About Yersil Enflamanon
Yersil Enflamanon
CLASS/LEVEL Sage 2
ALIGNMENT Lawful Good
SENSES Standard
PERCEPTION +4; STEALTH +0
LANGUAGES Common, Draconic, Elven, Giant, Gnoll
INITIATIVE +0
SPEED 30 ft.
ATTACK d20+5
WEAPONS greatsword (2d6)
DAMAGE +1 (+2 wielding greatsword with two hands),
ARMOR None; DR 1 (3 vs lightning)
WOUNDS 10
VITALITY 10
FORTITUDE 12, REFLEX 15, WILL 17
STR 12, CON 11, DEX 10, INT 18, WIS 18, CHA 13
PRIME ATTRIBUTE Intelligence
AGE 23; COMELINESS 13 (attractive)
DEITY Palendine, the Platinum Protector; FP 1
THEME Arcanist
EQUIPMENT Sagacious books (9 lbs), basic pack (standard ID papers, traveling papers, 2 days trail rations, full waterskin, backpack and bedroll, wooden holy symbol, sunrod, tindertwig) (15 lbs), greatsword (8 lbs), potion of healing (2 doses), potion of disguise, healer's kit (1 lb)
ENCUMBRANCE SLOTS 8, MAX 12
COINS 11 gp
ARCANE TRAINING Yersil has +3 on Arcana and Literacy checks, and can read magic scrolls.
BOOST MORALE (M) As a move action, allies within 60 ft who can see or hear Yersil regain 1 vitality and enjoy a +1 bonus on dice rolls until the start of his next turn. Costs 1 vitality.
BURNING BRAND (M) A target within 30 feet suffers 1d4 fire damage, as a fiery rune appears on its forehead or similar body region. Costs 1 vitality.
COMPREHEND LANGUAGES (M) Yersil can comprehend a single mundane language for 6 hours. Costs 1 vitality.
DETECT MAGIC (M) As a standard action, Yersil can learn whether magic is present in a 15-foot cone. As an additional standard action, he can pinpoint magic items within 5 feet and the name of 1 magic ability present.
DRACK HISTORIAN Yersil has +3 bonus on Arcana, Literacy, and Religion checks. His Literacy increases to +5 regarding matters of law.
DRACK SKILLS Yersil has +2 bonus on History and Intimidate checks.
DRAGON BREATH Yersil breathes lightning in a 15-foot cone, inflicting 1d8+2 damage. Half damage if Reflex resists. Costs 1 vitality.
HONORABLE MIEN Yersil dislikes blatant lying and suffers -2 penalties in Bluff and Trick checks.
MAGIC SHOP Yersil inherited a magic shop worth 1000 gp. (500 gp for a small structure, 500 gp worth of toolkits, alchemical items, and/or potions and scrolls). (potion of healing (2 doses), 1 potion of resistance, scroll of instant potion, scroll of mage armor, implements (amulet, orb))
PROTECTION RUNE (M) Applied to Yersil or an adjacent ally, this rune grants +4 DR for 1 hour. Costs 1 vitality.
RESISTANT SCALES Yersil has +2 DR against lightning attacks.
SAGE LORE Yersil gets a +2 bonus on Arcana, History, Nature, Nobility, and Religion checks.
SCALY HIDE Yersil has +1 DR due to thick scales.
SPECIALTY Yersil has a +10 bonus to Arcana checks.
STRIKING RUNE (M) Yersil applies this to a weapon that he or an adjacent ally is holding. It receives a +5 bonus on the next attack roll made with that weapon within the next round. Costs 1 vitality.
SKILLS
Acrobatics +0
Appraise +4
Arcana +18
Athletics +1
Bluff -1
Craft +4
Diplomacy +1
Disguise +1
Dungeoneering +4
Endurance +0 (-5 in cold environment)
Handle Animal +4
Heal +4 (+2 with healer's kit (10 uses))
History +8
Insight +4
Intimidate +3
Literacy +10 (+2 in matters of law)
Mechanics -2
Music +1
Nature +6
Nobility +3
Perception +4
Pilot +0
Religion +9
Stealth +0
Streetwise +1
Survival +4
Trick -2
Warcraft +4