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Heal: 1d20 - 1 ⇒ (3) - 1 = 2
Toctep dips his claw in the congealed blood of one of the horses "What killed thesssse animalssss?"

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Grimnir helps to gather any of the useful items they had found.
He stops and takes a drink from the bottle of brandy they had found.
"Let's go see what's inside, shaa we?" the dwarf asks darkly.

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Coatl looks at the body's to see how lone it might have been since they were killed then he follows the party survival? : 1d20 + 9 ⇒ (13) + 9 = 22
-Posted with Wayfinder

GM Qwerty |

The group surrounds the scene of carnage and determine the animals were slain with what appears to be crude blades or perhaps claws...the bones underneath one of the horses leads the group to believe the animal fell on top of the remains...the tattered rags with the remains seem way out of date for fashion...
also what will be the standard marching order once inside the crypt?

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I prefer front
Toctep takes the lead into the crypt, lighting one of the torches they got from the nice people in Kassen.

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Elric and Anto can take middle or back.
Elric keeps his blade drawn, resting it on his shoulder as the group heads in. Anto stays low to the ground, his eyes glinting in the light as his head swings back and forth searching out threats.

GM Qwerty |

The party decides who is going to go where in their order of march adjusted on the new map feel free to make any changes and then enter the crypt.As the heavy doors swing open, the faint light from outside reveals a long chamber with risen platforms on either side. The first thing they notice is the stench of mold and rot hanging in the air. Walking in they discover the crypt is unlit. Grimnir points out the walls are roughly 15 feet high and made of stone. A faded painting of Kassen is on the far wall. The room appears to be the site of a gruesome battle. The group sees the walls are painted with a scrolling pattern of villagers fighting monsters and bandits. While old the artwork is in relatively decent condition. There is water damage and lichen have taken their toll. The party can feel the dampness of the crypt. Moving further in will put the group out of the light coming from the entrance. They see two bloodied bodies piled in the center and a number of skeletons scattered around. An echoing wail can be heard somewhere in the distance, beyond this foul chamber.
Investigating the badly mauled bodies uncovers the two were village leaders met earlier in festivities and were friends with the mayor. You identify them as Gerol and Vark.

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Know. Local 1d20 + 5 ⇒ (13) + 5 = 18
"Uh oh, it looks those two were villagers. Gerol and Vark. I think they were the mayor's friends. we need to be super careful down here!"

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"What were they doing thesssse cryptsss I wonder?"
Toctep seems to be rather at home in the dampness, although you think he would prefer a higher temperature.
"Letssss invessstigate that ssssound" he says while drawing his nodachi with his free hand.

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Teena waits for the others to lead. "Sounds like the noise is coming from the left. Let's head that way then," she advises happily toward the back of the group.

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"Sssssure!"
Toctep takes the left branch

GM Qwerty |

As the group decide to take the left passage and make their way to that end, Grimnir gets a feeling of evil in their midst and the piles of bones on the ground they observed as they entered begin forming up and then advancing on the party armed with broken scimitars or skeletal claws...
Teena:1d20 + 4 ⇒ (14) + 4 = 18
Toctep:1d20 + 1 ⇒ (12) + 1 = 13
Grimnir:1d20 + 2 ⇒ (14) + 2 = 16
Chankotu:1d20 + 2 ⇒ (17) + 2 = 19
Necuametal:1d20 + 3 ⇒ (14) + 3 = 17
Elric:1d20 + 1 ⇒ (7) + 1 = 8
skeletons 6:1d20 + 6 ⇒ (10) + 6 = 16
Grimnirs detect evil negates their surprise round
COMBAT 1st RND
Chankotu, Teena, Necuametal
Skeletons
Grimnir, Toctep, Elric

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Coatl moves and sends a glob of acid to one of the dead as his python moves to attack after him
acid: 1d20 + 2 ⇒ (4) + 2 = 6
damage: 1d3 ⇒ 2
python bite: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d3 + 3 ⇒ (1) + 3 = 4
grapple: 1d20 + 7 ⇒ (11) + 7 = 18
...wow

GM Qwerty |

The Kitsune finishes what Teena started and drops the orange skeleton denoted by the color change of that token on the map
Green vs Grimnir: 1d20 ⇒ 18 HIT DMG: 1d6 ⇒ 4
Red vs Grimnir: 1d20 - 4 ⇒ (18) - 4 = 14 he is below you due the floor layout and has a penalty to hit
Teal vs Python: 1d20 ⇒ 11
Purple vs Elric: 1d20 ⇒ 10
Blue vs Teena: 1d20 ⇒ 2 AoOs from Elric and Grimnir
COMBAT 1st RND
Chankotu, Teena, Necuametal
Skeletons
Grimnir, Toctep, Elric
COMBAT 2nd RND
Chankotu, Teena, Necuametal
Skeletons
Grimnir, Toctep, Elric

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Elric grins and bellows a challenge as the skeleton moves past him to strike his friend.
You'll regret not facing me, cursed one!
AoO: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d10 + 3 ⇒ (7) + 3 = 10
He then reverses his grip, and brings his blade down on the skeleton again.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d10 + 3 ⇒ (6) + 3 = 9
If the AoO kills blue, redirect to purple. Anto is going to attack blue as well, but if it is killed by Elric, then Anto will 5 ft step to the left and attack purple as well.

Anto the Tiger |

With a massive growl, Anto sets into the skeleton that Elric attacked!
Bite: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

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Not sure if I can get some AoOs on them as they advance on us. I have Combat Reflexes, so even though I haven't acted yet, if they provoke AoO I should still get them (up to 3). I'll roll those if they are applicable.
MW Dorn Dergar: 1d20 + 4 ⇒ (5) + 4 = 91d10 + 4 ⇒ (7) + 4 = 11
MW Dorn Dergar: 1d20 + 4 ⇒ (17) + 4 = 211d10 + 4 ⇒ (8) + 4 = 12
MW Dorn Dergar: 1d20 + 4 ⇒ (16) + 4 = 201d10 + 4 ⇒ (10) + 4 = 14
Grimnir's ball and chain weapon whirls around his side as he smashes it into skeletons repeatedly.
"Back, ye infernal walkin' piles ay bones!"
MW Dorn Dergar: 1d20 + 4 ⇒ (3) + 4 = 71d10 + 4 ⇒ (8) + 4 = 12

GM Qwerty |

Elric's backhand swing destroys the skeleton while Anto moves over the recently made pile of bones and bites at the purple skeleton managing to rip off a leg forcing the creature to 'stagger' about...Grimnir manages to obliterate two skeletons close to him with his swings...

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Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d10 + 9 ⇒ (7) + 9 = 16
Toctep swings his nodachi in a mighty arc.
I am not certain which skeletons are still 'alive', please put me next to one that was still standing

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Toctep checks the sharp edge of his nodachi for any nicks that it got from the bones that was surprisingly easy, I was afraid that it would take a bashing weapon to put these skeletons to eternal rest
Gentle reminder that most skeletons have DR 5/Bludgeoning
Putting the weapon away he stands up straight and continues east "Follow me! Nothing can ssstop ussss"

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"Well, that went pretty well. Great job everyone. I'm feeling like the luckiest lady in the world here! You lot are a wrecking crew!"

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Grimnir had taken a small wound from one of the skeletons, and took a moment to heal his wounds.
"Nae whit Ah was expectin' tae fin' haur," Grimnir says.
The dwarf shoulders his weapon and continues to the door on the east wall before opening it.
clw: 1d8 + 1 ⇒ (8) + 1 = 9

GM Qwerty |

my fault for adjudicating most of the fight from my office from memory
Grimnir moves towards the passage to the east and finds a large chamber that contains a maze of pillars obscuring the far side of the room. Next to the door is a pile of empty saddlebags and three brooms. The echoing wail can be heard somewhere in the distance, beyond this pillared chamber. What direction does the group decide to take?

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Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Toctep listens for a bit and then heads north in to the room, again taking a left turn
"Alwayssss take the ssssame turnssss when you do not know where you're going"

GM Qwerty |

1d20 + 5 ⇒ (20) + 5 = 25
Toctep is about to take another step forward when he notices something odd with the floor right to his front...his good eyes reveal it to be a floor trap where you fall into a pit below (maybe of spikes or snakes)...while Toctep discovered the trap he is not skilled enough to figure out how to disable it...

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"Of we can't deactivate it, I say we just go around it. If we are still worried, we could always go in the opposite direction, just to be safe."

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Careful, there might be other trapsss here Toctep tries the other paths to the north, after checking the floor for traps. On each trap he places a small stack of tinder that they got from the people in Kassen
Take 20 perception for 25

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Grimnir walks over to one of the skeletons they had just fought.
"Let's see whit th' trap diz," he says and throws the bones where the trap appears to be.

GM Qwerty |

Grimnir tosses a skeleton on the trap and discovers it opens to a 10 foot pit fall of pillows. It still might hurt.
the party can come up with a way or a system to discover the traps or we can walk blindly into the traps
Teena:1d20 + 4 ⇒ (16) + 4 = 20 Teens notices a trap to her immediate right or south on the map

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Careful, there might be other trapsss here Toctep tries the other paths to the north, after checking the floor for traps. On each trap he places a small stack of tinder that they got from the people in Kassen
Take 20 perception for 25
The system is to go very slow (take 20 on perception) and mark each trap with a small pile of tinder

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"Goodness, there's another trap right over here on my rightt! This is a dangerous place! Do we want to throw another skeleton at it?"

GM Qwerty |

After Teena points out the next trap and the group discusses what to do, they spend their time being careful and pointing out and then marking the traps on the floor. I will mark them on the map
During the search for the traps the party also discovers three levers in different parts of the maze marked by stars. At the southern end of the maze is a locked door.

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"Has anyone seen any keys around here? Anyone fancy themselves a locksmith? I'm afraid that's outside my area. We can pass it by and come back unless one of you can crack it."

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As they explore the room and avoid the traps, Grimnir says "Sometimes dwarves use levers tae open doors," he suggests as he points at the levers.
He makes his way to the first and pulls it.