Qwerty's WOGH TM Black (Inactive)

Game Master qwerty1971

TM Black Map
Cavern

Initiative:

Alistair:[dice]1d20+4[/dice]
Bonifacious:[dice]1d20+0[/dice]
Cerian:[dice]1d20+5[/dice]
Mogwag:[dice]1d20-1[/dice]
Victrix:[dice]1d20+2[/dice]

Perception:

Alistair:[dice]1d20+0[/dice]
Bonifacious:[dice]1d20+8[/dice]
Cerian:[dice]1d20+8[/dice]
Mogwag:[dice]1d20+5[/dice]
Victrix:[dice]1d20+4[/dice]
xxxxxx:[dice]1d20+0[/dice]


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Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Alistair begins to do one of his patented dances in place to inspire the party to greatness You are as bold and brave as the legions of The SHield Maiden herself!

Inspire Courage +1 to damage, hit, saves vs fear. Since I go before shortnose that retroactively applies to his attack


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Anchard watches the others as he loads his crossbow. "Save the lessons for after the skeletons are felled. They don't need any pointers on how to fight back."


GoM//Glass WotW Maps//WOGH Map //

Shortnose and Cerian manage to destroy the skeletons with their attacks and then are reminded by the others to attack the fallen bones with the blunt ends of their weapons just to be sure...

Perception DC15:

You notice the dwarven skeleton in the praying position that was not animated smeems to have some mushrooms growing out of his ribcage... the same type of shrooms needed for the herbalist in town...you manage to pick 2 ironbloom mushrooms...the warhammer in his hands is also of good dwarven quality and has something written on it in the old dwarven tongue...שנאת השטן


Male Dwarf Inquisitor 3
Stats:
hp 28/28 AC 15|T 10 |FF 15, F +6|R +1|W +6,(+5 if S,SLA,Po) Init +3, Per +9

Looking at the hammer Bonifacius takes it. "Do you mind? Me thinks it belongs in proper dwarven hands!"


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Anchard stows the 'iron-blooms' says with a sly smirk, "And I'm the one accused of racism. If no one else cares that you want it Man of Many Words, I don't see why a magical hammer can't be a share of your findings."


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

Well then we have what we need, shall we go before those orcs come back? perhaps they will stumble into the darkness and we can be done with them as well.

He paused and glanced at the others for a moment

Unless of course we want to explore the rest of this place?


GoM//Glass WotW Maps//WOGH Map //

Laurel needs seven ironbloom mushrooms and you have two

After the fight is over the mushrooms are picked and the hammer dusted off and given to Bonificious. The wording on the hammer in dwarven says Daemon Bane and is a magical warhammer +1 except against daemons...

The group does not find anything else of worth in the cells and leaves back towards the hall... there are still areas un-searched in these ruins...


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Alistair shrugs I hate medicine so much.... and begins sauntering back to wards the dark room.


GoM//Glass WotW Maps//WOGH Map //

As some of you are magical users of a sort you do know that this type of magic only lasts a while thus you can wait it out if you so desire...


Human - The Swordplay Instructor (2) HP 25 | AC:22 | T:12 | FF: 16 | CMB +5 | CMD:18 | Fort:+5 | Ref:+2 | Will:+1 | Init:+2 | Pers +1 | Stl -4 | Surv +1

"Best'a if we search everything." Shortnose says to his new companions.
"Mayhap we find gold and treasure and fame!" he scratch his head thinking about the darkness in the other room and finally admits ”But that dark room gonna be a problem tho.”


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

"Let's spend some time searching the other areas before we try to kill that thing. The darkness will wear off eventually."


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Alistair nods sagely at Anchard Well don't be shy Shortnose, lead the way my good man, perhaps you should lead the way!


GoM//Glass WotW Maps//WOGH Map //

Shortnose tests the door to the north and finds it unlocked. He opens it and looks inside the room. This small study looks like it has been lived in recently. Gnawed bones litter the floor and tufts of gray fur can be seen here and there. An old stone desk sits in the center of the chamber, scratched and cracked in many places. The stench of wet fur hangs heavy in the air. There is an adjoining room to the west.


Male Dwarf Inquisitor 3
Stats:
hp 28/28 AC 15|T 10 |FF 15, F +6|R +1|W +6,(+5 if S,SLA,Po) Init +3, Per +9

Taking a sniff Ulfgard shakes his head. "Arg, this smells like a orcs sock!"


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

"Wasn't there something about a wolf large enough to meet a man whole in the story those hunters told us? Anchard says ushers the others to investigate the room further by walking in slowly.


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Alistair pushes Shortnose ahead of him as he approaches the adjoining room to the west carefully.


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

A wolf that large would not be an ordinary wolf, we must keep our eyes sharp.

He responded to Anchard with a tight frown,looking about the ground for perhaps muddy pawprints... after all wet wolfs didnt wipe their paws

perception: 1d20 + 7 ⇒ (12) + 7 = 19


GoM//Glass WotW Maps//WOGH Map //

Shortnose is encouraged by others to go in first...Gaping holes in the roof allow faint light to enter this ruined chamber. One of the stone columns that once supported the ceiling is toppled, its broken pieces littering the floor. A thick patch of black mushrooms hides in a nearby corner, giving the room an earthy scent that is barely noticeable above the stench of wet fur.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Anchard is satisfied with finding nothing and is ready to turn back to the other rooms.


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Where to next master nose!


Human - The Swordplay Instructor (2) HP 25 | AC:22 | T:12 | FF: 16 | CMB +5 | CMD:18 | Fort:+5 | Ref:+2 | Will:+1 | Init:+2 | Pers +1 | Stl -4 | Surv +1

"Hey, I liked that!" Shortnose says cheerfully at his new tittle.
Based on the map, there’s a stair in the room we are in, it leads up or down?

He doesn’t move away from the room just yet, instead the warrior points to the black mushrooms and ask the others ”Ain’t that the same ‘shurooms you guys are here to pick it up?” then he moves closer to the stair and try to see if anything can be heard from the other side of the passage.
Perception: 1d20 + 1 ⇒ (18) + 1 = 19


GoM//Glass WotW Maps//WOGH Map //

yes there are stairs that go no where due to structural damage...and yes those are mushrooms you are looking for...


Human - The Swordplay Instructor (2) HP 25 | AC:22 | T:12 | FF: 16 | CMB +5 | CMD:18 | Fort:+5 | Ref:+2 | Will:+1 | Init:+2 | Pers +1 | Stl -4 | Surv +1

”Ain’t you picking it up?” Shortnose asks when the others don’t react to the mushrooms they found.
”Whatever.” he says shrugging and moving towards the room where the other monster was. Maybe the darkness ended up already and they could explore inside.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Anchard returns looks for the others, "What is the cuase for delay?" Anchard enters the connecting room to find the mushrooms. "More? do you think she would need more of these things than the ones already procured? We may just want to be sure." Anchard kneels to collect the second set of iron blooms so everyone may continue searching the ruin's remaining rooms.


Human - The Swordplay Instructor (2) HP 25 | AC:22 | T:12 | FF: 16 | CMB +5 | CMD:18 | Fort:+5 | Ref:+2 | Will:+1 | Init:+2 | Pers +1 | Stl -4 | Surv +1
GM Qwerty wrote:
Laurel needs seven ironbloom mushrooms and you have two

"Good." he says simply.


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Alistair carefully collects the remaining mushrooms and tucks them away in a linen sack. There we go, mushrooms for days


Human - The Swordplay Instructor (2) HP 25 | AC:22 | T:12 | FF: 16 | CMB +5 | CMD:18 | Fort:+5 | Ref:+2 | Will:+1 | Init:+2 | Pers +1 | Stl -4 | Surv +1

"Aye. Gotta skin that thing in the darkness now." the warrior says moving to the room where the darkness effect was cast and it it’s not ended yet, he’ll wait it end before entering the room.


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

Quietly he followed the fortunate man torwards the darkness, arrow knocked to the string though yet undrawn.


GoM//Glass WotW Maps//WOGH Map //

The group collects the next set of mushrooms and as they advance to the fortress prayer hall again they discover the darkness has faded away...they still have mushrooms to collect and know they must continue searching the area...


Male Dwarf Inquisitor 3
Stats:
hp 28/28 AC 15|T 10 |FF 15, F +6|R +1|W +6,(+5 if S,SLA,Po) Init +3, Per +9

Taking a small one aside the Inquisitor gently sniffs it, licks it and rubs it. [i]How would it affect the ale?"[/B]


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Anchard returns to the courtyard, peeking beyond the door to see if the inky darkness has faded.


Human - The Swordplay Instructor (2) HP 25 | AC:22 | T:12 | FF: 16 | CMB +5 | CMD:18 | Fort:+5 | Ref:+2 | Will:+1 | Init:+2 | Pers +1 | Stl -4 | Surv +1

"Ya have my back?" Shortnose asks to no one in particular, just before sprinting in the room, sword and shield ready.

Whatever that thing in the darkness was, sword and shield wound need to be enough.


GoM//Glass WotW Maps//WOGH Map //

Shortnose rushes in expecting trouble but only discovers an empty room...searching above he sees darkness up in the decaying rafters but detects no movement up there...


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

cautiously following the ...excitable warrior into the room he scans the area... starting low and working his way up his bow aiming where his eyes pointed.

I don't suppose you know the word... subtle do you friend Nose?

He asked as he scanned barely hiding the smirk on his lips.

perception: 1d20 + 7 ⇒ (9) + 7 = 16


Human - The Swordplay Instructor (2) HP 25 | AC:22 | T:12 | FF: 16 | CMB +5 | CMD:18 | Fort:+5 | Ref:+2 | Will:+1 | Init:+2 | Pers +1 | Stl -4 | Surv +1

"If ya wanted subtle, wouldn't be sending me to scout." the man shrugs at the strange comment.
Strange blokes, do they even know when they are hungry?

Aid Perception: 1d20 + 1 ⇒ (15) + 1 = 16
With that, he starts to use his sword to fiddle with things around, moving the debris with his sword, helping the search for anything interesting.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

"Keep your wits about you while you search the room. If it decides to remain hidden, anything of value in there is still ours for the taking." Anchard readied his crossbow from outside the room.


GoM//Glass WotW Maps//WOGH Map //

Shortnose looks about and does not see anything resembling the creature from earlier...the room itself is a mess but there appears to be some ironbloom mushrooms growing under one of the southern benches....


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Alistair scrapes a few off carefully and puts them into the ironbloom sack he has going Gosh do we have enough yet?


GoM//Glass WotW Maps//WOGH Map //

Alistair counts the number of mushrooms the group has managed to find and the tally is eight. Laurel needs seven mushrooms so the group has enough...


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

I wonder what happened to whatever that thing was that made the darkness.

He began already hurriedly backtracking for the courtyard hopefully before more of those orcs arrived.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

"I hesitate to speculate. I am sure it is merely hiding; waiting for an easier meal. Let us close these doors on our way out. Let it surprise our orcs when they return."


GoM//Glass WotW Maps//WOGH Map //

does the group continue searching in the old fortress or leave to go back to town?


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

"Should we press our luck with the remaining rooms or head back?"


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

We never bothered to look in that half fallen tower not that I expect to much to be there... I care little as long as we hurry. I dont want to be here if those orcs return with friends.

He said simply enough, reaching forward and trying the knob to the door on his left.


Male Dwarf Inquisitor 3
Stats:
hp 28/28 AC 15|T 10 |FF 15, F +6|R +1|W +6,(+5 if S,SLA,Po) Init +3, Per +9

"Aye, our duty is elsewhere, but where are here!"


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Alistair begins walking away with the mushrooms We got paid for a job, we did that job. I don't want to spend another second in this forsaken backwater than necessary


GoM//Glass WotW Maps//WOGH Map //

Alistair walks outside the building back into the courtyard area and notices the day has been replaced by evening twilight and the air is a bit colder...a loud wolf howl is heard and Alistair sees a large wolf and two regular sized wolves appear over the rubble of the walls sniffing the air and looking in his direction...

inside te fortress the others hear a loud wolf howl...


Human - The Swordplay Instructor (2) HP 25 | AC:22 | T:12 | FF: 16 | CMB +5 | CMD:18 | Fort:+5 | Ref:+2 | Will:+1 | Init:+2 | Pers +1 | Stl -4 | Surv +1

"Great, what now?" The warrior curses and runs outside, shield and sword ready.


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

At the sound of the wolf's howl he moved, no longer curious as to what the other rooms might contain as to worried his team might be well, running afoul of wildlife.

He approached slowly behind Alistair and crouched eye level with the wolves.

There is some jerky in my rations in my pack, pull it out slowly let us see if we can make a few friends
He said voice low

handle animal: 1d20 + 4 ⇒ (19) + 4 = 23 to shift out howling friends to something more friendly
knowledge nature: 1d20 + 5 ⇒ (14) + 5 = 19Anything different about these wolves or the big one from the other two?


GoM//Glass WotW Maps//WOGH Map //

Cerian:
you know the large wolf is a male worg, an intelligent wolf that has limited speech and often ridden by goblins. it is evil and not one to pay attention to laws. the smaller two are females wolves.

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