Qwerty's WOGH TM Gold (Inactive)

Game Master qwerty1971

TM Gold Map
Cavern

Initiative:

Anchard:[dice]1d20+0[/dice]
Tanariel:[dice]1d20+2[/dice]
Thrand:[dice]1d20+1[/dice]
Tzardusk:[dice]1d20+1[/dice]
Ollok:[dice]1d20+3[/dice]
Arendyl:[dice]1d20+5[/dice]

Perception:

Anchard:[dice]1d20+9[/dice]
Tanariel:[dice]1d20+4[/dice]
Thrand:[dice]1d20+0[/dice]
Tzadusk:[dice]1d20+8[/dice]
Ollok:[dice]1d20+7[/dice]
Arendyl:[dice]1d20+8[/dice]
xxxxxx:[dice]1d20+0[/dice]


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Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand easily withstands the extreme stench of these hellish creatures. He has smelled worse, like the time a stable boy fed baked beans to his family's horses. However, he suddenly realizes how exposed he is being this far ahead of the rest of the party.

Fort: 1d20 + 5 ⇒ (10) + 5 = 15

Is Shortnose still with us? Is he a PC or an NPC?


GoM//Glass WotW Maps//WOGH Map //

he stayed in the town helping with defenses


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

fort save dc 13: 1d20 + 4 ⇒ (18) + 4 = 22

Tzardusk, fearing that most of his spells would have little to no effect on undead, instead moves up behind Thrand and casts guidance on him to aid in an upcoming action.


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

Fort Save: 1d20 + 4 ⇒ (1) + 4 = 5

Upon smelling the foul air Ollok almost keels over from the coughing fit that erupts from his lungs.


Spell Craft 1d20 + 10 ⇒ (4) + 10 = 14 to figure out the spell

Tzardiak, they arent undead


Fort 1d20 + 1 ⇒ (16) + 1 = 17


GoM//Glass WotW Maps//WOGH Map //

Tanariel covers her nose and quickly identifies the spell as stinking cloud...

Ollok succumbs to the spell and is under it's effects for 1d4 + 1 ⇒ (1) + 1 = 2 rounds and is

Nauseated:
Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

The group consensus is that undead do not usually attack like this but some planar creatures do...

GM:

Anchard:1d20 + 9 ⇒ (12) + 9 = 21
Tanariel:1d20 + 4 ⇒ (16) + 4 = 20
Thrand:1d20 + 0 ⇒ (10) + 0 = 10
Tzardusk:1d20 + 8 ⇒ (16) + 8 = 24
Ollok:1d20 + 7 ⇒ (8) + 7 = 15

1st RND
Ollok (nauseated), Tanariel (moved), Thrand (attacked), Anchard (moved)
Dretch
Arendyl, Tzardusk (guidance on Thrand)
2ND RND
Ollok (nauseated), Tanariel (), Thrand (), Anchard ()


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Round Two

Thrand tries to stab one of the creatures in the eye, then he steps five feet back so that he is not alone up front, yet still locking shields with Ollok.

Stag Sword: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 241d8 + 5 ⇒ (7) + 5 = 12 (includes guidance)


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Round 2

Fort Save DC 13 or Nauseous: 1d20 + 4 ⇒ (13) + 4 = 17

Anchard is quick to hold his breath, and retreats from the area of the cloud to reload his crossbow.


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

sorry guys. Busy week with not much internet access.

Fort: 1d20 + 4 ⇒ (20) + 4 = 24

Aren breaths in a gulp of air as he noticed the acrid fog rolling toward him. Holding his breath and taking aim at the creature.

attack: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d8 + 2 ⇒ (4) + 2 = 6


GoM//Glass WotW Maps//WOGH Map //

likewise- hectic week at times for me

Arendyl holds his breath some, moves up and sends an arrow at the red dretch and while it is a solid blow the arrow does not sink too deep into the creature and it acts as if it was not hit...

Thrand strikes at the red dretch and deals a telling blow as the creature squeals out in pain...
Anchard moves back almost to the ladder at the entrance to reload his crossbow

Arendyl (attacked), Tzardusk (guidance on Thrand)
2ND RND
Ollok (nauseated), Tanariel (), Thrand (attacked), Anchard (moved)
Dretch Red (-13)
Dretch Blue
Arendyl (), Tzardusk ()


The elf will move up and cast daze on the red dretch.

DC 15


GoM//Glass WotW Maps//WOGH Map //

WIL vs DC15: 1d20 + 3 ⇒ (18) + 3 = 21

Tanariel tries to daze the dretch but the foe shakes it off...

Ollok is up; will bot later tonight if he is busy


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

Ollok feels his head swaying but his defending the city of Karakast keeps him in place doing all he can to keep the creatures from going past him.

Ollok will stay beside Thrand wherever he goes while under the effect of the naseau. If someone can move me as necessary that would be great.


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand says, "Ollok? You look a little sick. Stay back and protect my head and shoulders until you feel better. Try not to vomit on me."

Get well. Get well soon. We want you to get well.


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

lol


GoM//Glass WotW Maps//WOGH Map //

The blue dretch runs deeper into the cave out of view as the red dretch begins moving his arms in a threatening and peculiar manner...

Spellcraft DC 15:

it appears he is beginning to Summon Dretch which will finish next round

2ND RND
Ollok (nauseated), Tanariel (daze fail), Thrand (attacked), Anchard (moved)
Dretch Red (-13/casting)
Dretch Blue (ran away)
Arendyl (), Tzardusk ()
3RD RND
Ollok (nauseated), Tanariel (), Thrand (), Anchard ()

Dretch Red (-13)
Dretch Blue
Arendyl (), Tzardusk ()


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand advances on the dretch again, taking Ollok in his wake. He strikes it with his stag sword.

Stag Sword: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 191d8 + 5 ⇒ (2) + 5 = 7
Knowledge (religion): 1d20 + 4 ⇒ (17) + 4 = 21 know about weaknesses of these creatures - not sure if this is an applicable type of knowledge...

Would oil of bless weapon help? Would Thrand realize this?


Spellcraft 1d20 + 10 ⇒ (1) + 10 = 11


RTA 1d20 + 3 ⇒ (10) + 3 = 13
1d3 ⇒ 2

The eld hearing an incantation and seeing the creature appear to cast a spell, will launch an acid splash at it.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Tzardusk tries to stop the dretch from finishing its spell, casting hypnotic pattern in front of it, hoping it succumbs to the spell.

will save, dc 15

hypnotic pattern:

A twisting pattern of subtle, shifting colors weaves through the air, fascinating creatures within it. Roll 2d4 and add your caster level (maximum 10) to determine the total number of HD of creatures affected. Creatures with the fewest HD are affected first; and, among creatures with equal HD, those who are closest to the spell's point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Affected creatures become fascinated by the pattern of colors. Sightless creatures are not affected.

hd affected: 2d4 + 3 ⇒ (1, 4) + 3 = 8


GoM//Glass WotW Maps//WOGH Map //

The group quickly swarm the dretch to disrupt his spellcasting and Thrand manages to dispatch the dretch with enough blows from his sword. They do know the second dretch ran off to wards the south. Taking the time for a conference on what occurred the group realizes they may not be dealing with enemies from this plane of existence as they examine the fallen foe and determine he is not arcane, religious nor natural in origin. Anchard, Tanariel and Tzardusk feel that a weapon dealing damage to outsiders would be helpful right about now. Thrand seems a bit saddened the stag sword is just a really well made and ornate sword and not a plane defeating sword.

Tzarsuk- save your hypnotic pattern, twas not needed this fight


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand takes a moment to make sure that his oil of Bless Weapon is within easy reach, just in case that might be useful in this fight. "Quickly, to the south!" he exclaims. "Light the way and I will follow."


Does any one have magical weapons? My spells are limited in choice in terms of offense, especially against extra planar creatures. queries the grey elf.


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

Ollok shakes his head. "Just means we do this the hard way."


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Is the stag sword merely a masterwork +1 to attack, or is it a non-magical +1 to attack and +1 to damage?


GoM//Glass WotW Maps//WOGH Map //

it currently operates as a non magical yet MW longsword +1 to hit and +1 to damage


So it is just very well made


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Light source? Who leads the way?


You are the warrior :) Lead on brave knight


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand moves forward to see what he can see. He looks to the southwest and to the southeast.

Which way did the other dretch go?


GoM//Glass WotW Maps//WOGH Map //

Thrand points out to the others that the dretch went down the tunnel to their left (marked by an arrow). The group waits until Ollok is feeling better before continuing.


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Once Ollok feels better, Thrand chases down the tunnel to the left in cold pursuit of the dretch.


As they wait the grey elf will cast detect magic again.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Tzardusk follows along, curious to see what the party might find down the tunnel.


GoM//Glass WotW Maps//WOGH Map //

Tanarial detects a tremendous amount of magic to the groups left, where Thran, Ollok and Tzardusk ran down to find the dretch that ran away...

As the trio run into the next room they see the dretch running past what looks like undead creatures and a dark robed figure, and run down another tunnel.

GM:

Anchard:1d20 + 0 ⇒ (11) + 0 = 11
Tanariel:1d20 + 2 ⇒ (10) + 2 = 12
Thrand:1d20 + 1 ⇒ (6) + 1 = 7
Tzardusk:1d20 + 1 ⇒ (14) + 1 = 15
Ollok:1d20 + 3 ⇒ (19) + 3 = 22
Arendyl:1d20 + 5 ⇒ (13) + 5 = 18
Necromancer: 1d20 + 2 ⇒ (17) + 2 = 19
Skeletons: 1d20 + 1 ⇒ (10) + 1 = 11
Champion: 1d20 + 4 ⇒ (14) + 4 = 18

no surprise round due to the noise in the tunnels and both groups bumped into each other, just straight up initiative

Combat 1st RND
Ollok

Necromancer,
Arendyl,
Champion,
Tzardusk, Tanariel,
Skeletons
Anchard, Thrand

Perception DC 15:

It appears the lesser three skeletons were digging for something in the ground and in the cavern walls


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

I'm not saying that this is going to hurt, but this is going to hurt.


Perception 1d20 + 5 ⇒ (18) + 5 = 23


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Perception: 1d20 + 0 ⇒ (16) + 0 = 16


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Go to town Mr. Dwarf!


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

perception: 1d20 + 7 ⇒ (13) + 7 = 20

Ollok seeing the necromancer erupts in a fury.

"My axe has been looking for you! I'll chop you to pieces and let your body burn in my dwarven kiln!" Ollok does the unthinkable he rushes through the skeletons going straight for the necromancer.

"It's now or naught knight! For GLORY and FAME!

acrobatics through green's square: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23

Ollok rolls past the slow moving skeletons and stops in front of the necromancer.

"I told you I'd be back for you!"

axe swing at necromancer: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d6 + 2 ⇒ (1) + 2 = 3
sneak: 1d6 ⇒ 2

Please put me in the square diagonal to the necromancer


GoM//Glass WotW Maps//WOGH Map //

The necromancer is stunned when the dwarf moves past his skeletal guard and even more surprised when the dwarf draws blood...

He takes a 5 ft step and commands his minions to protect him as he casts a spell ... 1d4 + 1 ⇒ (4) + 1 = 5... and is now there are 5 additional necromancers in the area around him...

Combat 1st RND
Ollok
Necromancer (-5),
Arendyl,
Champion,
Tzardusk, Tanariel,
Skeletons
Anchard, Thrand


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thanks, Ollok. That saves Thrand from certain doom. Your sacrifice will be remembered. We will sing songs of your bravery.


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

lol no worries after what that necromancer did he'd die to kill him


spellcraft 1d20 + 10 ⇒ (19) + 10 = 29


GoM//Glass WotW Maps//WOGH Map //

Tanariel knows he cast mirror image and a lucky version of that spell due to the many mirrored images...


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

Aren assesses the new spell and sets himself to determining who the real necromancer is. Firing off two shots simultaneously at two targets.

Rapid Shot @ Two Images.: 1d20 + 6 ⇒ (1) + 6 = 71d20 + 6 ⇒ (9) + 6 = 15

In the extremely unlikely chance of a hit: 1d8 + 2 ⇒ (7) + 2 = 91d8 + 2 ⇒ (6) + 2 = 8


In elven and dwarven she will say Out best chance to defeat the necromancer is to destroy the images until we get to the real one. We must keep him both from escaping and casting more spells.


GoM//Glass WotW Maps//WOGH Map //

Arendyl narrowly misses and takes out one of the images...

the larger skeleton moves forward to attack Thrand and block the tunnel from the others...

LS: 1d20 + 7 ⇒ (5) + 7 = 12...DMG: 1d8 + 3 ⇒ (5) + 3 = 8
but misses.

Combat 1st RND
Ollok
Necromancer (-5/4 images),
Arendyl,
Champion,
Tzardusk, Tanariel,
Skeletons
Anchard, Thrand


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Tzardusk casts spiritual falchion and sets it to attack the necromancer...

to hit: 1d20 + 6 ⇒ (17) + 6 = 23
dmg if hits: 1d8 ⇒ 8

if the force attack doesn't bypass images it hits: images, 1 is necro: 1d5 ⇒ 2 an image and one is removed.

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