Red's Rise of the Runelords

Game Master GM Fuzzfoot

Initiative:

[dice=Rene]1d20+8[/dice
[dice=Aurora]1d20+1[/dice
[dice=Tylur]1d20+4[/dice
[dice=Skarn]1d20+4[/dice
[dice=Cordwin]1d20+2[/dice


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Sovereign Court

Plaguestone ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

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Male Varisian Bard 5 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 44/44(0NL) | F+1*, R+6*, W+4* | Init: +2 |Perc: +7)

There’s a rumor going about that you are in need of a martial tank type?

What exactly do you have and what are the creation rules?

Any opinion on what would fit well or not?

I play in two games with Cordwin who asked me to come over, one of which had the same GM that I think you guys recently lost.


Male Varisian Bard 5 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 44/44(0NL) | F+1*, R+6*, W+4* | Init: +2 |Perc: +7)

Would an Inquisitor in Heavy Armor work?

Sovereign Court

Plaguestone ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

That rumor is true :)

We've got a bard, witch, fighter, and oracle. As for creation rules, I looked at Cordwin's sheet and it looks like 20 point buy. All core, featured, and uncommon races, no 3PP. I think your inquisitor would fit just fine!


Male Varisian Bard 5 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 44/44(0NL) | F+1*, R+6*, W+4* | Init: +2 |Perc: +7)

Ok, 2 traits? 1 from the campaign?

Starting gold?

Background Skills?


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:
New Guy on the Front line wrote:

There’s a rumor going about that you are in need of a martial tank type?

What exactly do you have and what are the creation rules?

Any opinion on what would fit well or not?

I play in two games with Cordwin who asked me to come over, one of which had the same GM that I think you guys recently lost.

Hey dont forget about me!

Original character creation guidelines - updated

- 2nd Level
- 20 Point Buy
- 500 gp. No magic
- Max HP all levels
- Races: CRB only.
- 2 Traits + 1 Campaign Trait. No drawbacks.
- Alignment: Good or LN, N. No CN or Evil.


Have a barbarian here for you to look at. No real purchases outside of armor and weapon. RichD/cordwyn who runs a few games I am in said you were looking for some muscle.

Gorguk
Half-orc barbarian (invulnerable rager) 2 (Pathfinder RPG Advanced Player's Guide 79)
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +5 (+6 vs. giant subtype creatures)
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 30 (2d12+6)
Fort +6, Ref +3, Will +0
Defensive Abilities orc ferocity; DR 1/—, 2/lethal
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee greataxe +5 (1d12+4/×3)
Special Attacks rage (11 rounds/day), rage power (intimidating glare)
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 16, Int 12, Wis 10, Cha 8
Base Atk +2; CMB +5; CMD 17
Feats Raging Vitality[APG]
Traits deft dodger, devotee of the green, giant slayer
Skills Acrobatics +2, Bluff -1 (+0 vs. giant subtype creatures), Climb +3, Handle Animal +4, Intimidate +6, Knowledge (geography) +7, Knowledge (nature) +6, Perception +5 (+6 vs. giant subtype creatures), Ride +2, Sense Motive +0 (+1 vs. giant subtype creatures), Survival +4, Swim +3; Racial Modifiers +2 Intimidate
Languages Common, Goblin, Orc
SQ fast movement, orc blood
Other Gear breastplate, greataxe
--------------------
Special Abilities
--------------------
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Darkvision (60 feet) You can see in the dark (black and white only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Intimidating Glare (Ex) As a move action while raging, demoralize vs. adj foe with extended duration.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Rage (11 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Eventually will be dragon totem rage powers to increase dr


Male Varisian Bard 5 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 44/44(0NL) | F+1*, R+6*, W+4* | Init: +2 |Perc: +7)

Sure enough, I know Tylur too.


CG Male Dwarf Inquisitor 5 HP:60 AC: 22* TCH: 12 FF: 21 CMD: 17 (21 vs Bull Rush, Trip +4 vs giants) | F+7*, R+2*, W+7*

Iskender here:

How about Skarn Hornfels, Dwarven Inquisitor of Cayden, oh and brewmaster!

Skarn Hornfels:

Skarn Hornfels
Dwarf inquisitor of Cayden Cailean 2 (Pathfinder RPG Advanced Player's Guide 38)
CG Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework, +8 vs. giant subtype creatures)
--------------------
Defense
--------------------
AC 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 shield)
hp 24 (2d8+8)
Fort +6, Ref +1, Will +6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +3 (1d4+2/19-20) or
heavy pick +3 (1d6+2/×4) or
rapier +3 (1d6+2/18-20)
Special Attacks judgment 1/day
Inquisitor Spell-Like Abilities (CL 2nd; concentration +5)
At will—detect alignment
Inquisitor Spells Known (CL 2nd; concentration +5)
1st (3/day)—cure light wounds, divine favor, expeditious retreat
0 (at will)—acid splash, create water, detect magic, read magic, stabilize
Domain Travel
--------------------
Statistics
--------------------
Str 15, Dex 12, Con 16, Int 13, Wis 16, Cha 6
Base Atk +1; CMB +3; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Heavy Armor Proficiency
Traits brewmaster, fate's favored, giant slayer
Skills Appraise +2 (+4 to assess nonmagical metals or gemstones), Bluff -2 (-1 vs. giant subtype creatures), Climb -2, Diplomacy -2 (-3 penalty on checks made to change the attitude of dwarves who know that your family has shared brewing secrets with non-dwarves), Disguise +2, Intimidate -1, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (local) +2, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +7 (+9 to notice unusual stonework, +8 vs. giant subtype creatures), Profession (brewer) +9, Ride -3, Sense Motive +8 (+9 vs. giant subtype creatures), Sleight of Hand -6, Stealth -3, Survival +8 (+10 to track vs. humanoids of the Giant subtype); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant
SQ agile feet (6/day), giant hunter[ARG], monster lore +3, stern gaze +1, track +1
Combat Gear brewer's kit; Other Gear banded mail, heavy wooden shield, dagger, heavy pick, rapier, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Angradd)[UE], manacles, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Angradd, 158 gp
--------------------
Special Abilities
--------------------
Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Inquisitor Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Track +1 Add the listed bonus to Survival checks made to track.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism | Fortune used on: X
Witch 5 HP 40/40 | Mage Armor AC 16 12 T 12 FF 10 | CMD 14 | Fort 4 Ref 4 Will 5

René the witch-that-no-one-knows-is-a-witch dotting in.


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster

You also know me Shaeda. I'm wonderful bard who kind of does things sometimes.


CG Male Dwarf Inquisitor 5 HP:60 AC: 22* TCH: 12 FF: 21 CMD: 17 (21 vs Bull Rush, Trip +4 vs giants) | F+7*, R+2*, W+7*
Aurora Warin wrote:
You also know me Shaeda. I'm wonderful bard who kind of does things sometimes.

Goodness! It seems I’m really among old friends!


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

lol


Male Dwarf Bard (Archaeologist) 5 | HP 36/ 36 | AC 14 | T 12 | FF 12 | CMD 16 | Fort +2 | Ref +6 | Will +3 | Init +2 | Perc +10 |

Having played with both Skarn and DM Variel, I highly recommend both. Either one would make a fine addition to the group.

Sovereign Court

Plaguestone ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

We'll take Skarn since he was first to check in. Welcome! I'll have our first second third adventure reboot post up today. :)


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

Welcome Skarn!! Do you speak with a pirate accent as well? heheh


CG Male Dwarf Inquisitor 5 HP:60 AC: 22* TCH: 12 FF: 21 CMD: 17 (21 vs Bull Rush, Trip +4 vs giants) | F+7*, R+2*, W+7*

Thanks!

Not Pirate, Scottish! All dwarves are Scottish!


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

Cordwin isn't...maybe he got kicked off the isle? HEHE


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Male Dwarf Bard (Archaeologist) 5 | HP 36/ 36 | AC 14 | T 12 | FF 12 | CMD 16 | Fort +2 | Ref +6 | Will +3 | Init +2 | Perc +10 |

At the risk of offending my fellow dwarf and hafling compatriot, Cordwin is an educated dwarf. That is what happens when you can't succeed at dwarven wargames and books are your only friends. {sheds tear}.


CG Male Dwarf Inquisitor 5 HP:60 AC: 22* TCH: 12 FF: 21 CMD: 17 (21 vs Bull Rush, Trip +4 vs giants) | F+7*, R+2*, W+7*

So you’re the Rudolph of Dwarves?


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

haha land of misfits!


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Male Dwarf Bard (Archaeologist) 5 | HP 36/ 36 | AC 14 | T 12 | FF 12 | CMD 16 | Fort +2 | Ref +6 | Will +3 | Init +2 | Perc +10 |

Exactly! All he needs to do is hang around with an elf cleric (Dentist!) named Hermey, a human ranger named Yukon, a dire ape animal companion (Bumble) and he would be all set!


good luck all


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster

Aww, Cordwin. *Hugs*


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

Thank you DM Variel

Sovereign Court

Plaguestone ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

Wow. You guys are just killing the RP. I already know some great players on these boards and, now, I know even more!
I'll sit tight until we're ready to move :)


CG Male Dwarf Inquisitor 5 HP:60 AC: 22* TCH: 12 FF: 21 CMD: 17 (21 vs Bull Rush, Trip +4 vs giants) | F+7*, R+2*, W+7*

We’re just kibitzing until you move us along.

I was particularly proud of Skarn’s introductory conversation though. You know, you learn who the character is yourself as you play them.

Plus, I love the joke about Dwarves having a formula for calculating “human years.”

Sovereign Court

Plaguestone ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

Do we have a standard marching order? Can we come up with one?


CG Male Dwarf Inquisitor 5 HP:60 AC: 22* TCH: 12 FF: 21 CMD: 17 (21 vs Bull Rush, Trip +4 vs giants) | F+7*, R+2*, W+7*

The age old question:does the Rogue go first? Errr, the archaeologist I mean.

A Dwarf Archaeologist though, free perception checks for stonework and stuff! Genius idea!

As an aside, I have 30’ speed, which makes me a speedy tank, and I can pump that up if needed.

Place me where ever you want guys, This was your group before I got here.


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

Tylur willingly gives up the responsibility of being in front. Single file go Cordwin, Skarn, Tylur, Aurora and René. Tylur wont mind middle duty having encountered the poison of the Runelord spawn and Tsuto's fists he already has hesitation about being down here.


1 person marked this as a favorite.
Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism | Fortune used on: X
Witch 5 HP 40/40 | Mage Armor AC 16 12 T 12 FF 10 | CMD 14 | Fort 4 Ref 4 Will 5

Works for me. René likes sticking to the back, both in the hopes of living longer and because he mostly just points and mocks the enemies to distract them/cover his hexing ability.


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster

I am squishy and suck in melee so the back is always preferable. Aurora was built to heal and occasionally do some blasting things.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

GM Red, thank you for taking over this game. Good luck and good gaming to you and the folks,

-- david


Male Dwarf Bard (Archaeologist) 5 | HP 36/ 36 | AC 14 | T 12 | FF 12 | CMD 16 | Fort +2 | Ref +6 | Will +3 | Init +2 | Perc +10 |

Cordwin is also squishy but he's just so dang curious!

Sovereign Court

Plaguestone ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

No problem, David!
I do hope you hadn't already found that journal in the previous game. If so, consider it a recap :)


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

yup we found that book...stole it from Tsuto and ran like the Dickens! thanks for recap :]


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster

What check do you want for the star thing?

Also Skarn you are adorable!


CG Male Dwarf Inquisitor 5 HP:60 AC: 22* TCH: 12 FF: 21 CMD: 17 (21 vs Bull Rush, Trip +4 vs giants) | F+7*, R+2*, W+7*
Aurora Warin wrote:
Also Skarn you are adorable!

More, or less adorable than Shaeda?

Either way, coming from a particular one of Death’s apprentices, that means the world!

Sovereign Court

Plaguestone ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

Knowledge (History) should help you recall something about the stars.


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster

different kind of adorable. Sheada is a pirate priestess of sexness. Skarm is a bit obsessed about booze, he is rather tunnel visioned. Hehe, see what I did there ;)
....

I am sorry I have not had enough sleep.


CG Male Dwarf Inquisitor 5 HP:60 AC: 22* TCH: 12 FF: 21 CMD: 17 (21 vs Bull Rush, Trip +4 vs giants) | F+7*, R+2*, W+7*

GM - In Gods and Magic most of the deities have some colorful clarifications for spellcasters related to specific spells. Bards of Sarenrae can cast flame blade being one of my favorite examples.

Anyways, Inqusitors didn’t exist when that book came out, but we do now!

For Clerics of Cayden - lTheir create water spell can create ale or wine (1 cup per level), and their create food and water spell can be used to make ale or wine rather than water (which spoils at the same rate the food does).”

There’s other stuff in there for Bards, but all I care about is, can I, As an Inquisitor of Cayden, who has create water, on my list and selected, use it like a Cleric and make ale or wine? Frankly, I’m more concerned with ale/beer, but I do understand that Cayden wasn’t a Dwarf, hahaha.

And if so, how “good” is it? I figure an untrained noob with a 10 INT/WIS and a book (+2) could take 10 and make beer of quality “12.” Can I roll, or take 10, when making beer, and that relate to just how tasty it is?

Sovereign Court

1 person marked this as a favorite.
Plaguestone ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

The fact that you'd gone that far into figuring out a way for your dwarf to make liquor magically means I'm almost certainly going to allow it.

I think rolling or taking 10 would be most fun.


CG Male Dwarf Inquisitor 5 HP:60 AC: 22* TCH: 12 FF: 21 CMD: 17 (21 vs Bull Rush, Trip +4 vs giants) | F+7*, R+2*, W+7*

Thanks! It is a “roleplaying” game after all.

Cordwin is going to think all of my PCs are party animals though. In my defense, it was Kit that got Iskender into drinking mode.


CG Male Dwarf Inquisitor 5 HP:60 AC: 22* TCH: 12 FF: 21 CMD: 17 (21 vs Bull Rush, Trip +4 vs giants) | F+7*, R+2*, W+7*

GM - question, soooo, if I assume, and I like to be an optimist, that this game stays together to 11th level, I won’t want to to be wearing heavy armor, because of the Inquisitor’s Stalwart ability. Mind if I swap out my Heavy Armor proficiency (and my Heavy Armor)? I believe my AC will be unchanged at this time.

Sovereign Court

Plaguestone ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

Go for it. We've only just started. Well, restarted. :)


1 person marked this as a favorite.
CG Male Dwarf Inquisitor 5 HP:60 AC: 22* TCH: 12 FF: 21 CMD: 17 (21 vs Bull Rush, Trip +4 vs giants) | F+7*, R+2*, W+7*

Thanks!

The Carpenters


Male Dwarf Bard (Archaeologist) 5 | HP 36/ 36 | AC 14 | T 12 | FF 12 | CMD 16 | Fort +2 | Ref +6 | Will +3 | Init +2 | Perc +10 |
Skarn wrote:

Thanks! It is a “roleplaying” game after all.

Cordwin is going to think all of my PCs are party animals though. In my defense, it was Kit that got Iskender into drinking mode.

Ah! You wouldn't be the first soul Kit would have corrupted! I am sure him and Skarn would get along famously!


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster

Brilliant! This will be fun to watch unfold :D

Also I realize I have made a character that is kind of a party animal. I may have to fix that at some point.


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism | Fortune used on: X
Witch 5 HP 40/40 | Mage Armor AC 16 12 T 12 FF 10 | CMD 14 | Fort 4 Ref 4 Will 5

So what I'm hearing is if we survive Tsuto, we're having a big celebration to replace whatever festival it was that got interrupted by goblins before I joined, y/y?


CG Male Dwarf Inquisitor 5 HP:60 AC: 22* TCH: 12 FF: 21 CMD: 17 (21 vs Bull Rush, Trip +4 vs giants) | F+7*, R+2*, W+7*

Anyone heard anything from the GM?

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