Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"A wish is not just any other spell. I can ...feel it reshaping reality."


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"Ohhhh, THAT spell." He grabs a better handhold, swinging himself up. "Yeah that one is expensive. Couldn't you just use it to solve the problem instead though? Open up the wall, or teleport us out or something?"


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Er, yes."


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"If you can drop this invisible barrier, Kalim, do it! Wish, disintegrate, dispel, whatever you got! I'm gonna try and smack the giant if I can!"

Karnog finishes his summon spell, switching from his planned dinosaur to an earth elemental. As it come forth just shy of the barrier, he orders it to earthglide underneath and head towards the giant.

Greater Earth Elemental:

This hulking, roughly humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes.

Greater Earth Elemental
N Huge outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16

DEFENSE

AC 21, touch 9, flat-footed 21, (-1 Dex, +14 natural, –2 size)
hp 162 (13d10+65+26)
Fort +15, Ref +3, Will +8
DR 10/—; Immune elemental traits

OFFENSE

Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +23 (2d10+12)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery

STATISTICS

Str 34, Dex 8, Con 25, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Skills Appraise +10, Climb +27, Knowledge (dungeoneering) +10, Knowledge (planes) +13, Perception +16, Stealth +7
Languages Terran

SPECIAL ABILITIES
Earth Glide (Ex)
A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex)
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

As the massive rock monster shows up, it immediately drops back into the stone and attempts to move towards the giant.

"I hope that thing can at least allow the giant down, maybe force him off that lever?"

"Desmond, if you can find out how the water is gonna come, I can probably walk it off. Keep looking!"

Finish summon. Delay for now.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Waiting on the fire Giant's action before I take mine


Evil GM
Desmond Aeros wrote:

Desmond moves to the nearest wall and starts climbing it to get close to the net.

[dice=Climb]1d20+19

What is your climb speed?


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Evil GM
Kalim Gudlavaletti wrote:
"A wish is not just any other spell. I can ...feel it reshaping reality."

Can you update how many spells you have left for the day? I think you've used a couple 7th level spells for the day: limited wish and resonating word.


Evil GM

Karnog: It seems like you understand why I wanted you to remind me when your summons spell is complete. Your summoned creatures arrives but a bit off target, it is on your side of the barrier.

The huge creature arrives and speaks in quaking language. do you speak Terran?


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

I don't have a climb speed. Just a big climb check.


Evil GM
Desmond Aeros wrote:
I don't have a climb speed. Just a big climb check.

I didn't know if you had a rogue talent that increased your climbing speed/distance.

With a successful Climb check, you can advance up, down, or across a slope, wall, or other steep incline (or even across a ceiling, provided it has handholds) at one-quarter your normal speed.

Desmond double moves and scurries up the wall, finding plenty of handholds and footholds as moves. He get us 15 feet and looks up. The netting is another 15 feet higher.

Desmond perception:
Your eyes widen...Damn the netting is bulging...it's holding back rocks.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Ah.

"Not water, rocks! Artificial landslide!" Desmond calls back down.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Nope, no Terran. Silly dwarf and his silly 2 skills/level.

"In that case, I can probably fix it! Move back, Desmond."

Karnog casts wall of stone, creating a ceiling over the group just below the nets and loose stone.


Evil GM

Summon Monster:
It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.

So the creature appears and looks at Karnog, it makes gravelly guttural sound. It seems Karnog's mouth moving but it doesn't quite understand that the dwarf is saying, but it does get the gist of the meaning as Karnog points towards the Firegiant. It doesn't understand your language but it understand the pointing.

At first it takes a step towards the firegiant but it soon discovered the invisible barrier, it nods its understanding then burrows under the surface.


Evil GM

Initiative: RD 2 Update

Desmond - double move and climbs up wall 15 ft

Karnog - summoned earth elemental arrives and begins to burrow towards the giant. Karnog casts wall of stone to create a ceiling

Nym - air bubble wand
Kalim - air bubble scroll

Firegiant -
Grung -
Duncan


Evil GM

Nym:
You are confident in your blurred invisibility. You feel fully disguised and stealthy.

Everyone but Nym:
All the party members see the drow holding the stone, it's shining in his hand, acting like beacon. He is as visible and clear as anything you've ever witnessed.


Evil GM

Firegiant RD 2

The firegiant tugs at a second lever then he moves that hand over to the a third lever. He is holding his Warhammer in his dominant hand.

There is creaking sound coming from the tunnel (around I:47) as the rock wall busts open with a gush of running water. The tunnel begins to flood. Imagine a sewer line breaking and flooding the area.

Anyone have knowledge engineering or dungeonering?


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"I stand uncorrected, water and rocks!"

Knwoledge (dungeoneering): 1d20 + 19 ⇒ (8) + 19 = 27


Evil GM

Desmond:
You figure the tunnel and room will flood in less than a minute...especially, now that there is a new (lower) ceiling.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"Huh. Turns out Karnog's wall is going to make this room flood faster. Less than a minute."

"You know I hate to ask, but could somebody make me able to breath underwater? Not sure how else I'll be able to get out and pawn that gem off later."


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Desmond Aeros wrote:

"Huh. Turns out Karnog's wall is going to make this room flood faster. Less than a minute."

"You know I hate to ask, but could somebody make me able to breath underwater? Not sure how else I'll be able to get out and pawn that gem off later."

"Yez,cöme herez. Iz willz tray and mäkez myzelf vïzables."


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Oh dispelling weapon doesnt actually have a dispel in it.

Ugh don't know what to do


Evil GM
Grungsdi wrote:

Oh dispelling weapon doesnt actually have a dispel in it.

Ugh don't know what to do

You could always do what you do best.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
baldwin the merciful wrote:

Firegiant RD 2

The firegiant tugs at a second lever then he moves that hand over to the a third lever. He is holding his Warhammer in his dominant hand.

There is creaking sound coming from the tunnel (around I:47) as the rock wall busts open with a gush of running water. The tunnel begins to flood. Imagine a sewer line breaking and flooding the area.

Anyone have knowledge engineering or dungeonering?

Duncan Does. Current Spells: Chain of Perdition, Divine Favor 9 rounds left

Engineering: 1d20 + 6 ⇒ (4) + 6 = 10

Duncan didn't have alot of options at this point. He Did have a single scroll of WATER BREATHING but getting everyone together would take a moment.
Ta Me, everyone. I can make ye breathe water
He uses a MOVE action to draw the scroll from his pack.

Looking at the Giant, too far away for anything else and his friends needed someone to reverse that lever.....
Duncan uses his SUMMON BATTLE COMPANION BLESSING to bring forth a HOUND ARCHON.Using a Blessing is a standard action
When it arrives he instructs it,We need ye ta reverse the downed lever ta free us, wait fer the Earth elemental to attack tha Giant

SUMMON BATTLE COMPANION:
Battle Companion (major):
At 10th level, you can summon a battle companion. This ability functions as summon monster IV, but its duration is 1 minute, and it works only on a good outsider or an animal with the celestial creature simple template. This ability can summon only one creature, regardless of the list used. For every 2 levels beyond 10th, the level of the summon monster spell increases by 1 (to a maximum of summon monster IX at 20th level).

Blessings:
Blessings- Sun, Good Each blessing grants a minor power at 1st level and a major power at 10th level. A warpriest can call upon the power of his blessings a number of times per day (in any combination) equal to 3 + 1/2 his warpriest level (to a maximum of 13 times per day at 20th level). Each time he calls upon any one of his blessings, it counts against his daily limit. The save DC for these blessings is equal to 10 + 1/2 the warpriest’s level + the warpriest’s Wisdom modifier.


Evil GM

Duncan you don't get anything useful from your engineering.


Evil GM

Duncan your Hound arrives and assesses the water on the ground. It quickly realizes the room is flooding and he is to move over to the giant.

"How do you want me to get over there?


Evil GM

Grung you are up.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
baldwin the merciful wrote:

Duncan your Hound arrives and assesses the water on the ground. It quickly realizes the room is flooding and he is to move over to the giant.

"How do you want me to get over there?

Duncan's heart fell a little and he remembered the conditions of a summoning.

Don't s'pose ye can smell yer way across

The Scabbard piped up at that moment, You fool. Any half learned Priest should have known that. If the only thing your good at is hitting things, then leave the higher prayers to your Kindered. HE at least makes decent spell choices...


Evil GM

Hound Achon: DMPC the roleplaying this round

"You brought me here to drown me? He exhales and pulls his greatsword and takes a whack at the wall.

attach: 1d20 + 9 ⇒ (3) + 9 = 12;damage: 2d6 + 3 ⇒ (6, 3) + 3 = 12

His blade is quickly stopped at the wall.


Evil GM

Grung you are up


Evil GM

Initiative: RD 3

Desmond -
Karnog -
Nym -
Kalim -
Firegiant -
Grung -
Duncan -

RD 3 Map

* Karnog I put your creature on the map but he is underground burrowing at this time.


Evil GM

Anyone even remotely looking towards the giant can see a huge section of the cave floor collapse. The floor is gone where I put the yellow template.

Updated Map for RD 3

Karnog:
You've worked enough earth to understand that the earth elemental burrowed into an open area which caused the floor to the collapse. You also understand that this was a collapsing floor trap set for your group and the earth elemental just did you a huge benefit by inadvertently setting it off. The earth elemental takes bludgeoning damage: 4d6 ⇒ (4, 3, 4, 1) = 12

Note: the winged creature on the map near Grung is the Hound Archon that Duncan summoned. His chain is on the other side of the Grung and Nym's cold sphere is the red object on the map.

Also the water is now up to your shins and it is clearly being blocked by an unseen wall.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Well, that could have been us, so there's some good news at least."

Moving towards the invisible barrier, Karnog brings his hammer down with as much force as he can.

1d8 + 5 ⇒ (5) + 5 = 10 bludgeoning damage & 1d6 ⇒ 1 fire.

"Something must be able to bring down this barrier!"


Evil GM

Karnog takes a mighty blow and his hammer pings off the barrier like it's an anvil. You know from the feel that it made that the wall is exceptionally hard and strong. You also know you didn't even put a scratch on the barrier.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym will tap whom ever is near him with the air bubble wand.

I think that is Duncan or Kalim. Which ever doesnt already have air breathing


Evil GM

Initiative: RD 3 update

Desmond -
Karnog - strikes the barrier with his hammer and does no damage to it
Nym - uses his air bubble wand on either Duncan or Kalim
Kalim -
Firegiant -
Grung -
Duncan -

Another Updated Map for RD 3

*I added a thin blue line to show you where in invisible barrier is located. Its holding the water that is pouring into your area inside your area and this is obviously visible to everyone in the party.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

OK, so I have a couple wishes left. What's better: dispell the barrier? Cause the water to fall outside the barrier/onto fire giant, teleport us all somewhere?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Honestly, disintegrate the barrier. Or at least a cube of stone on either side, or underneath, so we can get through


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim points at the ground near the barrier and straight up disintegrates that s+&+. rta for ground: 1d20 + 10 ⇒ (13) + 10 = 23damage: 30d6 ⇒ (2, 4, 5, 2, 3, 1, 4, 6, 4, 5, 1, 3, 5, 2, 6, 2, 2, 6, 6, 6, 3, 6, 5, 5, 4, 1, 6, 6, 4, 2) = 117
"Giant! Next I'll do this to your balls!"


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Don't forget everyone to get within touch range of Duncan. I am going to cast Water Breathing on Everybody


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim has Air Bubble already up.


Evil GM
Duncan Redhammer wrote:
Don't forget everyone to get within touch range of Duncan. I am going to cast Water Breathing on Everybody

Nym touched Kalim or Duncan with his water breathing wand already.


Evil GM

Kalim green rays smashes into the stone at the base of the invisible barrier and the stone crumbs and dissolves away creating a 10 foot hole in the ground. Water begins to flow into the hole but you can see a path forward and under the barrier.

Updated RD 3 Map

*I put a 10 x 10 token crossout token on the section of the ground that is disintegrated.


Evil GM

Initiative: RD 3 update

Desmond -
Karnog - strikes the barrier with his hammer and does no damage to it
Nym - uses his air bubble wand on either Duncan or Kalim
Kalim - disintegrated 10 by 10 section of the ground

Firegiant -
Grung -
Duncan -

Look at my last post for the most current map.

desmond do you want to act before the firegiant? Remember you are up on the wall.

Karnog what is the elemental doing to do? continue towards the giant or emerge topside into the cavern?


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Sorry, opening weekend for my play. Desmond will move next to Duncan to get the not drowning spell.


Evil GM

Initiative: RD 3 update

Desmond - jumps down and gets next to Duncan for the water breathing spell
Karnog - strikes the barrier with his hammer and does no damage to it
Nym - uses his air bubble wand on either Duncan or Kalim
Kalim - disintegrated 10 by 10 section of the ground

Firegiant -
Grung -

Duncan - I assume you will be casting your water breathing spell. Are you going to have your hound act?

The Giant will hold his action until Grung and Duncan's hound begins an action.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Elemental will approach the fire giant and attack, if he can earthglide up to him and slam, will do so. Otherwise will double move and remain underground to 5' up and double slam next turn.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Seeing a whole open up allowing some passage through the barrier, Duncan delays (till after Grungsdi)
to allow the hound to move close enough to touch and Grungsdi.
He then directs the chain of Perdition to move 30ft in a diagonal to R44, calling to the hound,
Follow the chain, wait till the giant is Occupied then get the lever.

He then uses his standard action to cast WATER Breathing on Himself, Desmond, Karnog, the Drow and Grungsdi if the Dwarf bothers move over before the charge fades...
My level is high enough for 2 hours each


Evil GM

Duncan: Nym has already cast water breathing on himself and Kalim.

Duncan you move your chain under the hole and beneath the wall and it reemerges on the other side of the invisible barrier. As you direct it towards the giant it runs smack into another unseen barrier. this barrier is between the "O" and "P" hexes. i'll update the map the next time and show you how far the chain was able to move.

Karnog the earth elemental can still earth glide or burrow, so I will move it forward on the next map. It will still be underground but angling upward towards the surface.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung moves to Duncan to gain water breathing and then activates warrior spirit for a +5 shocking warapon


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

. Thanks brother. Would be a less than heroic way to go to drown

He slams Croaker on his shield and shouts at the giant Enjoy your last breaths!

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