Rene Duquesnoy
|
Hugo misses but Jasper tags red for 2.
Red returns the favor to Jasper.
1d20 + 7 ⇒ (13) + 7 = 20
1d4 + 1 ⇒ (4) + 1 = 5
Then steps back into the corner.
Seelah up
Rene Duquesnoy
|
Seelah hits pink so hard it stands staggered.
Round 4
* Eolowyn
Gobby (pink)
Lirianne
Lazlo
Jasper
Hugo
Gobby
Seelah
Eolowyn
|
"What are you doing?! Kill the darn things!"
Attack Red: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Rene Duquesnoy
|
That will miss.
Pink swings at Seelah then falls over.
1d20 + 7 ⇒ (13) + 7 = 20
1d4 + 1 ⇒ (4) + 1 = 5
Round 4
Eolowyn
Gobby (pink)
* Lirianne
* Lazlo
* Jasper
* Hugo
Gobby
Seelah
Jasper Jibbens
|
Jasper orders Hugo to flank with Seelah. Then he pulls out a wand and heals himself.
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Hugo moves 5ft, then he does a full attack on the goblin (purple)
Bite Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Bite Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Claw Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Claw Damage: 1d3 + 5 ⇒ (3) + 5 = 8
Claw Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Claw Damage: 1d3 + 5 ⇒ (1) + 5 = 6
| Lirianne Dahmok - pregen |
"One more guys, lets take take it down!" Lirianne moves over to the remaining enemy and swings her sword at it.
Slash!: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Jasper Jibbens
|
Woops, my bad. Guess I'm a bit color-blind.
Hugo will rush forward and take a bite at the remaining goblin, protecting his animal compani..., erm, I mean master.
Bite Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Bite Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Eolowyn
|
Attack Red: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Eolowyn swings her sword at the last goblin standing.
I am glad I took swordplay 101
Rene Duquesnoy
|
Both Lazlo and Hugo miss.
The goblin will attack
1Eolo,2Hugo: 1d2 ⇒ 1
EOLOWYN
1d20 + 7 ⇒ (11) + 7 = 18
1d4 + 1 ⇒ (2) + 1 = 3
Eolowyn slices at the goblin for 5. (in round 5)
Seelah up
Round 4
Eolowyn
Lirianne
Lazlo
Jasper
Hugo
Gobby
* Seelah
Jasper Jibbens
|
Jasper encourages Hugo to put down the goblin once and for all. That's all he'll do.
Hugo will try to do so (because he's a good little bear!)
Bite Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Bite Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Claw Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Claw Damage: 1d3 + 5 ⇒ (2) + 5 = 7
Claw Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Claw Damage: 1d3 + 5 ⇒ (3) + 5 = 8
Rene Duquesnoy
|
a one...a two...a three...three misses from hugo.
Round 5
Eolowyn
* Lirianne
* Lazlo
Jasper
Hugo
Gobby
Seelah
| Lirianne Dahmok - pregen |
Lirianne once more swings her sword at the remaining goblin.
Ugh, this one's annoying!
Sword: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Lazlo Ugarte
|
I recall reading somewhere that the definition of insanity is equal to the square root of the other two sides. Wait, half a moment now...that doesn't seem right...
ranged touch into melee w/cover: 1d20 + 1 - 4 - 4 ⇒ (8) + 1 - 4 - 4 = 1
damage: 1d3 ⇒ 2
Lots of acid splashed on the wall, though. Should be nice and clean by now.
Eolowyn
|
"Seelah, why am I swinging a sword and you are shooting arrows?
Rene Duquesnoy
|
Red screams out I am invincible! in goblin.
1hugo, 2seelah, 3eolo: 1d3 ⇒ 1
at hugo
1d20 + 7 ⇒ (18) + 7 = 25
1d4 + 1 ⇒ (4) + 1 = 5
Seelah up.
Rene Duquesnoy
|
Yep. The ready part is a standard action. The part you are readying can be a standard or less (move). So you are good.
Round 6
* Eolowyn
* Lirianne
* Lazlo
* Jasper
* Hugo
Gobby
Seelah - Readied
Jasper Jibbens
|
Jasper will tap Hugo with the wand.
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Hugo will bite, claw, and claw at the goblin.
Bite Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Bite Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Claw Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Claw Damage: 1d3 + 5 ⇒ (3) + 5 = 8
Claw Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Claw Damage: 1d3 + 5 ⇒ (3) + 5 = 8
Rene Duquesnoy
|
Hugo finally kills the last gobbo. It cries out in pain. Wah wah wah.
In the room, you find 5 potions of CLW, 6 alchemist fire, potion of bulls strength, and one of CMW.
Professor Nicholas Wainscoting
|
Don't mind if I do.... Seelah picks up the potion of Bull's Strength and one of the CLWs. Those goblins had some tricks up their sleeves. Sneaky creatures. Perhaps I chose a poor time to try my archery skills in battle. My apologies!
I'll try to avoid ending up underneath a table next time. For now, would someone mind healing me with my wand?
All healed up, Seelah heads towards the unexplored passage to the south. When we're all ready, I'll lead the way down the passage to the south.
Jasper Jibbens
|
Jasper, ever Seelah's dutiful wand user, heals her with her wand.
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
| Lirianne Dahmok - pregen |
Lirianne picks up a potion of cure light wounds, and an alchemist's fire. "Anyone else wants some? Else I'll just carry it along with me."
She reloads her pistol, and quickly drinks the potion of cure light wounds before heading south.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
"You ready?" Lirianne asks over her shoulder. She sheaths her sword and tries to open the door south, holding her pistol ready to shoot. Lirianne will use force to open the door, if necessary. If the door opens, Lirianne steps into the room.
Taking 20 on Strength (if allowed) for opening the door, for a total of 21. Otherwise taking 10, for a total of 11.
Eolowyn
|
"Let's all take one of the cure light potions and Seelah also takes the moderate one. I suggest Jasper, Lirianne and me take 2 alchimist's fire each."
Eolowyn drinks her potion of CLW directly
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Eolowyn then taps herself with her own wand of CLW before moving after Lirianne. She has her bow in hand, ready to shoot anything that is hostile.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Rene Duquesnoy
|
Sorry folks. Was our for a few days. Back now
Lirianne opens the door and sees an iron cobra. She shoots it for 8 damage, but not all of it goes through.
Seelah: 1d20 ⇒ 11
Jasper: 1d20 + 6 ⇒ (1) + 6 = 7
Lirianne: 1d20 + 5 ⇒ (8) + 5 = 13
Eolowyn: 1d20 + 6 ⇒ (18) + 6 = 24
Lazlo: 1d20 + 4 ⇒ (14) + 4 = 18
Hugo: 1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 2 ⇒ (19) + 2 = 21
1d20 + 7 ⇒ (1) + 7 = 8
Round 1
* Eolowyn
Cobra
Lazlo
Lirianne
Seelah
Secret Baddy
Hugo
Jasper
Eolowyn
|
Eolowyn steps into the corridor and stops right behind Lirianne. From that save position she shoots an arrow at the cobra
Attack, PBS, DA, Cover: 1d20 + 8 + 1 - 1 - 4 ⇒ (19) + 8 + 1 - 1 - 4 = 23
Damage, PBS, DA: 1d8 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8
Not that I think it matters, but Eolowyn normally shoots with cold iron arrows
Encounter arrows: 1
Rene Duquesnoy
|
The cobra 'hisses' and attacks Lirianne.
1d20 + 3 ⇒ (5) + 3 = 8
miss!
Round 1
Eolowyn
Cobra
* Lazlo
* Lirianne
* Seelah
Secret Baddy
Hugo
Jasper
Lazlo Ugarte
|
Kn (arcana): 1d20 + 9 ⇒ (1) + 9 = 10
Oh...um...I...uh...hmm.
Lazlo five-foot steps and lets fly with an acid splash!
ranged reach-out-touch-faith into melee w/cover: 1d20 + 1 - 4 - 4 ⇒ (3) + 1 - 4 - 4 = -4
Rene Duquesnoy
|
You would move to the square to perform a bull rush, that would be the one you would be squeezing in. Also, it would provoke since you don't have the improved bull rush feat. You can wait for Lirianne to move, but it will still provoke. Looking at your post, I'll say you ready a bull rush if Lirianne moves. The AoO will come after the action
Lirianne up.
| Lirianne Dahmok - pregen |
Lirianne withdraws, figuring someone else may be better suited to face the iron cobra in melee.
Full-round withdraw action: making way for Seelah ;)
Rene Duquesnoy
|
Seelah moves up then bull rushes the iron cobra backwards.
1d20 + 3 ⇒ (14) + 3 = 17
The iron cobra snaps at Seelah, but misses.
Seelah pushes the iron cobra back 10 feet.
Does Seelah want to move with the iron cobra to the south or stay where the combat manuever was done?
Rene Duquesnoy
|
A man appears to the west. He is levitating 10 feet up. He smiles at Seelah and tosses a little flask at her.
vs touch: 1d20 + 9 ⇒ (19) + 9 = 28
fire: 3d6 + 3 ⇒ (5, 6, 3) + 3 = 17
I need a DC15 reflex save or Seelah catches fire.
Round 1
Eolowyn
Cobra
Lazlo
Lirianne
Seelah
Alchemist
* Hugo
* Jasper
Jasper Jibbens
|
Jasper orders Hugo forward to attack the Cobra.
He then moves forward himself, battle axe in hand, and swings at the snake.
Battle Axe Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Battle Axe Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Hugo then moves forward and bites the Cobra.
Bite Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Bite Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Eolowyn
|
Eolowyn moves into the corner to get an unobstructed shot at the alchemist and fires an arrow at the man
Attack, PBS, DA, Favored enemy Human (!): 1d20 + 8 + 1 - 1 + 2 ⇒ (14) + 8 + 1 - 1 + 2 = 24
Damage, PBS, DA, Favored enemy Human (!): 1d8 + 2 + 1 + 2 + 2 ⇒ (6) + 2 + 1 + 2 + 2 = 13
Encounter arrows: 2