
Opuk0 |

Hope I'm not to late. Got a character idea.
He would be a martial artist monk. Eventually getting the pummeling style feat line.I've got a few questions:
- would the eidolon evolutions that work on natural weapons work on the monk's unarmed strike?
- Seeing as I would focus on unarmed attacks. I'm not certain what I would do with the power ranger weapon? Or would a cestus actually give me my extra unarmed damage? Thoughts?
- Also have no good idea for what monster to pick. I was maybe thinking basilisk and that I would emulate the petrifying gaze with my stunning fist attacks? Or maybe something that has one hard hitting attack (the thing I would emulate with pummeling style)? I'm open for suggestions.
1. You would need to get feral combat training feat to use unarmed strike feats with natural weapons. But, we're getting improved unarmed strike for free whenever we morph so that's already part of the package.
-Shark Ranger? For the hard hitting attack. Otherwise you could do Basilisk or Medusa Ranger.

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I haven't updated the document yet, but Rangers get Improved Unarmed Strike as a bonus feat. (in addition to the bonus feats on the chart!)
The rock throwing Oracle mystery will work with a sling thrower. You can get the spell abundant ammunition or the conserving weapon enchantment to always have some rocks available.
Theorythymus, you're welcome to join in, but Skub and TarkXT have the last two slots, unless they don't post a character by Wednesday. I'm hoping to have all characters reviewed and ready to begin by this weekend. Feel free to continue developing your character, and even if the other two make it in, you'll be on deck to replace any dropouts.
To answer your questions:
-It depends on which evolution you're talking about. Feral Combat Training will take care of most of your issues.
-If you're intent is to focus on unarmed strikes, gloves, gauntlets, or an Amulet of Mighty Fists would be appropriate. You'd use your monk damage, though you could not stack enhancements from the Mighty Fists and the weapon itself. Also, keep in mind the logistics of combining your weapons for the "Lets Finish This" Power Blaster/Combo weapon.
-A Basilisk Ranger would work quite nicely, focusing on slowing, stunning and petrifying. Might I suggest the Scorpion Style feat chain, concluding with Cockatrice Strike (APG)?
What are you guys thinking for your Morphers?

Theorythmus |

Well I wasn't talking about taking natural weapons as evolutions, rather upgrading the unarmed attacks with the evolutions that apply to one specific natural attack.
I was wondering if that is a possibility?
The monk's unarmed strike ability states: A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
And my idea for a weapon was a cestus It could maybe be used as the grip of the "Lets Finish This" Power Blaster/Combo Weapon.
I figured that amulet of mighty fists and a "glove" weapon would not stack. Was definitely not my intention to do something like that.
Do we need to have the full build (lvl 1, 3, 5 and 9) by wednesday?
One more thing, how do the zords work? And do we need to build those as well already?

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What are the evolutions you're looking to apply to unarmed strikes, specifically?
So you'd be kneeling, and the others would be placing their weapons atop yours, or you'd remove your cestus and use it as the grip?
Just the level 1 build by Wednesday. Play by post is a little slow, so there'll be plenty of time to work on the higher level ones while the game is progressing.
Zords come online at level 5, and they use the same chart as the Ranger Suit, but with the Large evolution for free. Build them at your leisure once the game begins, as we've got at least two sessions before they come into play.

Theorythmus |

Things I was hoping to apply to my unarmed strikes: (obviously can't take them all at lvl 1)
Increased Damage
Reach
Pull (only useful if I can take reach)
Push
Energy Damage
Bleed (maybe)
Might be more, but didn't look at the higher evolutions yet.
Was also going to take improved NA to increase my ac a bit while morphed.
Maybe Eyes/Mask for the morpher. which share some visual aspects of the monster we represent?

Garen Crownguard |

Dungeon Delvin' Pathfindin' Rangers, gotta go with the pure poetry of the originator guys. Or Power Rangers: MurderHobo Force
Also, Red, if i don't at least hear one instance of 'WE NEED DRAGONZORD POWER, NOW!' i think we can all agree the play test will be a failure. No pressure pal XD
And for home turf, Almas seems pretty fitting. Big city in the most freedom loving region of the inner sea (as far as i can remember), what could be better for our angel grove proxy?
I wouldn't dream of failing to do that.
I like the classic belt or barring that a wristband.

Zwordsman |
Do morphers take the "magic item slot" ? If not. then I vote classic belt..
I still need to chooes traits and use skill points, and then I'll be copying this and making a seperate "Ranger form" page later tonight but for now here is [url-http://www.myth-weavers.com/sheetview.php?sheetid=1142063]Zellos.[/url]
Zellos Zelgadis. A young elf. Zellos works for his coin and joy at the library (assuming that's a thing?). He has a small obsession with books. As a child the first book he found was one about the origin of earth and natural metals and found it highly interesting. (If sling gloves this is where he read of it).
Amythesit Purple ranger.
Lorekeeper Stone Oracle. (mainly picking up earth or metal style spells)
Wasting curse (slowing growing patches of earth, rather than rotting. Starting from the heart area and spiralling slowly outwards. -4 Cha skills,+4 vs dieseases). Due to this he typically avoids lighter clothing, and often smells "dusty". Another reason he loves being around books.
Holy symbol tattoo, Ground up bismuth rock he found as a child after reading the book, ground up and tattoed into how the rock looked. Strung along his left forearm. Typically covered when he isn't using it.
Wears a purple poncho (haha gotta wear your colours!) attached with a brooch, underwhich he wears an Artisan's outfit, complete with a small pounch full of writting supplies for work.
I think I'll be taking "stone shield" if the GM doens't mind. Was going to be taking Abundant Ammo but I really wanted an "earthy" spell even if it's less useful at this level (it's listed in race guide, but also has an adendum people can take it with gm permisison if not oread) It's lited in my sheet if yo uwish to see the info

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@Theorythymus:
Increased Damage- Yes.
Reach- Not in the suit. Zords, sure
Pull- ditto
Push- Absolutely
Energy Damage- Yes, but I'd prefer you'd use the Improve feature to grant energy damage to your Ranger Weapon.
Bleed (maybe)- Yes? I'd prefer it it was more thematic, though (vampire, stirge, etc)
Morphers *do* take a magic item slot.
Stone shield is thematic, and is allowed! ^_^
Everyone OK with Almas as Angel Grove?

Zellos Zelgadis |

Zwordsman here. Boy I wish I could upload my own pic. but I guess this one looks ok and is different from everyone else's
I know nothing of Almas. So I have no problem with the location! I guess I'll try to google the area up to make up for the lack of any knowledge.
Question about the weapon. Before the red text was added (or at least I didn't notice) I thought the ranger weapon didn't come online until lv 2. So we get it at lv 1 now. Neat.
So my question is; Do we have to carry the weapon as normal when not in ranger form? Or can we just assume the weapon is stored with the ranger stuff, awaiting to be called? Or is it just our choice and then it stays that way from then on? Kinda hoping either we could keep it sealed or something if we so chose.
Since weapons can identify us, rocks are obvious enough, then add in probably the only guy with a basket on his arm, the same arm the ranger has for a cannon looking thing.
Originally I was thinking of just normal throwing rocks when not morphed then when moprhed my sling glove looked like a stone/gem/amythest launcher connected on my wrist, stream lined to look more rangery than a whicker basket Sorta arm cannony instead that can pop off for the ranger weapon (however we wish to set that up as when it comes online). EIther amythist looking metal, or bismuth's shiny weird amalgum of colours
secondly about power points. As we level up can we reasign the points as we level up, as summoners do?
I scrapped the idea of keeping a seperate page for the ranger.. since I realized this is post by post so i can pretty add ranger power ups.
Sweet, thanks I like the earth spells! I'm half thinkinga bout spending power points to upgrade my punch so I can use that punching spell.. but it's not really any better than my throwing or rangerstyle lauching rocks. Earth spells was one reason I snagged the lorekeeper archetype. Access to some earth styled spells, and it fits the librarian thought proccess pretty well.
Zellos.

Zwordsman |
Almas sounds morphinominal!
I so vote you for the leader. (even if Red is default the leader anyway)
Also. As much as I love classic belt morphers. Since magic enhancment items can still "stick" and useful while morphed. It might be a good idea to free up that slot since it's not much of a test if no one is using the prime bought items.
Wrists is probably the better idea. Plus.. we get to do the arm twirling if it's in two parts.
I seriously wonder how much Zeo and turbo had to practice to not miss the keyslots and not break the key.
Mask would also work, and possibly be amusing. But I could see it being abit too Tuxedo mask for some folks.
Oh. Right. So normal armour does not apply in morph. correct?
Morphing starts out with +1 Dex ac(due to the +2 to dex), then the armour bonus on the table (lv 1 is 0) +any power points spent towards it right?
Just wanna make sure I'm doing my morphed AC right

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Your Ranger weapons appear as part of the magic of your morpher, either springing out of thin air or transforming an existing weapon. And fluff is good, if you want a MegaBuster arm that spits rocks instead of a wicker basket, go for it. Just keep in mind the implications of forming the combo weapon.
I'd prefer your Ranger powers staying somewhat consistent level to level, rather than suddenly losing all your old abilities and gaining an array of new ones. How about one power can be refunded to points every level. Sound good?
You're mostly correct about the armor, keep in mind that the Base Form grants a +2 to Natural Armor.
I always thought the morph sequences looked so good through the magic of friendshi- I mean cinematography! Film them morphing in slow motion, as to ensure the accuracy of the key insertion, then speed it up.
I'm not nearly as familiar with Sailor Moon, but I don't recall ever seeing a Tuxedo Mask transformation sequence; I always thought it was done offscreen, and he just showed up throwing flowers, saving Usagi's rear at critical points, and generally being "dreamy". But I digress!

Theorythmus |

Still building my ranger, non-morphed is mostly complete, moving on to morphed form.
I have decided that he will be the Black Gorgon rather than the Green Basilisk (both creatures possibly petrify their opponents, the Gorgon is just slightly more aggressive about it ;))
I was thinking of having my ranger weapon be a cestus styled in the shape of a (small) Gorgon's head. Got this inspiration when googling cestus. Not certain where it all could fit on the combo weapon, but my first thoughts would be the grip/base of the gun or the end of the muzzle.
I had a few more question.
- Can we use the racial Favorite Class Bonuses and alternate race traits?
- Am I right in thinking that when we are morphed we use our BAB or the Ranger form BAB whichever is higher?
-If you're intent is to focus on unarmed strikes, gloves, gauntlets, or an Amulet of Mighty Fists would be appropriate. You'd use your monk damage, though you could not stack enhancements from the Mighty Fists and the weapon itself. Also, keep in mind the logistics of combining your weapons for the "Lets Finish This" Power Blaster/Combo weapon.
- If I choose the cestus, would it give me both the effect of monk unarmed strike damage and the fact that the cestus makes my strikes into Bludgeoning or Piercing damage and crit on 19-20, or is it just that it looks like a cestus but for all intents and purposes I use unarmed (crit on 20, only bludgeoning damage, ...)
- If I would take feats to improve my abilities that require a specific weapon/attack (weapon focus, improved critical), would I need to take it for unarmed attacks, cestus or both?Sorry for the long questions concerning the weapon, but my intention is to have a weapon I would actually be using in ranger form and not just be like, yeah I have it but I'm just doing unarmed strikes because they are better or whatnot.
I hope I'm making a bit of sense.

Zellos Zelgadis |

Well the megabuster arm cannon thingy stil works like the basket. clips on the arm, can be removed to put into the combo blaster (whatever that turns out to be once we know weapons and figure that out) Rather than Megaman or Samus, something like this only larger sized
I totally did forget about the base +2 NA!
Oh.. I hadn't even thought about the possibility of slow mo and speed up.. yeah I can see that for some of them for sure. I like to think that they might've learned how to by the end though.
Hum. they dont' show Tuxedo mask much, the first time Daren was screaming in pain and forcefully transformed. but later he just put his hands over his face/eyes and the mask appeared and then the transformation occured.
Weapons.
cestus(most likely black gorgon), "arm blaster" thingy- purple golem me, shield-garen red dragon ranger, 2 cutlass-luichon wind, Rapier-Faethor fire red
Did I miss any?
I can think of some interesting combos with those weapons.
Rapier is the center line, the shield placed flat on top, my blaster goes on the front along the rapier sorta underish/connected to the shield (with the rapier's point extending slightly past it), the cutlassi point backwards like wings from each side of the shield and the cestus grips the rapier's handle, and is the weapon handle.
amoung plenty of other possible combos.

Theorythmus |

I think I'm done with my 1st lvl iteration.
Presenting Zurizar, the Black Gorgon ranger:
Male Half-Orc Monk 1 (Martial Artist)
NG Medium humanoid (Human/Orc)
Init +2; Senses Darkvision 60 ft, Perception +8
--------------------
Defense
--------------------
AC : 16 | T : 16 | F : 14 (+4 Wis +2 Dex)
HP 8 (1d8+0)
Fort +3, Ref +5, Will +7
--------------------
Offense
--------------------
Speed 30 ft.
Melee Unarmed Strike +2 (1d6+3 20/x2 | B )
. . Flurry (Unarmed Strike) +1/+1 (1d6+3 20/x2 | B )
. . Temple Sword +2 (1d8+2 19-20/x2 | S )
. . Flurry (Temple Sword) +1/+1 (1d8+2 19-20/x2 | S )
Ranged None
--------------------
Statistics
--------------------
STR 14 DEX 14 CON 10 INT 10 WIS 18 CHA 10
BAB +0; CMB +2; CMD 18(19 vs Grapple)
Feats Pummeling Style, Scorpion Style
Traits Heavy Hitter, Iron Control
ACP 0
Skills
Class Skills: Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str).
[ranks]+CS bonus+Stat Bonus+ACP+other=Total
*Acrobatics [1]+3+2=6
*Climb [0]+0+2=2
*Craft(X) [0]+0+0=0
*Escape Artist [0]+0+2=2
Heal [1]+0+4=5
*Intimidate [0]+0+0+2=2
*Knowledge(History) [0]=/
*Knowledge(Religion) [0]=/
*Perception [1]+3+4=8
*Perform(X) [0]+0+0=0
*Profession(X) [0]=/
*Ride [0]+0+2=2
*Sense Motive [1]+3+4=8
*Stealth [0]+0+2=2
*Swim [0]+0+2=2
SQ
Monk
Monk Bonus Feat Scorpion Style
Flurry of Blows (Ex)
Stunning Fist (Ex) 1/day DC 14
Unarmed Strike 1d6
Half-Orc
Intimidating Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Sacred Tattoo Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
Weapon Familiarity Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Languages Common, Orc
Male Half-Orc Monk 1 (Martial Artist) Power Ranger
NG Medium humanoid (Human/Orc)
Init +3; Senses Darkvision 60 ft, Perception +9
--------------------
Defense
--------------------
AC : 22 | T : 18 | F : 19 (+5 Wis +3 Dex +4 NA)
HP 19 (1d8+1d10+1)
Fort +4, Ref +6, Will +8
--------------------
Offense
--------------------
Speed 30 ft.
Melee Cestus +7 (1d8+6 19-20/x2 | B or P )
. . Flurry (Cestus) +6/+6 (1d8+6 19-20/x2 | B or P )
. . Unarmed Strike +6 (1d8+6 20/x2 | B )
. . Flurry (Unarmed Strike) +5/+5 (1d8+6 20/x2 | B )
Ranged None
--------------------
Statistics
--------------------
STR 20 DEX 16 CON 12 INT 10 WIS 20 CHA 10
BAB +1; CMB +6; CMD 24(25 vs Grapple)
Feats Pummeling Style, Scorpion Style,
Weapon Focus (Cestus)
Traits Heavy Hitter, Iron Control
ACP 0
Skills
Class Skills: Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str).
[ranks]+CS bonus+Stat Bonus+ACP+other=Total
*Acrobatics [1]+3+3=7
*Climb [0]+0+5=5
*Craft(X) [0]+0+0=0
*Escape Artist [0]+0+3=3
Heal [1]+0+4=5
*Intimidate [0]+0+0+2=2
*Knowledge(History) [0]=/
*Knowledge(Religion) [0]=/
*Perception [1]+3+5=9
*Perform(X) [0]+0+0=0
*Profession(X) [0]=/
*Ride [0]+0+3=3
*Sense Motive [1]+3+5=9
*Stealth [0]+0+3=3
*Swim [0]+0+5=5
SQ
Monk
Monk Bonus Feat Scorpion Style
Flurry of Blows (Ex)
Stunning Fist (Ex) 1/day DC 15
Unarmed Strike 1d6
Half-Orc
Intimidating Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Sacred Tattoo Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
Weapon Familiarity Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Suit 1 min, full-round action
Improved Damage (Ex) 1D6 --> 1D8
Improved Natural Armor (Ex) +2 NA
Ability Increase (Ex) +2 Wisdom
Languages Common, Orc
Zurizar is a martial artist who works and trains in the Golden Kirin Martial Arts Dojo, where he has spent most of his life. Sensei Wu Fei Zhang found him when he was just a small boy. Through his teachings Zurizar learned to control the anger that burns in his veins and direct it outward when necessary. He spends most of his time training, but from time to time he goes out into Almas, exploring the grand city.
Feedback, comments and suggestions are welcome and appreciated.

Zwordsman |
Neat neat.
WIth our current set up, think we'll have any trouble with lack of skills and such?
I love my rock blaster, but I can always make a golemy investigator for skills. Likely with crossbow and later a gun.
Thought I'd mention in case~ Since my oracle spell will not be any sorta toolbox haha.
Either way is fine by the by. I just figure its easier to offer. Considering I'm not sure what aspects want to be tested.
looking forward to some awesomeness. Should be fun testing.

TheWidget |

Wrist Morpher is fine with me! Be cool to have some kinda of bracer or gauntlet design. Play up the fact were kinda ye olde rangers.
@Zword: The only toolbox we'll need is teamwork, healthy diet and a good dose of that morphinominal power known as friendship! 8D
...
But seriously man, I think we got a good thing going and i think the Oracle stuff is super neat. At the end of the day it's your choice, but don't feel obligated to change tact.

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If anyone's interested, I've revived this project over on Mythweavers!

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I've got room for two Rangers over on MythWeavers, the playtest seems to be going great!