Qwerty's WOGH TM Black (Inactive)

Game Master qwerty1971

TM Black Map
Cavern

Initiative:

Alistair:[dice]1d20+4[/dice]
Bonifacious:[dice]1d20+0[/dice]
Cerian:[dice]1d20+5[/dice]
Mogwag:[dice]1d20-1[/dice]
Victrix:[dice]1d20+2[/dice]

Perception:

Alistair:[dice]1d20+0[/dice]
Bonifacious:[dice]1d20+8[/dice]
Cerian:[dice]1d20+8[/dice]
Mogwag:[dice]1d20+5[/dice]
Victrix:[dice]1d20+4[/dice]
xxxxxx:[dice]1d20+0[/dice]


351 to 400 of 1,080 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Human - The Swordplay Instructor (2) HP 25 | AC:22 | T:12 | FF: 16 | CMB +5 | CMD:18 | Fort:+5 | Ref:+2 | Will:+1 | Init:+2 | Pers +1 | Stl -4 | Surv +1

Shortnose looks over his shoulder, at the other hiding behind him, a small smile, a sarcastic thought.

heh

”Hey, you there.” he says calling the others in the back. ”Needa a pair of good eyes here with me. Can block swords if I see them beforehand.” he says, but don’t really wait for an answer before moving into the room in front of him.

Perception: 1d20 + 1 ⇒ (16) + 1 = 17
A quick look, and if there’s no enemies, he calls the others.
”What are we searching here?” he says giving the others time to search the room.


GoM//Glass WotW Maps//WOGH Map //

Shortnose calls out to his new-found companions and enters the room to their front. Pews of darkwood lie tipped over and covered in dust on either side of this ancient shrine. At the far end sits a large ceremonial anvil, but its surface is defaced and ruined. It seems this room was a Moradin shrine. Of particular note is a space atop the altar containing five small depressions the size and shape of something like a gem.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Having problems with moving my token

After looting the defeated orogs, Anchard follows up right behind the shielded newcomer lending his own tired but experienced eyes to scan the room from top to bottom, but be doesn't go so far as to stray into the room.

[b]"Iron mushrooms, we're doing a favor for someone too busy dealing with a plague to attend to gathering the reagents."

Perception1d20 + 9 ⇒ (20) + 9 = 29

Religion 1d20 + 2 ⇒ (6) + 2 = 8


GoM//Glass WotW Maps//WOGH Map //

Anchard joins the newcomer in the dwarven prayer room and looks around...feeling an oddness about the room Anchard looks up and sees a rock falling down bringing darkness with it and some hideous octopus looking creature with thin hook-lined tentacles connected by a fleshy web flaying down towards him... as the rock lands on the ground Shortnose, Anchard and Cerian and bathed in darkness

Inits:

Alistair:1d20 + 4 ⇒ (18) + 4 = 22
Bonifacious:1d20 + 0 ⇒ (5) + 0 = 5
Cerian:1d20 + 5 ⇒ (7) + 5 = 12
Anchard:1d20 + 0 ⇒ (8) + 0 = 8
Shortnose:1d20 + 2 ⇒ (19) + 2 = 21
Foe:1d20 + 6 ⇒ (10) + 6 = 16

Combat 1st Round
Alistair, Shortnose,

Foe,
Cerian, Anchard, Bonificious

i took Anchards incredibly high Perception roll to detect the hidden foe and used the surprise round move of the foe to cast darkness so no attack

11 Knowledge (Arcana) or Knowledge (Dungeoneering):
This squid-like dark-skinned creature is a darkmantle, a subterranian predator that attacks by dropping onto its prey. This result reveals all magical beast traits.

16 Knowledge (Arcana) or Knowledge (Dungeoneering):
Though small creatures, darkmantles are strong for their size, and make natural grapplers due to their tentacles and cloak-like skin. Typically attacking by dropping from above, a darkmantle that misses will usually fly back up to the roof of its chamber and try again.

21 Knowledge (Arcana) or Knowledge (Dungeoneering):
As well as having a natural camouflage that allows them to hide easily in underground caverns, darkmantles can also cause darkness once per day. Darkmantles see easily through this magical darkness through the use of bat-like sonar, though this can be disrupted by the use of the silence spell.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

figured out problem with token. I corrected Anchard's position slightly out of the room as my post stated he didn't stray into the room.


GoM//Glass WotW Maps//WOGH Map //

OK then the team sacrifices the new guy and rather quickly


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

I would have followed him in if that helps any *lawls*


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Knowledge Dungeoneering: 1d20 + 6 ⇒ (13) + 6 = 19

Alistair spots the darkmantle, and decides to casts Grease on Shortnose to make him hard to grapple, the same sort of principle as pro wrestlers.

Careful Short Round!


Human - The Swordplay Instructor (2) HP 25 | AC:22 | T:12 | FF: 16 | CMB +5 | CMD:18 | Fort:+5 | Ref:+2 | Will:+1 | Init:+2 | Pers +1 | Stl -4 | Surv +1

Shortnose is the master of self-awareness.
He control all of his fears, he faces all of his enemies.
He is the one that mastered his inner world and would never flee in front of danger.

Or at least this is what he pretended most of the time, but now, when darkness fell on them, he is the first one to move away from such ‘magik’.

”Ain’t staying here no more!” he says announcing his intentions but then someone cast a spell on him and he yells "Dammit! If I die I'll kill you!" he threatens no one in particular.

If I saw the monster before the darkness.
Mustering his courage, the man attacks blindly the creature that appeared near him.
50% Miss chance: 1d100 ⇒ 56
Atk: 1d20 + 4 ⇒ (10) + 4 = 14
Dmg: 1d6 + 3 ⇒ (3) + 3 = 6


GoM//Glass WotW Maps//WOGH Map //

Shortnose sings blindly in the darkness as Alistair covers him with grease...

1d20 + 3 ⇒ (13) + 3 = 16...Shortnose feels something trying to grab at his shoulder but it slides off and he then feels the swoosh of air as if something flew up high again...

Combat 1st Round
Alistair, Shortnose,
Foe,
Cerian, Anchard, Bonificious

Combat 2nd Round
Alistair, Shortnose,

Foe,
Cerian, Anchard, Bonificious


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Anchard withdraws back out into the open, and unconcealed courtyard, "Pull out, only dwarves and other demihumans can see in such darkness. We can wait out the cloud of blackness out here."


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Alistiar begins to belt an opera Sadly they can't see my lovely ballet in the darkness but they should be able to hear Romanevi's Aria de Cantatta all the way in there.

And the bard begins to sing the song of the Shield Maiden's valiant stand against demons.

Inspire Courage +1


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

Not fully aware of the magical effects of such darkness Cerian slid his pack from his back and pulled out a torch lighting it to toss into the darkness.


Human - The Swordplay Instructor (2) HP 25 | AC:22 | T:12 | FF: 16 | CMB +5 | CMD:18 | Fort:+5 | Ref:+2 | Will:+1 | Init:+2 | Pers +1 | Stl -4 | Surv +1

Shortnose steps back when it is called for.
No sense risking his skin if they could fight in light.
Move out of the darkness.


GoM//Glass WotW Maps//WOGH Map //

having issues loading the map from over here. will post in the morning. apologies


GoM//Glass WotW Maps//WOGH Map //

Shortnose stumbles out of the darkness back towards the courtyard area assisted by the torch Cerian was lighting. Shortnose comes out covered in grease as well...Anchard moves back out next to a dancing Alistair. Cerian is still in the darkness with a torch that allows him to see just a few more feet in front of his position....
Everyone feels good about themselves due to Alistairs dancing... There is no movement heard coming from inside the building...


Human - The Swordplay Instructor (2) HP 25 | AC:22 | T:12 | FF: 16 | CMB +5 | CMD:18 | Fort:+5 | Ref:+2 | Will:+1 | Init:+2 | Pers +1 | Stl -4 | Surv +1

”Dinnae you have any magik to use there?” Shortnose asks the others, unwilling to step in the darkness again.
If it’s up to him, he’ll wait here until the enemy comes forward, out in the light.


Male Dwarf Inquisitor 3
Stats:
hp 28/28 AC 15|T 10 |FF 15, F +6|R +1|W +6,(+5 if S,SLA,Po) Init +3, Per +9

The dwarfen inquisitor slowly moves forward to support Shortnose.


GoM//Glass WotW Maps//WOGH Map //

unless others move into the darkness or the group waits for the darkness to end this is a standstill


Human - The Swordplay Instructor (2) HP 25 | AC:22 | T:12 | FF: 16 | CMB +5 | CMD:18 | Fort:+5 | Ref:+2 | Will:+1 | Init:+2 | Pers +1 | Stl -4 | Surv +1

Well, metagaming speaking, it's a min/level spell. Shortnose doesn't know that, but as a Player I would say to wait until the spell ends. But since the warrior knows nothing about magic, he'll do as told.


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

He backed out of the darkness leaving the torch there burning with a scowl.

I have no idea what that is but perhaps we go around it there is a door back that way.

He began pointing to the open door behind them. He adjusted his backpack and redrew an arrow leading the way.

moving to the right oh eight spaces and up three is the doorway im referring too.


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Alistair stops dancing and follows Cerian Better than wandering into the darkness and getting strangled by a dakrmantle


Male Dwarf Inquisitor 3
Stats:
hp 28/28 AC 15|T 10 |FF 15, F +6|R +1|W +6,(+5 if S,SLA,Po) Init +3, Per +9

Boni is casting Divine favor.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Anchard waits to see what Boni is doing before he closes the doors leading into the cloud of darkness. "Are you planning on acting with your spell? You'll be rather alone in there."


GoM//Glass WotW Maps//WOGH Map //

is the group going to follow the elf to the other door? Boni are you still casting your spell if no one intends to fight the creature in the religious hall?


Male Dwarf Inquisitor 3
Stats:
hp 28/28 AC 15|T 10 |FF 15, F +6|R +1|W +6,(+5 if S,SLA,Po) Init +3, Per +9

Bonifacius thinks for a moment then stops his spell and follows the half -elf.


Human - The Swordplay Instructor (2) HP 25 | AC:22 | T:12 | FF: 16 | CMB +5 | CMD:18 | Fort:+5 | Ref:+2 | Will:+1 | Init:+2 | Pers +1 | Stl -4 | Surv +1

Unclear if he should stay or should he go, Shortnose just stays in the same place, waiting for a decision from the others.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

"A man of many words, Bonifacius." Anchard says closing the doors. "We can come back to this later. Let's pick up where we left off here. Lets go through those doors by Cerian."


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

"Shortnose, if you don't mind the honors of going first."


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Alistair coyly fistbumps Anchard as if this new chess piece was serving their needs quite nicely.


GoM//Glass WotW Maps//WOGH Map //

The group follows Cerian into the side door and see a hallway. This long hallway ends with a ruined dwarven statue. Smashed long ago, the statue is barely recognizable as a dwarven monk. His stone hammer sits on the ground next to the shattered remains of his head. Shortnose muscles his way to the front of the column as the group starts moving towards the east and see 2 door on the right side of the hallway. As they advance down the hallway they denote the smell of an animals bed down location either in this hallway or near it.


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

knowledge nature: 1d20 + 4 ⇒ (13) + 4 = 17

Any clue what sort of animal it might be?


GoM//Glass WotW Maps//WOGH Map //

Cerian discovers it is some sort of lupine creature, possibly a wolf or a large wild dog...


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

There is probably a wolf or something of the like's den ahead.

He began quietly peering deeper into the room. He didnt necessarily want to disturb the creature in its den if he didnt have too but at the same time they were here for a reason.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

appears we are off the map?

"Let's peek into this doored room here. I'm worried there may be more orogs about." Anchard motions to the other members.


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Alistair quickly cats detect magic as they turn the corner into the rooms.


Human - The Swordplay Instructor (2) HP 25 | AC:22 | T:12 | FF: 16 | CMB +5 | CMD:18 | Fort:+5 | Ref:+2 | Will:+1 | Init:+2 | Pers +1 | Stl -4 | Surv +1

Sorry for the delay. For some reason there was no notification of new posts.

The warrior isn’t happy with the others way of dealing with things. He had already said he would go first; the scrawny cleric didn’t need to keep the pretense of being the boss nor the bard should be happy with such behavior.

”Buncha’f cowards.” he snorts stepping inside, shield ready, fearless of the outcome.

--

”Dags?” he asks and wait until the nimble feet guy take his time with the door and peeping inside.


GoM//Glass WotW Maps//WOGH Map //

Shortnose earns his keep by going in first and discovers a small room. Old cobweb-covered racks and armor stands dominate much of this small chamber. What must have once been a well-tended armory is now devoid of arms and armor.

Spoiler:

Alistair:1d20 + 0 ⇒ (13) + 0 = 13
Bonifacious:1d20 + 7 ⇒ (20) + 7 = 27
Cerian:1d20 + 7 ⇒ (13) + 7 = 20
Anchard:1d20 + 9 ⇒ (16) + 9 = 25
Shortnose:1d20 + 1 ⇒ (1) + 1 = 2

Bonificious, Cerian and Anchard:

You detect signs of a secret or hidden door in the corner of the armory room...also some ornate crossbow bolts lay on the floor under one of the table covered in dust as if forgotten.


Male Dwarf Inquisitor 3
Stats:
hp 28/28 AC 15|T 10 |FF 15, F +6|R +1|W +6,(+5 if S,SLA,Po) Init +3, Per +9

With a nod Bonifacius indicates the secret door, before leaning down and scooping up the bolts. "Anyone an x-bow master?"


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

I know how to use one obviously but prefer the bow, nevertheless collect them up perhaps they are worth something to a collector.

He moved forward carefully pressing around the outline of the secret door looking on how to open it.

Relax friend Shortnose, they are good folk just a little put out by the circumstances.

He added frowning


GoM//Glass WotW Maps//WOGH Map //

Cerian figures out where to pry his fingers to open the door. The secret door swings open to reveal a short corridor with a wall of bars running down one side. Four rusted doors open in this wall into
four cramped cells.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

"Cowards?" Anchard's brow raises, though his eyes are glassy and uninterested in the slight. "You forget who stood against the Orogs with you granting reprieve from their hunting you down and likely murdering you out in the fringes of the wilderness."

Anchard sighs walking into the room so he can get a better view of the secret room and its contents, "Are you a man of many friends, Shortnose?"


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Alistair smirks, he loves it when Anchard gets ruffled like this. He quickly detects magic down the secret passageway

I think old shortnose here would do well to remember this is a business - and he is the junior partner at best.


GoM//Glass WotW Maps//WOGH Map //

Anchard moves past Cerian to investigate the cells.

The first cell shows a dwarf skeleton in a praying position holding a well dusted and old warhammer...

the second cell has a dwarven skeleton on the cot wearing an old leather apron who immediately gets up and begins to advance towards Anchard... the skeleton makes noise as it moves which seems to alert other movement in the third and fourth cells...the cell doors are old and severely rusted and will offer no impediment to stop the advancing skeletons...

Inits:

Alistair:1d20 + 4 ⇒ (14) + 4 = 18
Bonifacious:1d20 + 0 ⇒ (7) + 0 = 7
Cerian:1d20 + 5 ⇒ (6) + 5 = 11
Anchard:1d20 + 0 ⇒ (16) + 0 = 16
Shortnose:1d20 + 2 ⇒ (8) + 2 = 10
skeletons:1d20 + 2 ⇒ (6) + 2 = 8

Combat 1st RND
Alistair, Anchard, Cerian, Shortnose

Skeletons
Bonificious

Alistair:

you detect magic coming from the first cell


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Anchard stops waiting for Alistair and raising his holy symbol into the air tries to purge the skeletons with the flames of Jeromy before backing out the room.

Channel energy: 1d6 ⇒ 1 Will DC 15 for 1 dmg


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Alistair moves to the cell while drawing his mace and open the cell for Shortnose

After you, your highness


GoM//Glass WotW Maps//WOGH Map //

Anchard channels energy and can see the skeletons stumble a bit but then right themselves and continue to advance...

Combat 1st RND
Alistair, Anchard, Cerian, Shortnose
Skeletons
Bonificious


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

I dont think im construed as royalty even among you humans...

He quiped as he stepped in dropping his bow and drawing out his axe hacking at the skeleton(pink).

attack: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d8 + 2 ⇒ (5) + 2 = 7


GoM//Glass WotW Maps//WOGH Map //

Cerian strikes at a skeleton but misses while Shortnose moves past the elf to attack the orange skeleton...

GS: 1d20 + 4 ⇒ (20) + 4 = 24...DMG: 2d6 + 4 ⇒ (3, 4) + 4 = 11

GS poss crit: 1d20 + 4 ⇒ (3) + 4 = 7...DMG: 2d6 + 4 + 2d6 + 4 ⇒ (1, 1) + 4 + (4, 2) + 4 = 16

landing a powerful blow that just manages to destroy the skeleton...

the pink one attacks the elf...

Claw: 1d20 + 2 ⇒ (7) + 2 = 9...DMG: 1d4 + 2 ⇒ (2) + 2 = 4 MISS

while the red skeleton moves to attack the human with the shortened nose...

Claw: 1d20 + 2 ⇒ (15) + 2 = 17...DMG: 1d4 + 2 ⇒ (3) + 2 = 5 MISS

Combat 1st RND
Alistair, Anchard, Cerian, Shortnose
Skeletons
Bonificious

Combat 2nd RND
Alistair, Anchard, Cerian, Shortnose

Skeletons
Bonificious


Human - The Swordplay Instructor (2) HP 25 | AC:22 | T:12 | FF: 16 | CMB +5 | CMD:18 | Fort:+5 | Ref:+2 | Will:+1 | Init:+2 | Pers +1 | Stl -4 | Surv +1

"Where did you learn to fight?! Attack properly! Swing high then stab low! Don't just flail your arms, use your weight!" Shortnose shouts while he continues to attack the enemies near him.
Atk: 1d20 + 4 ⇒ (12) + 4 = 16
Dmg: 2d6 + 4 ⇒ (2, 2) + 4 = 8

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