| Full Name |
Lescol d'Strang |
| Race |
Human/Mageblade (Lvl 3)//Hunter/Resistance/Attack d20+1+4+2 |
| Classes/Levels |
Med/Speed 30/Vitality 17/Wounds (8)/Fortitude 16/Reflex 18/Will 16/DR (5+1+2) |
| Alignment |
NG |
| Deity |
Palendine FP1 |
| Strength |
14 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
18 |
| Wisdom |
10 |
| Charisma |
10 |
About Lescol
Level 0 Minor Theme Award
Detect Magic UserM: You learn whether 1 creature within 30 ft possesses magic abilities. After you concentrate for a second round on the same creature, you learn how many abilities and of what tier. Finally, after concentrating on the target for a third round, if you beat itsWill you learn whether or not it is a person and also the names of its 3 most potent magic abilities. Costs 1 vitality
Level 1 Racial Abilities
Army Skills:You know military life. Apply a +2 bonus on Ath- letics, Endurance, Handle Animal, Intimidate, and Warcraft checks
Great Fortitude:You are physically resilient. Boost your Fortitude by +2.
Level 1 Extra Racial Ability due to Adaptable
Iron Will:You are mentally resilient. Boost yourWill by +2
Level 1 Core Abilities
Arcane StrikeM: Any weapon that you wield counts as magical and grants you a +1 bonus on attack rolls and +2 damage. If the weapon uses ammunition, then the ammunition is so improved.
Mageblade Skills: Apply a +2 bonus on Acrobatics, Arcana, Athletics, Stealth, and Warcraft checks.
ShieldM: As a swift action, you conjure a shimmering shield of force that provides you +2 DR. The shield lasts 2 minutes and also provides total immunity to the Magic Missile ability. Costs 1 vitality.
Level 2 Basic Abilities
Arcane Training Apply a +3 bonus on Arcana and Literacy checks.You can read magic scrolls. Also, you speak Draconic
True Strike Once daily as a move action, boost your next attack roll that round by +10. Requires Arcane Strike
Spell Secret (Resist Energy) For 5 minutes, you or a touched ally enjoy +10 DR against 1 energy type, or a +2 bonus versus all energy types. Costs 1 vitality.
Dark Lore Boost Arcana and Dungeoneering checks by +5.
Level 2 Minor Theme Award
Action Ready:You enjoy a +5 bonus on Athletics and Perception checks.
Level 3 Racial Ability
Violent Ambition: Once daily as a move action, boost your next attack roll that round by +10.
Level 3 Basic Abilities
Cloud of DaggersM: You evoke a spray of daggers. All
creatures within a 15-ft cone suffer 1d4 damage per level (max 5d4), or 1⁄2 damage when Reflex resists. Costs 1 vitality.
JumpM:You leap outward, downward or upward up to 30 ft as a standard action without a running start or Athletics check or fear of harm on impact. Costs 1 vitality.
Infiltrator:You move quietly and keenly in shad- ows. Apply a +5 bonus on Perception and Stealth checks.
Expeditious StrideM: As a swift action, apply a +30 ft bonus to your land speed for 5 minutes. Costs 1 vitality.
Background
My name is Lescol D'Strang. My friends, if I had any, would call me Les.
When I was a child in Gate Pass I saw my parents murdered by Warlock magic. I did not see who did it but to this day I hunt for the killer. I also hunt for anyone that would harm the innocent with their magic. It is ironic in that I supposedly had the aptitude to be a wizard myself. I would never follow the path of my parents killer so wizardry is out of the question. It appears though that magic manifests itself whether we want it to our not as I have acquired the abilities of the mageblades.
I served a term of duty in the Gate Pass military. For a little while I actually had friends, my squad mates. I left the military though after the Incident. I won't speak of the details but suffice it to say that my friends are all dead and I have another reason to hate Warlocks.
I am devoted to keeping Gate Pass free from the rule of both Ragesia and Shahalesti.
Comeliness 8 (homely)
Equipment
Basic pack
Lamellar Armor DR5
Lt Steel Shield DR1
Cold Iron Longsword 1D8+2+2
Composite Longbow, 20 Arrows 1D8+2
Potion of Healing
72 Gold
Skills
Acrobatics +4
Appraise +4
Arcana +14
Athletics +11
Bluff +0
Craft +4
Diplomacy +5 (Quick Learner Applied)
Disguise +0
Dungeoneering +9
Endurance +4
Handle Animals +2
Heal +0
History +4
Insight +0
Intimidate +4
Mechanics +2
Music +0
Nature +4
Nobility +0
Perception +12
Pilot +2
Religion +0
Stealth +9
Streetwise +0
Survival +0
Trick +2
Warcraft +8