Rappan Athuk [Pf]

Game Master Chris Manos

Day 8, ~3pm.
Wilderness Map.
Rappan Athuk on Roll20


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U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

I'd like to add to procedure; I have equipment trick feat for thieve's tools. That allows me to open doors an chest from a distance. Not sure yet where that'lol go in the SOP yet.

For hallways, in non-stress conditions, I'd like to keep a thirty foot lead from the group. For now I'd like to Take:10 in perception checks for traps. I rather not chance low rolls, but If difficultly starts to rise we'll move to rolling.

For Chests I'd say Take:20. Let's make some money at least.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 1 / Fighter 1 || AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 27/27 || Fort +10, Ref +5, Will +6; +1 trait bonus vs. aberrations || Init +3 (rolls twice); Senses darkvision 60 ft.; Perception +8

Ladies and gentlemen - THAT is a SOP :D

I don't think I can add anything to all you have already put forth. Let us roll with that.

I am assuming for the time being Garrosh closes the march, and protects the rear?

Also, keep in mind Garrosh has a reach weapon and Combat Reflexes. Sticking close to him will mean a 'safer' area, even more so if he becomes enlarged (depends on how tight the quarters get) ;)


Rappan Athuk on roll20.net

Tony, I imagine, after you check for traps and listen at the door, you would step back. If you detected a trap, you would attempt to disarm, and unlock it if applicable, it from a distance. If the door was locked, you would attempt a ranged pick? Most of the time, Mage Hand won't allow you to open the door as it will be heavier than the weight limit. But I believe there are other spells for that...

OK, so Hallways and Doors you take 10 on Perception. For halls, will you be checking only the floor (1 round per 5' section, so 12 seconds for a 10' wide hall), or floor walls and ceiling (48 seconds for one 5' deep section of a 10x10 hall.

I've organnized it a bit. Please feel free to suggest edits as things change. I am sure they will.

https://docs.google.com/document/d/1FUPezmfIUfVA6MIFVxAea-uKRNQARohBCtumo5z crC4/edit?usp=sharing


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

It's actually part of a feat, and can be used for a couple checks. Though it adds +5 to DC, and +1 for every five feet over the 25ft range.

Otherwise, everything that you have looks in order to me. Let's dungeon dive!


Rappan Athuk on roll20.net

yep, got that.


Male Samsaran Psychic 5 AC: 17 T: 8 FF: 17 HP 8/8 Init -4 Fort +0 Ref +4 Will +11

Ok seems good. :)


Rappan Athuk on roll20.net

welcome back. Probably a good thing to check back every couple days, as I hope to keep this thing trucking along at a good pace. You guys got 48 levels of death ahead of you...


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|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 1 / Fighter 1 || AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 27/27 || Fort +10, Ref +5, Will +6; +1 trait bonus vs. aberrations || Init +3 (rolls twice); Senses darkvision 60 ft.; Perception +8

HAH! Not 50?! Pffft....


Rappan Athuk on roll20.net

Hey Agyen, not being familiar with the Psychic, where did the CLW come from? EDIT: Ahh, never mind. Faith Discipline...

Sorry, no, I don't have the RA Expansion. If you would like to buy it for me, we can all go explore Hell's Hamlet...


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 1 / Fighter 1 || AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 27/27 || Fort +10, Ref +5, Will +6; +1 trait bonus vs. aberrations || Init +3 (rolls twice); Senses darkvision 60 ft.; Perception +8

Never heard of the Rappan Athuk Expansion... Now I'm curious :D


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Those names are sick. Hand of Hecate, Tunnels of Terror, but I get the feeling the Waytt Family is the scariest of all, just because it has the most innocuous name.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

What kind of diabolical mind would name an encounter after a WWE Tag Team


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

The final boss of the dungeon isn't Orcus, it's the Undertaker.


Rappan Athuk on roll20.net

But in a surprising plot twist, Goldberg and Ricky The Dragon Steamboat, your rivals, rush out and assist you in bringing him down.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

"HE BROKE HIM IN TWO!"


Rappan Athuk on roll20.net

alright, let me see where people have moved before doing anything.

Yes, Brodin can take a 5' step and shoot, but the rat is going to get cover from two corners. Sorry about that, I was reading on my tablet, and cannot connect to roll20 on it.


Rappan Athuk on roll20.net

to answer Garrosh's AoO question, none are required. 1) swarms don't get them and 2) the skeleton is non-animated.


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Rappan Athuk on roll20.net
Da Roolz on Shortbows wrote:
You need two hands to use a bow, regardless of its size. You can use a shortbow while mounted. If you have a penalty for low Strength, apply it to damage rolls when you use a shortbow. If you have a bonus for high Strength, you can apply it to damage rolls when you use a composite shortbow (see below), but not a regular shortbow.


Rappan Athuk on roll20.net
Garrosh wrote:
Basically concocting something with smelling salts and water, and simulating the stuff used in autopsies, etc. Don't know if it works :D

Great idea Garrosh! I'll allow it and say it negates the penalty, and, in addition, for the next hour, it will give a +2 bonus against smell-based Fort saves. HOWEVER, it will also give a -2 penalty to smell-based perception checks. And, for Belle, using the heightened awareness, it will increase her penalty to scent-based perception checks to -4.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 1 / Fighter 1 || AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 27/27 || Fort +10, Ref +5, Will +6; +1 trait bonus vs. aberrations || Init +3 (rolls twice); Senses darkvision 60 ft.; Perception +8

Wohooo!!

Maybe I should give Garrosh a level in Alchemist :D


Rappan Athuk on roll20.net

next time I'm gonna make you roll a Craft skill for it.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 1 / Fighter 1 || AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 27/27 || Fort +10, Ref +5, Will +6; +1 trait bonus vs. aberrations || Init +3 (rolls twice); Senses darkvision 60 ft.; Perception +8

Hmmmm... Craft heh...? Nope, don't have none.

If he had, it would probably be Craft (Weapons). Would that help? :D


Rappan Athuk on roll20.net

Belle's penalty to scent-based perception is now -10 :) LOL

"SWEET SARENRAE!!!! IT BURNS!!!!!"


Female NG Elf Arcanist (White Mage) 5 | HP: 47/47 | AC: 18 (15 FF, 13 Tch, 17 incorporeal touch) | CMB:+2, CMD:155 | F:/R/W:+3/5/5, +2 vs. encht | Init: +5 | Speed 30ft | Appraise +10, Know (all) +9, Ling +10, Perc +11, SpCft +13(15) | Active Conditions: Mage Armor

Waaahhh!


Rappan Athuk on roll20.net

According to the SOP, Garrosh and Reynaud go in fitst. I'm not actually sure where Tony is when the door is open. Spontaneous apparation...

If no activity is detected, Tony steps back
Once untrapped/unlocked,
Reynaud and Garrosh flood into the room as it opens
Brodin at the doorframe
Agyen and Belle stay back 25 feet if possible


Rappan Athuk on roll20.net

Running a little late today, prolly won't be able to post until this afternoon. Feel free to move yourself into position on the map. You all should have control of your icons.


Rappan Athuk on roll20.net

OK, rules don't cover the current situation, so I am thinking outside the box.


Rappan Athuk on roll20.net

anyone else want to help, or move?


Female NG Elf Arcanist (White Mage) 5 | HP: 47/47 | AC: 18 (15 FF, 13 Tch, 17 incorporeal touch) | CMB:+2, CMD:155 | F:/R/W:+3/5/5, +2 vs. encht | Init: +5 | Speed 30ft | Appraise +10, Know (all) +9, Ling +10, Perc +11, SpCft +13(15) | Active Conditions: Mage Armor

Belle will stay back, but the unseen servant will help, for what its worth.


Rappan Athuk on roll20.net

mainy asking because Garrosh and Agyen are still back in the passage.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

I'll post properly when I'm off mobile but this is the most disgusting thing I've ever come across in my career as a player.


Rappan Athuk on roll20.net

It's the National Mascot of the US Election...

...and this is only Level 1...


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 1 / Fighter 1 || AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 27/27 || Fort +10, Ref +5, Will +6; +1 trait bonus vs. aberrations || Init +3 (rolls twice); Senses darkvision 60 ft.; Perception +8
GM Hands of Fate wrote:
It's the National Mascot of the US Election...

ROFL.


Female NG Elf Arcanist (White Mage) 5 | HP: 47/47 | AC: 18 (15 FF, 13 Tch, 17 incorporeal touch) | CMB:+2, CMD:155 | F:/R/W:+3/5/5, +2 vs. encht | Init: +5 | Speed 30ft | Appraise +10, Know (all) +9, Ling +10, Perc +11, SpCft +13(15) | Active Conditions: Mage Armor

That was a good one.


Rappan Athuk on roll20.net

yeah, I'm trying to laugh....


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

ph'nglui mglw'nafh Trump New York wgah'nagl fhtagn.


Rappan Athuk on roll20.net

Trump is not Cthulhu. Trump is Nyarlathotep who gets civilizations to destroy themselves willingly...


Rappan Athuk on roll20.net

Reynaud, I am assuming you are wearing gauntlets with your plate mail, yes?


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Yeah, but I thought I couldn't slip out without un-grappling first.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Slip away, so we may slay the Trump spawn with fire!


Male Professional Dosser 14/Rules Lawyer6

Are we all retreating? Not sure if it makes a difference, but I have some oils of Magic Weapon


Female NG Elf Arcanist (White Mage) 5 | HP: 47/47 | AC: 18 (15 FF, 13 Tch, 17 incorporeal touch) | CMB:+2, CMD:155 | F:/R/W:+3/5/5, +2 vs. encht | Init: +5 | Speed 30ft | Appraise +10, Know (all) +9, Ling +10, Perc +11, SpCft +13(15) | Active Conditions: Mage Armor

I think we should retreat. I need to get Belle some damage spells before she will be of much use here. We could apply the oil and charge in after taking a break, but right now it would be better to retreat.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

I'm in favor. HP is literally my only resource and I'm almost out.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 1 / Fighter 1 || AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 27/27 || Fort +10, Ref +5, Will +6; +1 trait bonus vs. aberrations || Init +3 (rolls twice); Senses darkvision 60 ft.; Perception +8

Retreat it is.


Rappan Athuk on roll20.net

Do you want to play it out and see if you can get at least some of the loot, or do you want me to just fast forward to you leaving the mausoleum?


Female NG Elf Arcanist (White Mage) 5 | HP: 47/47 | AC: 18 (15 FF, 13 Tch, 17 incorporeal touch) | CMB:+2, CMD:155 | F:/R/W:+3/5/5, +2 vs. encht | Init: +5 | Speed 30ft | Appraise +10, Know (all) +9, Ling +10, Perc +11, SpCft +13(15) | Active Conditions: Mage Armor

Not really. We've done no damage to it and its done lots of damage to Reynaud who looks to be at 7 HP. Next time we can go in prepared with magic weapons and damage spells.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Ok I got something, let me see how it plays out.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 1 / Fighter 1 || AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 27/27 || Fort +10, Ref +5, Will +6; +1 trait bonus vs. aberrations || Init +3 (rolls twice); Senses darkvision 60 ft.; Perception +8

HoF, leaving the mausoleum? How so? All the way back out?

Let's see how Tony's idea pans out? If good, we get some respite. If not, and we are all in the safe, it will depend on whether it follows us or not.

Also if it does follow us, will that mean the access to the loot is possible? :D


Rappan Athuk on roll20.net

alrighty, playing it out. Who's up next, let me see here...


Female NG Elf Arcanist (White Mage) 5 | HP: 47/47 | AC: 18 (15 FF, 13 Tch, 17 incorporeal touch) | CMB:+2, CMD:155 | F:/R/W:+3/5/5, +2 vs. encht | Init: +5 | Speed 30ft | Appraise +10, Know (all) +9, Ling +10, Perc +11, SpCft +13(15) | Active Conditions: Mage Armor

I'm thinking color spray. It may be sightless, it may not, but stunning it would be real nice if it sees. I figure that the unseen servant is down below and out of the cone effect. But I'm not trying if we are fleeing. Tony, what is your idea? Or was it the tanglefoot bag?

Alternatively I could sic a bunch of dire rats on it to keep it busy while the servant sifts through the garbage. But that would take another round to set up and those charges are hella expensive and running low.

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