Toctep
|
Toctep moves to the third lever and pulls that one
| GM Qwerty |
Teena and Toctep both watch Grimnir pull his lever and observe nothing happen. They then get the bright idea to pull the other levers they found in their search and move to those locations and pull those levers as well, but since they did not time theirs with Grimnir's first pull, their lever pull also does nothing.
Toctep
|
"All at oncccce! One, two, three!"
Toctep
|
"Did anybody ssssee sssssomething happening? Maybe we ssshould firssst head the other way"
Toctep takes a few steps so he can look south where he suspects that something should happen.
| GM Qwerty |
Teena:1d20 + 4 ⇒ (10) + 4 = 14
Toctep:1d20 + 5 ⇒ (5) + 5 = 10
Grimnir:1d20 + 4 ⇒ (12) + 4 = 16
Chankotu:1d20 + 1 ⇒ (4) + 1 = 5
Necuametal:1d20 + 5 ⇒ (13) + 5 = 18
Elric:1d20 + 8 ⇒ (17) + 8 = 25
Elric hears some grinding in the south end of the maze room as the levers were pulled and goes to inspect. He comes across a door and sees grooves upon the floor. Testing the door he finds it locked shut. He then surmises the levers must be associated with this door, perhaps they unlock and open the door...
The wailing can be heard echoing in this room and appears to come from the south...
Toctep
|
"Isss the way open?"
If we are able to move south Toctep moves south, otherwise he will try the lever again, timing it with the others
Elric Woodsborne
|
Elric hears some grinding in the south end of the maze room as the levers were pulled and goes to inspect. He comes across a door and sees grooves upon the floor. Testing the door he finds it locked shut. He then surmises the levers must be associated with this door, perhaps they unlock and open the door...
Elric relays the information to the group.
There's a door in the south. I believe the levers unlock it.
| GM Qwerty |
The group decides to have someone stay by the door to keep it open as a few others press the lever and then bolt towards the door before it closes...this works and the group finds themselves in the next part of the crypt. The other side of the door reveals two paths...one to the west (the party's right) and one to the south (the party's front)...the wailing can be heard coming from the front...
Grimnir Hammerhand
|
Grimnir knocks a gauntlet on his dwarven helm.
"Ah dunnae know hoo much longer Ah can stain th' wailin'! We need tae make it stop, whatever it is!"
The dwarf leads the way toward the sounds, his weapon at the ready.
perception: 1d20 + 4 ⇒ (1) + 4 = 5
| GM Qwerty |
Grimnir walks down the southern corridor, sees that it splits into a 'T' intersection and then his path ends at a locked door.The mournful wailing grows louder with each step toward the door at the end of this musty hallway. There are a host of bones strewn on the floor here, many of which are cracked and broken.
Grimnir Hammerhand
|
Grimnir swallows and pushes on the door, but finds it locked.
"Can anyain deal wi' thes locked duir?" he asks. "If nae, i'll hae tae open it mah way."
Anyone have disable device?
Toctep
|
"Open it your way"
Teena Akash PFS
|
"Go ahead and knock it down, Grimnir. As quiet as it is down here, if there's anything left, it has already heard us..."
Toctep
|
"Easssy! If you are alive we are from Kassssen to help you!"
No idea if that would calm a human who has never encountered a nagaji
Toctep
|
Diplomacy: 1d20 + 1 ⇒ (16) + 1 = 17
"We already killed sssome undead, sssso if you are one of them we will ssssmite you!"
Grimnir Hammerhand
|
diplomacy: 1d20 - 1 ⇒ (17) - 1 = 16
"Aam nae walkin' bones, aam a dwarf, sure as Ah hear ye loadin' a crossbaw in thaur. It's nae a trick...we're haur tae help!" Grimnir says through the door, not unkindly.
Elric Woodsborne
|
Elric bellows from his side of the door.
If we were skeletons we wouldn't bother talking! We are pathfinders, and we were here to take fire back to the village, but it seems something terrible befell this place! Let us in so we can assist you!
Diplomacy Aid: 1d20 ⇒ 14
Teena Akash PFS
|
"None of the undead we've encountered so far has said as much as hello! So, hello! We aren't here to harm you. Not at all. Are there others still alive down here? Maybe we could help them too?"
Diplomacy 1d20 + 6 ⇒ (11) + 6 = 17
Elric Woodsborne
|
Elric chuckles.
Nor have any of the undead kept tigers as companions. I believe if you just take a look outside you'll see we mean you no harm.
Diplomacy Aid: 1d20 ⇒ 11
| GM Qwerty |
there is a pause to the conversation.... and then the door opens slightly...and a distressed face peeks out from the opening to gaze upon the people in the hallway...
The man slowly begins to move some of the barricade out of the way. "OK, I will let you in, but I wont but my crossbow down. Come in slowly." he says in a voice that sounds unsure of his abilities...
Chankotu Kitusne
|
Chankotu slowly steps forward his palms held outward to the man.
"See we're real and won't hurt you. Are you in need of food or healing?
diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18
Toctep
|
"Are you from Kassssen? And indeed, what are you doing here?"
NECUAMETL COATL
|
"yesss why are you hear" coatl looks into the man's soul
seance motive : 1d20 + 3 ⇒ (10) + 3 = 13....probably not...
-Posted with Wayfinder
| GM Qwerty |
The group walks into the room and sees a skinny and bloodied man with a crossbow still in his arms, but pointing down to the ground..."My name...my name...Are you sure you are not some of them angry walking bones that chased me and killed my friends? My name is umm... Roldare"
You recognize his name and his face as one of the village people who left during the festivities to help set up, he left with others...
Teena Akash PFS
|
"I'm Teena, Roldare. We have destroyed some of the undead here already. Was it your group that left the horses outside? We found those as well," Teena added,intentionally not telling him they had all been slaughtered.
| GM Qwerty |
He begins to walk in circles in an erratic pattern talking out-loud as he does. "We...we...all came here 3 days ago...is my sister alive? We left the horses outside... Have you seen her? I need to find her before one with the voice of death, who stalks these halls in ancient mail does... There were six of us...you will need to go for a swim...we just finished the traps on the first floor here...i think the voice took her...it must have been two days now since we were attacked...you will need the shield and ...the bones attacked us...and the key...i think me and Dimira are left...it was the walking bones that attacked...and the keys you will need the keys as well...she must be alive...Torgin went down first...they took her alive and she screamed...Valik was stabbed in the back...and I could not save her...this room was supposed to be safe...Korri ran off and i heard him scream...I made it in here but Dimira was taken...you need to find her."
Toctep
|
"We will try our bessst, do you want to wait here until we get back or do you want to try to return to Kasssssen?"
Grimnir Hammerhand
|
Grimnir strokes his beard.
"We'll dae uir best tae fin' yer sister. If she's still alife, we'll brin' 'er back safe. Walkin' bones dornt scaur us," he adds.