RD's Forgotten Laboratory (Inactive)

Game Master Rene Duquesnoy

Roll20


301 to 350 of 404 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Sczarni

Mists of Mwangi

That hits the wicked human!

The cobra attacks
1d3 ⇒ 2
Seelah

1d20 + 3 ⇒ (15) + 3 = 18

Round 2
Eolowyn
Cobra
* Lazlo
* Lirianne
* Seelah
Alchemist
Hugo
Jasper


Female Half-elf Gunslinger/4 (HP 40/40 | AC:19 | T:15 | FF:15 | CMB: 5 | CMD:20 | Fort:+6 | Ref:+7 | Will:+4 | Enchant Save: +2 | Init:+5 [+7 total with at least 1 grit point] | Perc: +8) Grit points: 3/3

Lirianne drops her pistol and moves back to the room with the cobra. While moving she draws her other pistol. Once inside the room Lirianne notices the floating human. "What the..."

She decides to shoot the human.

Pew!: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28 Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Reflex: 1d20 + 4 ⇒ (9) + 4 = 13
Fire Damage: 1d6 ⇒ 5

Seelah winces as her armor continues burning in some places. Ignoring the pain, Seelah strikes at the steely snake.

Attack|PowerAttack: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
Damage|Power Attack: 1d8 + 6 + 4 ⇒ (4) + 6 + 4 = 14

Scarab Sages

Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 | F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

Drat these short legs of mine...

The gnome moves up as he hears the commotion inside the room; he is astonished when he sees the Unidentified Flying Human. My word! Lazlo exclaims. Isn't that interesting? I don't recall reading that most humans could fly...

Eventually he comes to understand that this UFH is the reason Seelah is in fact on fire. He considers admonishing the Paladin on the dangers of self-immolation, but reconsiders, and instead launches a magic missile at him.

2d4 + 2 ⇒ (2, 1) + 2 = 5

Sczarni

Mists of Mwangi

@Seelah: You are on fire, and if you want the fire out, extinguishing the flames is a full-round action that requires a Reflex save. If you aren't putting them out, you don't need the save, just to take damage.

The Alchemist tosses a bomb at Eolowyn. It splashes out to 10 feet.

1d20 + 9 ⇒ (15) + 9 = 24
3d6 + 3 ⇒ (5, 6, 1) + 3 = 15

Eolowyn needs a DC15 ref save to not be on fire.
Lirianne, Lazlo, Hugo, and Seelah need a DC15 reflex save for half of splash. Full splash = 6, half = 3.

Round 2
Eolowyn
Cobra
Lazlo
Lirianne
Seelah
Alchemist
* Hugo
* Jasper

Grand Lodge

Got it. Thanks. I also didn't apply the damage from the alchemist's initial attack to my damage total. I will do that now.

Reflex: 1d20 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Male Halfling Hunter/4 | HP 21/21 | AC 20 / T 15 / FF 16 | F+5, R+8, W+3 | Perception +9, Init +6 | [Single Attack]1d20+8(9 w/Point Blank), [Damage]1d6+2(3 w/Point Blank) | Hugo HP 19/19 AC 24

Hugo's unbearable instincts allows him to try and dodge the fire...
Reflex Save: 1d20 + 7 ⇒ (20) + 7 = 27

From there, Jasper will take a 5ft step back, pull out his want of Cure Light Wounds, and tap Seelah with it.
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

Hugo will continue his attempted mauling of the Cobra...
Bite Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Bite Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Claw Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Claw Damage: 1d3 + 5 ⇒ (3) + 5 = 8
Claw Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Claw Damage: 1d3 + 5 ⇒ (3) + 5 = 8

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Reflex save: 1d20 + 7 ⇒ (17) + 7 = 24

"That hurts!!!"

Sczarni

Mists of Mwangi

Hugo looks silly missing the iron cobra 3 times.

Round 3
* Eolowyn
Cobra
Lazlo
Lirianne
Seelah
Alchemist
Hugo
Jasper

Scarab Sages

Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 | F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

DC 15 Refl save: 1d20 + 1 ⇒ (13) + 1 = 14

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn shoors an arrow at the levitating human and moves back into the corridor, farao's another flash might come her way.

Attack, PBS, DA, Favored enemy Human: 1d20 + 8 + 1 - 1 + 2 ⇒ (11) + 8 + 1 - 1 + 2 = 21
Damage, PBS, DA, Favored enemy Human: 1d8 + 2 + 1 + 2 + 2 ⇒ (3) + 2 + 1 + 2 + 2 = 10

Encounter arrows: 3
Posting from phone, can someone move her back 30 ft?

Sczarni

Mists of Mwangi

I moved you out of the room.

The cobra attacks 1d3 ⇒ 2 Seelah again

1d20 + 3 ⇒ (4) + 3 = 7

Round 3
Eolowyn
Cobra
* Lazlo
* Lirianne
* Seelah
Alchemist
Hugo
Jasper

Grand Lodge

Lay on Hands: 2d6 ⇒ (1, 4) = 5
Fire Damage: 1d6 ⇒ 3
CMW: 2d8 + 1 ⇒ (1, 4) + 1 = 6

Seelah backs out of the room (risking the AOT) and pulls the potion of CMW out of her pack. When she reaches the corridor, she drinks the potion and utters a short prayer for healing. On the way out she shouts, Forgive me, friends! I will return with all haste!

Scarab Sages

Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 | F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

Wait, Seelah...the battle is this way! says the gnome, as the paladin hurries past him. He shakes his head and sighs. I may never understand humans...

Lazlo steps forward, only to seemingly vanish from one spot and reappear on the far side of the room, still walking!

Lazlo spends a point from his arcane reservoir to use his Dimensional Slide exploit.

He then remarks, Ah! I believe that I have just the thing for this... and he draws a wand from his haversack.

Move, move action as standard, done.


Female Half-elf Gunslinger/4 (HP 40/40 | AC:19 | T:15 | FF:15 | CMB: 5 | CMD:20 | Fort:+6 | Ref:+7 | Will:+4 | Enchant Save: +2 | Init:+5 [+7 total with at least 1 grit point] | Perc: +8) Grit points: 3/3

Reflex: 1d20 ⇒ 8

"Agh, it burns! I'll get you for this!" Lirianne drops her sword and reloads her pistol with a paper cartridge. She then moves to the room's corner, and shoots.

Shoot!: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22 Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Sczarni

Mists of Mwangi

AoO on Seelah
1d20 + 3 ⇒ (7) + 3 = 10

Wiffff

Lirianne tags the flying alchemist in the face, and he slowly falls down onto his face with a thud.

Round 3
Eolowyn
Cobra
Lazlo
Lirianne
Seelah - crying
Alchemist - unconscious
* Hugo
* Jasper

Grand Lodge

Male Halfling Hunter/4 | HP 21/21 | AC 20 / T 15 / FF 16 | F+5, R+8, W+3 | Perception +9, Init +6 | [Single Attack]1d20+8(9 w/Point Blank), [Damage]1d6+2(3 w/Point Blank) | Hugo HP 19/19 AC 24

Jasper will move in a looping fashion to flank the Cobra with Hugo, attacking with his battle axe

Battle Axe Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Battle Axe Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Hugo then continues to make a dent against the Cobra...
Bite Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Bite Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Claw Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Claw Damage: 1d3 + 5 ⇒ (2) + 5 = 7
Claw Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Claw Damage: 1d3 + 5 ⇒ (3) + 5 = 8

Sczarni

Mists of Mwangi

The bite hits the cobra. Rawr.

It falls over. Boom

Sczarni

Mists of Mwangi

you loot the alchemist and room and find:
* 2 potions of CMW
* Wand of acid arrow
* an arcanolembic (see chronicle sheet)
* iron key

under the bed, you find a chest. it is locked. you are pissed. you use a key. it opens. you are happy. in it contain some gold and a single dose of Unguent of Timelessness

Grand Lodge

Seelah goes to the ground and rolls to finally put out the fire that has been flaming on her armor.

Reflex: 1d20 + 8 ⇒ (12) + 8 = 20

Phew

Sczarni

Mists of Mwangi

FYI..there are 3 sections left

Grand Lodge

Male Halfling Hunter/4 | HP 21/21 | AC 20 / T 15 / FF 16 | F+5, R+8, W+3 | Perception +9, Init +6 | [Single Attack]1d20+8(9 w/Point Blank), [Damage]1d6+2(3 w/Point Blank) | Hugo HP 19/19 AC 24

Jasper will put Seelah's wand to use, healing her.

Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

...which should get her to full health. He'll also use his own wand to heal Hugo.
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

Once that's done, he'll nod to Seelah and say. "That door to the west is pretty much begging to be opened? Are you ready for it?"

Grand Lodge

Thanks again for the heal, Jasper. I think Iomedae would be proud of what we've done so far today. Her favor will surely shine down on us if we can complete what we've set out to do!

Now healed of her wounds and slightly less on fire Seelah heads west, a smoky scent trailing behind her, and opens the door.

Sczarni

Mists of Mwangi

Seelah goes west young woman.

Opposite a bench in the center of this room are a pair of stone statues set into alcoves, each one looking like a vaguely humanoid collection of gears and blocks. Unlike the other statues in this place, these appear to be mostly intact.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn heals herself with her own wand and then follows Seelah into the room

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

"What are those? Are that constructs?"

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

Sczarni

Mists of Mwangi

Eolowyn doesn't sense anything moving or making noise.

Kn: Arcana DC18:
They are both constructs, but they are not enabled.

Scarab Sages

Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 | F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

Kn (arcana): 1d20 + 9 ⇒ (3) + 9 = 12
Er...um...I'm afraid I'm not quite certain.


Female Half-elf Gunslinger/4 (HP 40/40 | AC:19 | T:15 | FF:15 | CMB: 5 | CMD:20 | Fort:+6 | Ref:+7 | Will:+4 | Enchant Save: +2 | Init:+5 [+7 total with at least 1 grit point] | Perc: +8) Grit points: 3/3

Lirianna rushes back to the previous room to pick up the pistol she dropped there. She then runs over to the room with the stone statues, reloading her weapons as she does.

"I wonder what this space is meant for," Lirianna mumbles as she looks into the room. While taking a few careful steps into the room Lirianne keeps her sword and pistol ready for combat.

Grand Lodge

I've got a bad feeling about this....

Seelah walks in with Lirianne holding her sword at the ready.

Sczarni

Mists of Mwangi

Nothing moves.

Grand Lodge

Seelah approaches the statue to the west, observing it closely. She then puts her hand on it and pushes against it slightly.

Perception: 1d20 + 1 ⇒ (12) + 1 = 13

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

"I guess they are just statues, let's move on"

Sczarni

Mists of Mwangi

Moving on...

Seelah opens the door to the west (there isn't an actual door, but hey...need to separate the rooms right?)

It looks as if some years ago something broke loose and tore apart this ancient workshop before ripping a hole in the eastern wall. Broken tools and implements appear to have pulled from the ruined remnants of this chamber and sorted into various piles.

Scarab Sages

Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 | F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

Oh, my! Lazlo scrambles into the room to have a look at the piles of broken tools and implements. A veritable treasure trove of artifacts here!

Looking about at the piles. Perception: 1d20 ⇒ 6

Sczarni

Mists of Mwangi

As Lazlo heads into the room to rummage, an animated object strikes from the pile.

1d20 + 5 ⇒ (7) + 5 = 12
1d6 + 3 ⇒ (3) + 3 = 6

Inits

Seelah: 1d20 ⇒ 3
Jasper: 1d20 + 6 ⇒ (2) + 6 = 8
Lirianne: 1d20 + 5 ⇒ (8) + 5 = 13
Eolowyn: 1d20 + 6 ⇒ (7) + 6 = 13
Lazlo: 1d20 + 4 ⇒ (11) + 4 = 15
Hugo: 1d20 + 3 ⇒ (10) + 3 = 13
1d20 ⇒ 4

Round 1
* Eolowyn
* Hugo
* Lazlo
Animated object
Jasper
Lirianne
Seelah

It looks like the 2 statues in the other room.

oops!

Scarab Sages

Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 | F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

The 12 will hit, but I can't tell how much damage.

Ack! The gnome five-foots away from the animated object, pulls out his wand of burning hands, and releases a charge at the animated object.

DC 11 Refl for half: 3d4 ⇒ (3, 1, 2) = 6

Grand Lodge

Male Halfling Hunter/4 | HP 21/21 | AC 20 / T 15 / FF 16 | F+5, R+8, W+3 | Perception +9, Init +6 | [Single Attack]1d20+8(9 w/Point Blank), [Damage]1d6+2(3 w/Point Blank) | Hugo HP 19/19 AC 24

Jasper orders Hugo to attack the animated object. He then walks into the room, pulls out his bow, and fires an arrow at the thing!

Longbow Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Longbow Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male Halfling Hunter/4 | HP 21/21 | AC 20 / T 15 / FF 16 | F+5, R+8, W+3 | Perception +9, Init +6 | [Single Attack]1d20+8(9 w/Point Blank), [Damage]1d6+2(3 w/Point Blank) | Hugo HP 19/19 AC 24

Rolling again to confirm crit...
Longbow Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Longbow Extra Damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16

Sczarni

Mists of Mwangi

6 points Lazlo. My bad.

1d20 + 1 ⇒ (7) + 1 = 8

The animated object takes full from the burning hands, and a bunch from the longbow. Not all of the damage goes through its hard material.


Female Half-elf Gunslinger/4 (HP 40/40 | AC:19 | T:15 | FF:15 | CMB: 5 | CMD:20 | Fort:+6 | Ref:+7 | Will:+4 | Enchant Save: +2 | Init:+5 [+7 total with at least 1 grit point] | Perc: +8) Grit points: 3/3

"It looks like those in the other room... I sure hope those won't attack us from behind now this one's attacking us!"

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn moves to a place where she can get a clear shot and fires an arrow at the construct

Attack, PBS, PS, DA: 1d20 + 8 + 1 - 1 ⇒ (18) + 8 + 1 - 1 = 26
Damage, PBS, DA: 1d8 + 2 + 1 + 2 ⇒ (4) + 2 + 1 + 2 = 9

Can someone move me on map? Can't access it from work pc

Sczarni

Mists of Mwangi

Eolowyn barely pierces the hardiness of the animated object for a teeny tiny bit of damage.

The animated object 5fts to Lazlo and full attacks.

1d20 + 5 ⇒ (18) + 5 = 23
1d6 + 3 ⇒ (1) + 3 = 4

1d20 + 5 ⇒ (14) + 5 = 19
1d6 + 3 ⇒ (5) + 3 = 8

Round 1
Eolowyn
Hugo
Lazlo
Animated object
* Jasper
* Lirianne
* Seelah

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

"Lazlo, my arrows only dent it! Do you know of any weaknesses that it has?"

Grand Lodge

Male Halfling Hunter/4 | HP 21/21 | AC 20 / T 15 / FF 16 | F+5, R+8, W+3 | Perception +9, Init +6 | [Single Attack]1d20+8(9 w/Point Blank), [Damage]1d6+2(3 w/Point Blank) | Hugo HP 19/19 AC 24

I realize I mistakenly had Jasper go on Hugo's turn, and vice versa. Will correct that for the next round

Hugo moves forward and tries to take a bite out of crime. Or, in this case, the construct.

Bite Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Bite Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Scarab Sages

Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 | F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

Kn (arcana): 1d20 + 9 ⇒ (9) + 9 = 18

Ah! Thank you so much for asking, Eolowyn! Lazlo says. This little machination here, the gnome continues, gesturing toward the aggressive statue with his wand, is an animated object, which is a construct. Constructs, don't you know, are immune to mind-affecting attacks and paralysis and poison and sleep and stun and nonlethal damage and ability damage and ability drain and fatigue and exhaustion and energy drain and death and disease effects!

Lazlo takes a breath. Whew, that's quite a mouthful! Now, in addition, it's important to remember that most constructs have something called "hardness" which can make damaging them via weapons quite difficult. So you'll need to do more damage than normal t—

Just then the animated object's second attack hits home and Lazlo is silenced by unconsciousness.

Sczarni

Mists of Mwangi

since it is exactly the same construct as the other room, lazlo wouldn't get another kn: arcana check. no big.

Hugo misses.

Lirianne & Seelah

Scarab Sages

Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 | F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

He'd say a lot less then. ;-)

Grand Lodge

Lazlo! Seelah charges at the construct and swings her sword.

Attack|Power Attack: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
Damage|Power Attack: 1d8 + 4 + 6 ⇒ (8) + 4 + 6 = 18

Sczarni

Mists of Mwangi

Seelah hits the crap out of the silly construct. It is still standing.

Lirianne


Female Half-elf Gunslinger/4 (HP 40/40 | AC:19 | T:15 | FF:15 | CMB: 5 | CMD:20 | Fort:+6 | Ref:+7 | Will:+4 | Enchant Save: +2 | Init:+5 [+7 total with at least 1 grit point] | Perc: +8) Grit points: 3/3

She isn't quite sure if it'll do much, but Lirianne moves closer and decides to give it a shot.

Bang!: 1d20 + 9 + 1 - 4 ⇒ (6) + 9 + 1 - 4 = 12 Damage: 1d8 + 1 ⇒ (5) + 1 = 6

301 to 350 of 404 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / RD's Forgotten Laboratory All Messageboards

Want to post a reply? Sign in.