RD's Forgotten Laboratory (Inactive)

Game Master Rene Duquesnoy

Roll20


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Sczarni

Mists of Mwangi

Hugo misses but Jasper tags red for 2.

Red returns the favor to Jasper.

1d20 + 7 ⇒ (13) + 7 = 20
1d4 + 1 ⇒ (4) + 1 = 5

Then steps back into the corner.

Seelah up

Grand Lodge

You're next! Seelah shouts as she heads towards the pink goblin.

Attack|Power Attack: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
Damage|Power Attack: 1d8 + 6 + 4 ⇒ (6) + 6 + 4 = 16

Sczarni

Mists of Mwangi

Seelah hits pink so hard it stands staggered.

Round 4
* Eolowyn
Gobby (pink)
Lirianne
Lazlo
Jasper
Hugo
Gobby
Seelah

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

"What are you doing?! Kill the darn things!"

Attack Red: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Sczarni

Mists of Mwangi

That will miss.

Pink swings at Seelah then falls over.

1d20 + 7 ⇒ (13) + 7 = 20
1d4 + 1 ⇒ (4) + 1 = 5

Round 4
Eolowyn
Gobby (pink)
* Lirianne
* Lazlo
* Jasper
* Hugo
Gobby
Seelah

Grand Lodge

Male Halfling Hunter/4 | HP 21/21 | AC 20 / T 15 / FF 16 | F+5, R+8, W+3 | Perception +9, Init +6 | [Single Attack]1d20+8(9 w/Point Blank), [Damage]1d6+2(3 w/Point Blank) | Hugo HP 19/19 AC 24

Jasper orders Hugo to flank with Seelah. Then he pulls out a wand and heals himself.

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Hugo moves 5ft, then he does a full attack on the goblin (purple)
Bite Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Bite Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Claw Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Claw Damage: 1d3 + 5 ⇒ (3) + 5 = 8
Claw Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Claw Damage: 1d3 + 5 ⇒ (1) + 5 = 6

Sczarni

Mists of Mwangi

Pink == purple, and is down


Female Half-elf Gunslinger/4 (HP 40/40 | AC:19 | T:15 | FF:15 | CMB: 5 | CMD:20 | Fort:+6 | Ref:+7 | Will:+4 | Enchant Save: +2 | Init:+5 [+7 total with at least 1 grit point] | Perc: +8) Grit points: 3/3

"One more guys, lets take take it down!" Lirianne moves over to the remaining enemy and swings her sword at it.

Slash!: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Sczarni

Mists of Mwangi

That is a miss.

Lazlo & Hugo (since he didn't need to attack pink)

Grand Lodge

Male Halfling Hunter/4 | HP 21/21 | AC 20 / T 15 / FF 16 | F+5, R+8, W+3 | Perception +9, Init +6 | [Single Attack]1d20+8(9 w/Point Blank), [Damage]1d6+2(3 w/Point Blank) | Hugo HP 19/19 AC 24

Woops, my bad. Guess I'm a bit color-blind.

Hugo will rush forward and take a bite at the remaining goblin, protecting his animal compani..., erm, I mean master.

Bite Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Bite Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Scarab Sages

Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 | F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

Acid splash on red.

ranged touch into melee w/cover: 1d20 + 1 - 4 - 4 ⇒ (10) + 1 - 4 - 4 = 3
damage: 1d3 ⇒ 3

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Attack Red: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Eolowyn swings her sword at the last goblin standing.

I am glad I took swordplay 101

Sczarni

Mists of Mwangi

Both Lazlo and Hugo miss.

The goblin will attack
1Eolo,2Hugo: 1d2 ⇒ 1

EOLOWYN
1d20 + 7 ⇒ (11) + 7 = 18
1d4 + 1 ⇒ (2) + 1 = 3

Eolowyn slices at the goblin for 5. (in round 5)

Seelah up

Round 4
Eolowyn
Lirianne
Lazlo
Jasper
Hugo
Gobby
* Seelah

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Miss! And sorry for jumping the queue

Sczarni

Mists of Mwangi

No worries :)

Grand Lodge

Seeing the crowd around the last remaining goblin, Seelah drops her longsword and draws her longbow. She nocks and lets loose.

Attack|Into Melee with Cover: 1d20 + 5 - 4 - 4 ⇒ (6) + 5 - 4 - 4 = 3
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Sczarni

Mists of Mwangi

Miss!

Round 5
Eolowyn
* Lirianne
* Lazlo
* Jasper
* Hugo
Gobby
Seelah

Grand Lodge

Male Halfling Hunter/4 | HP 21/21 | AC 20 / T 15 / FF 16 | F+5, R+8, W+3 | Perception +9, Init +6 | [Single Attack]1d20+8(9 w/Point Blank), [Damage]1d6+2(3 w/Point Blank) | Hugo HP 19/19 AC 24

Jasper encourages Hugo to put down the goblin once and for all. That's all he'll do.

Hugo will try to do so (because he's a good little bear!)
Bite Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Bite Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Claw Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Claw Damage: 1d3 + 5 ⇒ (2) + 5 = 7
Claw Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Claw Damage: 1d3 + 5 ⇒ (3) + 5 = 8

Sczarni

Mists of Mwangi

a one...a two...a three...three misses from hugo.

Round 5
Eolowyn
* Lirianne
* Lazlo
Jasper
Hugo
Gobby
Seelah


Female Half-elf Gunslinger/4 (HP 40/40 | AC:19 | T:15 | FF:15 | CMB: 5 | CMD:20 | Fort:+6 | Ref:+7 | Will:+4 | Enchant Save: +2 | Init:+5 [+7 total with at least 1 grit point] | Perc: +8) Grit points: 3/3

Lirianne once more swings her sword at the remaining goblin.

Ugh, this one's annoying!

Sword: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Sczarni

Mists of Mwangi

That is a hit.

Lazlo up

Scarab Sages

Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 | F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

I recall reading somewhere that the definition of insanity is equal to the square root of the other two sides. Wait, half a moment now...that doesn't seem right...

ranged touch into melee w/cover: 1d20 + 1 - 4 - 4 ⇒ (8) + 1 - 4 - 4 = 1
damage: 1d3 ⇒ 2

Lots of acid splashed on the wall, though. Should be nice and clean by now.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

"Seelah, why am I swinging a sword and you are shooting arrows?

Sczarni

Mists of Mwangi

Red screams out I am invincible! in goblin.

1hugo, 2seelah, 3eolo: 1d3 ⇒ 1

at hugo
1d20 + 7 ⇒ (18) + 7 = 25
1d4 + 1 ⇒ (4) + 1 = 5

Seelah up.

Grand Lodge

Got it, Eolowyn! Seelah drops her bow, picks up her sword and readies an action to move into the spot Eolowyn is occupying when she steps away.

Can I ready a move action? If not, I will delay and come off delay after Eolowyn's turn performing the same actions

Sczarni

Mists of Mwangi

Yep. The ready part is a standard action. The part you are readying can be a standard or less (move). So you are good.

Round 6
* Eolowyn
* Lirianne
* Lazlo
* Jasper
* Hugo
Gobby
Seelah - Readied

Grand Lodge

Male Halfling Hunter/4 | HP 21/21 | AC 20 / T 15 / FF 16 | F+5, R+8, W+3 | Perception +9, Init +6 | [Single Attack]1d20+8(9 w/Point Blank), [Damage]1d6+2(3 w/Point Blank) | Hugo HP 19/19 AC 24

Jasper will tap Hugo with the wand.
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Hugo will bite, claw, and claw at the goblin.
Bite Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Bite Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Claw Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Claw Damage: 1d3 + 5 ⇒ (3) + 5 = 8
Claw Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Claw Damage: 1d3 + 5 ⇒ (3) + 5 = 8

Sczarni

Mists of Mwangi

Hugo finally kills the last gobbo. It cries out in pain. Wah wah wah.

In the room, you find 5 potions of CLW, 6 alchemist fire, potion of bulls strength, and one of CMW.

Grand Lodge

Male Halfling Hunter/4 | HP 21/21 | AC 20 / T 15 / FF 16 | F+5, R+8, W+3 | Perception +9, Init +6 | [Single Attack]1d20+8(9 w/Point Blank), [Damage]1d6+2(3 w/Point Blank) | Hugo HP 19/19 AC 24

Jasper will pocket a potion of CLW, and suggest that Seelah pick up the potion of Bull's Strength.

Grand Lodge

Don't mind if I do.... Seelah picks up the potion of Bull's Strength and one of the CLWs. Those goblins had some tricks up their sleeves. Sneaky creatures. Perhaps I chose a poor time to try my archery skills in battle. My apologies!

I'll try to avoid ending up underneath a table next time. For now, would someone mind healing me with my wand?

All healed up, Seelah heads towards the unexplored passage to the south. When we're all ready, I'll lead the way down the passage to the south.

Sczarni

Mists of Mwangi

You head south and quickly come to a door.

Grand Lodge

Male Halfling Hunter/4 | HP 21/21 | AC 20 / T 15 / FF 16 | F+5, R+8, W+3 | Perception +9, Init +6 | [Single Attack]1d20+8(9 w/Point Blank), [Damage]1d6+2(3 w/Point Blank) | Hugo HP 19/19 AC 24

Jasper, ever Seelah's dutiful wand user, heals her with her wand.
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6


Female Half-elf Gunslinger/4 (HP 40/40 | AC:19 | T:15 | FF:15 | CMB: 5 | CMD:20 | Fort:+6 | Ref:+7 | Will:+4 | Enchant Save: +2 | Init:+5 [+7 total with at least 1 grit point] | Perc: +8) Grit points: 3/3

Lirianne picks up a potion of cure light wounds, and an alchemist's fire. "Anyone else wants some? Else I'll just carry it along with me."

She reloads her pistol, and quickly drinks the potion of cure light wounds before heading south.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

"You ready?" Lirianne asks over her shoulder. She sheaths her sword and tries to open the door south, holding her pistol ready to shoot. Lirianne will use force to open the door, if necessary. If the door opens, Lirianne steps into the room.

Taking 20 on Strength (if allowed) for opening the door, for a total of 21. Otherwise taking 10, for a total of 11.

Readied action: Shoot at the first mob in sight:
Bang!: 1d20 + 9 ⇒ (5) + 9 = 14 +1 when the target's in Point-Blank Shot's 30 feet range. Damage: 1d8 ⇒ 7 Also possibly +1

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

"Let's all take one of the cure light potions and Seelah also takes the moderate one. I suggest Jasper, Lirianne and me take 2 alchimist's fire each."

Eolowyn drinks her potion of CLW directly
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Eolowyn then taps herself with her own wand of CLW before moving after Lirianne. She has her bow in hand, ready to shoot anything that is hostile.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Good thinking, Eolowyn. Seelah stuffs a potion of CMW in her bag.


Female Half-elf Gunslinger/4 (HP 40/40 | AC:19 | T:15 | FF:15 | CMB: 5 | CMD:20 | Fort:+6 | Ref:+7 | Will:+4 | Enchant Save: +2 | Init:+5 [+7 total with at least 1 grit point] | Perc: +8) Grit points: 3/3

"Agreed," Lirianne replies to Eolowyn, and adds a second alchemist's fire to her items.

Sczarni

Mists of Mwangi

Sorry folks. Was our for a few days. Back now

Lirianne opens the door and sees an iron cobra. She shoots it for 8 damage, but not all of it goes through.

Seelah: 1d20 ⇒ 11
Jasper: 1d20 + 6 ⇒ (1) + 6 = 7
Lirianne: 1d20 + 5 ⇒ (8) + 5 = 13
Eolowyn: 1d20 + 6 ⇒ (18) + 6 = 24
Lazlo: 1d20 + 4 ⇒ (14) + 4 = 18
Hugo: 1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 2 ⇒ (19) + 2 = 21
1d20 + 7 ⇒ (1) + 7 = 8

Round 1
* Eolowyn
Cobra
Lazlo
Lirianne
Seelah
Secret Baddy
Hugo
Jasper

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn steps into the corridor and stops right behind Lirianne. From that save position she shoots an arrow at the cobra

Attack, PBS, DA, Cover: 1d20 + 8 + 1 - 1 - 4 ⇒ (19) + 8 + 1 - 1 - 4 = 23
Damage, PBS, DA: 1d8 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8

Not that I think it matters, but Eolowyn normally shoots with cold iron arrows

Encounter arrows: 1

Sczarni

Mists of Mwangi

The cobra 'hisses' and attacks Lirianne.

1d20 + 3 ⇒ (5) + 3 = 8

miss!

Round 1
Eolowyn
Cobra
* Lazlo
* Lirianne
* Seelah
Secret Baddy
Hugo
Jasper

Scarab Sages

Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 | F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

Kn (arcana): 1d20 + 9 ⇒ (1) + 9 = 10

Oh...um...I...uh...hmm.
Lazlo five-foot steps and lets fly with an acid splash!

ranged reach-out-touch-faith into melee w/cover: 1d20 + 1 - 4 - 4 ⇒ (3) + 1 - 4 - 4 = -4

Grand Lodge

If Seelah bull rushes with Lirianne in the space at the passage exit, will there be a squeezing penalty?

Seelah will ready an action to charge and bull rush the snake if/when Lirianne vacates the space in front of the passage exit.

Bull Rush: 1d20 + 4 ⇒ (16) + 4 = 20

Sczarni

Mists of Mwangi

You would move to the square to perform a bull rush, that would be the one you would be squeezing in. Also, it would provoke since you don't have the improved bull rush feat. You can wait for Lirianne to move, but it will still provoke. Looking at your post, I'll say you ready a bull rush if Lirianne moves. The AoO will come after the action

Lirianne up.


Female Half-elf Gunslinger/4 (HP 40/40 | AC:19 | T:15 | FF:15 | CMB: 5 | CMD:20 | Fort:+6 | Ref:+7 | Will:+4 | Enchant Save: +2 | Init:+5 [+7 total with at least 1 grit point] | Perc: +8) Grit points: 3/3

Lirianne withdraws, figuring someone else may be better suited to face the iron cobra in melee.

Full-round withdraw action: making way for Seelah ;)

Sczarni

Mists of Mwangi

Seelah moves up then bull rushes the iron cobra backwards.

1d20 + 3 ⇒ (14) + 3 = 17

The iron cobra snaps at Seelah, but misses.

Seelah pushes the iron cobra back 10 feet.

Does Seelah want to move with the iron cobra to the south or stay where the combat manuever was done?

Grand Lodge

Seelah will proceed to the south with the cobra

Sczarni

Mists of Mwangi

A man appears to the west. He is levitating 10 feet up. He smiles at Seelah and tosses a little flask at her.

vs touch: 1d20 + 9 ⇒ (19) + 9 = 28
fire: 3d6 + 3 ⇒ (5, 6, 3) + 3 = 17

I need a DC15 reflex save or Seelah catches fire.

Round 1
Eolowyn
Cobra
Lazlo
Lirianne
Seelah
Alchemist
* Hugo
* Jasper

Grand Lodge

Male Halfling Hunter/4 | HP 21/21 | AC 20 / T 15 / FF 16 | F+5, R+8, W+3 | Perception +9, Init +6 | [Single Attack]1d20+8(9 w/Point Blank), [Damage]1d6+2(3 w/Point Blank) | Hugo HP 19/19 AC 24

Jasper orders Hugo forward to attack the Cobra.

He then moves forward himself, battle axe in hand, and swings at the snake.
Battle Axe Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Battle Axe Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Hugo then moves forward and bites the Cobra.
Bite Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Bite Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Sczarni

Mists of Mwangi

Both miss.

Round 2
* Eolowyn
Cobra
Lazlo
Lirianne
Seelah
Alchemist
Hugo
Jasper

Grand Lodge

Reflex: 1d20 + 4 ⇒ (9) + 4 = 13

Seelah crashes into the cobra shoulder first, forcing it back several feet. As she recovers from the collision, searing heat engulfs her and she cries out in pain.

Fire Damage: 1d6 ⇒ 5

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn moves into the corner to get an unobstructed shot at the alchemist and fires an arrow at the man

Attack, PBS, DA, Favored enemy Human (!): 1d20 + 8 + 1 - 1 + 2 ⇒ (14) + 8 + 1 - 1 + 2 = 24
Damage, PBS, DA, Favored enemy Human (!): 1d8 + 2 + 1 + 2 + 2 ⇒ (6) + 2 + 1 + 2 + 2 = 13

Encounter arrows: 2

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