Redelia's Ironfang Invasion (Inactive)

Game Master Redelia


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M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

Lets keep this moving!
Alroight friends, lets make smesh of evilbeings behind door!

Cani moves to the door and will open it on tuesday.

Silver Crusade

Male Goblin Cleric 15/Rngr 1 | HP 99 | AC 38 Touch 17; FF 37 | F +14; R +10; W +18 | CMB+12; CMD 28 | Speed 30 ft | Init +1 | Perc +15 | Stealth: +9 Cleric 15/Rnger 1

Velvunk looks at the door.

Perception: 1d20 + 12 ⇒ (11) + 12 = 23

"Itchy you smell anything?"

The goblin dog sniffs.

it has scent


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Kwiazy looks to the open chamber and listens for any sounds from that direction, then readies his weapon outside the closed door....

perc: 1d20 + 18 ⇒ (20) + 18 = 38


Venture Lieutenant, Play by Post (online)

Peeking into the room, you see statues that might be golems, but nothing else of interest.


Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30

Yvra cocks his head, curious about the statues.

Arcana: 1d20 + 31 ⇒ (3) + 31 = 34 wondering if I can tell if they're golems


Venture Lieutenant, Play by Post (online)

Yep, it's a pair of stone golems.


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

They smesh worthy evil beingz smartfriend Yvra?? Cani asks.
Cani also be stoned, maybe he can make de-pow-macy with stone golems? Cani learned by watching very de-pow-matic being! Was very fascinatoring!


Venture Lieutenant, Play by Post (online)

OK, team, what are you doing? Entering the room or moving on?


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Xakroo huffs as quietly as possible, Well, do we want to try and fight something like that, or slip by as best as possible? Either way, I'll take the rear and cover you all.


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

Cani want fight! Or maybe talk! Can you tell things about Stoner Golems? Does smesh with earthbreaker workwork?

Silver Crusade

Male Goblin Cleric 15/Rngr 1 | HP 99 | AC 38 Touch 17; FF 37 | F +14; R +10; W +18 | CMB+12; CMD 28 | Speed 30 ft | Init +1 | Perc +15 | Stealth: +9 Cleric 15/Rnger 1
Compensates for nothing! wrote:
Cani want fight! Or maybe talk! Can you tell things about Stoner Golems? Does smesh with earthbreaker workwork?

Velvunk rummages through his pack. He stops and scratches his head.

"Me think me have bad writing on these things. Me try and remember"

Itchy raises his leg and scratches his stomach.

"You help too Itchy?"

Knowledge (arcana): 1d20 + 9 ⇒ (15) + 9 = 24


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

"They're made of rock... I don't think they've got much thinking stuff inside so probably not talk too much. May have to 'smesh' them." He looks down at his blade and shrugs... knowing it's not much for 'smeshing' things.


Venture Lieutenant, Play by Post (online)

Velvunk knows these are stone golems. They are immune to almost all magic, and have DR that only adamantine weapons get around.


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

LEEEROY JENKINS!

Cani walks in saying
Hi, I heard you be very stoned too? Can we make weed exchange? Also, have you seen evil Medusa thingy?


Venture Lieutenant, Play by Post (online)

Do others agree to this combat, or are we trying to avoid it?

Silver Crusade

Male Goblin Cleric 15/Rngr 1 | HP 99 | AC 38 Touch 17; FF 37 | F +14; R +10; W +18 | CMB+12; CMD 28 | Speed 30 ft | Init +1 | Perc +15 | Stealth: +9 Cleric 15/Rnger 1
GM Redelia wrote:
Do others agree to this combat, or are we trying to avoid it?

I say avoid it if we can


Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30

Just before Cani walks in, Yvra says, ""Hold on, buddy. I think this thing was made to defend this place--but it's probably not able to tell the difference between us and invaders. If there's something in there that we need--like an errant petrified leg--we might need to go in...but for now, let's let them rest, eh?"

Does seem like they must be here guarding something interesting...otherwise, it's odd placement of golems...but perhaps we could sneak in to look around, if we don't find what we need elsewhere?.
.
I recommend we continue on to the next open space (East and then SE)


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

yes, avoid


Venture Lieutenant, Play by Post (online)

from the doorway you are able to look around the room enough to realize it's very unlikely there is anything of any interest here.

I've now placed a box to show the area where I'd like you to all place your tokens for the next bit. You are also welcome to roll perception for what you see.

Silver Crusade

Male Goblin Cleric 15/Rngr 1 | HP 99 | AC 38 Touch 17; FF 37 | F +14; R +10; W +18 | CMB+12; CMD 28 | Speed 30 ft | Init +1 | Perc +15 | Stealth: +9 Cleric 15/Rnger 1

orange box

Velvunk moves on Itchy down the corridor and looks around.

Itchy stops and scratches again while balancing on three legs.

"Dwarf friends?"

Perception: 1d20 + 12 ⇒ (2) + 12 = 14


Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30

Perception: 1d20 + 30 ⇒ (11) + 30 = 41
Stealth: 1d20 + 30 ⇒ (14) + 30 = 44

Yvra flaps along in his flying contraption. He pauses to look for anything of interest (say a petrified leg) within the rubble, and then cranes his neck to look around the corner.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Kwiazy moves forward, behind those who preceded him and stands on tippy toes to try to see into the next area.

perc: 1d20 + 18 ⇒ (13) + 18 = 31


Venture Lieutenant, Play by Post (online)

we are waiting for Xakroo and Petrahk to move


Venture Lieutenant, Play by Post (online)

You find the main way forward blocked by a collapse, but something (now gone, apparently) has dug a tunnel to the next room. The next room appears sacred to Folgrit, and from signs that anyone who can read Dwarven can read, it was the burial place of children who died on the Quest for Sky. It has a warm, protective aura that makes it pleasant to be here.

(I've zoomed in the map a bit, team, removing the part you've already explored to make it easier to see the rest and maneuver your tokens.)

Silver Crusade

Male Goblin Cleric 15/Rngr 1 | HP 99 | AC 38 Touch 17; FF 37 | F +14; R +10; W +18 | CMB+12; CMD 28 | Speed 30 ft | Init +1 | Perc +15 | Stealth: +9 Cleric 15/Rnger 1

Velvunk points to the far door then scratches his side.

"Door look thick..."

Time to give Itchy bath...nevermind...Me wonder if there's a trap

He casts detect magic and concentrates on the door.


Venture Lieutenant, Play by Post (online)

Detect magic turns up only a general calming, protective aura that is in the entire room.

Velvunk turns up nothing about the door.


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

Oi, Apsu boss, that door be evilbeing? Cani turns on detect evil, as he gives a good look at the door.
Why dont you ask the door, it would be more polite? The voice in his head speaks.
Goood idea! Like that Door in danceclub, we chatted a lot!
Hi Door, are you evilbeing? And if no, can you open pretty please?


Venture Lieutenant, Play by Post (online)

The door, being just a door, how no response, and does not ping as evil.

Sovereign Court

Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

Petrahk has been incredibly quiet most of this time, not because she's trying to be antisocial but because she's had a lot on her mind -- and her intuition about the statue being broken being borne out just makes her even more unnerved -- she's really not the deep thinker that folks expect her to be, dangit!

Despite her trepidation she moves to a corner and sort of fades out of sight.

"If anyone IS tired, this feels like it might be a good place to rest and regroup -- not that *I* need to do that or anything. Otherwise someone skilled with dwarf stuff might need to open the door -- risking massive dragon power on it could backfire badly, just saying."


Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30

Hmmm, Yvra comes out to look the door over more closely.

K.xxxx: 1d20 ⇒ 8 Not sure if there's something religious to find? Engineering? Here are all of my mods.
.
Knowledge (arcana) +31 (12 rank, 3 class, 8 INT, 7 academic, 1 luck),
Knowledge (dungeoneering) +31 (12 rank, 3 class, 8 INT, 7 academic, 1 luck),
Knowledge (engineering) +25 (6 rank, 3 class, 8 INT, 7 academic, 1 luck) +5 on checks made to repair or understand mechanical devices,
Knowledge (geography) +22 (3 rank, 3 class, 8 INT, 7 academic, 1 luck),
Knowledge (history) +22 (3 rank, 3 class, 8 INT, 7 academic, 1 luck),
Knowledge (local) +31 (12 rank, 3 class, 8 INT, 7 academic, 1 luck),
Knowledge (nature) +31 (12 rank, 3 class, 8 INT, 7 academic, 1 luck),
Knowledge (nobility) +22 (3 rank, 3 class, 8 INT, 7 academic, 1 luck),
Knowledge (planes) +31 (12 rank, 3 class, 8 INT, 7 academic, 1 luck),
Knowledge (religion) +31 (12 rank, 3 class, 8 INT, 7 academic, 1 luck),.
.
If I don't find anything remarkable, I'll go ahead and just look for traps, and then see if I can open the door.

Perception: 1d20 + 30 ⇒ (20) + 30 = 50
Disable Device: 1d20 + 28 ⇒ (3) + 28 = 31


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The door continues to appear as just a door. It opens easily, revealing more of the same hallway that was blocked before.

Silver Crusade

Male Goblin Cleric 15/Rngr 1 | HP 99 | AC 38 Touch 17; FF 37 | F +14; R +10; W +18 | CMB+12; CMD 28 | Speed 30 ft | Init +1 | Perc +15 | Stealth: +9 Cleric 15/Rnger 1

I don't know if this will SLOW the game down, IN game but I could swap out a spell for stone shape to leave an opening through the rubble or maybe just summon an earth elemental to help move the rocks?


Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30

Yvra continues to fly (in his flying contraption) a bit ahead, and listens at the next door on the right.

Stealth: 1d20 + 31 ⇒ (18) + 31 = 49
Perception: 1d20 + 24 ⇒ (11) + 24 = 35

Sovereign Court

Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

The small totally-a-dragon flies along sneakily behind Yvra to provide support, keeping an eye on any magic auras or the like that might be a warning sign.

Stealth(Invisibility): 1d20 + 4 + 20 ⇒ (20) + 4 + 20 = 44

Spellcraft (if needed): 1d20 + 19 ⇒ (4) + 19 = 23


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

Cani, knowing that his stealth capabilities are far more "difficult to detect" then he is stays 30ish feet back from the scouting squad.


Venture Lieutenant, Play by Post (online)

I've revealed more of the map.

Yvra hears nothing.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Kwiazy slips into the hallway behind the fliers and, wary of traps, keeps an eye out for said traps while creeping along the hallway.

perception: 1d20 + 18 ⇒ (1) + 18 = 19
stealth: 1d20 + 25 ⇒ (10) + 25 = 35


Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30

Yvra waits until everyone is gathered around and then opens the door (stepping back, so that the heartier folks can enter first).

perception: 1d20 + 24 ⇒ (17) + 24 = 41


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

Sneaky friends, tell me when to make Caniific entrance!


Venture Lieutenant, Play by Post (online)

Just before Yvra opens the door, she notices a statue of a gug nearby...

It's clearly a real gug that has been petrified.

A gug ghost materializes nearby, and begins to moan horribly.

(will save, please, everyone; this is a fear effect, if you have bonuses)


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

You ok? Maybe Gug nicer when stoned? Some demons clearly are!
Cani is utterly immune to fear, anyone within 10 feet of him gets a +4 bonus to his/her will saves due to aura of courage.
Think of large tasty jug of Cocoa, makes you feel better yes?

Diplomacy to have it chill and get less unfriendly: 1d20 + 17 ⇒ (20) + 17 = 37

You sing a bit like Barbarian friend I had, you try to become Skald? Dirge of Doom be pretty high level ability, you should start with easier song!


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

will save, including 'charmed life': 1d20 + 5 + 5 ⇒ (14) + 5 + 5 = 24


Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30

Will, Astrology, C4N: 1d20 + 14 + 1d4 + 1 + 4 ⇒ (6) + 14 + (2) + 1 + 4 = 27 +1 if this is a spell or SLA
.
14/15 Astrology pts left for the day


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Will save Xakroo: 1d20 + 10 ⇒ (15) + 10 = 25
Will save Zarvak: 1d20 + 4 ⇒ (7) + 4 = 11


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Venture Lieutenant, Play by Post (online)

Petrahk bot: 1d20 + 12 ⇒ (15) + 12 = 27
Velvunk bot: 1d20 + 16 ⇒ (5) + 16 = 21

OK, Velvunk, Xakroo, Zarvak, and Kwiazy would fail the save. Kwiazy, Xakroo, and Velvunk are close enough to Cani for his aura to help, so they both actually make the save. Poor Zarvak is panicked for 2d4 ⇒ (2, 1) = 3 rounds.


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

Cani runs to hug Zarvak

Dont be afraid, Cani be close!


Venture Lieutenant, Play by Post (online)

(the statue is now the red pacman on the map)

Xakroo, you can try handle animal to calm your little friend.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Xakroo heads over to his raptor and tries to calm her down as best as he can.

Handle Animal: 1d20 + 23 ⇒ (17) + 23 = 40


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

Supportive Hug!
Cani hugs Zarvag, it is surprisingly wholesome.
Handle animal aid another: 1d20 + 8 ⇒ (10) + 8 = 18


Venture Lieutenant, Play by Post (online)

Zarvak calms and appears to glare at the ghost.

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