Full Name |
Velvunk |
Race |
Goblin Cleric 15/Rngr 1 | HP 99 | AC 38 Touch 17; FF 37 | F +14; R +10; W +18 | CMB+12; CMD 28 | Speed 30 ft | Init +1 | Perc +15 | Stealth: +9 |
Classes/Levels |
Cleric 15/Rnger 1 |
Gender |
Male |
Size |
Small |
Special Abilities |
channel |
Alignment |
N Good |
Deity |
Erastil |
Languages |
Common, Dwarven, Elven, Gnome, Goblin |
Strength |
12 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
25 |
Charisma |
13 |
About Velvunk
Velvunk
Male goblin cleric of Erastil 15/ranger 1 (Pathfinder RPG Bestiary 156)
NG Small humanoid (goblinoid)
Init +1; Senses darkvision 60 ft.; Perception +15
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Defense
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AC 38, touch 17, flat-footed 37 (+11 armor, +4 deflection, +1 Dex, +1 insight, +5 natural, +5 shield, +1 size)
hp 99
Fort +14, Ref +10, Will +18
Defensive Abilities bramble armor (1d6+7, 15 rounds/day)
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Offense
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Speed 30 ft.
Melee +1 adamantine light mace +15/+10/+5 (1d4+2) or
+2 magical beasts-bane cold iron longsword +17/+12/+7 (1d6+3/19-20 plus 2d6 vs. magical beasts)
Ranged +1 shortbow +15/+10/+5 (1d4+1/×3)
Special Attacks channel positive energy 6/day (DC 20, 8d6), favored enemy (magical beasts +2), wooden fists (+7, 10 rounds/day)
Domain Spell-Like Abilities (CL 15th; concentration +22)
At will—speak with animals (18 rounds/day)
Cleric Spells Prepared (CL 15th; concentration +22)
8th—fire storm (DC 25), summon nature's ally VIII (animals only)[D]
7th—animal shapes[D], mass cure serious wounds, holy word (DC 24), summon monster VII
6th—antilife shell[D], blade barrier (DC 23), forbiddance, heal, heroes' feast
5th—breath of life (DC 22), mass cure light wounds, flame strike (DC 22), life bubble[APG] (DC 22), summon monster V, wall of thorns[D]
4th—holy smite (DC 21), planetary adaptation, repel vermin, restoration, summon monster IV, summon nature's ally IV (animals only)[D]
3rd—daylight, communal delay poison[UC], dispel magic, dominate animal[D] (DC 20), invisibility purge, magic circle against evil, stone shape
2nd—align weapon, barkskin[D], bear's endurance, bull's strength, cure moderate wounds, delay poison, ghostbane dirge[APG] (DC 19)
1st—bless, calm animals[D] (DC 18), command (DC 18), detect evil, sanctuary (DC 18), summon monster I, sun metal[UC] (DC 18)
0 (at will)—detect magic, detect poison, guidance, light
D Domain spell; Domains Animal, Plant
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Statistics
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Str 12, Dex 12, Con 12, Int 10, Wis 25, Cha 13
Base Atk +12; CMB +12; CMD 28
Feats Boon Companion[UW], Extra Channel, Fey Insight[UW], Improved Channel, Nature Soul, Quick Channel[UM], Selective Channeling, Weapon Focus (longsword)
Traits civilized, frontier healer
Skills Bluff +1 (+3 when interacting with fey), Diplomacy +1 (+3 when interacting with fey), Handle Animal +6, Heal +14, Knowledge (local) +7, Knowledge (nature) +18, Knowledge (religion) +9, Linguistics +6, Perception +15, Ride +4, Sense Motive +7 (+9 when interacting with fey), Stealth +8, Survival +16; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Draconic, Dwarven, Goblin
SQ animal companion (goblin dog named Itchy), track +1, wild empathy +2
Combat Gear extend metamagic rod, pearl of power (1st level) (2), pearl of power (4th level), reach metamagic rod[APG]; Other Gear +5 mithral agile breastplate[APG], +4 darkwood light wooden shield, +1 adamantine light mace, +1 shortbow, +2 magical beasts-bane cold iron longsword, amulet of natural armor +5, belt of giant strength +2, cloak of resistance +2, flawed dusty rose prism ioun stone, headband of inspired wisdom +6, ring of evasion, ring of protection +4, 46,757 gp
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Special Abilities
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Animal Companion (Ex) Gain an animal companion.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Bramble Armor (15 rounds/day) (Su) Foes striking you with non-reach weapons take 1d6+7 dam.
Cleric Channel Positive Energy 8d6 (6/day, DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Animal) Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric Domain (Plant) Granted Powers: You find solace in the green, can grow defensive thorns, and can communicate with plants.
Darkvision (60 feet) You can see in the dark (black and white only).
Favored Enemy (Magical Beasts +2) (Ex) +2 to rolls vs. magical beasts foes.
Fey Insight Gain +2 bonus on Bluff, Diplomacy, and Sense Motive when interacting with fey.
Quick Channel Channel energy faster by expending more uses
Selective Channeling Exclude targets from the area of your Channel Energy.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Speak with Animals (18 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wooden Fists +7 (10 rounds/day) (Su) Unarmed attacks are lethal, do not provoke AoO, and gain +7 damage.
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Itchy CR –
Goblin dog (Pathfinder RPG Bestiary 157)
N Medium animal
Init +4; Senses low-light vision, scent; Perception +10
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Defense
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AC 30, touch 14, flat-footed 26 (+4 Dex, +16 natural)
hp 91 (13d8+39)
Fort +11, Ref +12, Will +5 (+4 morale bonus vs. enchantment effects)
Defensive Abilities improved evasion
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Offense
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Speed 50 ft.
Melee bite +15/+10 (1d8+9 plus allergic reaction)
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Statistics
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Str 22, Dex 19, Con 16, Int 2, Wis 12, Cha 8
Base Atk +9; CMB +15; CMD 29 (33 vs. trip)
Feats Improved Natural Armor, Improved Natural Armor, Improved Natural Armor, Improved Natural Armor, Improved Natural Armor, Improved Natural Attack (bite), Skill Focus (Survival)
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Come, Defend, Defend, Down, Find Master, Flank, Guard, Heel, Hunt, Seek, Sneak
Skills Acrobatics +4 (+12 to jump), Perception +10, Survival +10, Swim +10
SQ attack any target, combat riding, come, defend, devotion, find master, flank, hunt, seek, sneak
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Special Abilities
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Allergic Reaction (DC 19) (Ex) Non-goblins touching you must make a Fort save or take a -2 DEX and CHA penalty for 1 day.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Come [Trick] The animal will come to you on command. [r369628]
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Find Master [Trick] The animal attempts to locate its master.
Flank [Trick] Attempts to attack and flank indicated enemy.
Hunt [Trick] Hunts or forages for food to bring to handler.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Sneak [Trick] Creature stays hidden.