Post Apocthulhu Pathfinder RAW

Game Master Michael Johnson 66

The PCs are survivors in a version of modern Earth ravaged by Cthulhu and his minions.


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Gibbering mouther Aberration 5

Dolor mundus hominus patri noctus.... Sanguinas bella matrix cantos veritas! Hoc ire deum cum spiritus maximus!


Male Human Gunslinger 8

PSSSSST! Hey, y'all.... Over here....

Across the street, emerging from the shadows of a doorway under a sign that reads Sarasota Yogurt Company, a fat, balding, bearded redneck, clad in camouflage Kevlar vest and work boots, with a revolver in his hand and an AR-15 assault rifle strapped to his back, spits a wad of tobacco and saliva onto the street....

Y'all hear that gibber-jabber?.... That's The Saint Armand's Terror.... Been huntin' that m##+%$%$&@~! for a couple days now.... Don't listen to that gibber-jabber, ya hear? That s**~'ll make ya go nuts!


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Radsworth DOES listen to the jabber, but only for the moment required for meaningful scientific analysis.

Knowledge Dungeoneering: 1d20 + 11 ⇒ (4) + 11 = 15
Knowledge Arcana: 1d20 + 10 ⇒ (8) + 10 = 18
Knowledge Planes: 1d20 + 10 ⇒ (16) + 10 = 26

When Radsworth is summoned by the Yogurt Militia, he is immediately interested.

"What can you tell us about it?"


M Human unchained monk 8/paladin 6
Radsworth wrote:

Radsworth DOES listen to the jabber, but only for the moment required for meaningful scientific analysis.

[dice=Knowledge Dungeoneering]1d20 +11
[dice=Knowledge Arcana]1d20 +10
[dice=Knowledge Planes]1d20 +10

When Radsworth is summoned by the Yogurt Militia, he is immediately interested.

"What can you tell us about it?"

Radsworth recalls reading about aberrations called gibbering mouthers in a copy of Monsters and Their Kinde, a medieval manuscript kept in the sequestered collections of the Boston University Library....

The inane gibberish calls to mind the warnings against those aberrations' maddening babble found in the ancient manuscript....


Male Human Gunslinger 8

It's a nasty critter, the Terror.... It confuses ya with it's damned gibber-jabber! Spits acid in yer eye, too! It can spit a good 20 feet!.... It ate my buddy Jeb the other day.... Just ENGULFED 'im and sucked 'im dry.... My name's Dwayne Lee Hooker, please to meet ya....


Male Human Gunslinger 8

Dang! The fat redneck squints at Dr Grimm, then Mephos, then the giants Derrik and Koran, then at the glowing Krar....

Y'all're just a batch of pretty monsters, ain't ya! You good guys or bad guys? Ya don't look much like the eat-ya kind of monster....


Gibbering mouther Aberration 5

Es gibt tsu fleder machen lieber schmertze! Deinen sagt mein fest burgen? Sind heft sie gesichte hexen hunde!


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Male Human Gunslinger 8

Seeing Radsworth's relative normalcy, he says, Well, you look like Abraham Lincoln with that old top hat on, bubba! Heehee! But least you ain't no monster.... What're ya doin' with all these here monsters?.... Wait a minute!.... I knew it!.... Y'all're from that Top Secret government facility out in the 'Glades, ain't ya! I knew Obama was makin' Hulks, 'n Iron Mans, 'n Hellboy's, 'n bionic commandos 'n such....


Male Human Gunslinger 8

Hey! What d'ya say we climb up on the rooftops of some of these here shops.... And shoot that thing straight to Hell?


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Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Derrik examines the mans intent listening to him unmoving but not judgmental quite yet. Sense Motive: 1d20 + 9 ⇒ (9) + 9 = 18. He clanks up to the suspicious man with an intimidating gait.

" You would be right we are the.. good guys in the sense. We also would all be considered Monsters.. in a way. You however are wrong when it comes to everyone's origin. That however isn't important.. We have come to rid this area of evil and recover resources. If you wanted to shoot this creature.. why did you not do so before Mister.. Dwayne Lee Hooker? "


Male Human

Dwayne Lee looks down to the short guy with the big words beside him.

"Jeb and done shot plenty a these monsters... but this one got them jump on us, like he had some smarts or something."

Dwayne Lee slaps his 30 round clip up into his AR and spits a big wad of tobacco juice on the ground towards them zombies.

"Let's do this, boys... Let's do it for Jeb!"


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Tell us a bit about this first. Maybe we can get the drop on it and hurt it really bad before it can reply.


Gibbering mouther Aberration 5

Guten schreiben wasser nicht ein dunkel bratwurst!


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

" I also must ask ... you said that you and this 'Jeb' have done this... alot... but this one was different? It's speaks this nonsense and I can hear it from here... is there something special about it? And how many others like it exist? Is it some form of odd mastermind.. pretending to spout nonsense to lead us into a false sense of security? These are the things we should know before engaging it.. if possible "

Derrik listens to see if the sounds are getting.. closer Perception: 1d20 + 10 ⇒ (8) + 10 = 18


M Human unchained monk 8/paladin 6
Derrik Stonesmith wrote:

" I also must ask ... you said that you and this 'Jeb' have done this... alot... but this one was different? It's speaks this nonsense and I can hear it from here... is there something special about it? And how many others like it exist? Is it some form of odd mastermind.. pretending to spout nonsense to lead us into a false sense of security? These are the things we should know before engaging it.. if possible "

Derrik listens to see if the sounds are getting.. closer [dice=Perception]1d20 + 10

The sounds seem to be stationary, about 100 ft to the east.


Female Human Cleric 6

Uh, nice to meet you, Mister Hooker.... I'm Kate, I heal people....


M Human unchained monk 8/paladin 6

Up until a few days ago, the monsters Dwayne and Jeb fought and killed were: 20 human zombies (which leveled them to 2nd level), 10 ghouls (which leveled them to 3rd), and 10 sinspawn (which leveled them to 4th level).

Having come down the Myakka River on their flotillas to Lido Key, Jeb and Dwayne thought they had found a good place to make camp in the center of St Armand's Circle, but were frightfully disillusioned when The St Armand's Terror engulfed and desiccated poor Jeb! Dwayne has been stalking it since yesterday....


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Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

"President Obama made many things Sir, but mostly mistakes are what come to mind. These with me are likely the best examples of humanity you are going to find anymore... in all of its flavors.

He considers Hooker, a man of obvious action.

"Are you sure you can handle yourself against this creature?"


Female Human Cleric 6

So, what's the plan then, boys?


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Grimm looks to see what is going on. A bomb is ready in his third hand and his claws are ready for the after-party.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17


M Human unchained monk 8/paladin 6

At the moment, Team Lido stands at the west end of John Ringling Blvd, about 100 ft away from The St Armand's Terror and the center of the Circle.

No one yet has line of sight with The SAT....


Male Tiefling Wild Rager 8

I will not shoot from the roof tops like a filthy coward
Koran spits on the ground in front of Dwayne. he obviously is still in a bad mood.
Koran walks down the street until he has line of sight preparing to charge as soon as he does
stealth: 1d20 + 1 ⇒ (20) + 1 = 21


Gibbering mouther Aberration 5

About 60 ft out from The SAT, Koran catches his first glimpse of the hideous monster....

It is like an amorphous blob of flesh riddled with gaping mouths and eyes that look in all directions!

At this proximity, Koran (and any who join him at that distance) must make a DC 13 Will save vs a mind-affecting insanity effect....


M Human unchained monk 8/paladin 6

Initiatives, please!


Male Aasimar master of many styles/monk of the sacred mountain 4/savage barbarian 2

1d20 + 3 ⇒ (17) + 3 = 20


Male Tiefling Tattooed Sorcerer 5

initiative: 1d20 + 7 ⇒ (10) + 7 = 17


Male Tiefling Wild Rager 8

init: 1d20 + 2 ⇒ (7) + 2 = 9
will: 1d20 + 2 ⇒ (3) + 2 = 5
*Gulp*


Female Human Cleric 6

Initiative 1d20 + 2 ⇒ (15) + 2 = 17


Gibbering mouther Aberration 5

Initiative 1d20 + 3 ⇒ (2) + 3 = 5


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Derrik Also accompanies Koran as well this time wanting a nice amount of distance between them and the group. He couldn't leave the distraught rager alone in battle or in regret.

Stealth: 1d20 + 1 ⇒ (16) + 1 = 17
Will: 1d20 + 11 ⇒ (14) + 11 = 25
Initiative: 1d20 + 7 ⇒ (19) + 7 = 26


M Human unchained monk 8/paladin 6

Koran is confused by the gibberish for 1 round, during which....1d100 ⇒ 15....he fortunately gets to act normally!


Male Tiefling Wild Rager 8

In that case prepared action charge + power attack + rage
1d20 + 10 ⇒ (6) + 10 = 16damage: 4d6 + 19 ⇒ (4, 6, 6, 4) + 19 = 39


M Human unchained monk 8/paladin 6
Koran "The Hammer" wrote:

In that case prepared action charge + power attack + rage

1d20+10[dice=damage]4d6+19

A thunderous blow from Koran's earth breaker causes a grisly crunching sound from within the many-eyed, many-mouthed blob, and it grunts in pain from six different mouths!


Derrik!
Krar!
Mephos!
Kate!
Koran!
SAT!

TBD: Dr Grimm, Prof Radsworth, Dwayne!

Eeeeek!


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Derrik notices Koran's slight affect from the creature but is relieved that it is shaken off... As the Pain Train begins to rush the creature, Derrik moves along side him though a bit slower.. leading in with a Revolver Shot to soften it up.

Look around, Move 20 ft out of stealth, fire Highlander 1 range increment away.

Perception: 1d20 + 10 ⇒ (5) + 10 = 15
Will again if needed: 1d20 + 11 ⇒ (4) + 11 = 15
Highlander Shot Touch: 1d20 + 3 ⇒ (16) + 3 = 191d8 ⇒ 4


M Human unchained monk 8/paladin 6
Derrik Stonesmith wrote:

Derrik notices Koran's slight affect from the creature but is relieved that it is shaken off... As the Pain Train begins to rush the creature, Derrik moves along side him though a bit slower.. leading in with a Revolver Shot to soften it up.

Look around, Move 20 ft out of stealth, fire Highlander 1 range increment away.

[dice=Perception]1d20 + 10
[dice=Will again if needed]1d20 + 11
[dice=Highlander Shot Touch]1d20 + 3; 1d8

The SAT squeals in agony from its six mouths as the bullet bites into its aberrant flesh!


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Initiative: 1d20 + 3 ⇒ (5) + 3 = 8


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

testing, testing


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

okay, so it happened again. Ugh


M Human unchained monk 8/paladin 6
Dr. Hugo Grimm wrote:

okay, so it happened again. Ugh

Hmm, well, for now, I guess resolve your rolls in the discussion thread? And just post results in gameplay til it starts working again?

And Dwayne: in case you aren't sure how to generate dice rolls, you type [mice]1d20+5[/mice] except type dice instead of mice.... That would roll a 20-sided plus 5, for example, which would be your initiative modifier.... So an attack might look like this ( with dice instead of mice): revolver [mice]1d20+11[/mice], damage [mice]1d8[/mice]


Female Human Cleric 6

Kate follows "her boys" into battle staying about 20 ft behind the front line. When she gets to within 60 ft of the maddening gibberish of The SAT, she must make a Will save 1d20 + 8 ⇒ (7) + 8 = 15, which she makes, resisting the confusion effect.

Blah-blah-blah! No comprende, you twelve-eyed freak!


Grimm! Then Derrik (already went), then Krar, then Mephos, then Radsworth, then Kate ( already went), then Koran (already went), then SAT (if its still alive).... Dwayne's initiative still TBD....

Eeeeeekity-eeeeek!!!


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Grimm launches the bomb before his allies get to the terror. attack: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 2d6 + 4 ⇒ (3, 6) + 4 = 13 plus fire.


Stealth checks at +3 for distance 1d20 + 14 ⇒ (17) + 14 = 31, 1d20 + 14 ⇒ (12) + 14 = 26

Perception checks vs DCs 31 and 26, with following modifiers for distance:
Koran -6
Derrik, Kate, and anyone else at 20 ft from The SAT -4
Anyone just within LoS or 60 ft of The SAT at no penalty


M Human unchained monk 8/paladin 6
Dr. Hugo Grimm wrote:

Grimm launches the bomb before his allies get to the terror. [Dice=attack]1d20+7

[Dice=damage]2d6+4 plus fire.

Dr Grimm lobs his fire bomb like a quarterback making a touchdown pass.... It arcs over Koran's and Derrik's towering heads, leaving a reddish trail in the air like a comet, and smashes against the hideous SAT, exploding in flames and eliciting a chorus of agonized screams from its six drooling mouths!


Gibbering mouther Aberration 5

The fire bomb shatters against The SAT's hide, and it is engulfed in searing flames!

AAAAAGH! Schmertze! Pain! Fire! Burns! Caliente!

Highlander roars and the bullet rips into The SAT!

SCREEEEECH!, times six, in unison....

Koran charges and brings down his street lamp-sized earth breaker upon it, smashing internal structures vital to its life functions! The SAT is ruptured by the fatal blow!

CRUUUNNCH!!! GAAAKkkkhhh.... *Gurgle*

The SAT dies....


M Human unchained monk 8/paladin 6

It would seem that no monster, however terrible it might be, can long stand against the combined might of Team Lido/The Fierce Ones! Another victory, and another 1,600 XP added to the new running total ( currently 1,600 XP)!


From behind Team Lido/The Fierce Ones comes a man's voice....

Look, Cindy! They did it! They killed The St Armand's Terror!


A woman's voice answers....

Oh, thank GOD! They DID kill it! Thank GOD!

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