GM_Radiance |
While once news reached the Free Citystate of Gate Pass by weekly teleporting courier, that channel has gone silent, and now news travels by the old routes of rumor — travelers from the outside world. You might be one of those travelers, or a concerned native of the city, but you have heard the rumors. Emperor Drakus Coaltongue, ruler of the
mighty Ragesian Empire which lies to the west of Gate Pass, has been slain in a distant nation, or so the rumors say. Of course, the rumors once said that Coaltongue was immortal. However, no one doubts
the tales of armies mustering in Ragesia, with orders to secure the borders of the empire at this time of weakness and uncertainty. And from Shahalesti, the elvish nation east of Gate Pass, the rumors say its ruler seeks to claim the vulnerable Ragesia for his
people.
Gate Pass sits alone in its mountain pass, one of the few safe routes between these two nations — Ragesia and Shahalesti. For weeks people have been saying war would come to Gate Pass, and now the rumors are true.
In War of the Burning Sky, you will have the chance to fight in a war of mythic proportions, and determine the fate of many nations in its aftermath. Ever-escalating conflicts, powered by mighty magic
and fervent faith, threaten your freedom and lives, and even the world itself.
Driven by the dogs of war, you will head for a distant safe haven, a mages’ school named Lyceum, which has sent up a rallying cry for those who wish to resist the warmongers. You will have a chance
to form alliances, to build an army, and to uncover the strange secrets that underlie the conflict. As the war reaches a climax, powerful magic will threaten to scorch nations, or sunder them into nothing but
nightmares. It will be up to you to bring the war to an end before only embers and ruins remain.
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I currently have 2 players signed up and ready to go, I am reopening this as we do want to play but need a full group to run. Radiance RPG has the advantage of not needing the traditional 'roles' in the party so you can play any combination of race/class/theme and you'll fit right in.
The game hasn't started yet so you won't be missing anything by joining now.
I wish to run a PbP game here on the forum for Radiance RPG. A free RPG you can find online that is great modular system that still has the good old Dungeons and Dragons feel.
I would like to keep a Radiance game running having just finished 3 campaigns (2 as a GM, 1 as a player) and I'd wish to publicize it as much as I can.
It can be found here: Radiance RPG
I shall be running it in a converted AP from Enworld called "War of the Burning sky", there is a players guide here on Paizo's site for more information.
Found here: Player's guide
We won't be using the extra pathfinder rules found in that document however information about the power groups, myths and general info will still be the same. I will be creating one faction ability per faction that you can trade in one of your racial abilities for if you choose.
The game will begin at Level 2 for Radiance Characters, you may pick any theme, class or race found in the base Radiance book.
On the Facebook Radiance page there are several other classes currently in playtesting phase, if you wish to play one of those run it by me first.
- All variations of craft magic item are banned.
- Multiclassing is an optional rule and we aren't using it.
- You may not gain abilities from Invoker unless you are an invoker.
- Wounds do not cause you to be dazed.
- You may not use the same swift action ability more than once per turn.
If any of the rules of the game feel unclear or hard to interpret you can ask for clarifications as we play.
For those that know the AP I will be running the reduced length version so we won't be going that far into levelling, especially considering it would be the first run-through for people signing up.
Once I have 2 more signups with completed characters, I will start the game. Any more I get extra will be allowed to join as well, if I am fortunate enough to get 7 players total that will be my maximum.
Lescol |
My name is Lescol D'Strang. My friends, if I had any, would call me Les.
When I was a child in Gate Pass I saw my parents murdered by Warlock magic. I did not see who did it but to this day I hunt for the killer. I also hunt for anyone that would harm the innocent with their magic. It is ironic in that I supposedly had the aptitude to be a wizard myself. I would never follow the path of my parents killer so wizardry is out of the question. It appears though that magic manifests itself whether we want it to our not as I have acquired the abilities of the mageblades.
I served a term of duty in the Gate Pass military. For a little while I actually had friends, my squad mates. I left the military though after the Incident. I won't speak of the details but suffice it to say that my friends are all dead and I have another reason to hate Warlocks.
I am devoted to keeping Gate Pass free from the rule of both Ragesia and Shahalesti.
GM_Radiance |
Cool that's 4 characters, 5 when Mandorin gets a character up. I will edit the campaign info soon and open up a discussion thread.
@Theodore: I will have a comb over the characters in more detail in a bit but the only thing missing I can see so far is you need to choose a degree of study for your pathfinder. (Can be anything really, just something that he would want to find out more about.)
Gil Mirth |
Here are the basics of my character. I've still got to do some reading up on the gear section, and complete my back-story, but he's pretty much done.
I know he was found by an order of monks washed up on the beach as a newborn, but still have to work out the specifics. Looking forward to trying this game system out.
Kaive Foefeather |
Aubster told me that you were still recruiting. I've only read the rules about an hour ago, so hopefully this character is ok. All I've had time to do at the moment is the mechanical stuff. Will read the setting fluff and work on character history ASAP.
Kaive Foefeather
Tengu Monk
Str: 15 (+2)
Con: 12 (+1)
Dex: 18 (+4)
Int: 10 (+0)
Wis: 13 (+1)
Cha: 12 (+1)
Size: Medium
Speed: 30ft
Wound Points: 5
Vitality: 6
Fortitude 14 / Reflex 16 / Will 14
Racial Traits:
Blade Finesse (boost attack by +1 when using a blade)
Claw & Beak (1D4+STR mod damage against a foe that fails to resist [Reflex])
Gifted Linguist (+3 bonus to Literacy tests, know an extra 2 languages)
Low Light Vision (se 2x as far as humans in poorly lit conditions)
Sneaky (+2 bonus to Perception & Stealth)
Sworn Secrets (+2 bonus on Bluff, +2 bonus on Will to resist Detect Thoughts, Learn True Name, Mind Spider, Zone of Truth, etc)
Two Weapon Fighting (make 2 melee attacks as a standard action with -2 penalty, sneak attack ability can be applied)
Trickster (boost Bluff, Disguise and Trick checks by +3)
Class Traits
Flurry of Blows (make 2 unarmed attacks at-2)
Monk Prowess (+5 Athletics and Acrobatics)
Unarmed Strike (+1 attack to deliver melee damage with body, opponent takes 1d6+STR mod damage unless they resist with Reflex)
Skill (D20 + attribute mod + additional mods based on race/class or items)
Athletics +2 +5
Intimidate +2
Endurance +1
Acrobatics +4 +5
Mechanics +4
Stealth +4 +2
Pilot +4
Trick +4 +3
Appraise +0
Arcana +0
Craft +0
Dungeoneering +0
History +0
Literacy +0
Nature +0
Technics +0
Warcraft +0
Handle Animal +1
Heal +1
Insight +1
Perception +1 +2
Religion +1
Survival +1
Bluff +1 +2 +3
Diplomacy +1
Disguise +1+3
Music +1
Nobility +1
streetwise +1
Languages known: Common, Tengu and two others
Alignment: Chaotic Neutral
Deity: Corvis
Comeliness: 9
Base Age: 50
Attack: D20+0+2
Starting Gold: 28 / Current Gold: 0
Armour: Leather Shirt (DR1)
Weapon: Sickle (1D6 / slashing)
Weapon: Sickle (1D6 / slashing)
Basic Pack (travellers outfit, standard ID papers, travelling papers, 2 days rations, full waterskin, backpack/bedroll, wooden holy symbol, two empty coin pouches, 1 sunrod, 1 tindertwig)
GM_Radiance |
Cool, more players is always good. You can join us in the discussion thread. I have to ask though, is there any reason you have prioritized dex over str for you build? Considering all your attack rolls are based off strength as a monk this might hurt you in the long run. I do realize you are tengu so there is a boost to your dex as opposed to strength, my advice would be to remove one point from someplace and put it in strength. With blade finesse and 16 in str you should close the gap. (not to mention more damage which is always nice)
Just a quick thing, we are starting at level 2, so you should have 5 more vitality, a minor theme award and 4 basics from your class as well as gp for a level 2.
GM_Radiance |
@nilesr: Yea we are still recruiting, I'll only stop once we get like 7. With the 2 recent influx we're at 5 which is a good number.
@Kaive: Ah like I said in the OP we won't be using multiclassing as that's an optional rule. If you want to get rogue abilities though you can dilettante for them.
With regards to getting abilities from other classes if you gain an ability that requires an attack roll off another class you do use their prime attribute yes. However I think most of rogue's abilities don't have attack rolls (except two-weapon fighting but you got that off Tengu which is keyed off your strength since you were a monk first.)
Also increasing your dex does not increase your AC as it does not exist, just your reflex. This helps against ranged attacks and light weapons, normal weapons go against your fort. So if your fort is low you might be getting hit more often with that great big two-hander. So it is a trade off where you place those points.
Hope that helps a bit.
Nilus Romerus |
Nilus Romerus
Human Fighter (Martialist theme)
Str: 18 (+4)
Con: 18 (+4)
Dex: 14 (+2)
Int: 12 (+1)
Wis: 10 (+0)
Cha: 8 (-1)
Size: Medium
Speed: 30ft
Wound Points: 11
Vitality: 14
Fortitude 17 / Reflex 15 / Will 13
Racial Traits:
Heroic Mein (reroll d20 1/day)
Violent Ambition (1/day +10 attack)
Iron Will (+2 bonus to Will)
Lighting Reflexes (+2 bonus to Reflex)
Quick Learner Athletics +5
Class Traits:
Defensive Block
Toughness +3 WP
ForgeMaster +5 Warcraft
Power Attack -2/+5 attack/damage
Skill (D20 + attribute mod + additional mods based on race/class or items)
Athletics +9
Intimidate +4
Endurance +4
Acrobatics +2
Mechanics +2
Stealth +2
Pilot +2
Trick +2
Appraise +1
Arcana +1
Craft +1
Dungeoneering +1
History +1
Literacy +1
Nature +1
Warcraft +6
Languages known: Common, and one other
Alignment: Chaotic Good
Deity: Absalom
Comeliness: 11
Base Age: 28
Attack: D20+5
Starting Gold: 1500 / Current Gold: 337
Armour: 1/2 Plate (DR7)
Heavy Steel Shield (DR2)
Greathelm DR1
Chain Shirt DR4 (When 1/2 plate isn't practical)
Weapon: Mwk Longsword +8 (6) (1D8+8 (13) / slashing) (Power Attack)
Weapon: Shortsword (1D6+4 / slashing)
Weapon: Shortbow (1D6 / Piercing)
Basic Pack (travellers outfit, standard ID papers, travelling papers, 2 days rations, full waterskin, backpack/bedroll, wooden holy symbol, two empty coin pouches, 1 sunrod, 1 tindertwig)
Thanks for the template Kaive