Qwerty's PFS Crypt of the Everflame Module (Inactive)

Game Master qwerty1971

MAPS and Stuff
COTEF Chronicles

Initiative:

Teena:[dice]1d20+4[/dice]
Toctep:[dice]1d20+1[/dice]
Grimnir:[dice]1d20+2[/dice]
Chankotu:[dice]1d20+2[/dice]
Necuametal:[dice]1d20+3[/dice]
Elric:[dice]1d20+1[/dice]

Perception:

Teena:[dice]1d20+4[/dice]
Toctep:[dice]1d20+5[/dice]
Grimnir:[dice]1d20+4[/dice]
Chankotu:[dice]1d20+1[/dice]
Necuametal:[dice]1d20+5[/dice]
Elric:[dice]1d20+8[/dice]


251 to 300 of 478 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

Toctep is breathing hard after the fight, even though he has not a scratch on him. After he has regained his composure a bit he starts kicking the bones in different directions.

Stopped bloodrage, fatigued for 4 rounds after combat


GoM//Glass WotW Maps//WOGH Map //

Religion DC 15:

A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing to thereafter resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.

The group begins to chatter and kick around some of the bones wondering what to do next...

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

Knowledge Religion 1d20 + 5 ⇒ (14) + 5 = 19

"Quickly, do any of you have holy water, or can you channel positive energy? Knocking those things down and then applying holy water or positive energy can finish those things off."

Liberty's Edge

Male Human Hunter 1 HP:16 AC:17, T:11, FF:16, Init:+1 Fort:4, Ref:3, Will:4; Elven Curved Blade +4, 1d10+3; 18-20 x2; Shortbow +1, 1d6; 20x3
Skills:
Acr:5 Bluff:5 Ha An:6 Kn Na:5 Per:8 Ride:5 Stlth:5 Srvl:8

Elric sheathes his blade and rests his hand on Anto's shoulder.
Continuing to just smash them saves resources. They weren't much of a threat this time, I doubt they'll be a threat next time.


GoM//Glass WotW Maps//WOGH Map //

apologies, lost internet for a bit, back now

The group decide to demolish the skeletal remains and scatter them around the room to delay their re-forming time...

the group can either follow the stairs in this room or can backtrack and explore more of the crypt...

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

"I hate the idea of things coming up behind us. Let's backtrack and make sure there is nothing sneaking up on us that we are unawares of."

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Grimnir shakes his head.

"We're lookin' fur th' sister, an' Ah huvnae heard a peep oan thes level. Ah say we go doon an' see if we can fin' 'er belaw."


GoM//Glass WotW Maps//WOGH Map //

so one vote for clearing the first level and one vote for going to the second level...

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

"I agree with the dwarf, we are looking for thissss human, letssss move on assss quickly assss we can"

One more vote for the second level

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

Yes the dwarf makes sense!

one more for the 2nd level

Liberty's Edge

Male Human Hunter 1 HP:16 AC:17, T:11, FF:16, Init:+1 Fort:4, Ref:3, Will:4; Elven Curved Blade +4, 1d10+3; 18-20 x2; Shortbow +1, 1d6; 20x3
Skills:
Acr:5 Bluff:5 Ha An:6 Kn Na:5 Per:8 Ride:5 Stlth:5 Srvl:8

Elric nods.
I don't believe the woman is here. We should head to the second level.


GoM//Glass WotW Maps//WOGH Map //

ok then second floor it is, map is updated

At the bottom of the stairs is a circular chamber with three passageways leading from it. In the center is a small stone pedestal. The sound of dripping water can be heard coming from the eastern passageway, while the stench of rot emanates from the west.

The floor bears an inscription spiraling out from the pillar and written in Common. It reads: “To the south you might take your ease, to rest and reflect on Kassen’s deeds. To the east lies the wheel, to open the gate. To the west is the resting place of Kassen, hero of the Fangwood.”

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

"It ssstinks there" Toctep says while looking to the west "Probably more undead, letssss find out if thisssss woman isssss in need of our help."

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

"If the girl came down here, I'd assume she went toward the water if she wasn't well supplied. I'd avoid that smell, too. May we go east to look for her first."

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Grimnir can't help but be drawn toward the water, and agrees with Teena they should search that way first.

1 west 2 east: 1d2 ⇒ 2

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

Chankotu follows behind the party with his crossbow out.

"East seems as good as direction as any!

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

"Ok, easssst it issss" Toctep says before moving to the east


GoM//Glass WotW Maps//WOGH Map //

You investigate the eastern passage and find that it begins to slope down a bit after leaving this chamber and that water has collected in the corridor, growing deeper as the passage continues. This is the source of the dripping noise, as the ceiling appears to be leaking in many places.

DC 15 Perception:

reveals that a strange echoing gurgle comes from the east as well, but it is relatively faint.

To the south, nothing can be heard or seen. To the west, the stench of rot grows stronger the closer the one get to the mouth of the corridor, but nothing can be heard from that direction.

As the group moves to the east the corridor splits into two passageways. The top passage has the water growing deeper, eventually reaching a depth of just over 2 feet. Toctep and Elric discover the end of each corridor has a swollen wooden door, barely contained by its decaying frame.

Grimnir loos to the lower passage and discovering a room, stays outside of the actual room but peers into it to see what he can see.

Grimnir:

A strange blue fungus covers the walls, ceiling, and pillars of this waterlogged chamber. Its wispy strands stretch out from the wall like roots dangling in the air, twitching and swaying in an unseen breeze. Floating in the water seem to be bodies or maybe animals, hard to tell from this distance with the poor lighting and floating debris.

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Grimnir shares what he has found, including the things floating in the water.

"Dae ye want tae try thes sooth passage, ur th' duir tae th' north?" he asks.

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

"South works for me, gentlemen. I don't see us finding that girl though, just for the record," Teena grumbles.

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

"South is fine too. Anyone see any clues as to her whereabouts down here?"


GoM//Glass WotW Maps//WOGH Map //

The water in this chamber is a little over a foot deep.

making each square difficult terrain for Small or smaller creatures. Medium and larger creatures are unaffected. Regardless of a creature’s size, the water hinders any action requiring an Acrobatics check (increase the DC by +2).

The group can see another corridor on the far side of the room.

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

"How does everyone feel about continuing down this corridor?"

Liberty's Edge

Male Human Hunter 1 HP:16 AC:17, T:11, FF:16, Init:+1 Fort:4, Ref:3, Will:4; Elven Curved Blade +4, 1d10+3; 18-20 x2; Shortbow +1, 1d6; 20x3
Skills:
Acr:5 Bluff:5 Ha An:6 Kn Na:5 Per:8 Ride:5 Stlth:5 Srvl:8

Elric shrugs.
So far, any place here has been as fruitful as any other.

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

"Perhaps we'll have more luck if we go on?""


GoM//Glass WotW Maps//WOGH Map //

just le me know who is the first to take the plunge...

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Grimnir smirks and says "May an well be me. As lang as th' water doesnae get mah beard wet."

The dwarf wades carefully into the water.

perception: 1d20 + 4 ⇒ (3) + 4 = 7

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

"Did you hear the gurgling ssssound?"

Toctep waits for Grimnir and will follow him through the water if he gets more than 20 feet away from the others.


GoM//Glass WotW Maps//WOGH Map //

As Grimnir and Toctep move into the pillared room in the south they wade through the water with their eyes peeled...they do notice the blue fungus spreads throughout the room...

DC 17 Nature:

After looking at the fungus again you remember it is a rather dangerous hazard known as azure fungus. As a byproduct of its growth, the fungus builds up a charge of electricity that it releases in bursts into its surroundings. Normally this can be detected by a faint sizzling noise coming from the fungus. The azure fungus is sensitive to touch and discharges its electricity if contacted. You also remember it can hum and discharge the electricity at odd disturbances such as water splashed upon it. Cold damage will make it inert for a time

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

Know. Nature 1d20 + 5 ⇒ (6) + 5 = 11

Liberty's Edge

Male Human Hunter 1 HP:16 AC:17, T:11, FF:16, Init:+1 Fort:4, Ref:3, Will:4; Elven Curved Blade +4, 1d10+3; 18-20 x2; Shortbow +1, 1d6; 20x3
Skills:
Acr:5 Bluff:5 Ha An:6 Kn Na:5 Per:8 Ride:5 Stlth:5 Srvl:8

Knowledge Nature: 1d20 + 5 ⇒ (2) + 5 = 7

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

"I ssssshould have watsssched the elderssss when they exsssplained about nature"

Toctep says while he watches the blue fungus spread

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

"That doesn't look good."


GoM//Glass WotW Maps//WOGH Map //

How fast do people move through the room to get to the other side?

1d10 ⇒ 7

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

Toctep is moving as quickly as Grimnir is, although is is capable of moving a lot faster

I assume double moves for Grimnir = 40 feet/round. Toctep moves that distance with a single move action. If something nasty happens Toctep will use the standard action for something useful (probably to close with an enemy or get the heck out of the water)

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

Teena will follow in the normal marching order at a regular pace.

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Standard move for me...20'


GoM//Glass WotW Maps//WOGH Map //

As the first ones begin to move slowly through the water to the other side, Grimnir, Toctep and Teena make their way over as the others watch. The fungus suddenly appears to glow and then an electric discharge erupts from the fungus through the water targeting everything in the water...fortunately none of the team was in the water at the time so no one gets shocked but it is clearly revealed one should not be in the water when the fungus erupts again...

Grimnir sees a partially flooded room to the south...

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Grimnir flinches as the fungus almost sends a jolt of electricity through his heavy armor.

"Mah uncle Chester nearly died by electrocution. let's stay awa' frae 'at," the dwarf suggests.

"Och, an' there's a room 'ere tae th' sooth," he says as he points toward it.

perception: 1d20 + 4 ⇒ (8) + 4 = 12

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

"Let me go firssst dwarf, I am quicker" Toctep says while he moves to the south. He looks for more fungus and then quickly crosses to a dry patch.

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

Teena watches the boys bicker, and waits quietly for them to decide who went first.

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

Chankotu looks at the dwarf and waits to see if anything happens.

"Let's hope you guys are ok!


GoM//Glass WotW Maps//WOGH Map //

This large chamber is partially flooded, with the south end just barely rising out of the stagnant water. On the far end of the room the dwarf notices a large wheel set into the floor of the dry area, attached to chains that rise up into the ceiling. A thick layer of slick, black mold covers the carvings on the walls of this chamber.

Just for peoples reference- Grimnir, Toctep and Teena crossed the fungus lined water filled room where the group discovered the fungus randomly shoots out electricity into the water. The others have not crossed that room yet.

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Grimnir looks warily at the water.

"Anyain want tae tak' a sweem? Th' water looks fine."

Looking over at the large wheel, he says "Still, Ah think we need tae try 'at wheel. Mebbe it opens a duir in 'ere."

Liberty's Edge

Male Human Hunter 1 HP:16 AC:17, T:11, FF:16, Init:+1 Fort:4, Ref:3, Will:4; Elven Curved Blade +4, 1d10+3; 18-20 x2; Shortbow +1, 1d6; 20x3
Skills:
Acr:5 Bluff:5 Ha An:6 Kn Na:5 Per:8 Ride:5 Stlth:5 Srvl:8

Elric shakes his head.
I learned a long time ago that swimming in armor is a bad idea. I'll let those more skilled take this task on.

He idly rests his hand on Anto's shoulder as he speaks.

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

Chankotu steps in the water and walks towards the dwarf

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Not liking the look of the mold-covered water, Grimnir looks around for a chunk of masonry or something else he can throw into the water. Once he finds something, he chucks it in to see if anything moves.


GoM//Glass WotW Maps//WOGH Map //

still awaiting a flight but posting now

Grimnir finds a wall stone to throw into the next room and it makes a loud plopping sound as it sinks to through the water. The water disturbance seems to have awakened 6 skeletons in the room and they rise out of the water...

Inits:

Teena:1d20 + 4 ⇒ (10) + 4 = 14
Toctep:1d20 + 1 ⇒ (12) + 1 = 13
Grimnir:1d20 + 2 ⇒ (3) + 2 = 5
Chankotu:1d20 + 2 ⇒ (7) + 2 = 9
Skeletons:1d20 + 6 ⇒ (18) + 6 = 24

for when they join-
Necuametal:1d20 + 3 ⇒ (15) + 3 = 18
Elric:1d20 + 1 ⇒ (17) + 1 = 18

The three closest skeletons advance to Grimnirs position and the lead one attacks...Claw ATK: 1d20 + 2 ⇒ (16) + 2 = 18...DMG: 1d4 + 2 ⇒ (1) + 2 = 3 striking the dwarf for a bit of damage...

Combat 1st Round
Skeletons
Teena, Toctep, Chankotu, Grimnir

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

Teena casts Magic Missile at the lead skeleton.

Damage 1d4 + 1 ⇒ (1) + 1 = 2

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

As the first skeleton rises from the water, Grimnir swings his weapon in its direction.

MW Dorn Dergar AoO: 1d20 + 4 ⇒ (11) + 4 = 151d10 + 4 ⇒ (1) + 4 = 5 I have combat reflexes so should be able to hit it as it comes in with my 10' reach. I'll then step back and strike it again.

The dwarf then steps backward toward his companions, but runs into one of them, ruining his aim.

MW Dorn Dergar: 1d20 + 4 ⇒ (4) + 4 = 81d10 + 4 ⇒ (5) + 4 = 9

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