Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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Male Human Rogue6/Clr1 Current Map

Elathras is down. Make a will save Gruk.


Male Half-Orc Sorcerer (inactive)

will save: 1d20 + 3 ⇒ (11) + 3 = 14


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

Beltin races ahead of the sorcerer, trying to avoid screaming.


Male Human Rogue6/Clr1 Current Map

Gruk will be right behind you.


Male Half-Orc Sorcerer (inactive)

That answers my question about the Will save DC!

I WANT MY MUM!!! :O


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Moving forward Mitleid uses a blunt arrow to attack the closest skelli
Attack: 1d20 + 6 ⇒ (1) + 6 = 71d8 + 4 ⇒ (8) + 4 = 12


Male Human Rogue6/Clr1 Current Map

Ok, will save Mitleid and anyone else that enters the hallway, DC 15.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Will 1d20 + 6 ⇒ (6) + 6 = 12

DM, look at my header to see my save bonuses. Do I make the saves counting them?


Male Human Rogue6/Clr1 Current Map

It is a fear affect so anything that gives a bonus to that counts. It is not a spell, but frightful presence.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz runs down the hall with his mates, terrified of the undead.


Male Human Rogue6/Clr1 Current Map

It is unfortunate that two of you missed by one. A bless running would have made the difference.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

WIll: 1d20 + 12 ⇒ (4) + 12 = 16


Male Human Rogue6/Clr1 Current Map

Thanks Mitleid, waiting on Irenicus.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Will: 1d20 + 4 ⇒ (18) + 4 = 22 Sorry last day and a half was pretty hellish


Male Human Rogue6/Clr1 Current Map

You made your save, now what are you going to do? One party member is down and three have run!


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Looking at the skeletons and his running comrades Mitleid moves toward the door ready to close it.


Male Human Rogue6/Clr1 Current Map

I was actually referring to Irenicus. Mitleid has already taken his actions for this round, sorry.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus, hoping to save the elf, casts web far enough back to catch the skeletons, hoping they get stuck, and then flattens against the wall in the room to hide from sight until his next action.

DC 18 reflex


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 2 ⇒ (2) + 2 = 4
reflex: 1d20 + 2 ⇒ (8) + 2 = 10
reflex: 1d20 + 2 ⇒ (7) + 2 = 9
reflex: 1d20 + 2 ⇒ (9) + 2 = 11
reflex: 1d20 + 6 ⇒ (3) + 6 = 9


Male Human Rogue6/Clr1 Current Map

On their turn the skeletons make combat maneuver checks to attempt to break free of the webs.

cmc: 1d20 + 2 ⇒ (13) + 2 = 15
cmc: 1d20 + 2 ⇒ (9) + 2 = 11
cmc: 1d20 + 2 ⇒ (2) + 2 = 4
cmc: 1d20 + 2 ⇒ (2) + 2 = 4
cmc: 1d20 + 5 ⇒ (1) + 5 = 6

They all fail and are stuck in the webs. Elathras can attempt to stabilize and Mitleid and Irenicus can take round two actions.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus whispers for Mittleid to drag Elathras out as he summons a floating disk from a scroll. Std action to cast and spending move action to help move Elathras and/or move it down the hall.


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Good idea Irenicus, thanks! 16 damage, HP -2, -1 str.
stabilize: 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3

Elathras falls to the ground unconscious from the combined attack, the battleaxe clipping his shoulder and the shortword piercing his ribs, both wounds still oozing blood. The Black skeletons attack appearing to effect Elathras' strength as well.

so -3 HP, now


Male Human Rogue6/Clr1 Current Map

You will need that move action to pull the scroll. Mitleid will need to make a cmc to pull him out.
The other three continue to run to the south.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Moving forward Mitleid tries to to drag Elathras out.
CM: 1d20 + 4 ⇒ (16) + 4 = 20


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

you guys are awesome! :)


Male Human Rogue6/Clr1 Current Map

golf claps around! Presuming you beat feet in a hurry the party might all survive this.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Woot. Yes, we leave lol


Male Human Rogue6/Clr1 Current Map

The party ends up back on level one. Considering it all I will give full XP, 360.


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Male Half-Orc Sorcerer (inactive)

I guess some of us put the infamous brown battle trousers to the test, eh? :o


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

@ brvheart: since Elathras is in the hands of friends on this comfortable floating disk, do I need to continue rolling to stabilize?

@ Team: shall we just regroup on the first floor and then return to stomp the skeletons? That way brv doesn't have to swap out the map. Unless of course the skeletons followed us and were going to run through the first level for a while, brv?


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Just for the record, we are less than 200 xp from next level. Sounds like time to blunder into one more encounter, then get out to town for leveling and recovering!


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

Beltin comes back with an embarrassed look.
"Let's heal up and find anyone but the bada$$ bunch of skeletons. We need to give them the respect they deserve."


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

Beltin nods to Irenicus:
"That was some great work back there!! We need to get some more scrolls made. The mage armor scrolls are very useful."


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

"How badly wounded is Elathras? I think it is time to regroup sell our spoils and plan our next move!"


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Anyone else beat up? If so, gather together for a round of healing!

Channel 2d6 ⇒ (2, 2) = 4
Channel 2d6 ⇒ (4, 4) = 8


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Elathras awakens, Still feeling worse for wear, looking around in the room with the four doors, he asks "how did we get back up here?" thinking for a moment, his face drops into a frown and he begins feeling his head for ooze, smiling he stops. "I remember getting hit by a skeleton, I was afraid I lost more brains."

Looking back at the team and then Kaz, "Did you kill them all or are we going back to finish them off, if we are, I will need more healing, then should we rest?"

It would be tempting to go back to town now. We have three options: would you rather go to town now and go to RA proper after we come back and finish level two? Or would you rather finish level two, then go to town, and then go to RA. Or would you rather go to town, skip the rest of level two and go straight to RA? I just don't want to make two trips to town before we head to RA proper, we loose a crap ton of time every time we go to the village. That's my two cents worth.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

[ooc]Im out of channels for the day. So I vote we rest. We can either do that here, or we can head back to town and do it. Im fine if the group wants to clear out this level before moving on to RA, proper or vice versa.


Male Half-Orc Sorcerer (inactive)

I'm fine with clearing out this level first. Maybe a rematch with those skeletons, now that we know what to expect (?!) Wdrozgrúk just needs a couple days' rest, or another lesser restoration from Kaztor, to get his strength back to full. We can go sooner, though. I'd just prefer to be at full nick first.


Male Human Rogue6/Clr1 Current Map

So you are going to the bunkroom to rest? Elathras is still in poor shape and Gruk is still down a couple points of STR. As far as cleaning out the level, there are a lot of rooms left, but not a lot in them as far as XP or treasure.


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

yes lets go to the bunkroom, and at least rest so we can be level 4


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

in discussion:

brvheart wrote:
There are three keelboats that carry almost all of the trade upriver to and from Zelkor’s Ferry: the Yellow Dagger, the Lucky Oak, and the Brawler.

After returning to town Elathras asks, pulling his scarf back over his inflamed nostrils "Does anyone want to come with me to rent a keelboat? We should find out how long it will take to sail to the mouth of Rappan Athuk and how much it will cost. That way we know if we can leave today or in the morning."

I assume if we need to make purchases we should do it now, but lets get out of town soon.


Male Half-Orc Sorcerer (inactive)

"I can come with you, Elathras."


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

"Let's do it!!"


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Elathras smiling of course no one can see it because he is covering his mouth with his scarf he heads to the docks, slowly reading the names painted on the boats prows in festive colors 'the Yellow Dagger, the Lucky Oak, the Brawler, 'the Lucky Oak' I like the sound of that 'the lucky oak', yes definitely like the sound of it.' Walking up to the man nearest the boat he ask "Can we rent 'The Lucky Oak' to take us up river to where we can find the entrance to Rappan Athuk?"


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Helping the others with cataloging their loot and polishing and cleaning it, to fetch a better price, Mitleid let´s the other three negotiate a good ride.


Male Human Rogue6/Clr1 Current Map

"Tis dangerous area. You pay double rate? If so I kin take you as far as the rapids. You must walk from der."


Male Half-Orc Sorcerer (inactive)

sense motive (untrained): 1d20 + 0 ⇒ (4) + 0 = 4
It was worth a try.

"And just how much is that, then?"

diplomacy (untrained): 1d20 + 3 ⇒ (18) + 3 = 21
That compensates some; I hope


Male Human Rogue6/Clr1 Current Map

"Dat be 8 gold coins each."


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

appraise for haggle: 1d20 + 6 ⇒ (18) + 6 = 24
diplomacy: 1d20 + 5 ⇒ (11) + 5 = 16

"We know what passage is worth and want to pay fair. What is the price for this again?"


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

While Beltin and Gruk haggle with the boatman, Elathras sits down on a nearby bench, so he can take his boots off. After several times of trying to count on his fingers and toes, how many it would be if each member gave eight, he looks up and shakes his head in confusion.

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