Shieldbreaker

Ollok Stoneguard's page

126 posts. Alias of Karmic Knight.


Full Name

Ollok Stoneguard

Race

Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

Gender

Male Dwarf

Size

M

Age

65

Alignment

LN

Languages

Dwarven, Common, Orc, Giantkin

Strength 14
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 12
Charisma 8

About Ollok Stoneguard

Ollok of the Stoneguard clan. Second-born of Duruk that was born of Brer, who the last son of Merhad Stonesplitter. Ollok hails from Karakast in the Cairn Hills where he was a military scout for almost two decades.

Male Dwarf Fighter 1 / Unchained Rogue 2 XP: 2000

Alignment: Lawful Neutral

FC: Fighter:
(1)+1 HP

Speed: 20ft
Init: +3
Perception: +7

DEFENSE:

AC 1 (10 Base, +4 Armor, +3 Dex)
AC 20 (with large shield+1)
Touch AC 13 (10 Base, +3 Dex)
Flat Footed AC 14 (10 Base,+4 Armor)
Max HP: 26
Fort +4 Ref +6 Will +1
CMD: 17* (10+BAB+STRMod+DEXMod+SizeMod+MiscMods)

* +4 vs Bull Rush or Trip while standing.

OFFENSE:

BAB: +2
Melee: Hand Axe +5 (1d6+2/x2)
Ranged: Throwing Axe +6 (1d6+2/x2)
CMB: +4(BAB+STRMod+SizeMod)

STATS

STR 14 (+2) DEX 16 (+3) CON 12 (+1)
INT 14 (+2) WIS 12 (+1) CHA 8 (-1)

15 PT STAT BUILD:

10 pts - DEX
5 pts - STR/INT
Racial Bonus: +2 WIS & CON; -2 CHR

ABILITIES
Traits
Ruthless- You never hesitate to strike a killing blow. You gain a +1 trait bonus on attack rolls to confirm critical hits.
Reckless- You have a tendency for rash behavior, often disregarding your own safety as you move across the battlefield. You gain a +1 bonus on Acrobatics checks, and Acrobatics is always a class skill for you.

Feats
Weapon Focus: Throwing Axe, Weapon Finesse, Point Blank, Toughness, Dodge

Skills
+10 Acrobatics; +8 Climb; +8 Disable Device; +8 Escape Artist; +8 Knowledge, Dungeon; +7 Perception; +5 Profession, Soldier; +6 Sense Motive; +8 Stealth; +7 Survival

Rogue Abilities
Finesse Training - Weapon Finesse bonus feat

Sneak Attack – +1d6 damg; The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.

With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment

Trapfinding – A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps

Rogue Talent – Combat Trick: Trapspotter Whenever a rogue with this talent comes within 10 feet of a trap, she can attempt an immediate Perception check to notice the trap. This check should be made in secret by the GM.

Dwarf Abilities
Defensive Training – +4 dodge bonus to AC vs giant subtype

Hardy – Unstoppable – Gain Toughness as a bonus feat and a +1 racial bonus on Fortitude saves. This racial trait replaces hardy.

Stability – +4 racial bonus to CMD when resisting a bull rush or trip attempt while standing on the ground

Greed – +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones

Stonecunning – +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Darkvision – 60 feet

Hatred – +1 racial bonus on attack rolls vs orc and goblinoid subtypes

Weapon Familiarity – Treat any weapon with the word “dwarven” in its name as a martial weapon

EQUIPMENT:

Hand axe x2, Throwing Axe x4, Chain Shirt, Heavy Steel Shield +1, Rogue’s Kit (backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves’ tools, torches (10), trail rations (5 days), and a waterskin), whestonex2, 36 gp

APPEARANCE:

Age: 65 Height: 4'1" Weight: 190 lbs.

This dwarf has a rough appearance. His deep black eyes give you a uneasy feeling every time you look his way. His head is shaved and starting from the top of his scalp running down the left side of his face is an intricate tattoo in runic text.

HISTORY:
Born in the dwarven stronghold of Karakast within the Cairn Hills, Ollok was raised to be a soldier. Trained by his grandfather in the arts of both axe and warfare, he has seen his fair share of battle against the orcs and giants that occasionally raid Karakast or the caravans heading to and from the stronghold. After nearly twenty years of being a trailblazer (name given to military scouts) he decided to end his commission and travel beyond the confines of the Cairn Hills. The battles with the orcs and giants have seen him lose more than one of his kin and after watching his grandfather die he knew he had to leave to see more before his own day came.

Joining up with a caravan he set out for the city Greyhawk. He doesn't know what is out there beyond Karakast but he determined to find out...

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Macros:

[dice=Perception (search for traps)] 1d20 + 8[/dice]

If trap is found:
[dice=Disable device (for traps)] 1d20 + 9[/dice]

If no trap is found but door is locked:
[dice=Disable device] 1d20 + 8[/dice]