Qwerty's WOGH TM Gold (Inactive)

Game Master qwerty1971

TM Gold Map
Cavern

Initiative:

Anchard:[dice]1d20+0[/dice]
Tanariel:[dice]1d20+2[/dice]
Thrand:[dice]1d20+1[/dice]
Tzardusk:[dice]1d20+1[/dice]
Ollok:[dice]1d20+3[/dice]
Arendyl:[dice]1d20+5[/dice]

Perception:

Anchard:[dice]1d20+9[/dice]
Tanariel:[dice]1d20+4[/dice]
Thrand:[dice]1d20+0[/dice]
Tzadusk:[dice]1d20+8[/dice]
Ollok:[dice]1d20+7[/dice]
Arendyl:[dice]1d20+8[/dice]
xxxxxx:[dice]1d20+0[/dice]


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GoM//Glass WotW Maps//WOGH Map //

is the plan to bust down the door with a make shift battering ram?


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand attempted to be that battering ram. 15 on STR check above?... If that doesn't work, we will try something else.


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

yup. I believe you said that the door was barred from the inside so unless I can attempt to open it then we'll make a ram to drop the door down.


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand bounces off the door with no noticeable effect. He is about to look for an axe that he can use to chop the door to splinters when he suddenly gets an idea. He takes a deep, cleansing breath, knocks three times on the door, and in a loud, clear voice he says, "Unholy relic delivery."

Bluff: 1d20 + 1 ⇒ (19) + 1 = 20 (pizza delivery ruse)


LOL


GoM//Glass WotW Maps//WOGH Map //

The group manages to make ad hoc battering ram from a large piece of wood in the stable. Using rope to fashion hand holds to carry the ram they bring it up to the from door of the keep and begin ramming it until it splinters open enough to remove the door bar on the inside. All that took roughly 15 minutes to complete. Once Thrand reaches in and removes the bar he opens the door.

what is the order of march and if there will be any standard room/door entering procedures please let me know


Perhaps the dwarf should lead the way, their way of detecting stonework might be beneficial to avoid traps if they were set.


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

Btw GM Qwerty I took Trapspotter for my 2nd lvl rogue talent

trapspotter:
Whenever a rogue with this talent comes within 10 feet of a trap, she can attempt an immediate Perception check to notice the trap. This check should be made in secret by the GM.

"I can be behind the knight. My eyes are keen enough to spot anything from behind him."


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand is legally blind. Are you sure you want him in the lead?


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

Ohh that I did not know. Then lead away I will.

Watching as he urges Thrand forward he sees the knight squinting and decides to take the lead not trusting where the knight might lead them.
"Alright fall in behind. You especially knight."


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand pauses to allow Anchard or Tzardüsk to follow immediately after Ollok if they so choose. If the tower is not well lit, the knight will light a torch and hold it aloft to light the way.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Tzardusk will allow Anchard to precede him, then follows after, with Thrand behind.


The wizard will stay close to her protector.


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

Aren follows up in rear guard position.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Anchard readies his mace and shield as he takes up the position of second to enter.


GoM//Glass WotW Maps//WOGH Map //

The group looks round the keep entrance way... heavy pine doors fitted with brass moldings depicting ravens in flight give way to a T-shaped entry hall. Marble plinths in each of the four corners support claw-footed braziers holding cherry-red coals. Thick tapestries hang from the east and west walls, starting near the twenty-foot-high ceiling and reaching within inches of the gray flagstone floor. Each one depicts a murder of crows with sparkling black gemstones for eyes—one on a field of white, the other on a field of crimson. The hallways to their front appear empty.

adjust your team formation as you see fit


The elf will cast detect magic to see if there are any auras around.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Keep your eyes and ears peeled. Undoubtedly they have the advantage here. Vigilance will mitigate this but only to a degree. Anchard speaks in a low tone before putting an ear to his surroundings and trying to pick up on any sounds of movement or whispered conversations of potential enemies.

perception: 1d20 + 10 ⇒ (11) + 10 = 21


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand admires the beautiful tapestries.

Perception: 1d20 + 0 ⇒ (10) + 0 = 10

The march order looks fine to me.


GoM//Glass WotW Maps//WOGH Map //

hopefully everyone is done updating their characters.

Neither Thrand nor Anchard detect anything out of the ordinary in their immediate area. There are two doors to their immediate front, one on their left and one on their right.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

We are right behind you Lord Thrand, when you are ready.


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand says, "My lady, would you mind holding the torch?"

"Master dwarf, please try the door to our ... hmm, should we go left or right? ... to our right. Let's go right."

He readies his sword and shield and waits for the dwarf to check the door for traps and do whatever else thieves do.


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

Ollok checks the door on the right and then checks the door on the left. "Best we check both doors since they could both be rigged. I'd not put it past that defiler."

Perception (trapfinding right door): 1d20 + 8 ⇒ (17) + 8 = 25

Perception (trapfinding left door): 1d20 + 8 ⇒ (5) + 8 = 13


GoM//Glass WotW Maps//WOGH Map //

Ollok does not detect any traps on the door nor does he find it locked. The dwarf carefully opens the door and views the room.

A long crimson carpet leads up to a black marble dais, upon which rests a thick wooden throne. The back of the throne rises to an extraordinary height, where a pair of stuffed ravens perch, each with claws clutching a small glass sphere that holds a magical flame. The walls are covered with shields interspersed with long narrow tapestries. The art motif appears to depict scenes of the town in fairs and community events.


Did she detect magic?


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand stays by Tanariel's side as the party explores the entry and throne room.

Please take the lead, rogues and spellcasters. Thrand is right behind you. Do what you please.


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

Aren keeps sharp eyes alert for any dangers. His bow ready to fire.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15


GoM//Glass WotW Maps//WOGH Map //

apologies Tanariel- i meant to respond to your query.

The elf spends some time feeling out for magic auras and does detect a few, in the room they entered the chair-throne itself radiates a slight magic, and she determines it is most likely magical in nature to resist breaking and cracking- a simple magic. Some of the portraits also radiate slight magic and she is able to determine it is the paint pigment that radiates magic- another simple magic to prevent the colors from fading.

Tanariel:
As she is detecting in the room her senses get overwhelmed with a magical aura that is slowly moving its way to their location.

Arens hair on the back of his neck begins to stand up...


To arms and attention, something or someone approaches she says calmly, reaching into a spell component pouch.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Tzardusk sighs and mentally prepares himself for hostilities.


GoM//Glass WotW Maps//WOGH Map //

An eerie feeling falls over the group and they hear faint moaning. A glowing green translucent figure moving through the hallway as if stumbling around...


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

"What in the seven spawns is that?"

He prepares himself for whatever it is hoping that there is someone in the group who will have a better idea of what to prepare for.


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

"What is that?" Thrand moves to stand protectively in front of Tanariel. He holds his sword and shield at the ready. He will strike at the apparition if it moves up to him.

Readied Action:
Stag Sword: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 5 ⇒ (8) + 5 = 13


GoM//Glass WotW Maps//WOGH Map //

Perception DC 15:

You are able to see certain features on the figure as it moves through the hallway namely it has the resemblance of an old man with a long beard. It also keeps touching its head as if looking for something.

Perception DC 20:

Your keen eyes reveal the figure seems to be clothed as a noble with a nice fur trimmed cloak. He may even look like the father figure from one of the paintings in the bachelor house you came through.

The glowing translucent figure continues to move through the hallway as if looking for something...he sees you and it seems as if he dismisses you...


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

"It looks like a spirit of some kind... but it seems to have no interest in us... I suggest we return the favor."


Perception 1d20 + 5 ⇒ (14) + 5 = 19


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Perception: 1d20 + 0 ⇒ (9) + 0 = 9


Perhaps this is the Lord of the town? she asks.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

perc: 1d20 + 9 ⇒ (10) + 9 = 19

"I suppose it could have been... definitely an old man... looks like he's looking for something.. .maybe we can help him find it?" He calls out to the spirit, "You look to be seeking something... can we help you find it?"


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

Perception: 1d20 + 8 ⇒ (11) + 8 = 19

"Perhaps if we find what it is he is looking fo we can help his spirit move on from this place. "

Aren nods his head to anyone letting them know he is ready to continue forward. He does not see the spirit as a threat at this time.


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand attempts to recall useful lore relating to spirits, but nothing comes to mind. He awaits the direction of his more knowledgeable companions.

Knowledge(religion): 1d20 + 4 ⇒ (3) + 4 = 7


Know Religion 1d20 + 9 ⇒ (20) + 9 = 29


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

I suppose we can keep an eye out for any stray hats, but there is little we can do for him now, and I doubt retrieving something a noble spirit can not give themselves will be without complications. Anchard turns to look on in another direction, ready to move on.

Religion: 1d20 + 7 ⇒ (6) + 7 = 13

Perception: 1d20 + 11 ⇒ (18) + 11 = 29


GoM//Glass WotW Maps//WOGH Map //

The spirit passes by Ollok and enters the throne room moving to sit down on the throne...

The room across the hall reveals a stout oak table with several matching chairs sits at the center of the room. A neatly arranged ledger, quill pen, and ink pot sit atop the table. A rack filled with spears and swords covers most of the north wall, with a nearby shelf holding several whetstones and polishing rags.


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

"A benevolent spirit. That is a good sign." Ollok moves into the throne and on a whim kneels respectfully before the ghost on the throne. "Lord of this manor. Might we know why you wander these halls and where can we find the evil one that has polluted your keep."


GoM//Glass WotW Maps//WOGH Map //

The figure sits on the throne and looks around until he hears the words of the dwarf. He beckons the dwarf to come closer with a hand gesture.
"My son....my son....did this..." he mutters shaking his head.


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

Ollok moves closer as he beckoned by the ethereal figure. "How is it your son did this to you? And how might we release you from this existence?"


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand follows Ollok into the throne room. He keeps a respectful distance and allows the dwarf to do most of the talking.


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

Words you don't hear often "let the dwarf do most of the talking. "

Aren stays by the hallway door so he can keep watch and still listen to the apparitions's conversation.


GoM//Glass WotW Maps//WOGH Map //

"The boy came back home in league with cultists and used infernal powers to corrupt my house...he killed my good son...his cultists slew my attendants...he is no longer my son...he knows things...things I kept secret from others... the purpose of the castle... he knows...he wants it..."

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