Rannik's Crypt of the Everflame (Inactive)

Game Master Patrick Levasseur

Maps
Loot


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Male NG Half-Elf (“Ulfen”) Hunter 1 | HP: 10/10 | AC: 16 (13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +9, SM: +2 | Speed 30ft | Animal Focus: 1/1 | Spells: 1st 2/2 | Active conditions: None.

"Ok...the traps in here reset. Duly noted." Garrik says following along after whistling for Thorn.


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

Red Raven, upon being asked, reaches out and directly tries to open the door, proving it's locked.

"This one believes it is." he replies with a shrug. "Is anyone able to open it?"


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga will try the keys.


Hoga move closer to the door and use the key that they got from the pool earlier. It work and the door is open. One half of this lofty chamber has a lowered floor, with stairs on either side to reach the bottom. Standing opposite the door is a tall wooden statue of Kassen grasping a gigantic wooden shield in each hand. One of the shields is inscribed with the word “home,” while the other reads “family.” There is a door behind the statue and what seem to be stairs going up to the left.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Umm, Err... Hoga steps back, thinking everyone else should see the sight.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

"Well that's impressive," Kakrish exclaims when he sees the large statue across the room. "Does anyone see any traps in here?" Kakrish tries to carefully scan the room from the doorway.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24


Kakrish scan the room from the doorway. After a while, he is convinced that there is no traps in the room.

Map


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga walks in.


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

Red Raven will look curiously bout the room, and looks over the statue with reverence.

"Two shields. This one finds that silly, though he seems to have taken it seriously"

-Posted with Wayfinder


Male Human Sorcerer/1 | HP 11/11 | AC 12(16 w/ Mage Armor) T 12 FF 10(14 w/ MA) | CMB +0 CMD 12 | Fort +2 Ref +3 Will +2 | Init +6 Perception +0

Taladrius follows the others as they enter the room and with one hand outstretched, tries to determine if there are any magical auras.

"It is quite impressive." To Red-Raven, "I think it might be more for symbolism than for practicality."


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Tamora aids Kakrish by acting as a second pair of eyes to increase his chances of finding traps.

Aid another vs DC 10: 1d20 + 9 ⇒ (1) + 9 = 10

If successful, Kakrish will get a +2 to his perception which will net a perception check of 26

"They were meant to inspire. Whoever Kassen was, he must be a formidable defender in his time."


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Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

"Or he had a hard time deciding on a favorite shield." Red Raven concludes, shrugging. It's not like he knows much about combat outside of his martial arts training, so he's not going to dismiss a two-shield fighting style. Which I totally want to build now.


While Hoga walk in, Tamora, Taladrius and Red-Raven crowd in behind Kakrish. Tamora tries to help the dwarf find any sign of traps, but they see nothing dangerous. Taladrius concentrate once more on a spell. Trying to find magical auras, he scans the room. Once again, he his rewarded by finding one. This time it's on the door behind the statue. As for Red-Raven, he seems to be studying the validity of a two shields fighting style.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

"We all seem to be a little timid here," Kakrish says and then he marches into the room behind Hoga. "There's a door behind the statue. Let's see if that's locked." Kakrish approaches the door and tries to open it.


Male NG Half-Elf (“Ulfen”) Hunter 1 | HP: 10/10 | AC: 16 (13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +9, SM: +2 | Speed 30ft | Animal Focus: 1/1 | Spells: 1st 2/2 | Active conditions: None.

While Karkrish and company check out the door, Garrik and Thorn move over toward the stairwell to listen for anything that might be coming from or lurking in that direction.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29


Male Wolf (Hunter's Companion) 2 HD

Perception: 1d20 + 5 ⇒ (16) + 5 = 21


Garrik moves toward the stairs to the south. Once there, he listen to see if he can hear anything. As he concentrate on the blackness above, he sees movement coming from the corner of his eyes. He turn around in time to see the statue turning it's head toward Kakrish as he touch the door.

Kakrish has a uneasy feeling of being watch when he get to the lower part of the room. It's almost as if the eyes of the statue are following him as he walk to the door. The moment he touch the door handle to see if it's lock, the head of the statue turn toward him. Slowly, it lift it's shield and aim them at the dwarf.

Initiative:

Statue: 1d20 + 0 ⇒ (4) + 0 = 4
Garrik: 1d20 + 3 ⇒ (18) + 3 = 21
Kakrish: 1d20 + 2 ⇒ (10) + 2 = 12
Hoga: 1d20 + 3 ⇒ (12) + 3 = 15
Taladrius: 1d20 + 6 ⇒ (18) + 6 = 24
Red Raven: 1d20 + 4 ⇒ (14) + 4 = 18
Tamora: 1d20 + 2 ⇒ (19) + 2 = 21

You guys are up
Battle Map


Male NG Half-Elf (“Ulfen”) Hunter 1 | HP: 10/10 | AC: 16 (13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +9, SM: +2 | Speed 30ft | Animal Focus: 1/1 | Spells: 1st 2/2 | Active conditions: None.

Noticing the statue beginning to move out of the corner of his eye, Garrik calls out, "Kakrish! The statue!"

Thorn, attack!" the hunter demands as he rushes over while pulling his greataxe. Once in position, Garrik hacks at the wooden automaton.

Handle Animal (Thorn): 1d20 + 12 ⇒ (19) + 12 = 31

Greataxe: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 (flank vs flat-footed)
Damage: 1d12 + 3 ⇒ (12) + 3 = 15


Male Wolf (Hunter's Companion) 2 HD

Heeding his master's command, Thorn rushes over to the statue

Bite: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21 (flank)
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Trip: 1d20 + 2 ⇒ (17) + 2 = 19


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Tamora moves into the room and summons a celestial eagle that berserk upon a threat with its appendages, glowing white (smite evil).

Talon 1: 1d20 + 5 ⇒ (17) + 5 = 22
Talon 2: 1d20 + 5 ⇒ (16) + 5 = 21
Bite: 1d20 + 5 ⇒ (6) + 5 = 11

Talon 1 damage: 1d4 + 2 ⇒ (2) + 2 = 4 (+2 damage if evil)
Talon 2 damage: 1d4 + 2 ⇒ (4) + 2 = 6 (+2 damage if evil)
Bite damage: 1d4 + 2 ⇒ (1) + 2 = 3 (+2 damage if evil)


With ligthning speed, Garrik is on the at the statue hitting hit with a powerfull blow. Chunks of wood go flying as the greataxe dig deep into it. Thorn follow it's master and gets a good grip on the statue's leg. Even though he does but minor damage, he manage to get it off balance. The animated statue get off balance and fall to the ground.

Tamora gets into the room and seeing the danger, she calls forth a celestial eagle to aid her comrades. The eagle deliver a barage of fury on the statue, ripping and biting at it.

Even though it's tripped and damage, the rest of the group can sense that it could do alot of damage if it get a chance to stand back up.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Kakrish is started as the great statue turns towards him. "In the name of Gorum!" he shouts as he pulls his greatsword free. "This must be that statue the man and the Tooth was telling us about. Well, we'll make quick work of this." Kakrish takes a might swing at the prone statue.

Greatsword,flank: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Damage, if it hits: 2d6 + 4 ⇒ (2, 4) + 4 = 10

Then Kakrish takes a five foot step towards Hoga.


Male NG Half-Elf (“Ulfen”) Hunter 1 | HP: 10/10 | AC: 16 (13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +9, SM: +2 | Speed 30ft | Animal Focus: 1/1 | Spells: 1st 2/2 | Active conditions: None.

Don't forget your flank with Garrik and Thorn.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

I did forget! Edited the post so now it is there.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

What's with the map? Stairs? What?


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Is the map not working for you or are you just asking whether the lined tiles are stairs? There are three stairways from the description that I read.


It's also proned thanks to Thorn, so kinda hard to miss it right now. Hoga, you are on top of stairs, you could go down stairs by going straight, or you could move one square in diagonal behind the eagle and let gravity bring you down the 5 feet to the lower part of the room.

With the statue now prone in front of him, Kakrish swing his greatsword at it. The powerfull blow cut a big chunk of wood out. The statue is heavily damaged, but it's still fonctionnal.

Hoga, Red-Raven and Taladrius are still up.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga bloodrages and attacks the statue while it's easy.

greataxe: 1d20 + 6 ⇒ (10) + 6 = 16 dmg: 1d12 + 9 ⇒ (12) + 9 = 21


Hoga move foward, his greataxe in his hand. In one swift motion, he lift his axe and swing it down. The blow completely severed the head of the statue. It then colapse on the ground, inert once more.

Combat is over.


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Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

"See?" the Tengu comments as the statue is destroyed. "Two shields... not a good style."


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Ha ha! Hoga chuckles. I guess not.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

"We cannot judge what we yet seen. Maybe the style is suited for a more mobile and adept user."

Tamora sends her eagle to scout what lies beyond the stairways going upwards with its remaining duration after it tested the stairways for any pitfalls.


The eagle fly up the stairs. You wait in the room after the eagle turn the corner and gets out of sight. After a while, it come back to you.

It would seem it didn't found anything out of the ordinary from both the stair and the room above.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

The eagle perches at her wrist, growing translucent with every second. The inquisitor smiles and coo some commands as she brushes its magnificent fur.

"Seems like there is no occurrence after the stairs. Shall we ascend or move through the door? I am fine with either picks. If we pick the door, I will send my eagle in to scout before it disappears."

Tamora will send the eagle through the door if the party opens it and it will target the first threat it encounter.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Yeah, let's check the door then, before it disappears.


Hoga tries to open the door. First he pushes and nothing happend... So then he pulls... Still nothing. Looking more carefully, it looks like there isn't any key hole either.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

He'll try to force it. str: 1d20 + 4 ⇒ (1) + 4 = 5 Derp.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Tamora tries to kick the door open.

Strength check: 1d20 ⇒ 5

"It looks sturdy. This will take several tries."

Tamora edges back to the stairs.


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

perception: 1d20 + 10 ⇒ (16) + 10 = 26
Red Raven observes the door, trying to find the simple solution.

is this even really a door? Are there hinges? Does it slide up or to the side?

-Posted with Wayfinder


It look and feel very much like all the other doors you've passed so far. You don't see any hinges on this side. Nothing gives you the feeling that it would slide in any direction.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Just keep checking. Someone's bound to roll OK eventually.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Kakrish approaches the door for the second time. "Hah. That was fun. Let's see if there is some sort of magic holding this door closed." He casts Detect Magic on the door.


There is, in fact, a magical aura coming from the door.

Kn. Arcana DC 17:
The aura is from the abjuration school.


Male Human Sorcerer/1 | HP 11/11 | AC 12(16 w/ Mage Armor) T 12 FF 10(14 w/ MA) | CMB +0 CMD 12 | Fort +2 Ref +3 Will +2 | Init +6 Perception +0

Taladrius casts Detect Magic at the door as well, and concentrates to discern the type of magic.

Knowledge Arcana: 1d20 + 4 ⇒ (4) + 4 = 8

Yay low rolls!


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

"Hmmph. Certainly there is magic here. But I haven't any idea how to get this door unlocked. Maybe we should try those stairs over there instead." He points to western stairs.


Male NG Half-Elf (“Ulfen”) Hunter 1 | HP: 10/10 | AC: 16 (13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +9, SM: +2 | Speed 30ft | Animal Focus: 1/1 | Spells: 1st 2/2 | Active conditions: None.

"Sounds like a reasonable approach." Garrik says while looking around the room for any sort of mechanism that would open the door.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Yeah, let's go that way.


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

"This one doesn't want to waste time on trick doors. The other way seems better for now." The tengu agrees.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

"Until we found a way pass this abjured door, let's explore the other rooms."

With that, Tamora moves up the stairs that is interconnected with the stairs her eagle returned from and follows the near translucent eagle in lead.


Garrik inspects the door. Even though he has covered every square inch of the door, he doesn't find any mechanism on this side that would help to open it.

The group then climbs the stair to the south. As you climb, you noticed that the stair is getting more and more uneven and roughly done. After a few twists and turns, the stair opens into a semi natural room. It would seem that the builders started digging up a room here, but it was never finished. There is no other exit in the room.

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