Red's Rise of the Runelords (Inactive)

Game Master GM Fuzzfoot

Initiative:

[dice=Rene]1d20+8[/dice
[dice=Aurora]1d20+1[/dice
[dice=Tylur]1d20+4[/dice
[dice=Skarn]1d20+4[/dice
[dice=Cordwin]1d20+2[/dice


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Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin feels guilty about stabbing the unfortunate and would like to get them to town before exploring the barn or farmhouse.


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7
Quote:
This head, known locally as "the Stone Warrior," is a remnant of an ancient Thassilonian statue that once stood in the area. Realizing the statue was too large to move and too unique to destroy, Hambley decided to use

Seems like something got cut off from that part of the description?

"Cordwin, pal, I hate ta say it, but yer a better healer than a stabber. I'm sure you already went 'n' undid any damage ya did." René then looks around to make sure the two not-yet-ghouls can't hear him. " 'sides, it may be too late fer 'em. Do ya really want them turnin' inta undead critters in a town fulla innocents? The guard has already proven that they're a tad slipshod already. It may jus' be better ta put 'em outta their misery now." How long did it take for us to get here? Wondering if we can even get back to town in time to do anything to possibly help these people.

Regardless, unless Cordwin has a more persuasive argument, René thinks it makes more sense to look for other survivors here before attempting to take anyone back to town.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin nods at René's words. He was a scholar and not a fighter and if he killed an innocent it would be too much. I suppose you are right. If he does die or turn, it won't be because of my wound.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

”Well, pick a spot and let’s get to it!”


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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

For what it's worth, Sandpoint is about 6 miles away. Keep in mind that this is not a large city, and you are more powerful than anyone else in town. The necromancy you just recently defeated is likely the only one in the area that would know anything, but his experiments were not focused on curing the infected. But you can certainly take them back to town. But I think Rene's point is pretty valid - if you drop them off and return, and they turn into ghouls in town, chances are that you would feel bad about it.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

House? Barn? Back to town?


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

"Barn's smaller. Let's check that out first. I reckon iff'n we can clear it, we stash those two there while we finish lookin' fer other survivors."


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

"The barn it is."


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Aye! The barn!


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As you open the door to a farm, you see 6 ghouls who turn to you and make some horrific noise as they demand your flesh!

Initiative:

Aurora: 1d20 + 1 ⇒ (13) + 1 = 14
Cordwin: 1d20 + 2 ⇒ (2) + 2 = 4
René: 1d20 + 8 ⇒ (7) + 8 = 15
Skarn: 1d20 + 4 ⇒ (1) + 4 = 5
Tylur: 1d20 + 4 ⇒ (4) + 4 = 8

Ghouls: 1d20 + 2 ⇒ (1) + 2 = 3

Party gets to go first!


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn will cast divine favor (+2/+2) and start a judgment of protection (+2 AC), and move out in front of the door with his weapon out, ready to woop some monsters.


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

"Wheee hooo, chaaaargeeee! Go get'm!" Despite his words, René hangs back, letting mighty meat shields go and do their thing.

5ft step and then evil eye the black ghoul's to hit. DC 15 to reduce to 1 round and then cackle to extend.

Statuses
- Black ghoul: -2 to hit (8 or 2 rounds)


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

The smell of death immediately pours out of the barn as soon as Skarn opens the large doors.

"May these souls will find the rest they deserve." Tylur rushes towards the barn door removing Scorpian's Tail from his belt. Spinning the spiked chain he waits for the first of the carrion eaters to attack.

Ready Attack. First enemy to get in melee range:

Spiked Chain stab: 1d20 + 10 ⇒ (13) + 10 = 23
dmg: 2d4 + 5 ⇒ (2, 4) + 5 = 11


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin will launch an bolt at the nearest ghoul.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Confirm: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 2d10 ⇒ (6, 1) = 7


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Which one is black? I will assume the purple which is dark (and because blue is dying this round anyway)...

Will Save: 1d20 + 5 ⇒ (9) + 5 = 14

Tylur waits while the others move into action. Rene hexes the blue one while Cordwin puts a bolt into it, The ghouls spring into action and come right for you.

Blue moves first, and as it approaches, Tylur takes its head off with that nasty spiked chain of his.

Green comes right at Tylur. (Do you get an AoO at 10' with that weapon? If so, go ahead)
Claw Attack: 1d20 + 3 ⇒ (16) + 3 = 19

Pink moves in to attack Skarn.
Claw Attack: 1d20 + 3 ⇒ (13) + 3 = 16

The others close in, but seem to want to avoid extraneous attacks by trying to get out the door, so they slobber and groan as they look for an opening.

Round 2: (Bold may act)
Skarn (divine favor +2/+2 & prorection +2 AC)
René
Cordwin
Tylur

Purple Ghoul (-2 to hit until round 9)
Green Ghoul
Red Ghoul
Yellow Ghoul
Pink Ghoul


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn will swing away at the one right in front of him...

Heavy Pick +1 Hit: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Heavy Pick +1 Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11 x4


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin will fire a bolt at one of the ones in the back.

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d10 ⇒ 8


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Round 2: (Bold may act)
]Skarn (divine favor +2/+2 & prorection +2 AC)
René
Cordwin
Tylur
Purple Ghoul (8 dmg, -2 to hit until round 9)
Green Ghoul
Red Ghoul
Yellow Ghoul
Pink Ghoul(11 dmg)


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

Oh oops. I have an app that reduces blue light from my computer screen, so it probably made something look black that wasn't.

"Good job fellas. Way ta bottleneck 'em up. I'm sure y'all kill all these critters in no time. No help from me needed!"

Hex Green's to hit. DC 15 to reduce to 1 round and then cackle to extend all the hexes by a round.

Statuses
- Purple: -2 to hit (8 rounds)
- Green: -2 to hit (2 or 8 rounds)


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

@GM Fuzzfoot. At one time it used to then they revised the weapon.

Ripping the spike from the felled ghoul's head Tylur brings up the chain just in time to catch another ghoul's claw as it tries to scratch at his torso.

Tylur brings the spike below and attempts to spike this newest opponent through its decomposing jaw.

Spiked Chain stab vs green: 1d20 + 10 ⇒ (17) + 10 = 27
dmg: 2d4 + 5 ⇒ (1, 2) + 5 = 8


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Will Save: 1d20 + 5 ⇒ (7) + 5 = 12

The ghouls move to surround you slowly, and continue to attack.

Lot's of 5' steps.

Green attacks Cordin.
Claw Attack: 1d20 + 3 ⇒ (1) + 3 = 4 -> miss
Claw Attack: 1d20 + 3 ⇒ (20) + 3 = 23 -> crit?
Bite Attack: 1d20 + 3 ⇒ (3) + 3 = 6 -> miss
Crit Confirm?: 1d20 + 3 ⇒ (2) + 3 = 5 -> nope, just normal hit

Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Please make a DC 13 Fort Save to avoid paralysis.

Red attacks Tyler.
Claw Attack: 1d20 + 3 ⇒ (13) + 3 = 16 -> miss
Claw Attack: 1d20 + 3 ⇒ (19) + 3 = 22 -> hit
Bite Attack: 1d20 + 3 ⇒ (12) + 3 = 15 -> miss

Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Please make a DC 13 Fort Save to avoid paralysis.

Purple attacks Skarn.
Claw Attack: 1d20 + 3 ⇒ (7) + 3 = 10 -> miss
Claw Attack: 1d20 + 3 ⇒ (20) + 3 = 23 -> crit?
Bite Attack: 1d20 + 3 ⇒ (7) + 3 = 10 -> miss
Crit Confirm?: 1d20 + 3 ⇒ (5) + 3 = 8 -> nope

Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Please make a DC 13 Fort Save to avoid paralysis.

Green attacks Skarn.
Claw Attack: 1d20 + 3 ⇒ (17) + 3 = 20 -> miss
Claw Attack: 1d20 + 3 ⇒ (9) + 3 = 12 -> miss
Bite Attack: 1d20 + 3 ⇒ (16) + 3 = 19 -> miss

Round 3: (Bold may act)
Skarn ( 3 dmg, pending fort save, divine favor +2/+2 & protection +2 AC)
René
Cordwin (7 dmg, pending fort save)
Tylur (3 dmg, pending fort save)

Purple Ghoul (8 dmg, -2 to hit until round 10)
Green Ghoul (8 dmg, -2 to hit until round 10)
Red Ghoul
Yellow Ghoul
Pink Ghoul(11 dmg)


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Fortitude: 1d20 + 7 ⇒ (16) + 7 = 23 Success

Skarn shrugs off the ghoul's attack and will continue attacking Pink

Heavy Pick +1 Hit: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Heavy Pick +1 Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11 x4

He will readjust his Judgement to be that of Sacred Purity, for +2 to saves. AC is back to just 22.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Fort Save DC13 (Using Archaeologist's Luck): 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Cordwin becomes as still as a statue!


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Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

Unfortunately, I can't do anything to stop them from hitting with a nat 20. :-/
"Heh, Cordwin, iff'n they're smart enough ta know how ta move 'round y'all's blades, I don't think they're gonna fall fer the playin' dead routine."

Hex Red's to hit. DC 15 to reduce to 1 round and then cackle to extend all the hexes by a round.

Statuses
- Purple, Green: -2 to hit (8 rounds)
- Red: -2 to hit (2 or 8 rounds)


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

Fortitude: 1d20 + 5 ⇒ (20) + 5 = 25

Watching the ghouls attack en masse Tylur hears Cordwin gasp as the ghoul's necrotic effect causes the Cordwin's muscles to lock up leaving the dwarf open to an attack.

Tylur turns his attention to the wounded ghoul and tries to stab it again.

Spiked Chain stab vs green: 1d20 + 10 ⇒ (20) + 10 = 30
dmg: 2d4 + 5 ⇒ (4, 3) + 5 = 12
confirm: 1d20 + 10 ⇒ (16) + 10 = 26
dmg: 2d4 + 5 ⇒ (4, 4) + 5 = 13


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Tyler stabs the ghoul in the chest with his spike, and yanks back on the chain, ripping the creature in half. It drops to the ground, lifeless.

In response the red ghoul reaches out to Tyler with claws and bite.

Claw Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Claw Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Bite Attack: 1d20 + 3 ⇒ (11) + 3 = 14

Damage: 1d6 + 1 ⇒ (5) + 1 = 6 And make a Fort save vs paralysis

Pink and yellow both make 5' steps, practically surrounding Skarn. All three of them try to eat him.

Claw Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Crit?: 1d20 + 3 ⇒ (1) + 3 = 4
Claw Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Bite Attack: 1d20 + 3 ⇒ (9) + 3 = 12

Damage: 1d6 + 1 ⇒ (6) + 1 = 7 And make a Fort save vs paralysis

Claw Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Claw Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Bite Attack: 1d20 + 3 ⇒ (3) + 3 = 6

Damage: 1d6 + 1 ⇒ (1) + 1 = 2 And make a Fort save vs paralysis

Claw Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Claw Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Crit?: 1d20 + 3 ⇒ (7) + 3 = 10
Bite Attack: 1d20 + 3 ⇒ (6) + 3 = 9

Damage: 1d6 + 1 ⇒ (3) + 1 = 4 And make a Fort save vs paralysis

Round 4: (Bold may act)
Skarn ( 16 dmg, need 3 Fort saves, divine favor +2/+2 & protection +2 AC)
René
Cordwin (7 dmg, paralyzed)
Tylur (9 dmg)

Purple Ghoul (8 dmg, -2 to hit until round 10)
Red Ghoul (-2 to hit until round 10)
Yellow Ghoul
Pink Ghoul(11 dmg)


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

With the -2 to hit and Tylur's AC of 21, I believe the red ghoul actually missed. Since only 1 of the other 3 attacking Skarn was hexed and 2 of them rolled nat 20s, not sure if the 19 was from someone who was hexed and would have also missed or not though.

"Way ta go, Tylur m'boy! Just a few more of these and they'll be dead! Or...more dead! Deader? Better off dead? The redeadening? Red dead redeption?" René chuckled at his nonsense. "Oh and, uhhh, mebbe make sure that one there doesn't flank ya, Skarny?" He suggested, pointing at the pink one. Or, y'know, get too close to me.

I'll delay until after Skarn. If Skarn doesn't kill the pink one, I'll hex that one's to hit. If he does kill the pink one, I'll hex yellow's to hit. DC 15 Will save again. Then 5ft step further away and cackle.

Statuses
- Purple: -2 to hit (8 rounds)
- Red and pink/yellow: -2 to hit (2 or 8 rounds)


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Fortitude: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Fortitude: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Fortitude: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12

I’m fairly certain that last one failed! I’m out!

Skarn goes stiff.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin silently watches the battle around him, mad that he can't help his friends!


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn is sympathetic to Cordwin's dilemma!


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

OOOH! I did forget the hex. Tyler was missed, and the first (purple) also missed. Since this also means that Skarn only needed 2 saves, I'll take the first two, so he is not paralyzed.

Round 4: (Bold may act)
Skarn ( 9 dmg, divine favor +2/+2 & protection +2 AC)
René (have instructions based on Skarn's results)
Cordwin (7 dmg, paralyzed)
Tylur (9 dmg)

Purple Ghoul (8 dmg, -2 to hit until round 10)
Red Ghoul (-2 to hit until round 10)
Yellow Ghoul
Pink Ghoul (11 dmg)


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

Tylur is too busy to defending himself to comment on the cheers from René but he had been with this man long enough to know that he had way to change the fortunes found on the battlefield.

As if on queue Tylur turns just in time to see the ghoul attacking him stumble on the outstretched claw of the'dead' ghoul Tylur had just took took down.

"Whatever you do René. Keep at it!"

Spiked Chain stab vs red: 1d20 + 10 ⇒ (6) + 10 = 16
dmg: 2d4 + 5 ⇒ (3, 3) + 5 = 11


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

The map doesn’t show them near us, so I’m not sure who is up on us, but it seems like all of them...

Skarn will keep on his quarry (pink)...

Heavy Pick +1 Hit: 1d20 + 6 ⇒ (15) + 6 = 21
Heavy Pick +1 Damage: 1d6 + 3 ⇒ (5) + 3 = 8 x4


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Which map are you looking at? Click here for map, slide #1

Skarn finishes destroying pink, so Rene hexes yellow to try and help turn the odds in favor of the living.

Tylur manages to seriously damage the red one in front of him.

Red attacks Tylur while Purple and Yellow both claw at Skarn.

Red Claw, hexed: 1d20 + 3 - 2 ⇒ (12) + 3 - 2 = 13
Red Claw, hexed: 1d20 + 3 - 2 ⇒ (1) + 3 - 2 = 2
Red Bite, hexed: 1d20 + 3 - 2 ⇒ (3) + 3 - 2 = 4

Purple Claw, hexed: 1d20 + 3 - 2 ⇒ (16) + 3 - 2 = 17
Purple Claw, hexed: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3
Purple Bite, hexed: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8

Yellow Claw, hexed: 1d20 + 3 - 2 ⇒ (8) + 3 - 2 = 9
Yellow Claw, hexed: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15
Yellow Bite, hexed: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8

Round 5: (Bold may act)
Skarn ( 5 dmg, divine favor +2/+2 & protection +2 AC)
René
Cordwin (7 dmg, paralyzed)
Tylur (9 dmg)

Purple Ghoul (8 dmg, -2 to hit until round 10)
Red Ghoul (11 dmg, -2 to hit until round 10)
Yellow Ghoul (-2 to hit until round 10)

1d4 + 1 ⇒ (2) + 1 = 3


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn will start swinging at purple...

Heavy Pick +1 Hit: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Heavy Pick +1 Damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8 x4


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin continues to watch helplessly silently cheering on Skarn, Tylur and René..


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

Using the chain to fend off the ghoul Tylur whips the spike forward at the ghoul's upper torso.

Spiked Chain stab vs red: 1d20 + 10 ⇒ (13) + 10 = 23
dmg: 2d4 + 5 ⇒ (2, 1) + 5 = 8


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

René laughed at Tylur's comment. "It ain't me, Ty. It's Hadley! Haven't ya hearda lucky rabbit's feet? Well, he got four of 'em! Plus anyone worth their salt knows they ain't really lucky 'less they're still attached ta the rabbit."

Misfortune on the Yellow ghoul. DC 15 Will save or all its ability checks, attack roll, saving throw, and skill checks must be made with disadvantage (roll twice, take the lower result). Then cackle to extend all hexes.

Statuses
- Purple: -2 to hit (8 rounds)
- Red: -2 to hit (2 or 8 rounds)
- Yellow: -2 to hit (2 or 8 rounds), Misfortune (0 or 2 rounds)


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Will Save: 1d20 + 5 ⇒ (11) + 5 = 16

Tylur puts down another ghoul, ripping the chest out of the red one as well.

Purple Claw, hexed: 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7
Purple Claw, hexed: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8
Purple Bite, hexed: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15

Yellow Claw, hexed: 1d20 + 3 - 2 ⇒ (10) + 3 - 2 = 11
Yellow Claw, hexed: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14
Yellow Bite, hexed: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3

Skarn fails to hit his target, but does a fine job of fending off their attacks.

Round 6: (Bold may act)
Skarn ( 5 dmg, divine favor +2/+2 & protection +2 AC)
René
Cordwin (7 dmg, paralyzed until round 6)
Tylur (9 dmg)

Purple Ghoul (8 dmg, -2 to hit until round 10)
Yellow Ghoul (-2 to hit until round 10)


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

"Skarn, you gonna let Ty show ya up like that. Where that dwarven spirit? Or d'ya want ta be a statue just like Cordwin 'ere?" He laughes as slowly the tide turns further and further in their favor.

Because I have the Accursed Hex feat, I'll target Yellow with Misfortune again. DC 15 Will save or all its ability checks, attack roll, saving throw, and skill checks must be made with disadvantage (roll twice, take the lower result). Then cackle to extend all hexes.

Statuses
- Purple: -2 to hit (8 rounds)
- Yellow: -2 to hit (2 or 8 rounds), Misfortune (0 or 2 rounds)


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin continues to stand still glad the undead have ignored him!


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn continues attacking purple...

Heavy Pick +1 Hit: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Heavy Pick +1 Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11 x4

...and takes a 5’ step to the east


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

Tylur watches another of the abominations fall to his Scorpian's Tail he felt guided here and he wondered if the Dawnflower had turned her gaze toward him even briefly.

The pack of ghouls had been reduced to only a pair now and he wanted none of these foul perversions the opportunity to run. Taking a step closer he whipped Scorpian's Tail at the furthest ghoul as Skarn's pick embedded itself into the closer ghoul, leaving Tylur with little doubt that would end its existence.

Trip with spiked chain vs yellow ghoul: 1d20 + 10 + 2 + 2 ⇒ (6) + 10 + 2 + 2 = 20


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Will save: 1d20 + 5 ⇒ (9) + 5 = 14

Tylur pulls yellow to the ground and Skarn finishes off the purple one.

The yellow one doesn't stay down for long as it scrambles to get up and attack Tylur.

Let's resolve AoO fro both of you first before I bother having it attack you.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn’s AOO

Heavy Pick +1 Hit: 1d20 + 6 + 2 + 4 ⇒ (15) + 6 + 2 + 4 = 27
Heavy Pick +1 Damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6 x4


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Definite hit, but not enough to destroy it.


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

As the ghoul rises Tylur whips his spiked chain at the abomination's head.

AoO Spiked Chain stab vs yellow: 1d20 + 10 ⇒ (16) + 10 = 26
dmg: 2d4 + 5 ⇒ (3, 4) + 5 = 12


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Between both hits, the ghoul is destroyed.

The stench is awful, but not entirely new to you.

You can rest, or head straight for the farmhouse. Of course, you can just run for the hills as well...


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

I believe we need to wait until people aren't paralyzed, right?


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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Only if you insist... :)

Cordwin is relieved to find that the paralysis does wear off almost immediately after the last ghoul drops.

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