5 Ranks

Special Abilities
Bravery (Ex): Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear
Armor Training 1 (Ex): Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. In addition, a fighter can also move at his normal speed while wearing medium armor.
Weapon Training 1 (Ex): +1 bonus to att/dmg/combat maneuvers when using Flails (dire flail, flail, hvy flail, morningstar, nunchaku, spiked chain and whips)


Bastard Sword +1
Spiked chain
Composite long bow
40 arrows
3 arrow +1
Banded mail +1
Leather gloves
Traveller's clothes
Belt Pouch
(2) Sunrods
(5) trail rations
Flint and steel
Scroll case with 5 blank sheets of parchment
(2) Charcoal
Holy Scripture "Psalms of the Dawnflower"


7 gp
10 sp