Qwerty's WOGH TM Gold (Inactive)

Game Master qwerty1971

TM Gold Map
Cavern

Initiative:

Anchard:[dice]1d20+0[/dice]
Tanariel:[dice]1d20+2[/dice]
Thrand:[dice]1d20+1[/dice]
Tzardusk:[dice]1d20+1[/dice]
Ollok:[dice]1d20+3[/dice]
Arendyl:[dice]1d20+5[/dice]

Perception:

Anchard:[dice]1d20+9[/dice]
Tanariel:[dice]1d20+4[/dice]
Thrand:[dice]1d20+0[/dice]
Tzadusk:[dice]1d20+8[/dice]
Ollok:[dice]1d20+7[/dice]
Arendyl:[dice]1d20+8[/dice]
xxxxxx:[dice]1d20+0[/dice]


1,851 to 1,900 of 2,084 << first < prev | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | next > last >>

Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand watches in horror monster after monster attacks himself and his companions. He almost feels as though he is trapped inside a nightmare, paralyzed and unable to fight back. Maybe if he concentrates really hard...


the elf will cast daze (dc 25) in the pink guy


GoM//Glass WotW Maps//WOGH Map //

Tanariel remembers her arcane training and recalls that undead are immune to mind affecting attacks such as Daze and rethinks her action...

Tzardusk summons a floating divine weapon that destroys one of the images...

Combat 1st RND
Ollok
Necromancer (-5/3 images),
Arendyl,
Champion,
Tzardusk, Tanariel,
Skeletons
Anchard, Thrand


She will try an acid splash instead
1d20 + 3 ⇒ (2) + 3 = 5


GoM//Glass WotW Maps//WOGH Map //

Tanariel misses with her acid splash attack...

The necromancer orders the other three skeletons to protect him and one lumbers over to block the dwarf...

Red vs Ollok: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14...DMG: 1d6 + 1 ⇒ (5) + 1 = 6

Blue vs Ollok: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10...DMG: 1d6 + 1 ⇒ (4) + 1 = 5

Green vs Ollok: 1d20 + 4 ⇒ (5) + 4 = 9...DMG: 1d6 + 1 ⇒ (1) + 1 = 2

and all three skeletons miss their marks...

Combat 1st RND
Anchard, Thrand
Combat 2nd RND
Ollok

Necromancer (-5/3 images),
Arendyl,
Champion,
Tzardusk, Tanariel,
Skeletons
Anchard, Thrand


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand attacks the champion skeleton. He misses badly and nearly does himself an injury. Then he remembers that he had much better luck using his mace against the last batch of skeletons, so he sheathes his sword in preparation for drawing his mace.

Stag Sword: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 5 ⇒ (4) + 5 = 9


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Anchard delays until he can reach the inside of the room


we must clear a path says the elf.


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

"Get the bloody priest up here and use his blessings!" he shouts loud enough to fill the cave over the sound of battle.

"More tricks dark one? Seems you'll be running out of these shadows soon." Ollok moves forward to his right avoiding the skeleton that has moved in front of him and swings his axe at the necromancer.

Hand Axe: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d6 + 2 ⇒ (6) + 2 = 8
Random chance to hit necromancer 1=necro: 1d4 ⇒ 4


GoM//Glass WotW Maps//WOGH Map //

Ollok misses the Necromancers true form but doe vanquish one of the images...

The necromancer moves away from Ollok's rage and casts a spell at the dwarf...
"আপনি দুর্বল হত্তয়া!

Linguistics DC 15:

The necromancer spoke in the Black Tongue or Vile Dark Speech, the language of truly dark power and of the elder evils of the world... you do not know what he said though.

Ranged Touch vs AC13: 1d20 + 5 ⇒ (14) + 5 = 19

Ollok- DC 18 FORT save please

Combat 1st RND
Anchard (delays), Thrand (missed horribly-like really really bad)
Combat 2nd RND
Ollok (destroyed an image)
Necromancer (-5/2 images),
Arendyl,
Champion,
Tzardusk, Tanariel,
Skeletons
Anchard, Thrand


Lingustics 1d20 + 9 ⇒ (3) + 9 = 12


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

Fort Save: 1d20 + 4 ⇒ (6) + 4 = 10


GoM//Glass WotW Maps//WOGH Map //

For Ollok:
I dont think you added the dwarven +2 to saves vs spells, but regardless you would have still failed. You are exhausted- An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity- for 5 minutes. Necromantic spell Ray of Exhaustion

Ollok's shoulders slump down some and the necromancer laughs...


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand appears to be much more useful at identifying obscure languages than in combat. He says, "The necromancer is speaking in the Black Tongue, the language of the elder evils of the world. I believe he admitted that he is a eunuch who smells like cheese, but I cannot be certain."

Linguistics: 1d20 + 2 ⇒ (13) + 2 = 15


LOL


GoM//Glass WotW Maps//WOGH Map //

Arendyl delays until he can get a better shot at one of the foes...

The skeletal champion strikes at Thrand once more trying to deny the knight any chance of moving forward to save his friend...

LS: 1d20 + 7 ⇒ (3) + 7 = 10...DMG: 1d8 + 3 ⇒ (6) + 3 = 9 but his attack clangs off the knights shield...

Combat 2nd RND
Ollok (exhausted)
Necromancer (-5/2 images),
Arendyl (delays),
Champion,
Tzardusk, Tanariel,
Skeletons
Anchard, Thrand


She will attempt to cast another acid splash at the creature attacking the cavalier
1d20 + 3 ⇒ (11) + 3 = 14 rta
1d3 ⇒ 2


GoM//Glass WotW Maps//WOGH Map //

Tanariel manages to damage the tougher skeletal foe facing off against Thrand, but just slightly...


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Tzardusk's spiritual falchion strikes at the skeletal champion.

to hit: 1d20 + 5 ⇒ (14) + 5 = 19
dmg if hits: 1d8 + 1 ⇒ (2) + 1 = 3


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand is a little nervous working near the magical, floating weapon, but he is glad for the help. "Nice work, Tzardusk, and you too, Tanariel. We'll soon have him down. Hang in there, Ollok!"


GoM//Glass WotW Maps//WOGH Map //

Tzardusk uses the spiritual falchion to strike at the skeleton in front of Thrand.

The three other skeletons move to corner the dwarf and to protect their master...

Red: 1d20 + 4 ⇒ (5) + 4 = 9...DMG: 1d6 + 1 ⇒ (4) + 1 = 5
Green: 1d20 + 4 ⇒ (9) + 4 = 13...DMG: 1d6 + 1 ⇒ (1) + 1 = 2
Blue: 1d20 + 4 ⇒ (19) + 4 = 23...DMG: 1d6 + 1 ⇒ (6) + 1 = 7 HIT!

with one skeleton slashing into the side of the dwarf...

Combat 2nd RND
Anchard, Thrand
Combat 3rd RND
Ollok (exhausted/-7)

Necromancer (-5/2 images),
Arendyl (delays),
Champion (-5),
Tzardusk (spiritual weapon attack), Tanariel (acid splash),
Skeletons


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Round Two

Thrand draws his heavy mace and uses it to strike the skeletal champion. He sings a hymn to Pelor as he does his work, though he is a little off key and he can't quite remember all of the words.

Heavy Mace: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 4 ⇒ (2) + 4 = 6
Perform (sing): 1d20 + 1 ⇒ (8) + 1 = 9


Can we DM bot the ranger?


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

still delaying until Anchard can move to where the pink skeleton is standing.


GoM//Glass WotW Maps//WOGH Map //

Arendyl takes aim at the skeletal foe in front of Thrand and sends two arrows at the creature...

CLB+RS: 1d20 + 3 + 3 - 2 ⇒ (18) + 3 + 3 - 2 = 22...dmg: 1d8 + 2 ⇒ (1) + 2 = 3
CLB+RS: 1d20 + 3 + 3 - 2 ⇒ (4) + 3 + 3 - 2 = 8...dmg: 1d8 + 2 ⇒ (2) + 2 = 4

and strikes with one of his arrows but the arrow bounces off the bones of the creature without harming it...

The cavalier sees two arrows whoosh past his head and misses with his attack...singing badly...

Combat 3rd RND
Ollok (exhausted/-7)

Necromancer (-5/2 images),
Arendyl (),
Champion (-5),
Tzardusk (spiritual weapon attack), Tanariel (acid splash),
Skeletons
Anchard, Thrand


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

Ollok arms feel suddenly weary his axe now suddenly heavy. But heavy or not Ollok is determined to have this necromancer taste the steel of his axe.

Ollok laughs "You think your bone wall is going to save you? Will take more than this to stop me from laying my ax in your twisted skull!"

Ollok settles into a defensive stance and begins to swing at the skeletons. attack on red. Attacking defensively. AC = 19

Hand Axe+exhaustion+fighting defensively: 1d20 + 5 - 3 - 4 ⇒ (4) + 5 - 3 - 4 = 2
damage: 1d6 + 2 - 3 ⇒ (3) + 2 - 3 = 2


GoM//Glass WotW Maps//WOGH Map //

Ollok fights defensively and barely is able to bring his axe up to swing much less hit anything...

The Necromancer laughs at Olloks feeble attempt and then focuses on the cavalier...he takes a step closer to Thrand and extends his bony fingers at the man...

"অন্ধ হয়ে যেতে

DC18 FORT save from Thrand or he goes blind for a while

Arendyl decides to move past Thrand and the skeleton using acrobatics...

Acrobatics vs DC 16: 1d20 + 4 ⇒ (10) + 4 = 14...FAIL which provokes...

AoO vs Arendyl: 1d20 + 7 ⇒ (11) + 7 = 18...DMG: 1d8 + 3 ⇒ (5) + 3 = 8...HIT

and the elf takes a cut to his side but he steps forward to strike at the necromancer dropping his bow and drawing his sword...

ECB: 1d20 + 5 ⇒ (4) + 5 = 9...DMG: 1d10 + 3 ⇒ (4) + 3 = 7 and misses...

Combat 3rd RND
Ollok (exhausted/-7)
Necromancer (-5/2 images),
Arendyl (-8),
Champion (-5),
Tzardusk (), Tanariel (),
Skeletons
Anchard, Thrand


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

"Who put the lights out?" Asks the cavalier. No matter. He does not need to see to smite evil.

Fort: 1d20 + 5 ⇒ (8) + 5 = 13

Did Thrand's second round attack hit or miss? And do be so kind as to factor blindness into my AC. -1 for not having DEX, plus whatever the blindness penalty is.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

The spiritual weapon strikes again at the skeleton.

to hit: 1d20 + 5 ⇒ (1) + 5 = 6
dmg if hits: 1d8 + 1 ⇒ (8) + 1 = 9


The elf will lob another acid splash at the skeleton.
1d20 + 3 ⇒ (16) + 3 = 19
1d3 ⇒ 2


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

sorry guys. I could have sworn I posted a couple of misses earlier this week. Not sure what happened. No worries though. Apparently Aren has gotten fed up with missing and jumped into melee... to miss some more lol.


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand finds your story reasonable. :p

Sense Motive: 1d20 + 5 ⇒ (3) + 5 = 8


GoM//Glass WotW Maps//WOGH Map //

The half orc misses with his spiritual weapon strike but the elf manages to singe the skeleton a bit more with her acid attack...

Red: 1d20 + 4 ⇒ (7) + 4 = 11...DMG: 1d6 + 1 ⇒ (6) + 1 = 7 MISS
Green: 1d20 + 4 ⇒ (7) + 4 = 11...DMG: 1d6 + 1 ⇒ (4) + 1 = 5 MISS
Blue: 1d20 + 4 ⇒ (1) + 4 = 5...DMG: 1d6 + 1 ⇒ (4) + 1 = 5 MISS

The cavalier is still blinded and the dwarf is still cut off from help while exhausted...while the Necromancer smiles...

3rd RND
Anchard, Thrand
Combat 4th RND
Ollok (exhausted/-7)

Necromancer (-5/2 images),
Arendyl (-8),
Champion (-7),
Tzardusk (), Tanariel (),
Skeletons
Anchard, Thrand


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

Ollok swings again. "Keep smiling. It gives me a great target for my axe to smash you with!"

Continue fighting defensively. Attack Red skeleton.

Hand Axe+exhaustion+fighting defensively: 1d20 + 5 - 3 - 4 ⇒ (7) + 5 - 3 - 4 = 5
damage: 1d6 + 2 - 3 ⇒ (2) + 2 - 3 = 1


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Round Three

Not one to let a bit of sensory deprivation thwart him, the steadfast knight presses forward with his attack. "By the power of Pelor and Mayaheine! I have the power!" He swings his heavy mace where he believes the skeletal champion to be.

Heavy Mace: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 251d8 + 4 ⇒ (6) + 4 = 10 (using A Sure Thing trait granted by faction ring)
Miss Chance 50%: 1d100 ⇒ 62 (low fifty is a miss)

I believe that the miss chance is the only blindness penalty to attack and damage? AC should be -3 from what is showing. This includes negating my DEX bonus to AC.


BOOOO! No Masters of the Universe references! BOOO


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

It's okay. I'm battling Skeletor.


GoM//Glass WotW Maps//WOGH Map //

Blinded:
The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

Even with the blinded penalties Thrand feels like he did hit the skeleton to his front... or Arendyl... he cant tell cause he cant see...whatever he hit he knows it was a solid hit...


Did the skeleton go down?


GoM//Glass WotW Maps//WOGH Map //

apologies- had an active weekend with the kids

Thrand staggers the skeleton with that last blow...

Anchard continues to wait for an opening up front...

The Necromancer shrieks after Arendyl moves up and the dark robed man takes a step back... he summons a batch of arcane energy and sends it at the archer...Magic Missile: 3d4 + 3 ⇒ (3, 4, 2) + 3 = 12 "STAY AWAY YOU ELVEN SCUM!"

Combat 4th RND
Ollok (exhausted/-7)
Necromancer (-5/2 images),
Arendyl (-20),
Champion (-7),
Tzardusk (), Tanariel (),
Skeletons
Anchard, Thrand (blinded)


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

Aren crouches with his sword ready to pounce on the sorcerer when the projectiles find purchas knocking him to the ground unconscious. constitution check: 1d20 + 1 - 3 ⇒ (20) + 1 - 3 = 18
stabalized at least.


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

posting for next round

Ollok watches as the archer falls and curses under heavy breath. He swings again at a skeleton.

"Priest call upon whatever god you worship and do it now!"

Hand Axe+exhaustion+fighting defensively: 1d20 + 5 - 3 - 4 ⇒ (12) + 5 - 3 - 4 = 10
1d1d6 + 2 - 3 ⇒ (3) + 2 - 3 = 2


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

"Why? What happened?" asks the blinded horseman with genuine concern in his voice. "Did I hit Arendyl? Is he dead?"


in elven The necromancer has used eldritch bolts to take out Arendyl


GoM//Glass WotW Maps//WOGH Map //

unless i am mistaken Arendyl was at 17/25 after failing to acro properly, then took 12 points of force damage putting him at 5/25 so he should not be under 0... unless this is a ploy to trick the necromancer...

The skeletal champion moves closer to his master after hearing the necromancer scream in terror from earlier...5 ft step full defense

Combat 4th RND
Ollok (exhausted/-7)
Necromancer (-5/2 images),
Arendyl (-20),
Champion (-7),
Tzardusk (), Tanariel (),
Skeletons
Anchard, Thrand (blinded)


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

tzardusk takes his last attack onthe skeleton with his celestial falchion (spiritual weapon)...

to hit: 1d20 + 5 ⇒ (3) + 5 = 8
sigh

and as it winks out of existence, he casts again, same spell, which appears over the necromancer this time.

to hit: 1d20 + 5 ⇒ (15) + 5 = 20
dmg if hits: 1d8 + 1 ⇒ (8) + 1 = 9


i hope you hit and not just an image.


GoM//Glass WotW Maps//WOGH Map //

50% chance it hits the necromancer on a 1: 1d2 ⇒ 1

Tzardusk casts his spiritual weapon once more and it manages to hit the actual Necromancer ...


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Seeing the skeleton move from his place, Anchard hurries to step into his place and wastes no time tapping his god's divine power to unleash his burning hands spell.

defensive casting DC17: 1d20 + 6 ⇒ (14) + 6 = 20
Burning Hands: Reflex DC16: 5d4 ⇒ (1, 1, 3, 2, 3) = 10 Should hit all the skeletons except the red one

Arendyl has fallen, I'll see to him. Walk past me here and aim for either the burning smell or the sound of bones. Do not swing in the direction of my voice. Anchard tries to guide the blind Thrand as he assess Arendyl's need for healing against the temptation of unleashing another fire spell on the enemies.


GoM//Glass WotW Maps//WOGH Map //

Anchard sends a blast of fire at the skeletons...and destroys the skeletal champion even the 1/2 damage would have knocked him out

Blue vs DC 16 REF: 1d20 + 1 ⇒ (10) + 1 = 11
Red vs DC 16 REF: 1d20 + 1 ⇒ (14) + 1 = 15
Necromancer vs DC 16 REF: 1d20 + 3 ⇒ (20) + 3 = 23

the two skeletons caught in the blast do not move out of the way although the Necromancer does... Anchard discovers these skeleton minions are toughened by dark magiks...and now has the Necromancers full attention...

Blue moves to attack Anchard...
Blue vs Anchard: 1d20 + 4 ⇒ (6) + 4 = 10...DMG: 1d6 + 1 ⇒ (4) + 1 = 5

Red vs Ollok: 1d20 + 4 ⇒ (20) + 4 = 24...DMG: 1d6 + 1 ⇒ (3) + 1 = 4 finally a hit after 4 rounds of combat... for paltry damage

Green vs Ollok: 1d20 + 4 ⇒ (7) + 4 = 11...DMG: 1d6 + 1 ⇒ (2) + 1 = 3

Combat 4th RND
Thrand (blinded)
Combat 5th RND
Ollok (exhausted/-11)

Necromancer (-19/2 images),
Arendyl (-20),
Anchard, Tzardusk (), Tanariel (),
Skeletons (Green-10 // Blue-10)
Thrand (blinded)

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