Qwerty's PFS Crypt of the Everflame Module (Inactive)

Game Master qwerty1971

MAPS and Stuff
COTEF Chronicles

Initiative:

Teena:[dice]1d20+4[/dice]
Toctep:[dice]1d20+1[/dice]
Grimnir:[dice]1d20+2[/dice]
Chankotu:[dice]1d20+2[/dice]
Necuametal:[dice]1d20+3[/dice]
Elric:[dice]1d20+1[/dice]

Perception:

Teena:[dice]1d20+4[/dice]
Toctep:[dice]1d20+5[/dice]
Grimnir:[dice]1d20+4[/dice]
Chankotu:[dice]1d20+1[/dice]
Necuametal:[dice]1d20+5[/dice]
Elric:[dice]1d20+8[/dice]


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Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

Heal: 1d20 - 1 ⇒ (3) - 1 = 2

Toctep dips his claw in the congealed blood of one of the horses "What killed thesssse animalssss?"


GoM//Glass WotW Maps//WOGH Map //

Toctep is unable to determine what extinguished their lives...

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Grimnir helps to gather any of the useful items they had found.

He stops and takes a drink from the bottle of brandy they had found.

"Let's go see what's inside, shaa we?" the dwarf asks darkly.

Scarab Sages

-=Character Look=-
NECUAMETL COATL(Neck-qua-mel){Stat Block}:
HP:12/14|{AC:16|T:11|FF:15|{F:+4|R:+1|W:+5}|{Survival+9}|{Swim+7}|
{Init+1}|{Perception:+8}
COAXOCH (Co-axe-soch){Stat Block}:
HP:15/15|{AC:17|T:12|FF:14|{F:+4|R:+6|W:+1|{Acro+7}|{Stealth+7}
{Init+3}|{Perception:+5}

Coatl looks at the body's to see how lone it might have been since they were killed then he follows the party survival? : 1d20 + 9 ⇒ (13) + 9 = 22

-Posted with Wayfinder


GoM//Glass WotW Maps//WOGH Map //

The group surrounds the scene of carnage and determine the animals were slain with what appears to be crude blades or perhaps claws...the bones underneath one of the horses leads the group to believe the animal fell on top of the remains...the tattered rags with the remains seem way out of date for fashion...

also what will be the standard marching order once inside the crypt?

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Front is probably best for me, though I can go second row if there are two others that want front, since I have reach

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

Please put me toward the back! I'm squishy!

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

I prefer front

Toctep takes the lead into the crypt, lighting one of the torches they got from the nice people in Kassen.

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

Back I'm squishy too!

Chankotu casts light on his rapier and follows the group.

Liberty's Edge

Male Human Hunter 1 HP:16 AC:17, T:11, FF:16, Init:+1 Fort:4, Ref:3, Will:4; Elven Curved Blade +4, 1d10+3; 18-20 x2; Shortbow +1, 1d6; 20x3
Skills:
Acr:5 Bluff:5 Ha An:6 Kn Na:5 Per:8 Ride:5 Stlth:5 Srvl:8

Elric and Anto can take middle or back.

Elric keeps his blade drawn, resting it on his shoulder as the group heads in. Anto stays low to the ground, his eyes glinting in the light as his head swings back and forth searching out threats.


GoM//Glass WotW Maps//WOGH Map //

The party decides who is going to go where in their order of march adjusted on the new map feel free to make any changes and then enter the crypt.As the heavy doors swing open, the faint light from outside reveals a long chamber with risen platforms on either side. The first thing they notice is the stench of mold and rot hanging in the air. Walking in they discover the crypt is unlit. Grimnir points out the walls are roughly 15 feet high and made of stone. A faded painting of Kassen is on the far wall. The room appears to be the site of a gruesome battle. The group sees the walls are painted with a scrolling pattern of villagers fighting monsters and bandits. While old the artwork is in relatively decent condition. There is water damage and lichen have taken their toll. The party can feel the dampness of the crypt. Moving further in will put the group out of the light coming from the entrance. They see two bloodied bodies piled in the center and a number of skeletons scattered around. An echoing wail can be heard somewhere in the distance, beyond this foul chamber.

DC15 Local:

Investigating the badly mauled bodies uncovers the two were village leaders met earlier in festivities and were friends with the mayor. You identify them as Gerol and Vark.

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

Know. Local 1d20 + 5 ⇒ (13) + 5 = 18

"Uh oh, it looks those two were villagers. Gerol and Vark. I think they were the mayor's friends. we need to be super careful down here!"

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

"What were they doing thesssse cryptsss I wonder?"

Toctep seems to be rather at home in the dampness, although you think he would prefer a higher temperature.

"Letssss invessstigate that ssssound" he says while drawing his nodachi with his free hand.

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

Know local: 1d20 + 5 ⇒ (1) + 5 = 6

"I'm not familiar with them. But yes let's check out that sound"


GoM//Glass WotW Maps//WOGH Map //

As you enter yu can go to your right (blue arrow) or to your left (red arrow), the sound is coming from the east (red arrow)

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

Teena waits for the others to lead. "Sounds like the noise is coming from the left. Let's head that way then," she advises happily toward the back of the group.

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

"Sssssure!"

Toctep takes the left branch

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Grimnir nods and takes the lead, looking for whatever is making the noise.

perception: 1d20 + 4 ⇒ (16) + 4 = 20


GoM//Glass WotW Maps//WOGH Map //

As the group decide to take the left passage and make their way to that end, Grimnir gets a feeling of evil in their midst and the piles of bones on the ground they observed as they entered begin forming up and then advancing on the party armed with broken scimitars or skeletal claws...

Init:

Teena:1d20 + 4 ⇒ (14) + 4 = 18
Toctep:1d20 + 1 ⇒ (12) + 1 = 13
Grimnir:1d20 + 2 ⇒ (14) + 2 = 16
Chankotu:1d20 + 2 ⇒ (17) + 2 = 19
Necuametal:1d20 + 3 ⇒ (14) + 3 = 17
Elric:1d20 + 1 ⇒ (7) + 1 = 8
skeletons 6:1d20 + 6 ⇒ (10) + 6 = 16

Grimnirs detect evil negates their surprise round

COMBAT 1st RND
Chankotu, Teena, Necuametal

Skeletons
Grimnir, Toctep, Elric

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

Teena uses magic missile at the closest skeleton as she yells a warning to the group.

Damage 1d4 + 1 ⇒ (2) + 1 = 3

Scarab Sages

-=Character Look=-
NECUAMETL COATL(Neck-qua-mel){Stat Block}:
HP:12/14|{AC:16|T:11|FF:15|{F:+4|R:+1|W:+5}|{Survival+9}|{Swim+7}|
{Init+1}|{Perception:+8}
COAXOCH (Co-axe-soch){Stat Block}:
HP:15/15|{AC:17|T:12|FF:14|{F:+4|R:+6|W:+1|{Acro+7}|{Stealth+7}
{Init+3}|{Perception:+5}

Coatl moves and sends a glob of acid to one of the dead as his python moves to attack after him

acid: 1d20 + 2 ⇒ (4) + 2 = 6
damage: 1d3 ⇒ 2

python bite: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d3 + 3 ⇒ (1) + 3 = 4
grapple: 1d20 + 7 ⇒ (11) + 7 = 18

...wow


GoM//Glass WotW Maps//WOGH Map //

busy day yesterday and today, will post soon, just fyi


GoM//Glass WotW Maps//WOGH Map //

* Teena sends a missile at 1d4 ⇒ 1 the orange skeleton and yells a warning out to her companions...
* Coatle throws acid at the teal skeleton but throws high and splatters the wall while his python moves in to attack and also misses...

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

"Everyone be careful there's a lot of them!

attack orange

crossbow: 1d20 + 2 ⇒ (18) + 2 = 20

damage: 1d8 ⇒ 3


GoM//Glass WotW Maps//WOGH Map //

The Kitsune finishes what Teena started and drops the orange skeleton denoted by the color change of that token on the map

Green vs Grimnir: 1d20 ⇒ 18 HIT DMG: 1d6 ⇒ 4
Red vs Grimnir: 1d20 - 4 ⇒ (18) - 4 = 14 he is below you due the floor layout and has a penalty to hit
Teal vs Python: 1d20 ⇒ 11
Purple vs Elric: 1d20 ⇒ 10
Blue vs Teena: 1d20 ⇒ 2 AoOs from Elric and Grimnir

COMBAT 1st RND
Chankotu, Teena, Necuametal
Skeletons
Grimnir, Toctep, Elric

COMBAT 2nd RND
Chankotu, Teena, Necuametal

Skeletons
Grimnir, Toctep, Elric

Liberty's Edge

Male Human Hunter 1 HP:16 AC:17, T:11, FF:16, Init:+1 Fort:4, Ref:3, Will:4; Elven Curved Blade +4, 1d10+3; 18-20 x2; Shortbow +1, 1d6; 20x3
Skills:
Acr:5 Bluff:5 Ha An:6 Kn Na:5 Per:8 Ride:5 Stlth:5 Srvl:8

Elric grins and bellows a challenge as the skeleton moves past him to strike his friend.
You'll regret not facing me, cursed one!

AoO: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d10 + 3 ⇒ (7) + 3 = 10

He then reverses his grip, and brings his blade down on the skeleton again.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d10 + 3 ⇒ (6) + 3 = 9

If the AoO kills blue, redirect to purple. Anto is going to attack blue as well, but if it is killed by Elric, then Anto will 5 ft step to the left and attack purple as well.


Male Tiger HP:14 AC:17 T:13 FF:14 Init:+3 Fort:4 Ref:6 Will:2; Bite +2, 1d6+2; 20x2, 2 Claws +2, 1d4+2; 20x2 , Rake 1d4
Skills:
Acrobatics:7 Perception:6 Stealth:8

With a massive growl, Anto sets into the skeleton that Elric attacked!

Bite: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Claw: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Claw: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Not sure if I can get some AoOs on them as they advance on us. I have Combat Reflexes, so even though I haven't acted yet, if they provoke AoO I should still get them (up to 3). I'll roll those if they are applicable.

MW Dorn Dergar: 1d20 + 4 ⇒ (5) + 4 = 91d10 + 4 ⇒ (7) + 4 = 11
MW Dorn Dergar: 1d20 + 4 ⇒ (17) + 4 = 211d10 + 4 ⇒ (8) + 4 = 12
MW Dorn Dergar: 1d20 + 4 ⇒ (16) + 4 = 201d10 + 4 ⇒ (10) + 4 = 14

Grimnir's ball and chain weapon whirls around his side as he smashes it into skeletons repeatedly.

"Back, ye infernal walkin' piles ay bones!"

MW Dorn Dergar: 1d20 + 4 ⇒ (3) + 4 = 71d10 + 4 ⇒ (8) + 4 = 12


GoM//Glass WotW Maps//WOGH Map //

Elric's backhand swing destroys the skeleton while Anto moves over the recently made pile of bones and bites at the purple skeleton managing to rip off a leg forcing the creature to 'stagger' about...Grimnir manages to obliterate two skeletons close to him with his swings...

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d10 + 9 ⇒ (7) + 9 = 16

Toctep swings his nodachi in a mighty arc.

I am not certain which skeletons are still 'alive', please put me next to one that was still standing


GoM//Glass WotW Maps//WOGH Map //

Toctep steps over a fallen skeleton and smashes his nodachi into the purple skeleton bashing it to bits...

The only skeleton that remains is the one facing the python...

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

Chankotu fires at the remaining skeleton

crossbow: 1d20 + 2 ⇒ (14) + 2 = 16

damage: 1d8 ⇒ 5


GoM//Glass WotW Maps//WOGH Map //

And the Kitsune downs the last skeleton. The group calms down after the fight and discover the skeletons only have broken chain shirts and broken scimitars if they had weapons...

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

Toctep checks the sharp edge of his nodachi for any nicks that it got from the bones that was surprisingly easy, I was afraid that it would take a bashing weapon to put these skeletons to eternal rest

Gentle reminder that most skeletons have DR 5/Bludgeoning

Putting the weapon away he stands up straight and continues east "Follow me! Nothing can ssstop ussss"

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

"Well, that went pretty well. Great job everyone. I'm feeling like the luckiest lady in the world here! You lot are a wrecking crew!"

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Grimnir had taken a small wound from one of the skeletons, and took a moment to heal his wounds.

"Nae whit Ah was expectin' tae fin' haur," Grimnir says.

The dwarf shoulders his weapon and continues to the door on the east wall before opening it.

clw: 1d8 + 1 ⇒ (8) + 1 = 9


GoM//Glass WotW Maps//WOGH Map //

my fault for adjudicating most of the fight from my office from memory

Grimnir moves towards the passage to the east and finds a large chamber that contains a maze of pillars obscuring the far side of the room. Next to the door is a pile of empty saddlebags and three brooms. The echoing wail can be heard somewhere in the distance, beyond this pillared chamber. What direction does the group decide to take?

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Toctep listens for a bit and then heads north in to the room, again taking a left turn

"Alwayssss take the ssssame turnssss when you do not know where you're going"


GoM//Glass WotW Maps//WOGH Map //

GM:

1d20 + 5 ⇒ (20) + 5 = 25

Toctep is about to take another step forward when he notices something odd with the floor right to his front...his good eyes reveal it to be a floor trap where you fall into a pit below (maybe of spikes or snakes)...while Toctep discovered the trap he is not skilled enough to figure out how to disable it...

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

"Of we can't deactivate it, I say we just go around it. If we are still worried, we could always go in the opposite direction, just to be safe."


GoM//Glass WotW Maps//WOGH Map //

that is fine, how will you mark the trap on the floor so you do not accidentally walk over it again?

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

Careful, there might be other trapsss here Toctep tries the other paths to the north, after checking the floor for traps. On each trap he places a small stack of tinder that they got from the people in Kassen

Take 20 perception for 25

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Grimnir walks over to one of the skeletons they had just fought.

"Let's see whit th' trap diz," he says and throws the bones where the trap appears to be.


GoM//Glass WotW Maps//WOGH Map //

Grimnir tosses a skeleton on the trap and discovers it opens to a 10 foot pit fall of pillows. It still might hurt.

the party can come up with a way or a system to discover the traps or we can walk blindly into the traps

Teena:

Teena:1d20 + 4 ⇒ (16) + 4 = 20 Teens notices a trap to her immediate right or south on the map

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1
Toctep wrote:

Careful, there might be other trapsss here Toctep tries the other paths to the north, after checking the floor for traps. On each trap he places a small stack of tinder that they got from the people in Kassen

Take 20 perception for 25

The system is to go very slow (take 20 on perception) and mark each trap with a small pile of tinder

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

"Goodness, there's another trap right over here on my rightt! This is a dangerous place! Do we want to throw another skeleton at it?"


GoM//Glass WotW Maps//WOGH Map //

After Teena points out the next trap and the group discusses what to do, they spend their time being careful and pointing out and then marking the traps on the floor. I will mark them on the map
During the search for the traps the party also discovers three levers in different parts of the maze marked by stars. At the southern end of the maze is a locked door.

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

"Has anyone seen any keys around here? Anyone fancy themselves a locksmith? I'm afraid that's outside my area. We can pass it by and come back unless one of you can crack it."

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

As they explore the room and avoid the traps, Grimnir says "Sometimes dwarves use levers tae open doors," he suggests as he points at the levers.

He makes his way to the first and pulls it.


GoM//Glass WotW Maps//WOGH Map //

Grimnir pulls the lever and finds it stiff and creaky but it allows him to pull.....and nothing happens...

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