Qwerty's WOGH TM Black (Inactive)

Game Master qwerty1971

TM Black Map
Cavern

Initiative:

Alistair:[dice]1d20+4[/dice]
Bonifacious:[dice]1d20+0[/dice]
Cerian:[dice]1d20+5[/dice]
Mogwag:[dice]1d20-1[/dice]
Victrix:[dice]1d20+2[/dice]

Perception:

Alistair:[dice]1d20+0[/dice]
Bonifacious:[dice]1d20+8[/dice]
Cerian:[dice]1d20+8[/dice]
Mogwag:[dice]1d20+5[/dice]
Victrix:[dice]1d20+4[/dice]
xxxxxx:[dice]1d20+0[/dice]


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Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

I assume some sort of Knowledge nobility would be required to id it?


GoM//Glass WotW Maps//WOGH Map //

or be an elf from Celene for a bonus to know... which you are not...darn elves that live outside of the Queens control...


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Alistair looks at the crest curiously

Knowledge Nobility: 1d20 + 7 ⇒ (19) + 7 = 26


GoM//Glass WotW Maps//WOGH Map //

Alistair:
Alistair knows the symbol is of an elven noble family the House of Tralleriyan from Celene, sometimes at odds with the Queen over her diplomatic missions outside of elf lands but a House that is known to be strong in the defense of the Elven Kingdom especially against humanoids. They rule a few woodland villages known for building their houses in trees. While the deceased elf was wearing the crest, it is doubtful he was a known noble of the family and more likely a minor noble of the house.

do you take the gear for use and if so who takes what?


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Alistair will take his cloak and other identifying garments and hand them off to Cerian Grim I know but we may find this useful if we run into Celene elves.

He goes on to explain the elven house the garments belong to.


Retired - Adventure Path Complete!

Victrix cringes at the sight of all the bodies, and listens intently when Alistair expounds on the nature of the elven symbol.

"Huh. Poor sod." She gives the elven corpse a pitying look.


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

Then certainly with his bow I will exact revenge on those that felled him. I dont have a use for the blade... would you care to skewer an orc or two upon it Alistair?

He asked quickly gathering whatever arrows the elves had as well. When this was done they would have to send a messenger to the family.


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Mogwag knows Elves are very touchy about their stuff in non elven hands. Rmembers those we encountered not long ago? Mogwag advise that no other then cerian touch or carry anything from those who dies died here


GoM//Glass WotW Maps//WOGH Map //

does the party follow the tracks?


Male Dwarf Inquisitor 3
Stats:
hp 28/28 AC 15|T 10 |FF 15, F +6|R +1|W +6,(+5 if S,SLA,Po) Init +3, Per +9

Aye


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

How easy are the tracks to follow?


GoM//Glass WotW Maps//WOGH Map //

fairly easy to follow. pack of worgs running through the forest.


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

of course we do, our mission is to thin the herd as much as possible


GoM//Glass WotW Maps//WOGH Map //

The group finds the orc trail with little problem. Cerian and Bonificious track the orcs through the forest as the others keep pace with the supplies. The trail leads them southward across a river and then westward towards the town of Berwyn. Along they way any woodland folk unlucky enough to come across the fleeing orcs get savagely cut down, wildlife, humans, halflings, animals.. anything. The group senses they are getting close to the orc army they are supposed to find as the litter the orcs leave increase in as they go further west.

After two days of tracking the group finds what they think is a guard outpost of the orcish army- a squad of orcs numbering around a dozen, sitting around a fire roasting some sort of meat. The orcs face outward towards the east, in the direction you all are travelling. Sounds of tress being felled echo through the forest and other sounds of a large camp is heard further to the west.

how do you wish to proceed?


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Before attacking anything Mogwag suggest we do some searching around to know exactly how many and where at the différents orcs. We could circle around the watch tower get a fix on the location of the large camp. What would be really interesting is if we could get to the machine they are building with the trees


GoM//Glass WotW Maps//WOGH Map //

not a watch tower, just a guard post of guys around a fire


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

time of day/night?


GoM//Glass WotW Maps//WOGH Map //

the time is close to dusk


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

Now seems as good a time as any to prep a battlefield. What I would like to do is set up my friends here in positions, layout our traps and lead the orcs into a baited ambush...

Indeed those of you not skilled in stealth stay here, prepare a killing zone with the bear traps I'll circle around and try to get a count, if I run into trouble Listen for one of my whistling arrows. I shall head back here, hopefully the battlefield will be ready


GoM//Glass WotW Maps//WOGH Map //

ok. i will post a map up in a bit


GoM//Glass WotW Maps//WOGH Map //

map is up. orcs are on the left of the map. you all are on the right of the map. there is about 120 feet in-between your groups


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

Okay guys my plan of attack is this, we set up bear traps in front of you all in the far bottom right corner.I have ten so like 2 a peice. I pop out into the open fire off an arrow, dart into the woods torwards you, they give chase we ambush them. Anyone else have anything to add or other ideas?


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

first check local surrounding to see that they can't alert anybody else and get reinforcements.


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Alistair sheathes the fancy blade "A bit more dainty than a man of the shield lands should typically wear, but alright i will carry it"

Alistair gives the plan a thumbs up and grips his mace, ready to move.


GoM//Glass WotW Maps//WOGH Map //

After a quick search of the area the group realizes two things: 1- the orcs seem to be more disciplined in their warfare evidenced by setting pickets and guard post out although the orcs to their front still display haphazard discipline, and 2- felling trees to use in a siege. Everyone can agree that this is not normal orcish warfare behavior. As far as their immediate surrounding, the group sees a large gap between this group and the next closest groups implying it would take some time for the other guards to reach the battle if they come at all.


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

So my plan would entail you all waiting behind the x which represent the 10 beartraps with Caltrops scattered between them. Even militerized orcs might be prone to send no more than a single runner for help if at all, i mean I am a lone elf.

Bear traps


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Cerian you should stay hidden in the direction of where the runner(s) would go to get help, so as to prevent any. Commit to the combat only when they our in our line. I hope the orcs commit more to their offense when they see such a small party.

DM just before combat do you think that we can cast 1 or 2 spell without the orcs hearing / noticing us ?


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

to be honest part of me wants them to get more help and summon others, we are here to thin the herd and take pressure off the city, if that means 30 orcs are chasing us about the woods great! but if one of you wants to act as bait and have me wait i am okay with that as well


GoM//Glass WotW Maps//WOGH Map //

you are able to cast buff spells without the orcs hearing you. you are that far away


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

I am more into thining the herd / causing as many problems as possible. The less we have searching for us the more we can stay in the field before heading to the city for the final combat. Taking out those siege tower/engin would be a great prize (or at least the men responsible for making them. That would be good intel to find out how they got their hands on it


GoM//Glass WotW Maps//WOGH Map //

The rest of the group hides amongst the bushes and trees out of view, they hope, of the orcs while Cerian moves into the line of orc sight. how do you plan to get their attention? Caster can retro cast spells before the combat starts.


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

come into view and those who have ranged weapon: start shooting

For pre buff Mogwag will cast a Shield of Faith on him and Alistair. And a divine favor on himself the round just before "combat"


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

The edited plan I believe is I stay in hiding while they get the attention and drag them into the ambush point, I take out any orcs attempting to get help.

stealth: 1d20 + 8 ⇒ (16) + 8 = 24


Retired - Adventure Path Complete!

Victrix waits for the signal to strike.


GoM//Glass WotW Maps//WOGH Map //

OK then, Cerian signals to the others that he is ready for them to attract the attention of the orcs and lead them into the bear trap ambush...

who will be the sacrificial lamb?


Retired - Adventure Path Complete!

Victrix strides out into the open.

"OI! YOU! TUSKY BASTARDS!" She bellows.


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

points at the red haired barbarian, it occured to me just in case to remind everyone there are also caltrops scattered between the traps, watch your tootsies!


GoM//Glass WotW Maps//WOGH Map //

Victrix yells to get their attention, but it appears the orcs did not hear her the first time. She yells a bit louder and finally catches the eye of one of the closer orcs. He manages to alert some of the others who then grab some weapons and walk closer to her speaking lowly in orcish about what to do with her if they capture her alive. It seems 6 orcs break away from the fire to move towards the red head. The others by the fire seem to egg them on.


Retired - Adventure Path Complete!

Victrix grins before turning to run back to the others.

Perfect.


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Alistair waits with bated breath, trying not to make too much noise.


Male Dwarf Inquisitor 3
Stats:
hp 28/28 AC 15|T 10 |FF 15, F +6|R +1|W +6,(+5 if S,SLA,Po) Init +3, Per +9

Bonifacius casts divine favor.


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

ready for combat. Mogwag will come and stand right next to Vitrix


GoM//Glass WotW Maps//WOGH Map //

Orc Perception: 1d20 + 1 ⇒ (7) + 1 = 8

The orcs advance towards the lone redhead until they see a half orc stand next to her which only enrages them to run faster and they

Cerian Stealth for traps: 1d20 + 8 ⇒ (17) + 8 = 25

do not see the bear traps in front of them and four of them...

Bear Trap ATK vs blue: 1d20 + 10 ⇒ (10) + 10 = 20...DMG: 2d6 + 3 ⇒ (1, 3) + 3 = 7
Bear Trap ATK vs red: 1d20 + 10 ⇒ (11) + 10 = 21...DMG: 2d6 + 3 ⇒ (6, 1) + 3 = 10
Bear Trap ATK vs orange: 1d20 + 10 ⇒ (14) + 10 = 24...DMG: 2d6 + 3 ⇒ (5, 6) + 3 = 14
Bear Trap ATK vs purple: 1d20 + 10 ⇒ (15) + 10 = 25...DMG: 2d6 + 3 ⇒ (6, 4) + 3 = 13

get caught in the bear traps limiting their movement as they scream out in pain... the orange and purple orcs fall to the ground either bleeding out or with a severed foot...those two are essentially out of combat

INIT:

Alistair:1d20 + 4 ⇒ (3) + 4 = 7
Bonifacious:1d20 + 0 ⇒ (6) + 0 = 6
Cerian:1d20 + 5 ⇒ (8) + 5 = 13
Mogwag:1d20 - 1 ⇒ (9) - 1 = 8
Victrix:1d20 + 2 ⇒ (1) + 2 = 3
Orcs:1d20 + 0 ⇒ (3) + 0 = 3

1st RND
Cerian, Mogwag, Alistair, Bonificious, Victrix

Orcs


Male Dwarf Inquisitor 3
Stats:
hp 28/28 AC 15|T 10 |FF 15, F +6|R +1|W +6,(+5 if S,SLA,Po) Init +3, Per +9

Charging the blue, Boni goes in hammer swinging, activating the judgement of justice.
Attack: 1d20 + 10 ⇒ (8) + 10 = 181d8 + 5 ⇒ (1) + 5 = 6


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

Once the orcs were on the move torwards the party he skirted forward keeping low and hopefully staying hidden so he could close on those with the camp fire in case they ran.

stealth: 1d20 + 8 ⇒ (19) + 8 = 27
doublemove forward some


GoM//Glass WotW Maps//WOGH Map //

Bonificious hits the team orc but does not down him...Cerian manages to move without detection...


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Aolistair begins his interpretative dance as he moves into positon behind Bonificius


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Round 1

Mogwag charges the same orc that Bonifacius attacked

Falchion: 1d20 + 5 + 2 + 2 + 1 ⇒ (4) + 5 + 2 + 2 + 1 = 142d4 + 6 + 2 + 1 ⇒ (4, 4) + 6 + 2 + 1 = 17

Current AC 19


GoM//Glass WotW Maps//WOGH Map //

Alistair begins his dancing and prancing as Mogwag runs up and cuts the head off the orc Bonificious was facing...

Victrix is up


Retired - Adventure Path Complete!

Round 1: Actions
Full-Round Action: Double Move to engage Red Orc

Victrix readies her axe and runs up to the Red Orc. She's grinning the whole time.

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