
GM Hands of Fate |

no, one is slightly larger than the others, they are 55, 55 and 60gp, per the IC post. Feel free to split them up if you like.

Belle PBP |

Nah. I just listed them as a set of 3 on my character sheet. That should suffice. I should have just looked at the original post instead of asking.

Garrosh Saurfang |

Took out two items also - scroll of Detect undead, and Oil of Sanctify Corpse.

GM Hands of Fate |

FYI, the link to the loot list is in the Notes section of roll20; 3rd Tab, same place your characters are.

Garrosh Saurfang |

I grabbed the rest of the loot ;)

Garrosh Saurfang |

I'm a little lost - why do we need to go up the ravine?

Belle PBP |

Tony is climbing up the sides to scout. The tracks, as far as I know, do lead into the ravine.

GM Hands of Fate |

Not quite that steep, Garrosh. The bottom of the ravine is about 5' wide, and about half, covered with water from the stream. The walls of the ravine climb up to about 30-ft above, and are angled at about a 50 degree angle. They are soil, not rock, and have an occasional tree poking out from the side. The edge of the top is also soil with some trees and ground cover, ferns, etc..
Let me see if I can find a picture of what I envision.

GM Hands of Fate |

More like this, with steeper muddier sides, and a stream down the center.

Garrosh Saurfang |

Thanks for the description Hands of Fate :D
Belle, hence my doubt - if the tracks lead into the ravine, I can see Tony approaching from above to scout it, but why us? Unless he finds it to be advantageous for any reason?
If we climb with him, all 'scouting' is forfeit. At least as far as Garrosh is concerned, with his clanky full plate :P

Belle PBP |

Because if there is a trap, it will be in the ravine not above us. And if there is an ambush they will have attackers on both sides. If we come along one side then the enemy on the other side will take a while to get to us. All speculation of course.

Garrosh Saurfang |

Still, if any of that is the case, we all going up defeats the 'scouting' purpose ;)

Belle PBP |

My suggestion was to go up after Tony finished his scouting. I figured that even if he found nothing, continuing our advance on high ground would be safer that continuing in the ravine.

Gavmania |

I agree, the ravine is a death trap, and ghouls are not stupid. It's probably the reason they made it their lair, and iirc they quite good climbers, so climbing up the sides to form an ambush is quite easy.
I'm also suspicious about the fog; obscuring mist is a simple 1st level spell that is a good way to reduce the effectiveness of archers. It could even be just a plot device to do the same.

Gavmania |

OK, so our choices are:
1) plunge into the mist and hope for the best
2) wait until the mist clears
3) Climb the sides of the ravine and see if we can find a way around it.
I don't like #1 or #2, it's too risky. As for #3, we can rig ropes for people to climb, haul them up or let them take 20 (if the GM allows), or take 10 and use aid another.

Belle PBP |

With a little help we can all get up. The sneaking? I don't think we have a chance of that with the whole group. I just want to follow the ravine up top for a while and see what happens. We don't really have enough info to make plans beyond that.

Tony Tanner |

I say high ground for 2 reason.
1) Its already going to be hell in the ravine. At least up top we have some sight for range engagement and possible escape.
2) It is raining. Besides being a slippery death trap in the ravine; if the rain comes hard we may risk a flash flood. Sweeping us away at worst or causing difficult terrain while surrounded by ghouls.

Garrosh Saurfang |

Posted Garrosh opinion in gameplay - we may be hard pressed to do anything to whatever is in the ravine (if anything) from up top, and no chance of getting down there fast if needed, unless falling down is an option :D
But no action is even worse - let us go ;)

GM Hands of Fate |

Sounds good. Between assistance, rope and take 20, getting to the top is a non-issue. Not so in combat... Will post later after coffee.

GM Hands of Fate |

OK, so per your character sheets I have the following for Climb skills'
Belle +0, Garrosh +?, Reynaud +10, Agyen -7, Tony +5, Brodin +6
Reynauld, you mention you are a Climbing liability. +10 is pretty good. What am I missing?
Garrosh and Reynaud, what are your Stealth bonuses?
Reynaud, what is your Perception bonus?
I coul dprobably just calculate them myself, but would most likely miss something.

Garrosh Saurfang |

I've got:
Climbing -1
Stealth -3

GM Hands of Fate |

Like I said, I'd probably miss something. I assumed you were at -5; -6 for Full Plate, +1 for Dex.

Belle PBP |

I thought Reynauld said he was a stealth liability but I'm lazy and did not check the history.

Garrosh Saurfang |

Like I said, I'd probably miss something. I assumed you were at -5; -6 for Full Plate, +1 for Dex.
Heh, Climbing is based off Str ;)

GM Hands of Fate |

yeah I was talking about stealth, but my powers of telepathic communication are not as developed as I thought...

Belle PBP |

Where does it say that ACP is doubled for swim. I wen't looking and could not find that rule.

Garrosh Saurfang |

Like I said, I'd probably miss something. I assumed you were at -5; -6 for Full Plate, +1 for Dex.
+2 [Dex] -5 [Armor] = -3 ;)

Gavmania |

You know, it's a bit of a radical thought, but you could always take your armour off to climb up. I wouldn't recommend it long term, but for one short climb if we go one at a time, I don't see why not.
But a slope too steep to walk up is a dc0 climb, +5 if slippery. using rope should make it easier (-5) and a knotted rope even easier still (-10), I can't see that it would be too difficult for any of us if we can take 10, even with armour on. All we need is to get Tony to let down a knotted rope, or get someone to climb up with one.

GM Hands of Fate |

Alright, I have no experience with the psionic classes. What's the ability/power you are using?

Agyen the Eternal |

Occult Skill Unlocks
I used used Prognostication (6th one down) on myself, failed to get high enoguh to get Augury, and that took 10 minutes. Then I used Psychometry (7th one down) to get info on the area, and because I got a 27, which is 10 higher than the base DC of 15, I got to pieces of info, so that took 2 minutes.
My psychic virtuoso feat gives me +2 on all occult skill unlocks. And I used Burst of insight to give me a further +4.

GM Hands of Fate |

Thanks for the clarification. I stopped purchasing new Pathfinder books a while ago, and haven't read up on a lot of the new stuff. Just too much for my needs.

GM Hands of Fate |

Just forgive me if I ask for links or something. Thanks a lOf for the info. Will give you info tomorrow.

GM Hands of Fate |

Magic Missile: The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment.
Considering you have no idea where whatever is in the ravine wall is, and can't see it, I'm going to say that is total concealment.