Qwerty's PFS Crypt of the Everflame Module (Inactive)

Game Master qwerty1971

MAPS and Stuff
COTEF Chronicles

Initiative:

Teena:[dice]1d20+4[/dice]
Toctep:[dice]1d20+1[/dice]
Grimnir:[dice]1d20+2[/dice]
Chankotu:[dice]1d20+2[/dice]
Necuametal:[dice]1d20+3[/dice]
Elric:[dice]1d20+1[/dice]

Perception:

Teena:[dice]1d20+4[/dice]
Toctep:[dice]1d20+5[/dice]
Grimnir:[dice]1d20+4[/dice]
Chankotu:[dice]1d20+1[/dice]
Necuametal:[dice]1d20+5[/dice]
Elric:[dice]1d20+8[/dice]


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Scarab Sages

-=Character Look=-
NECUAMETL COATL(Neck-qua-mel){Stat Block}:
HP:12/14|{AC:16|T:11|FF:15|{F:+4|R:+1|W:+5}|{Survival+9}|{Swim+7}|
{Init+1}|{Perception:+8}
COAXOCH (Co-axe-soch){Stat Block}:
HP:15/15|{AC:17|T:12|FF:14|{F:+4|R:+6|W:+1|{Acro+7}|{Stealth+7}
{Init+3}|{Perception:+5}

"well then let'sss go ssshall we..
"
coatl sugest

-Posted with Wayfinder

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

"We will go look for her right now. Lock the door behind us, but if we need in, please open it back up for us. How about we use a code word so you will know it is us? I think 'marigold' is a nice word. Does that sound alright with you?"

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

Chankotu turns to Teena.

"A code word sounds like a good idea"

Then turns toward the man.

"Be careful. We'll try to find her as best we can"


GoM//Glass WotW Maps//WOGH Map //

the group can travel down one of two corridors on this side according to the map: the one marked with the red arrow (the closest) or the blue arrow (the one you initially bypassed). matter naught to me. did you want to ask him anything else before braving the crypt once more?

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Let's try the blue one, shall we?

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

Can't think of anything else. Blue is fine with me!

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"What did you sssay about a ssshield and a key? Do you have them? What do we need them for?"

Blue is fine


GoM//Glass WotW Maps//WOGH Map //

not quite sure who Adinomo is or how he got to the crypt unobserved...

The group decides on the earlier passed hallway...the hallway turns twice and the dwarf in the front comes across a locked door...

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

And how did he get out of the core universe? That was Toctep...

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Making a lot of noise, Grimnir grunts and puts his shoulder into the locked door several times.

If that holds firm, we may need to try the other passage, since I think we don't have anyone that can pick locks

str check: 1d20 + 3 ⇒ (5) + 3 = 8
str check: 1d20 + 3 ⇒ (13) + 3 = 16
str check: 1d20 + 3 ⇒ (13) + 3 = 16

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

"Let me at it"

Toctep tries to break down the door, helped by the dwarf

take 20 for 24, can Grimnir assist to make that a 26?

Scarab Sages

-=Character Look=-
NECUAMETL COATL(Neck-qua-mel){Stat Block}:
HP:12/14|{AC:16|T:11|FF:15|{F:+4|R:+1|W:+5}|{Survival+9}|{Swim+7}|
{Init+1}|{Perception:+8}
COAXOCH (Co-axe-soch){Stat Block}:
HP:15/15|{AC:17|T:12|FF:14|{F:+4|R:+6|W:+1|{Acro+7}|{Stealth+7}
{Init+3}|{Perception:+5}

"hear let me help" coatl adds his bulk to the task

I think the strength dc is 28 for hard wood...I could be off by a few tho

-Posted with Wayfinder

Liberty's Edge

Male Human Hunter 1 HP:16 AC:17, T:11, FF:16, Init:+1 Fort:4, Ref:3, Will:4; Elven Curved Blade +4, 1d10+3; 18-20 x2; Shortbow +1, 1d6; 20x3
Skills:
Acr:5 Bluff:5 Ha An:6 Kn Na:5 Per:8 Ride:5 Stlth:5 Srvl:8

Elric also gives the door a firm kick.
Strength Check: 1d20 + 3 ⇒ (13) + 3 = 16


GoM//Glass WotW Maps//WOGH Map //

With the combined might of all the burly folk on the team, the door breaks open revealing the room on the other side. A single pillar in the center of the room supports this wide, domed chamber. The pillar is surrounded by a pit, but a stone bridge crosses the pit on the south side. Dozens of arrows jut from holes in the pillar, facing every direction. On the far side of the circular room is another door and there appears to be a doorway to the south as well.

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

Are those arrows pointing inwards (as if they were fired at the pillar) or outwards?

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

"I dont trusssst thissss"


GoM//Glass WotW Maps//WOGH Map //

outwards

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

Chankotu steps in and looks around.

Perception: 1d20 + 1 ⇒ (17) + 1 = 18

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

Toctep moves into the room. He tries to present a small target to the pillar while checking the ground in front of him for traps. He walks towards the bridge and takes a minute or two before stepping on the bridge.

Take 10 for perception 15 and 20 for 25 at the bridge

"Wait here. I will ccccheck thissss pillar"

Liberty's Edge

Male Human Hunter 1 HP:16 AC:17, T:11, FF:16, Init:+1 Fort:4, Ref:3, Will:4; Elven Curved Blade +4, 1d10+3; 18-20 x2; Shortbow +1, 1d6; 20x3
Skills:
Acr:5 Bluff:5 Ha An:6 Kn Na:5 Per:8 Ride:5 Stlth:5 Srvl:8

Elric steadies Anto with a hand on his head.
Easy Anto. Something is strange here.


GoM//Glass WotW Maps//WOGH Map //

Toctep:

You detect nothing unusual at the small bridge, save for some footprints of a humanoid in boots, clearly not a skeleton. Most likely more evidence of the elder townsfolk who came before you to make the test challenging; companions of Roldare. Upon inspecting the actual pillar your time consuming but astute inspection shows the pillar has numerous blunt tipped arrows that are spring loaded to shoot out in multiple directions once the contraption is set into motion. You have no idea how to disable the device.

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

"Thossse arrowsss will sssshoot out oncccce the pillar movesss. I have no idea how the pillar will move" Toctep shouts out to his companions. He walks to the southern door, checks it to see if it is linked to the pillar in any way and then tries to open it.

Perception take 20 for 25

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

Teena takes a few steps back while the boys figure out what sort of nasty trap is awaiting them.


GoM//Glass WotW Maps//WOGH Map //

Toctep discovers the door to the south is locked

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Grimnir observes the others from the doorway. "Per'aps we shooldnae aw be in th' room at once. 'At trap coods go aff at any moment," he adds as he eyes the pillar skeptically.

How do we want to get through the south door? Should I try to smash it open with everyone else out of the room?

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

Toctep tries the other door, again checking it for traps before he touches it.

And if that does not work he will put his shoulder against it, Str mod +4


GoM//Glass WotW Maps//WOGH Map //

Toctep discovers the door to the west is opened from the other side. He also discovers there are no traps on the door.

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

So no ways to open either door?

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

"Let's try th' sooth duir an' burst it doon. Dae ye need some help wi' it?" Grimnir calls to Toctep.

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

"Ssssure!"

Toctep tries to bust the door open

Str: 1d20 + 4 ⇒ (17) + 4 = 21


GoM//Glass WotW Maps//WOGH Map //

After a while Toctep and Grimnir manage to bust down the southern door and rendering it broken for future use. In front of them is another passage opening up into a larger room some 15 feet past the door. A continuous carving of mourners runs along the walls here, leading to a staircase on the south side of the room.

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

Toctep enters the room, wary for traps. If he does not find any he moves to the stairs

Take 10 for perception 15

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

Chankotu looks around the room as well following behind Toctep.

Perception: 1d20 + 1 ⇒ (15) + 1 = 16

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Grimnir leads the way and examines the carvings of mourners along the walls. He looks at the staircase on the south side of the room.

"Stairs...we shoods go doon," he suggests.

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

"That carving of mourners is so sad. Can we hurry on past here? That makes me feel terrible," Teena groaned, ready to put the sadness out of her mind.


GoM//Glass WotW Maps//WOGH Map //

I moved the party on the map towards and into the direction of decided travel

As the party approaches the stairs they hear the sound of dripping water and a low, distant moaning.

1d20 ⇒ 10

As soon as Toctep takes another step into the room, the Kitsune points out some irregularities on the floor near the pillars and suddenly four bloodied skeletons drag themselves from behind the four pillars in the room and begin advancing towards the party in a menacing manner.

Inits:

Teena:1d20 + 4 ⇒ (16) + 4 = 20
Toctep:1d20 + 1 ⇒ (18) + 1 = 19
Grimnir:1d20 + 2 ⇒ (13) + 2 = 15
Chankotu:1d20 + 2 ⇒ (9) + 2 = 11
Necuametal:1d20 + 3 ⇒ (15) + 3 = 18
Elric:1d20 + 1 ⇒ (16) + 1 = 17
skeletons:1d20 + 6 ⇒ (10) + 6 = 16

The skeletons pounce upon the startled nagaji trying to tear him limb from limb...
Combat 1st Round
Teena, Toctep, Necu, Elric
skeletons
Grimnir, Chankotu

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

Slide 4 isn't working for me. Are all the skeletons in melee, or can I get a blast off before they close? I won't take the minus four, but if they are officially in melee, please subtract four.

Teena calls on her abilities and gathers up all the collected pebbles and rubble in the long abandoned dungeon, and flings it at the closest skeleton not in melee using her Telekinetic Projectile.

Ranged Attack 1d20 + 2 ⇒ (11) + 2 = 13

Damage 1d6 ⇒ 3


GoM//Glass WotW Maps//WOGH Map //

@Teena- slide 1, just scroll down a tad

Teen sends a wave of pebbles and send them at the closest skeleton next to Toctep (red) and strikes the skeleton...since you are using rocks is that considered a blunt attack?

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

The spell description says it is bludgeoning damage, so I used the rocks and pebbles as flavor.

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

"Raaargh!"

Toctep steps between two of the skeletons while his claws elongate. He strikes once at the northern skeleton, waiting a split second to see if it collapses and then lashes out again.

Rage, targeting orange then purple
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Bludgeoning Damage: 1d6 + 8 ⇒ (1) + 8 = 9

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Bludgeoning Damage: 1d6 + 8 ⇒ (5) + 8 = 13


GoM//Glass WotW Maps//WOGH Map //

It takes two attacks but Toctep manages to rip into the orange skeleton and send it to the ground...

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Looks like Necu and Elric still up...

Liberty's Edge

Male Human Hunter 1 HP:16 AC:17, T:11, FF:16, Init:+1 Fort:4, Ref:3, Will:4; Elven Curved Blade +4, 1d10+3; 18-20 x2; Shortbow +1, 1d6; 20x3
Skills:
Acr:5 Bluff:5 Ha An:6 Kn Na:5 Per:8 Ride:5 Stlth:5 Srvl:8

Paizo kept eating my post. I was able to edit the map but I couldn't do anything with the boards for several days. Must be all the traffic from the humble bundle sale.

Elric dashes forward, while bellowing a command to Anto.
Anto! Left side, attack!

When he reaches his own foe, he steps into a massive downward swing meant to cut the skeleton in half vertically.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d10 + 4 ⇒ (6) + 4 = 10


Male Tiger HP:14 AC:17 T:13 FF:14 Init:+3 Fort:4 Ref:6 Will:2; Bite +2, 1d6+2; 20x2, 2 Claws +2, 1d4+2; 20x2 , Rake 1d4
Skills:
Acrobatics:7 Perception:6 Stealth:8

Anto breaks into a leaping sprint, launching himself at the enemy Elric pointed out.

Growmph!!
Bite: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


GoM//Glass WotW Maps//WOGH Map //

The ferocity of Elrics attack knocks the red skeleton out of the fight, even with its natural resistance... while Anto attacks the purple skeleton giving it a slight wound...being in the back Necu delays until a better spot opens up...to move things along

the blue skeleton moves to attack Toctep...
Claws: 1d20 + 2 ⇒ (5) + 2 = 7..DMG: 1d4 + 2 ⇒ (2) + 2 = 4MISS

while the purple skeleton attacks Anto...
Claws: 1d20 + 2 ⇒ (3) + 2 = 5...DMG: 1d4 + 2 ⇒ (4) + 2 = 6MISS

Combat 1st Round
Teena, Toctep, Necu, Elric
skeletons
Grimnir, Chankotu

Combat 2nd Round
Teena, Toctep, Necu, Elric

skeletons
Grimnir, Chankotu

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

I removed orange and red from the map, given that they have returned to being just piles of bones

Toctep punches the skeleton to the south

Purple first then blue if purple collapses from the first attack
Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Bludgeoning Damage: 1d6 + 8 ⇒ (4) + 8 = 12

Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Bludgeoning Damage: 1d6 + 8 ⇒ (3) + 8 = 11

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Grimnir's whirling ball and chain weapon smashes into one of the skeletons with exceedingly great fury. Is red alive? If so, I'll target that one. If not, the next closest unliving one.

MW Dorn Dergar: 1d20 + 4 ⇒ (20) + 4 = 241d10 + 4 ⇒ (6) + 4 = 10
CRIT?: 1d20 + 4 ⇒ (9) + 4 = 131d10 + 4 ⇒ (7) + 4 = 11 If crit, 21 dmg

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

Teena is going to save her magic and hope the others can finish the skeletons this round.

Total defense this round please, DM.


GoM//Glass WotW Maps//WOGH Map //

Grimnir manages to crash his Derger into the teal skeleton threatening Tocteps flank...the dwarven weapons smashes the skeleton and drops him...while Toctep manages to smash the remaining skeleton with his hands...all four skeletons are down...

the group takes a breather until Toctep, Grimnir, Necu and Elric notice that while even though the skeletons appear defeated and smashed...their bones begin to move back into place slowly... as if reanimating themselves...the movements are slight but they do occur...

Spoiler:

Teena:1d20 + 4 ⇒ (5) + 4 = 9
Toctep:1d20 + 5 ⇒ (17) + 5 = 22
Grimnir:1d20 + 4 ⇒ (18) + 4 = 22
Chankotu:1d20 + 1 ⇒ (10) + 1 = 11
Necuametal:1d20 + 5 ⇒ (19) + 5 = 24
Elric:1d20 + 8 ⇒ (8) + 8 = 16

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

"How do we stop this reanimation from occurring? Have any of you seen anything like this before?

The Exchange

Dwarf Paladin 7 | HP 74/74 | AC 25; Tch 12; FF 25 | F +9; R +4; W +7 | CMB+10; CMD 21 | Speed 20 ft | Init +1 | +1 Dorn Dergar: +11 (1d10+5) | Perc +10

Grimnir kicks a skull across the room.

"They werenae 'at difficult tae deal wi'. Mebbe we jist get pest them an' deal wi' them again when we come back. Either 'at, ur spreid th' bone out mair."

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