Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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Male Half-Orc Sorcerer (inactive)

Wdrozgrúk will cast Detect Magic on the sarcophagus while Elathras is trying to open it.


Male Human Rogue6/Clr1 Current Map

The two candelabras detect as magic. The walls all detect as magic.


Male Half-Orc Sorcerer (inactive)

"Hang on, everyone! Better figure out what kind of magic we have here first. We've already had enough surprises today."

Wdrozgrúk will concentrate on the candelabras and then the walls to try and figure out what kind of magic we're dealing with:

spellcraft (on candelabras): 1d20 + 8 ⇒ (9) + 8 = 17

spellcraft (on the walls): 1d20 + 8 ⇒ (3) + 8 = 11


Male Human Rogue6/Clr1 Current Map

It is magic, you can't even determine the school on those rolls, sorry.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

"Hmm, maybe we should seek another way."


Male Human Rogue6/Clr1 Current Map

You noticed the well up to the north!


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras shrugs his shoulders and jams the crowbar under the lid of the coffin and gives a grunt. and another,and another and finally he pops the lid off of the sarcophagus and looks inside.

str: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
str: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
str: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
str: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23

perception: 1d20 + 13 ⇒ (15) + 13 = 28


Male Human Rogue6/Clr1 Current Map

short sword: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d6 + 1d3 ⇒ (1) + (2) = 3 1d3 is STR


Male Human Rogue6/Clr1 Current Map

initiative: 1d20 + 8 ⇒ (8) + 8 = 16

Out of the coffin pops a black skeleton. Roll initiative!


Male Human Rogue6/Clr1 Current Map

Everyone roll a Will Save DC 15 vs Frightful Presence as the door slams shut.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

"OW! Elathras drops his crowbar and stumbles back from the coffin.

init: 1d20 + 7 ⇒ (1) + 7 = 8
will: 1d20 + 2 ⇒ (12) + 2 = 14


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Will: 1d20 + 7 + 5 ⇒ (7) + 7 + 5 = 19
DO NOT GO DOWN THE WELL! My runour!


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

Order I was told was init then will save
INIT/WILL Save: 1d20 + 7 ⇒ (5) + 7 = 121d20 + 2 ⇒ (19) + 2 = 21


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Init. 1d20 + 3 ⇒ (20) + 3 = 23

Will save 1d20 + 8 ⇒ (13) + 8 = 21 +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects

Kaz moves to Beltin and casts Bull's Strength on the warrior. "I think you are going to need to be even stronger, Beltin!"


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

I get almost no advantage front bull's strength. Cats grace is a different story.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'
Beltin Benedict wrote:
I get almost no advantage front bull's strength. Cats grace is a different story.

I was going to give it to Ela, but since he is running in the other direction, I got caught unawares. Would the spell help Gruk?


Male Half-Orc Sorcerer (inactive)

initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Will: 1d20 + 4 ⇒ (15) + 4 = 19


Male Human Rogue6/Clr1 Current Map

Just waiting on Irenicus as I need his Will Save in addition to initiative. The good news is so far only Elathras has failed this time. Kaz, you can roll a knowledge religion.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Know. Religion 1d20 + 6 ⇒ (15) + 6 = 21


Male Human Rogue6/Clr1 Current Map

Kaztor:
Much more powerful than standard skeletons, these minions of evil are often employed as guardians or protectors to keep sealed some ancient knowledge best left undiscovered. They are intelligent monsters and are not subject to the mindless commands that can be given to such undead as skeletons or zombies. They have a clear mind, and sometimes go against the commands and wishes of those they serve, if it benefits the black skeleton in question.
Black skeletons are the remnants of living creatures slain in an area where the ground is soaked through with evil. The bodies of fallen heroes are contaminated and polluted by such evil and within days after their death, the slain creatures rise as black skeletons, leaving their former lives and bodies behind. Black skeletons are intelligent and do maintain some memories of their former lives.
DR /bludgeoning and good.


Male Human Rogue6/Clr1 Current Map

init Irenicus: 1d20 + 2 ⇒ (10) + 2 = 12

init Mitleid: 1d20 + 4 ⇒ (2) + 4 = 6


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Kaztor
Black Skeleton
Belton
Irenicus I still need a Will Save
Gruk
Mitleid
Elathras cowering in the corner

The skeleton hops down out of the sarcophagus and attacks Mitleid
short sword: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 1d6 ⇒ 1 and damage: 1d3 ⇒ 1 STR


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"This is an intelligent undead. Use a bludgeoning weapon against it. It needs to be good aligned to do full damage.". Kaz thinks about things and casts Align Weapon (Good) on his hammer.


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk moves 'south' 5 ft to get a clear shot at the skeleton with Disrupt Undead

disrupt undead: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 1 ⇒ (3) + 1 = 4
(no save, point blank shot)

I know it's not much, but it's about all I can do against this one for now.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

more than Elathras is doing!

Elathras, hides in the corner, wetting himself, screaming, KEEP IT AWAY! GRUK!


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Moving a step back and drawing blunt arrows Mitleid starts shooting.
FLDA: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 6 ⇒ (2) + 6 = 8
FLDA: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 6 ⇒ (5) + 6 = 11
FLDAKIP: 1d20 + 6 ⇒ (12) + 6 = 181d8 + 6 ⇒ (1) + 6 = 7


Male Human Rogue6/Clr1 Current Map

Mitleid hits one for a point. Waiting on Beltin and Irenicus.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

will: 1d20 + 5 ⇒ (4) + 5 = 9

Irenicus backs up and begins trying to open the door to leave.


Male Human Rogue6/Clr1 Current Map

Joining Elathras in the corner....


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

Beltin grabs his last tangle foot bag and lets fly at skeleton.
touch: 1d20 + 8 ⇒ (14) + 8 = 22
On phone or I'd link tanglefoot bag


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 6 ⇒ (18) + 6 = 24 duration: 2d4 ⇒ (1, 3) = 4 rounds

It saves, but is entangled.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Kaztor
Black Skeleton
Belton
Irenicus cowers in the corner
Gruk
Mitleid
Elathras cowering in the corner


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz moves up to the undead and starts swinging his good aligned hammer.

Attack 1d20 + 5 ⇒ (2) + 5 = 7

Damage 1d8 + 2 ⇒ (8) + 2 = 10

If I can't get to the Skelton in 20', I'll just double move.


Male Human Rogue6/Clr1 Current Map

You were 10' away.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10
brvheart wrote:
Elathras cowering in the corner

Ekathras, hiding in the corner, pants oddly wet, chicken-legs shaking, screaming for his mommy "Save me Gruk!" Errr, screaming for Gruk...


Male Human Rogue6/Clr1 Current Map

The black skeleton attacks Mitleid with both short swords
short sword: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13 damage: 1d6 ⇒ 1 plus damage: 1d3 ⇒ 2 STR
short sword: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21 damage: 1d6 ⇒ 5 plus damage: 1d3 ⇒ 2 STR


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk will fire Disrupt Undead again at the black skeleton.

disrupt undead: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 0 ⇒ (5) + 0 = 5
(no save)

And groans inwardly at both his poor aim and Elalthras' screaming fit.


Male Human Rogue6/Clr1 Current Map

Beltin and Mitleid are up again. These rounds are going a lot faster with just four of you involved.


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

Beltin draws and throws a holy water vial when Mitleid dodges away.
touch/holy damage: 1d20 + 8 ⇒ (2) + 8 = 102d4 ⇒ (3, 1) = 4
Missing the skeleton, he gets him a little splashed.
2 splash damage


Male Human Rogue6/Clr1 Current Map
Quote:
A direct hit by a flask of holy water deals 2d4 points of damage to an undead creature or an evil outsider. Each such creature within 5 feet of the point where the flask hits takes 1 point of damage from the splash.


Male Human Rogue6/Clr1 Current Map

Ok, readjusting the attack on Mitleid. Since it is entangled it cannot take a 5' step and can only take one attack so he is not hit. Also, Kaz gets and AOO.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Tumbling away Mitleid takes a new position
Acro: 1d20 + 9 ⇒ (15) + 9 = 24
"Good aligned, what a mess!"
Attack: 1d20 + 7 ⇒ (8) + 7 = 151d8 + 6 ⇒ (8) + 6 = 14


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz AOO 1d20 + 5 ⇒ (9) + 5 = 14

Damage 1d8 + 2 ⇒ (7) + 2 = 9

Grand Lodge

Male Human Fighter/1

You can take your regular turn now Kaz

-Posted with Wayfinder


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz knew his weapon was the best chance to hurt that monster, so asking for Dwerfater's aid, he swung again.

Attack 1d20 + 5 ⇒ (20) + 5 = 25

Damage 1d8 + 2 ⇒ (6) + 2 = 8

Possible crit 1d20 + 5 ⇒ (16) + 5 = 21

Damage 2d8 + 4 ⇒ (8, 8) + 4 = 20

And that's good and bludgeoning!


Male Half-Orc Sorcerer (inactive)

Good aligned, and good timing!


Male Human Rogue6/Clr1 Current Map

It felt that, so much you got his attention! He attacks Kaz twice.

shortsword: 1d20 + 10 - 2 - 2 ⇒ (3) + 10 - 2 - 2 = 9 damage: 1d6 ⇒ 5 damage: 1d3 ⇒ 2 STR
shortsword: 1d20 + 10 - 2 - 2 ⇒ (14) + 10 - 2 - 2 = 20 damage: 1d6 ⇒ 5 damage: 1d3 ⇒ 1 STR


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

Beltin draws his last holy water vial and heaves it at the skeleton. His aim is off again. At least he hit with the important tanglefoot bag.

touch: 1d20 + 8 ⇒ (5) + 8 = 132d4 ⇒ (1, 3) = 4
1 splash


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk tries Disrupt Undead on the black skeleton again
Not that there's not much else he can do

disrupt undead: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 1 ⇒ (4) + 1 = 5
(no save, point blank)


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Emboldened by this last strike, Kaz again he swung he hammer at the beastly undead.

Attack 1d20 + 5 ⇒ (20) + 5 = 25

Damage 1d8 + 2 ⇒ (3) + 2 = 5

Possible crit 1d20 + 5 ⇒ (4) + 5 = 9

Damage 2d8 + 4 ⇒ (7, 2) + 4 = 13

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