Qwerty's PFS Crypt of the Everflame Module (Inactive)

Game Master qwerty1971

MAPS and Stuff
COTEF Chronicles

Initiative:

Teena:[dice]1d20+4[/dice]
Toctep:[dice]1d20+1[/dice]
Grimnir:[dice]1d20+2[/dice]
Chankotu:[dice]1d20+2[/dice]
Necuametal:[dice]1d20+3[/dice]
Elric:[dice]1d20+1[/dice]

Perception:

Teena:[dice]1d20+4[/dice]
Toctep:[dice]1d20+5[/dice]
Grimnir:[dice]1d20+4[/dice]
Chankotu:[dice]1d20+1[/dice]
Necuametal:[dice]1d20+5[/dice]
Elric:[dice]1d20+8[/dice]


301 to 350 of 478 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

GoM//Glass WotW Maps//WOGH Map //

apologies for the delay in posting. was traveling back to the states for a reprieve.

Grimnir destroys the first skeleton in his range which is the same skeleton that Teena struck with her magic missile...

As the next skeleton advances Grimnir once again strikes out but misses...

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

Chankotu tries to hit one of the skeletons with his cross bow.

attack: 1d20 + 2 ⇒ (15) + 2 = 17

damage: 1d8 ⇒ 7

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Grimnir shortens the length of chain of his weapon, and slams at one of the skeletons at close-range.

MW Dorn Dergar: 1d20 + 4 ⇒ (10) + 4 = 141d10 + 4 ⇒ (3) + 4 = 7

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

Teena, just about out of magic, holds her action this round.


GoM//Glass WotW Maps//WOGH Map //

The Kitsune manages to hit the next skeleton (blue bordered) with his crossbow and does nick off some bone but not the same level of damage as if it had been a blunt weapon...Grimnir swings again but misses the blue skeleton...

Toctep is up

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Toctep?

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

Anyone feel like botting him?

Liberty's Edge

Male Human Hunter 1 HP:16 AC:17, T:11, FF:16, Init:+1 Fort:4, Ref:3, Will:4; Elven Curved Blade +4, 1d10+3; 18-20 x2; Shortbow +1, 1d6; 20x3
Skills:
Acr:5 Bluff:5 Ha An:6 Kn Na:5 Per:8 Ride:5 Stlth:5 Srvl:8

Just a post to let you guys know I'm still here, just just is literally nothing I can do. Once the arena opens up a bit, I'll be able to take some kind of action.

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

sorry guys, I had inadvertently hidden the thread, map is problematic from phone, will update this afternoon on my commute home.

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

"Grimnir! Retreat ssso we I can alsssso attack thossse pilesss of bonessss!" Toctep hisses while he grabs a javelin and hurls it at the nearest skeleton. Although it is a long shot with the cover and distraction of the melee it hits and deals superficial damage! The nagaji then steps east to allow Grimnir the possibility to back up

Attack: 1d20 + 2 - 8 ⇒ (20) + 2 - 8 = 14
Confirm Attack: 1d20 + 2 - 8 ⇒ (15) + 2 - 8 = 9
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Grimnir nods, ready to fall back once his allies give him room.

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

Teena retreats, making sure the others have room to fall back and engage the undead.

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Bad guys up then?


GoM//Glass WotW Maps//WOGH Map //

apologies, had some ex issues to resolve.

Toctep steps into the line of sight of the blue skeleton and throws the javelin... it strikes the skeleton nicking it and doing minimal damage but it does slow the skeletons advance some...

Grimnir and Teena retreat from the room to create better combat positions...

The skeletons halt their advance towards the intruders, it appears they do not desire to leave the room... and they begin moving back to their original locations minus the red bordered one who was destroyed earlier...

[b\Combat 2nd Round [/b]
Skeletons
Teena, Toctep, Chankotu, Grimnir

you can try to regroup for a different attack, or re-enter the room on your turn for continued combat

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

I've got a terrible bout of food poisoning. It might be a couple of days before I am back posting full speed. Please run Teena as needed. Thanks.

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

Chankotu will stand back until an opening comes up.

I think we should delay or wait till the first skeleton dies. We're kinda bottle necked in the corridor.

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Grimnir adjust his dwarven weapon to give it some reach, then steps into the room.

"Come an' gie some!" he calls out to the skeletons. He takes a swing at the skeleton with the blue tabard, but misses.

I think we can get through these pretty quickly in the room. I also have reach and combat reflexes, so any that come near me I'll get an AoO. I suggest we just get through them.

MW Dorn Dergar atk: 1d20 + 4 ⇒ (1) + 4 = 51d10 + 4 ⇒ (5) + 4 = 9

Potential AoO, MW Dorn Dergar: 1d20 + 4 ⇒ (7) + 4 = 111d10 + 4 ⇒ (4) + 4 = 8
Potential AoO, MW Dorn Dergar: 1d20 + 4 ⇒ (15) + 4 = 191d10 + 4 ⇒ (3) + 4 = 7
Potential AoO, MW Dorn Dergar: 1d20 + 4 ⇒ (20) + 4 = 241d10 + 4 ⇒ (10) + 4 = 14

CRIT?: 1d20 + 4 ⇒ (9) + 4 = 131d10 + 4 ⇒ (9) + 4 = 13

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

Agreed, Toctep is not one to wait... now that they backed away we can enter the room

attack blue: 1d20 + 4 ⇒ (20) + 4 = 24
slashing damage: 1d10 + 9 ⇒ (2) + 9 = 11

crit?: 1d20 + 4 ⇒ (11) + 4 = 15
additional slashing damage: 1d10 + 9 ⇒ (1) + 9 = 10

Toctep enters the room behind Grimnir, nodachi swinging in a wide arc towards the skeleton's head.


GoM//Glass WotW Maps//WOGH Map //

Grimnir strides back into the room and swings at the closest skeleton but misses... Toctep follows the dwarf in and attacks the blue skeleton and with his fury and nodachi he destroys the skeleton...
The teal skeleton decides to charge at Grimnir and takes a diagonal step towards the dwarf ... and promptly goes under the water... Grimnir and Toctep determine there is a pit on the east side of the room the skeleton must have walked into...

Combat 2nd Round
Skeletons
Teena, Toctep, Chankotu, Grimnir

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

Feeling brave Chankotu dashes into the room rapier in hand.

double move

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

Teena is going to delay again, seeing the boys had the situation well in hand. "We really need to rest soon. I'm almost out of magic."


GoM//Glass WotW Maps//WOGH Map //

Chankotu enters the room and Teena delays...

The skeletons once again make their way towards the three intruders... the green one advances against Toctep and Grmnir misses with an attack of opportunity...
The purple one advances against the Kitsune and Grimnir manages to wound it with a swing from his weapon...
The Orange one is out of reach of the dwarf...

Combat 3rd Round
Skeletons
Teena, Toctep, Chankotu, Grimnir

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

Having foolisly dashed into the room Chankotu tries to defend himself against the closet foe.

rapier: 1d20 + 1 ⇒ (14) + 1 = 15 damage: 1d6 + 1 ⇒ (6) + 1 = 7

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Grimnir's weapon whirls around his head as he tries to eliminate another skeleton. light blue.

MW Dorn Dergar: 1d20 + 5 ⇒ (9) + 5 = 141d10 + 4 ⇒ (5) + 4 = 9

Liberty's Edge

Male Human Hunter 1 HP:16 AC:17, T:11, FF:16, Init:+1 Fort:4, Ref:3, Will:4; Elven Curved Blade +4, 1d10+3; 18-20 x2; Shortbow +1, 1d6; 20x3
Skills:
Acr:5 Bluff:5 Ha An:6 Kn Na:5 Per:8 Ride:5 Stlth:5 Srvl:8

Still stuck in the hallway...

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

Teena still is okay delaying as the front liners are pounding the skellies so far.

Liberty's Edge

Male Human Hunter 1 HP:16 AC:17, T:11, FF:16, Init:+1 Fort:4, Ref:3, Will:4; Elven Curved Blade +4, 1d10+3; 18-20 x2; Shortbow +1, 1d6; 20x3
Skills:
Acr:5 Bluff:5 Ha An:6 Kn Na:5 Per:8 Ride:5 Stlth:5 Srvl:8

Screw it.

Elric shoves past Necuametl and races toward the closest skeleton, Anto close behind.
Double Move


Male Tiger HP:14 AC:17 T:13 FF:14 Init:+3 Fort:4 Ref:6 Will:2; Bite +2, 1d6+2; 20x2, 2 Claws +2, 1d4+2; 20x2 , Rake 1d4
Skills:
Acrobatics:7 Perception:6 Stealth:8

Anto heeds his master's call, and follows behind, but his speed soon overtakes the human.
Double Move as well.

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

Toctep slashes again at the skeleton that was kind enough to walk next to him.

Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Slashing Damage: 1d10 + 9 ⇒ (7) + 9 = 16

Toctep disappeared from the map, I put him back where he was


GoM//Glass WotW Maps//WOGH Map //

altering Grimnir's attack since the lt blue skeleton fell into the pit under the water and is way underwater and the dwarf would have seen that....that being said, do not fall down into the pit...

Grimnir and Chankotu attack the purple skeleton and destroy it...

Toctep rips the green skeleton to shreds as well...

Anto and Elric cross the previous room slowly and manage to get across just before the water receives its electrical charge...

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

I wasn't really sure who was up. If I'm up again, here's an attack.

Grimnir waits for an opening, then tries to finish off another skeleton.

MW Dorn Dergar: 1d20 + 5 ⇒ (14) + 5 = 191d10 + 4 ⇒ (6) + 4 = 10

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

Teena nodded in appreciation at the undead destroying machine standing before her. "Even if we find the girl, I'm not going to be in any position to help her, if we don't rest for a bit. My magicks are weak as water right now. Anyone with me?"

Assuming Grim destroyed the remaining skelly.

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

"We need to find a proper placccce to ressssst then, that area where the man was hiding sssseemed ok. Sssstill I am woried that the girl might die while we are resssting"

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

"Let's be honest, Toctep. If she's been on her own down here for any amount of time, the undead have already taken her. I don't have the heart to tell that to her brother, but those are the facts, the way I see thhem."


GoM//Glass WotW Maps//WOGH Map //

Grimnir indeed moves up and finishes the last skeleton. The only remaining one is the one that fell down the pit under the water, but unless you decide to dive down after him it cant attack you.

Combat Over

You own the room and see the large wheel is set into the floor of the dry area, attached to chains that rise up into the ceiling.

Liberty's Edge

Male Human Hunter 1 HP:16 AC:17, T:11, FF:16, Init:+1 Fort:4, Ref:3, Will:4; Elven Curved Blade +4, 1d10+3; 18-20 x2; Shortbow +1, 1d6; 20x3
Skills:
Acr:5 Bluff:5 Ha An:6 Kn Na:5 Per:8 Ride:5 Stlth:5 Srvl:8

Elric gestures to the wheel with his sword before sheathing it on his back.
What do you think that does? And be hopeful, Teena. The girl may live yet. If we rest, we could be condemning her to death.

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

"I hope thessse chainssss open the path upssstairsss" Toctep waits a moment and then starts putting the wheel in motion


GoM//Glass WotW Maps//WOGH Map //

to move the wheel either to the left or to the right requires a DC 10 strength check

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

take 10 for 14, to the left

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

Chankotu looks nervous while the wheel moves.

hopefully nothing happens!

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

"Hopefully 'at opens a place we need tae visit," Grimnir says, then turns around to go back the way they came.


GoM//Glass WotW Maps//WOGH Map //

Toctep strains his muscles and moves the old rusty wheel to the left... the gears begin to creak and groan but eventually succumb to his effort....somewhere off in the distance the group can hear old chains snappping with the weight of something heavy...

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

"Do you hear that snapping sound? Chains are breaking and something heavy is straining against them. I'm not sure we need to keep cranking that thing!"

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

"Aye, let's go back th' other direction an' see if we fin' th' way open," Grimnir says, then leads the way.

Running through the electric room the same way we came through previously.

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

"Ssssure"

Investigating everything we have already investigated, if nothing has changed come back down and turn the wheel to the right


GoM//Glass WotW Maps//WOGH Map //

The group crosses the water charged area once more after learning the process and make their way back to the circular room near the stairs. They can continue heading west down the corridor or take the corridor to the south...

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

"Allright, letsss go ssssouth" Toctep says while he leads the group into the unknown

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Grimnir nods, then takes the lead heading to the south.


GoM//Glass WotW Maps//WOGH Map //

Grimnir leads the group to the south with Toctep close behind him and then the others follow suit. The short passageway takes a bend before ending in a small chamber dominated on the far side by a silver fountain quietly burbling perfectly clear water. An inscription above the fountain reads “Kassen’s legacy lives on with his people. Drink and be refreshed.”

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

"Let me try a drink firssst, I am not eassily overcome by poisssonssss"

Toctep takes a drink

301 to 350 of 478 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Qwerty's PFS Crypt of the Everflame Module All Messageboards

Want to post a reply? Sign in.