Arcane Experimenter

Lazlo Ugarte's page

270 posts. Organized Play character for thunderspirit.


Full Name

Lazlo Ugarte

Race

Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 |

Classes/Levels

F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

About Lazlo Ugarte

Lazlo Ugarte (PFS #3601-10)
Male gnome Arcanist 11 (Pathfinder RPG Advanced Class Guide 8)
NG Small humanoid (gnome)
Init +4; Senses darkvision 60 ft.; Perception +0

DEFENSE
AC 18, touch 14, flat-footed 18 (+4 armor, +2 deflection, +1 insight, +1 size)
hp 76 (11d6+30)
Fort +10, Ref +7, Will +11; +2 vs. illusions

OFFENSE
Speed 20 ft.
Melee dagger +5 (1d3-1/19-20) or
. . quarterstaff +5 (1d4-1)
Ranged heavy crossbow +6 (1d8/19-20)
Special Attacks arcane reservoir (17), arcanist exploits (counterspell[ACG], dimensional slide[ACG], metamagic knowledge[ACG], metamixing[ACG], potent magic[ACG], quick study[ACG]), consume spells
Spell-Like Abilities (CL 11th; concentration +17)
. . 1/day—ghost sound (DC 15), grease, silent image (DC 16)
Arcanist Spells Prepared (CL 11th; concentration +18)
. . 0 (at will)—dancing lights, detect magic, mage hand, mending, message, open/close, prestidigitation, read magic, spark (DC 15)
. . 1st (6/day)—feather fall, magic missile, ray of enfeeblement, shield, vanish (DC 16) x
. . 2nd (5/day)—blur, false life, mirror image, scorching ray, web (DC 17)
. . 3rd (5/day)—dispel magic, fireball, fly, haste (DC 18)
. . 4th (5/day)—confusion, enervation, ice storm (DC 19)
. . 5th (4/day)—feeblemind, wall of force (DC 20) x

Arcanist spellbook:

0: acid splash, arcane mark, bleed, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, spark, touch of fatigue
1: charm person, comprehend languages, feather fall, grease, liberating command, mage armor, magic missile, magic weapon, obscuring mist, protection from evil, ray of enfeeblement, shield, vanish
2: blindness/deafness, blur, false life, flaming sphere, glitterdust, gust of wind, invisibility, mirror image, resist energy, scorching ray, see invisibility, shatter, spider climb, web, whispering wind
3: daylight, dispel magic, fireball, fly, haste, heroism, invisibility sphere, lightning bolt
4: black tentacles, confusion, dimension door, enervation, ice storm, wall of ice
5: cone of cold, feeblemind, icy prison, overland flight, wall of force, wall of stone

STATISTICS
STR 8, DEX 10, CON 14, INT 21/19, WIS 10, CHA 18/16
Base Atk +5; CMB +4; CMD 16
Feats Combat Casting, Elemental Spell[APG], Eschew Materials, Extra Reservoir[ACG], Improved Initiative, Selective Spell[APG], Steadfast Mind
Traits Focused mind, Resilient
Skills Acrobatics +0 (-4 to jump), Appraise +5 (+7 for small or highly detailed items when using a magnifying glass), Bluff +5, Craft (alchemy) +11, Diplomacy +16, Fly +16, Knowledge (arcana) +20, Knowledge (local) +18, Knowledge (planes) +18, Linguistics +11, Spellcraft +19, Stealth +2, Survival +0 (+2 to avoid becoming lost, +1 to start or maintain fires when using this), Use Magic Device +18
Languages Ancient Osiriani, Azlanti, Common, Draconic, Elven, Gnome, Hallit, Jistka, Kelish, Osiriani, Shoanti, Sylvan, Thassilonian, Varisian
Combat Gear bead of force, lesser extend metamagic rod, mnemonic vestment[UE], potion of cure light wounds, scroll of communal (x5) protection from evil, scroll of dimension door, scroll of fly (x2), scroll of greater invisibility, scroll of resist energy (x5), scroll of rope trick (x5), scroll of see invisibility (x5), scroll of tongues (x2), scroll of touch of the sea, scroll of twilight haze (CL 5th), scroll of water breathing (x2), scroll of wind wall (x2), wand of acid arrow (4 charges), wand of comprehend languages (13 charges), wand of cure moderate wounds (11 charges), wand of enervation (3 charges), wand of infernal healing (12 charges), wand of lesser restoration (9 charges), wand of protection from evil (7 charges), wand of scorching ray (CL 7th, 11 charges), acid (2), alchemist's fire (2), alchemist's kindness[APG], alkali flask[APG] (2), bottled lightning[UE] (2), caltrops, holy water (2), liquid ice[APG] (2), stormstone (2), tanglefoot bag; Other Gear crossbow bolts (50), dagger, heavy crossbow, quarterstaff, campfire bead[APG], cloak of resistance +4, dusty rose prism ioun stone, efficient quiver, first aid gloves, greater talisman of freedom[OA], handy haversack, headband of mental prowess +2 (Int, Cha), lesser talisman of life's breath[OA], lesser talisman of sealed summons (evil)[OA], ring of protection +2, traveler's any-tool[UE], wayfinder[ISWG], bandolier[UE], bedroll, bell, bell net[UE], bellows[APG], belt pouch, bird feed (per day) (2), blanket[APG], box of fishing tackle (2 lb), bread, cards[UE], chalk (3), chalkboard[APG], charcoal, cheese, cold weather outfit, crowbar, dice[UE], dominos[UE], drill[APG], earplugs[APG] (10), fishing pole, simple (1 lb), flask, flint and steel, flotation device, folding pole[UE], garlic, glass cutter[UE], glue paper[UE] (3), gnome trail rations[UE], grappling bolt[UE], grappling hook, hammer, hammock[UE], hip flask[UE], honey (per jar)[UE], incense (arg)[ARG], iron spike[APG] (2), magnet[APG], magnifying glass, maple syrup (per jar)[UE], marbles[APG], masterwork snorkel[UE], meat, mirror, mug/tankard, mwk manacles, paper, parchment (3), pickle extractor, piton (2), poncho[UE], powder[APG] (4), powdered milk[UE], sack, saw[APG], scroll case, sealing wax, sewing needle, signal horn[APG], signal whistle (2), silk rope (50 ft.), soap, spell component pouch, stationery[UE], street meat[UE], string or twine[APG], sunrod (2), thread (50 ft.) (2), tindertwig (3), torch (3), travel cake mix[UE], umbrella[UE], wandermeal[UE], waterproof bag[UE], winter blanket, wrist sheath[UE], wrist sheath[UE], 4,619 gp

SPECIAL ABILITIES
Arcane Reservoir +2 DC or CL (17/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Consume Spells (4/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Counterspell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.
Darkvision (60 feet) You can see in the dark (black and white only).
Dimensional Slide (110 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO. 0' spent
Elemental Spell (Acid) You can cast a spell with half or all its damage type replaced with this feat's damage type.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Focused Mind +2 to Concentration checks
Metamixing (Su) Use 1 reservoir while casting a spell, apply a known MM to spell without affect on casting time.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Selective Spell You can cast a spell that does not affect some targets within its area.
Steadfast Mind (Intelligence) If fail to cast spell of chosen attribute defensively, retain the spell (Will DC 15+spell level).