Rappan Athuk Old School
Game Master
brvheart
Rappan Athuk Player's Will
Male Human Rogue6/Clr1
The carpet and the candles detect as magic.
AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'
"Be careful, I've heard tales of evil carpets coming to life and smothering out the unlucky soul that is nearest to it," Kaz says as he peeks his head around the entryway.
Male Half-Orc Sorcerer (inactive)
"That's easy to believe in this place, Kaztor!"
Wdrozgrúk will continue concentrating with the detect magic thing on the candles and carpet to see if he can get some notion of the kind of magic they have in them …
spellcraft *: 1d20 + 6 ⇒ (13) + 6 = 19 (for the candles)
spellcraft *: 1d20 + 6 ⇒ (10) + 6 = 16 (for the red carpet)
Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4
Beltin disables the trap, once again trying to keep the components to reassemble it later. He takes out an amazing set if tools and goes to work when everyone is at least 30' away.
disable: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24
Male Human Rogue6/Clr1
Beltin fails to disable the trap, but does not fail by 5 so it does not go off.
Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4
disable: 1d20 + 16 ⇒ (6) + 16 = 221d20 + 16 ⇒ (1) + 16 = 17
Male Human Rogue6/Clr1
Make a Will Save Beltin. You set it off. DC 15
Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4
save: 1d20 + 1 ⇒ (14) + 1 = 15
disable: 1d20 + 16 ⇒ (18) + 16 = 34
After setting off the trap, Beltin tries to disable it again.
Male Human Rogue6/Clr1
Made it and the trap on the carpet is disabled.
Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4
Beltin nods and waves the barbarian forward. He tries to impress the barbarian by scavenging as many trap components as possible.
"Being a mage, I can disable the most magic of traps!! Mundane traps too, bit they are almost too trivial. "
Male Human Rogue6/Clr1
About all Beltin can do with the carpet is to roll it up. The disable is only temporary as it is a magical trap.
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
Elathras smiles as he watches Beltin work "Ooohhhh, Aaaaahhhhhh, I think learning to disassemble traps like a thief would be interesting, but I don't think I'm smart enough to do magic/"
Seeing Beltin disable the carpet trap "Nice job Beltin, I will look at the trap door, I don't want to waist your magic on something trivial like that!"
assuming the carpet is out of the way.
Elathras looks at the trap door for locks and traps if clear he will open the trap door.
perception: trap door: 1d20 + 12 ⇒ (14) + 12 = 26
perception: room underneath: 1d20 + 12 ⇒ (6) + 12 = 18
Male Human Rogue6/Clr1
Elathras finds another trap on the trap door.
Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4
Beltin appears to disable the next trap, trying until successful or something bad happens.
disable: 1d20 + 16 ⇒ (8) + 16 = 241d20 + 16 ⇒ (16) + 16 = 32 -1 to rolls if unmagical trap
Male Human Rogue6/Clr1
Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4
Beltin gracefully and graciously opens the door for the barabarian. He looks inside as he does. He holds his everburning torch to assist with lighting too.
per: 1d20 + 7 ⇒ (7) + 7 = 14
AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'
"Good job, Beltin. Let's leave that carpet all to itself over there. Do we see anything else interesting?"
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
he is really good with traps for a magician looking at Beltin, smiking "Beltin, are all magicians as good with traps as you are? I didn't know magicians could be so handy." Elathras smiles as Beltin holds the door open and he leans out and takes a look down in the cellar.
perception: 1d20 + 12 ⇒ (19) + 12 = 31
Male Human Rogue6/Clr1
Inside the chamber beneath the carpet is a treasure chest. Elathras also spots a secret panel.
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
are there steps or a ladder down?
Elathras looks curiously down the hole, "Look Beltin a treasure chest and a secret hidey-hole, what do you think we will find?"
Male Half-Orc Sorcerer (inactive)
"Just be careful! Never know where you'll find more traps round here!"
Male Human Rogue6/Clr1
It is shallow enough to jump down and then climb back out of.
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
did anyone detect magic on the trunk or the panel?
Elathras, holding his hammer, smiles at Gruk's observation, "You know I am always careful Gruk." as he jumps into the hole and first inspects the trunk and then the secret panel for locks and traps.
perception: trunk: 1d20 + 12 ⇒ (6) + 12 = 18
perception: panel: 1d20 + 12 ⇒ (3) + 12 = 15
not great rolls, oh well
Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4
"No other magician is as good with traps as me, it is my specialty. Everything else has been trapped. Let me do the opening if it comes to it."
perception traps on chest: 1d20 + 7 ⇒ (2) + 7 = 9
perception traps on panel: 1d20 + 7 ⇒ (19) + 7 = 26
If Beltin can't find a trap on chest. "Let's take the chest with us. We can check it later. I am just sure there is a trap on it."
Male Human Rogue6/Clr1
Nothing detected on the chest, but Beltin finds the same magic trap on the panel.
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
seeing that the treasure chest is not trapped but the cupboard is Elathras calls "Beltin could you use your magic and open the cupboard, the chest seems to be safe." He moves out of the way so Beltin can come down and opens the chest and looks inside.
perception: 1d20 + 12 ⇒ (6) + 12 = 18
Male Human Rogue6/Clr1
1,000 cp, 207 sp, and 201 gp along with a gem worth 10 gp.
Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4
Beltin motions everyone back and attempts to disarm the trap on the panel.
disable: 1d20 + 16 ⇒ (1) + 16 = 171d20 + 16 ⇒ (2) + 16 = 18
save +1 willorfort/+7 reflex: 1d20 ⇒ 14
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
Elathras smiles and calls up to Gruk, "Look Gruk, were rich again!" he then pulls out a sack and starts filling it with coins. Once he is done he ties the sack to his pack, pulling his scarf back over his exposed nostrils and picking up his hammer watches Beltin.
Male Human Rogue6/Clr1
Beltin saves. Elathras would have had to but he is a half-elf.
Male Human Rogue6/Clr1
The secret cabinet contains a gem worth 100 gp, which sits on a small velvet cushion (worth 1 gp). Total XP for the 3 sleep traps=400 each.
Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4
Beltin notices the barbarian was in the area when he sets off the trap.
"Hey, let me try this alone."
disable until something bad happens or trap is disarmed: 1d20 + 16 ⇒ (5) + 16 = 211d20 + 16 ⇒ (14) + 16 = 30-1 to rolls if non magic trap
Male Human Rogue6/Clr1
He disables the trap and finds the gem above.
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
Elathras shakes his head, as if he doesn't understand, smiling "Beltin I don't want to leave you alone, you might get hurt, anyway who will hold the light for you and how am I supposed to learn how to do trap magic if I don't watch?" Elathras hands Beltin a sack for the stuff in the cabinet. Jumping out of the hole he heads back out of the room and turning left he goes down to the end of the hallway keeping a keen eye out as he goes.
perception: 1d20 + 12 ⇒ (12) + 12 = 24
Male Human Rogue6/Clr1
The end of this corridor has a large, 10 ft. x 10 ft. opening in the ceiling which leads upward into darkness.
Male Human Rogue6/Clr1
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
seeing the iron rungs leading up into the hole in the ceiling Elathras calls back to the party, "I will go up and see if it is someplace we have been before," tucking the hammer in his pack and the torch in his belt he begins to climb, keeping a keen eye out.
perception: 1d20 + 12 ⇒ (15) + 12 = 27
Male Human Rogue6/Clr1
It leads up into a room on level one with four exits.
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
realizing he has entered a room on the first floor that they have explored Elathras returns to the party and tells them "It's just upstairs." and heads back up the hall past the sleeping rug room and toward the door they entered in by to turn east.
Male Human Rogue6/Clr1
Elathras walks right into a group of skellies, two attack him
battleaxe: 1d20 + 3 ⇒ (7) + 3 = 10 damage: 1d8 + 2 ⇒ (6) + 2 = 8
battleaxe: 1d20 + 3 ⇒ (15) + 3 = 18 damage: 1d8 + 2 ⇒ (3) + 2 = 5
Roll init
init skellies: 1d20 + 6 ⇒ (14) + 6 = 20
Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4
init: 1d20 + 6 ⇒ (12) + 6 = 18
"I can't even react faster than evil deadites with a poor wardrobe?!?! Get back here and draw them to us Elathras!!"
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
"OW!" being surprised by the skeletons, Elathras calls out in pain; dropping his torch and hammer he draws his sword and shield preparing to attack.
init: 1d20 + 7 ⇒ (13) + 7 = 20
AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'
Init. 1d20 + 3 ⇒ (2) + 3 = 5
Male Half-Orc Sorcerer (inactive)
perception: 1d20 + 9 ⇒ (7) + 9 = 16
initiative: 1d20 + 4 ⇒ (5) + 4 = 9 … I assume I'll need this!
I've also updated the Google spreadsheet for the loot here
Male Human Rogue6/Clr1
init Mitleid: 1d20 + 4 ⇒ (3) + 4 = 7
init Irenicus: 1d20 + 2 ⇒ (15) + 2 = 17
Male Human Rogue6/Clr1
Initiative Order Round One
Skeletons
Elathras
Belten
Irenicus
Gruk
Mitleid
Katzor
Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4
With a +7 init mod doesn't Elathras go first?
Beltin decides to try and sneak around the skellies after they maul the resilient barbarian.
stealth: 1d20 + 10 ⇒ (18) + 10 = 28
Drawing both daggers, he plans to get the dark one.
Will Save: 1d20 + 1 ⇒ (7) + 1 = 8
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
drawing his sword and shield Elathras attacks the first skeleton that hit him, then he steps back trying to draw the skeletons to the party like Beltin said, "I'm coming Beltin as fast as I can!"
Move: draws weapon, Attack: +1 longsword, one-handed, power attack: 5 ft step, AC now 21 with shield
attack: 1d20 + 8 ⇒ (7) + 8 = 15 for damage: 1d8 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Male Human Rogue6/Clr1
I deleted it so he could take his action first.
The skeletons move up. Two normal skeletons and one that is all black attack Elathras:
battleaxe: 1d20 + 3 ⇒ (18) + 3 = 21 damage: 1d8 + 2 ⇒ (8) + 2 = 10
battleaxe: 1d20 + 3 ⇒ (14) + 3 = 17 damage: 1d8 + 2 ⇒ (7) + 2 = 9
short sword: 1d20 + 10 ⇒ (14) + 10 = 24 damage: 1d6 ⇒ 6 plus STR damage: 1d3 ⇒ 1
Male Human Rogue6/Clr1
Beltin takes one look at the Black Skeleton and drops everything in this hands and turns and runs. He is panicked!
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