Redelia's Ironfang Invasion (Inactive)

Game Master Redelia


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Venture Lieutenant, Play by Post (online)

"Your magic must be fooled into thinking I'm evil by the spell that changed my body to stone. If you wish to help me, gather many dwarf leaders to come here so I can tell my story."


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

"And what purpose would that serve that could not be served by you telling us your tale and having us tell it to the dwarf leaders?" Kwiazy considers the fact that perhaps this ghost has some agenda against the dwarf leaders and bringing them here could spell their doom...


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

Sense motive: 1d20 + 7 ⇒ (1) + 7 = 8 Lel

Sounds like plan! How many is many? 3, 3 plus 1, 3+2? Can we have cheeki breaky sneek peak of story though? Compensates likes story times!

This is hilarious, you there, hand me the popcorn Smirks his copilot in his head.

Kwiazy is almost certainly correct, but Compensates wouldnt suspect aynthing.


Venture Lieutenant, Play by Post (online)

She introduces herself as Bellachal and spins a woeful tale of vicious gugs invading and a medusa in the center of the vault, betrayed by her master and lashing out. She insists that you deal with the gugs and then bring the dwarf leaders so she can tell them her tale.

sense motive checks welcome

Silver Crusade

Male Goblin Cleric 15/Rngr 1 | HP 99 | AC 38 Touch 17; FF 37 | F +14; R +10; W +18 | CMB+12; CMD 28 | Speed 30 ft | Init +1 | Perc +15 | Stealth: +9 Cleric 15/Rnger 1

Velvunk takes off his hat and scratches his head.

Sense Motive: 1d20 + 11 ⇒ (11) + 11 = 22

wonder if thing lie to us?

Sovereign Court

Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

Sense Motive: 1d20 ⇒ 11

"Not that it makes a difference or anything. We will have to clear gugs. And medusa too." Petrahk offers from her unseen location as they flit along looking forwards a bit.


Venture Lieutenant, Play by Post (online)

Velvunk gets a strong sense that this ghost does not want to talk to the dwarven leadership, but instead to hurt them in some way. Also, the story that's been told just doesn't seem right. And the ghost isn't acting like a dwarf...

Silver Crusade

Male Goblin Cleric 15/Rngr 1 | HP 99 | AC 38 Touch 17; FF 37 | F +14; R +10; W +18 | CMB+12; CMD 28 | Speed 30 ft | Init +1 | Perc +15 | Stealth: +9 Cleric 15/Rnger 1

Velvunk moves his goblin dog, Itchy, next to Compensates and nudges the paladin then whispers.

"Ghost not dwarf, not short like dwarf? Me think too it lies. Want to hurt dwarf. That's what me think."


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

Mid-USA? Thinks Compensates? never heard of it. Can you tell me how to best make Smesh of Mid-USA? Also, Gug sounds tasty? Is edible? Compensates asks Petrahk.

internal commentary with a terrible terrible pun:

You wish to SMESH the middle of the USA? Oh my compensates, you are moving up ambitionwise!
Well, you would need a degree of interplanar transportation, and presumably some nuclear weaponry. Let me just call up my good friend ROSOBRONEXPORT And
Compensates hears something akin to a tail slap. OUTSCH Apsu, that was kind of rude. Yes, OK, I will not turn your little Paladin into an interplanar terrorist. Effing Killjoy.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Kwiazy has his suspicions of the ghost, but it's nothing specific, just a nagging unsure doubt about the ghost's motives. In general, he's not very in tune with motives and sensing them... just doesn't quite believe with no particular reason. He looks to the others and shrugs. "What do you all think? I'm not quite believing it, but not sure why not."


Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30

Sense Motive: 1d20 + 17 ⇒ (15) + 17 = 32

Yvra exchanges a glance with Velvunk, and nods. That's my impression too.

He holds up the sigil. "I was raised in these halls by Brunha, Priest of Folgrit, and I can speak for the leaders of Kraggodan here. Go ahead. What do you have to say?"

Bluff: 1d20 + 1 ⇒ (6) + 1 = 7


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Sense Motive: 1d20 + 3 ⇒ (17) + 3 = 20

Xakroo's not sure what to think, but this whole thing doesn't feel right for some reason...

Silver Crusade

Male Goblin Cleric 15/Rngr 1 | HP 99 | AC 38 Touch 17; FF 37 | F +14; R +10; W +18 | CMB+12; CMD 28 | Speed 30 ft | Init +1 | Perc +15 | Stealth: +9 Cleric 15/Rnger 1

Velvunk nods at Yvra then taps Compensates on the head with his closed fist and whispers loudly again.

Nu friend no hear me...have pickles in ears?

"Nu friend you hear me? Me and Yvra think statute not dwarf want to hurt dwarf..."


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

I rolled a nat 1 for the sense motive, figuring out how to roleplay that. Paladin code of Apsu posted:
I am the talon of Apsu’s wrath. I strike where I am needed, but only when evil has been unmasked and there can be no doubt of my enemy’s malice.
Cani cannot initiate hostilities if he is uncertain of the enemies malice, which he would be even without a Nat 1 on the sense motive.

Hmm friends Cani whispers back rather loudly.
Apsu make smesh of me if I make smesh of non evil being before Evilness is fully established. Maybe we take look around and smesh certified evil first, perhaps we find clues of what deal of maybe evil ghost is?

I dont want to speak for the party either


Venture Lieutenant, Play by Post (online)

The ghost laughs at Yvra's bluff. It's probably supposed to be friendly, but it actually feels nasty and mocking.


Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30

Yvra glares at it, and then reflects on what she recalls about how to give a ghost their final rest.

Religion: 1d20 + 31 ⇒ (9) + 31 = 40


Venture Lieutenant, Play by Post (online)

Yvra remembers sometimes ghosts need to be defeated in combat or sometimes they need help completing a task.

However, Yvra also realizes this in not actually a ghost, but is instead a projection of someone who is somewhere else (like not in this room) pretending to be a ghost.


Venture Lieutenant, Play by Post (online)

poke, poke, poke...


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

I feel compelled by my Paladin vow to not initiate hostilities, but will fight if evil shows its face. Yvra has not relayed that information yet.

Silver Crusade

Male Goblin Cleric 15/Rngr 1 | HP 99 | AC 38 Touch 17; FF 37 | F +14; R +10; W +18 | CMB+12; CMD 28 | Speed 30 ft | Init +1 | Perc +15 | Stealth: +9 Cleric 15/Rnger 1

Velvunk shouts at the statue.

"You no dwarf...you fake dwarf...Lying thing..go away!"


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

Oh, extremely knowledgable about evil beingz with pretty wings in compensates head, compensates Paladin-Dar sometimes picks up evil beingz as not evil, but has never so have non evil beingz pinged as evil. Can you make tell if it is possible pretty please with cherry on top?

Compensates asks his occassional copilot

Well, since you asks so kindly... Several spells would create and evil aura around a target, the fairly pedestrian infernal healing being the most common one, but there are also specific curses and affliction that can create such effects. However, on a permenant fashion it would be rather involved. I kind of wonder as what you would ping if I were to profanely ascend you... But I wont for reasons that do not concern you. Generally speaking, there are about 12 ways for like, Shamira, to not ping as evil for you inspite of her being a nascent Demon Lord, there are a lot less ways for like, Sun Wukong to ping as evil when he actually isnt.

Shamira? Really hot Lady with Mythic-Mastery of Grilling? She made such expert grilling of Demon that it actually was of great tastyness! Compensates tasted and was much surprised!


Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30

Sorry, I was out of town and lost the thread!

Yvra's eyes narrow. She gathers her companions close and whispers, "Whatever this projection is, it's no true ghost. Someone's trying to trick us...and I don't think they're in this room with us. I say we continue on our path...but first I want to take a look to see if I can see any traps or other things here that could cause harm. I'm certain the fake ghost was trying to get the elders here to harm them...but if it's not truly a ghost, who knows how they meant to do so.".

As they talk, Yvra scans for traps, or other means of harming those in this hall.

Perception: 1d20 + 24 ⇒ (13) + 24 = 37

FYI, I have The Scout Talent Heightened Awareness, which says:
When actively searching with the Perception skill (a move action), you may detect the presence of ongoing magical auras, such as those left by spells such as alarm or invisibility. If the target does not normally have a Perception DC, the DC is equal to the original spell DC as determined by the spell’s caster (DC 10 + spell level + caster’s casting ability modifier), or DC 25 if the effect does not originate from a source that would make it possible to determine a spell DC. This does not give you any information about the exact nature of magical effects detected in this manner, you are merely aware that a magical effect is active and the general area it is active in.
.
So long as you have martial focus, you may make a Perception check to notice the presence of traps or ongoing magical effects (as described above) whenever you pass within 10 ft. of them, whether or not you are actively looking.


Venture Lieutenant, Play by Post (online)

Yvra does not see any traps or other dangers. She thinks that if the 'ghost' wants to hurt the dwarfs, it would be with his or her abilities or presence.


Venture Lieutenant, Play by Post (online)

Yvra is not able to notice any magical auras. ((this ability is too different from a spell))


Venture Lieutenant, Play by Post (online)

OK, team. Are you going to do anything about the 'ghost' or the petrified dwarf? Or are we moving on?


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

Cani is in favor of moving on. Perhaps the villain will reveal itself?


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

I guess if this "ghost" isn't a threat, Xakroo wants to move on as well


Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30

Sorry to be slow to respond. I'm puzzled as to if/how we can stop this projection from here. I'll try one more thing.

Yvra strokes the scales of his chin. No magical aura...and not a true ghost...what exactly IS this thing? And can we thwart it from here, or do we need to find the source of the projection elsewhere?

Knowledge (religion): 1d20 + 31 ⇒ (1) + 31 = 32
Knowledge (engineering): 1d20 + 25 ⇒ (16) + 25 = 41 +5 on checks made to repair or understand mechanical devices,
Spellcraft: 1d20 + 24 ⇒ (20) + 24 = 44

Depending on the answer, I can certainly try to dispel magic here. Otherwise, I'd vote to go further, and seek out whatever is the source of the projection.

Silver Crusade

Male Goblin Cleric 15/Rngr 1 | HP 99 | AC 38 Touch 17; FF 37 | F +14; R +10; W +18 | CMB+12; CMD 28 | Speed 30 ft | Init +1 | Perc +15 | Stealth: +9 Cleric 15/Rnger 1
Yvra Brunhasson wrote:


Depending on the answer, I can certainly try to dispel magic here. Otherwise, I'd vote to go further, and seek out whatever is the source of the projection.

I agree

"Ghost you no answer me! No pickles for you!"

Velvunk sticks his thumb to his check, palm open, wiggles his fingers and makes a raspberry sound with this mouth.

"Pttffff!"


Venture Lieutenant, Play by Post (online)

Yvra realizes that the 'ghost' is a special ability of a medusa who petrified this dwarf. It's only the presence of the statue that allows the medusa to send an image here. This also suggests that the medusa cannot be completely defeated if any of her petrified victims remain; you will have to either undo the petrification or else completely destroy the statue.

To be clear, this petrified statue is in very good condition, and the dwarf does not look like she would come to any harm from being-unpetrified.


Venture Lieutenant, Play by Post (online)

Velvunk feels himself growing very stiff.

fort save, please, Velvunk

Silver Crusade

Male Goblin Cleric 15/Rngr 1 | HP 99 | AC 38 Touch 17; FF 37 | F +14; R +10; W +18 | CMB+12; CMD 28 | Speed 30 ft | Init +1 | Perc +15 | Stealth: +9 Cleric 15/Rnger 1
GM Redelia wrote:

Velvunk feels himself growing very stiff.

fort save, please, Velvunk

Velvunk almost freezes.

"Whoops...bad ghost...argh"

Fort: 1d20 + 13 ⇒ (19) + 13 = 32


Venture Lieutenant, Play by Post (online)

Velvunk is able to shake off the effect. He's fine now, but that was not fun at all.

those with magical lore will realize the medusa managed to use petrifying gaze through the statue.


Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30

"Woah! Don't look at the statue. Whatever medusa did that is trying to petrify us.

Do any of you know magic to reverse petrification?"


Venture Lieutenant, Play by Post (online)

reminder you can go back to the city and come back whenever you want


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

Cani cunning plan has!

Gripping his bedroll, Cani runs up to the statue and wraps his bedroll around the statues head.

Good thing you be Dwarf-Dwarf statue, if you was Ogre-Ogre I would have to climb climb!

Fort save and Dex check if neccessary.
Fort: 1d20 + 19 ⇒ (17) + 19 = 36
Dex: 1d20 + 6 ⇒ (2) + 6 = 8 I hope I dont have to climb!


Venture Lieutenant, Play by Post (online)

Cani is able to block the statue's eyes.

Are you going back to the city for scrolls or supplies, moving on, or doing something else?

Sovereign Court

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Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

"Not that it'd be important for gathering information or anything, but maybe a bunch of scrolls or salves or whatnot to help deal with petrifying magic might be handy... and maybe some smoked glasses for those who aren't super-good at seeing things?" Petrahk offers while considering options.

"Don't ask ME to cast any scrolls to de-stone folks, though. That's not my wheelhouse unless you want the statues melted down."

Strongly recommending we go back, because it will also be the 'good' thing to make people not-stone unless they're oread...


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

Great Idea Lady Petrahk! Apsu says it is always better to save hostage life then to smesh hostage taker, hostage taker smesh can be done when hostages be saved! You related to Apsu by any chance? Could take days to prepare materials because I think needs complex mixing yesyes

Cani is awed by Petrakhs Great reasoning, or he pretends to be?
He does wink at her.

Bluff: 1d20 + 4 ⇒ (13) + 4 = 17

Perhaps he is not completely clueless of the fact that the projected spirit is still there and hears everything?

Inner monolouge comedy not really plot related:

Oh my, am I subtly influencing you via mental Osmosis?
Whats Osomosis, beautifull knower of many interesting names?
Thankfully for you, the biology lessons I do teach on occassion have other topics
First aid? Very helpfull topic that is.
Oh, Nurse roleplay? I can totally do that!
Weee, another step towards redemption!
You are actually adorable Kobold.

Silver Crusade

Male Goblin Cleric 15/Rngr 1 | HP 99 | AC 38 Touch 17; FF 37 | F +14; R +10; W +18 | CMB+12; CMD 28 | Speed 30 ft | Init +1 | Perc +15 | Stealth: +9 Cleric 15/Rnger 1

yeah I can cast stone to flesh just need a few scrolls

"We go back to town!"


Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30

Yvra nods. "I know just where to go..."

Or so I assume, since I live in Kraggodan


Venture Lieutenant, Play by Post (online)

OK, so you return to the city to buy scrolls. How many do you buy, and do you have enough cash left from your last level character builds?


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

Hurriedly double checked my item calculations, which happened to have been wrong, after hurriedly downgrading his weapons (forgot redeemed is a +3 not a +2, and that ring of prot is more expensive per bonus then cloak of resistence) Cani has spent 182K, expected wealth level of 185K for a level 14 has about 2K to contribute.

Silver Crusade

Male Goblin Cleric 15/Rngr 1 | HP 99 | AC 38 Touch 17; FF 37 | F +14; R +10; W +18 | CMB+12; CMD 28 | Speed 30 ft | Init +1 | Perc +15 | Stealth: +9 Cleric 15/Rnger 1
Compensates for nothing! wrote:
Hurriedly double checked my item calculations, which happened to have been wrong, after hurriedly downgrading his weapons (forgot redeemed is a +3 not a +2, and that ring of prot is more expensive per bonus then cloak of resistence) Cani has spent 182K, expected wealth level of 185K for a level 14 has about 2K to contribute.

I'll contribute 1000. I don't think break enchantment would work because "the effect of a spell with an instantaneous duration can’t be dispelled,"SRD


Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30

Looks like they cost 1,650 each. I only have 695 GP at hand, currently, but I can contribute the 650 for one (leaving me with 45 GP pocket change).
.
I'm also happy to even out any imbalanced spending when we get loot.
.
And in terms of amount? It seems like we might be happy to have four of them, if we can afford it. Especially if one of us were to fail a save vs Petrification in the near future...and I'm sure we'll find others like this statue as well.
.
If we go with 4 scrolls, that's 6600 GP (of which we currently have:
2000: C4N
1000: Velvunk
650: Yvra
...meaning we'd need 2950 more, if we go with Yvra's suggestion of 4 scrolls. (1300 GP more, if we just take 3.)


Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30

When Petrahk offers to share generously from her 'horde', Yvra nods in gratitude.

"Then follow me!" Yvra will lead to wherever he thinks such scrolls would be available.

K.Local, if needed: 1d20 + 31 ⇒ (9) + 31 = 40

Let's buy 4 scrolls then...and if there aren't more available, let them know they might need to make some more!
.
Once we have them, I'm happy to return. We should have both Petrahk and Yvra carry 2 apiece, so if one of us gets stoned, the other can use one to save them.


Venture Lieutenant, Play by Post (online)

You are easily able to find the scrolls you want.


Venture Lieutenant, Play by Post (online)

Anything else while you're in town?


Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30

I'm happy to go straight back, and try to unstone our first dwarven statue.


Venture Lieutenant, Play by Post (online)

OK, you're back at the statue you found with your scrolls. What now, team?

We've gotten rather stalled here, so let's try to get moving again, team.

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