Monk 1
N
Small
HalflingTwilight Humanoid
Perception +6; Low-Light Vision
Languages Common, Halfling
Skills Acrobatics +6, Athletics +5, Lore: Mining +3, Religion +6, Stealth +6, Survival +6
Str +2, Dex +3, Con +1, Int +0, Wis +3, Cha +0
Items Unarmored, Adventurer's Pack, Climbing Kit, Grappling Hook, Smokestick (Lesser)
AC 18, Fort +6, Ref +8, Will +8
HP 17
Speed 25 feet
Melee Staff +5 (Two-Hand d8), Damage 1d4+2 (B)
Melee Spear +5 (Thrown 20 ft.), Damage 1d6+2 (P)
Melee Dagger +6 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+2 (P)
Ranged Sling +6 (Propulsive), Damage 1d6+1 (B)
Flurry of Blows (Flourish, Monk) Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.
Focus Spells (1 points) Ki Rush Accelerated by your ki, you move with such speed you become a blur. Move two times: two Strides, two Steps, or one Stride and one Step (in either order). You gain the concealed condition during this movement and until the start of your next turn.
Additional Feats Ki Rush, Terrain Expertise, Twilight Halfling, Unfettered Halfling
Additional Specials Monk Ki Spells Choice (Divine), Powerful Fist