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I assumed as much. But she does have high int and several skill points invested into clockwork crafting, so something like firearm mechanics should be within her grasp for recreating mentally.
Also, I think I finished up most of the fluffy bits for the Allison, but I might go back and polish it later. For now, here it all is for MJ or anyone who wants to check it out. A little generic at times, but I think it will become more complete as I play the character:
Background:
Allison's father was an physician from London, and her mother was a law professor from Berlin. Growing up in Munich (Munchen), Germany, she spent her life aspiring to be a surgeon and graduated with honours from Oxford University and Universitat de Lubeck obtaining terminal degrees in medical practice and research.
Soon after the completion of her residency, she was offered a position on a medical research expedition to Antarctica. During her stay at the German funded Neumayer-Station III, Allison worked as an assistant medical researcher and the station's chief medic. Also during this time, the Old Ones rose from their slumber destroying most of the civilized world.
Immediately following the cataclysm strange powers awoke inside the young doctor as memories of past lives flooded her as the divine DNA in her awoke. This was only the start of the unusual activities that would prove the undoing of most of the research station's inhabitants. Ancient cities of ice and stone rose from beneath the surface of Antarctica where the revived remained of the denizens had to be stopped and tackling the Elder Things.
While in the ruins of the Elder Things, Allison found a strange orange prism which unlocked the arcane might buried in her genetics allowing her eventual escape from Antarctica when the others in her party unfortunately perished. Discovered and saved by Merlin, she now has ended up back in her homeland of Germany where she can prove of use to the Fierce Ones...
Personality:
Allison is bright, thoughtful and strong-willed; however, she is also rather clumsy and can be rather awkward in social interactions in spite of her unearthly beauty. She values what is right and honourable over rules and order, and she frequently skirts authority to do what she thought was right.
Appearance:
Pre-awakening, Allison Jones was a tall and slender German woman with pale skin, long blonde hair, bright blue eyes, and a giant smile. Now that her true nature as an aasimar has emerged, she has remained mostly the same only now she has a greater undefinable beauty to her and something of a glow to her skin.
She actively hides that she is missing her right leg below the knee after a car wreck when she was a child. She currently wears a prostheses restoring most of her mobility.
While her clothes change frequently to fit her climate and she has never been a huge fan of carrying weapons or wearing armor, Allison is never without her enchanted white doctor's coat.
Notable Gear:
Holy Symbol - white gold Symbol of Loki
White Robe of the Archmagi - enchanted white knee-length lab coat
Handy Haversack - enchanted messenger bag
Luckstone - enchanted palm-sized Kenyte stone found in Antarctica
Orange Prism Ioun Stone - found in the City of the Elder Things and responsible for the awakening of her arcane abilities
Cracked Dusty Rose Prism Ioun Stone - crafted from stone fragments found in the City of the Elder Things
Wayfinders - platinum and silver spindles to contain the ioun stones patterned on discovered versions in the City of the Elder Things
Ring of Force Shield - silver ring received as a family heirloom and later enchanted
Ring of Protection - enchanted platinum ring crafted from recovered metals in the research station
Amulet of Natural Armor - Pendant of Yggdrasil
Belt of Physical Might - enchanted plain leather belt
Headband of Mental Prowess - enchanted scarf headband
Revolver - taken from deceased security officer of Neumayer-Station III

Billybrainpan |

Does tangible illusions work with magic items? because a ring of x-ray vision would be very helpful right now.

Michael Johnson 66 |

I tried to design each trial so that there was more than one way to succeed, as I believe making it otherwise would be lazy/poor DMing, and not as fun or satisfying for the players.
Of course, it's hard to do with all of the trials.... Some of them are pretty straight forward.... But the more options and room for creativity, the better....

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Does tangible illusions work with magic items? because a ring of x-ray vision would be very helpful right now.
Unfortunately it only makes non-magical versions of illusions.

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Wow! He can turn into a dragon, for one thing.... =)
And now come the flashbacks of those halcyon days while getting beat mercilessly on the Sega Genesis...

Michael Johnson 66 |

Michael Johnson 66 wrote:Wow! He can turn into a dragon, for one thing.... =)And now come the flashbacks of those halcyon days while getting beat mercilessly on the Sega Genesis...
LOL!!

Michael Johnson 66 |

Yikes! MJ is now dazed 10 rounds in front of an angry marilith.... Hopefully his allies can save him.... Even if Sieg, Derrik, or al'Torac retroactively kill the nalfeshnee, he activated unholy nimbus last round, so the burst of dazing lights would still blossom from its corpse, I would think....

Derrik Stonesmith |

Mythic Guardian-Champion Tier 5
+5 HP
Crusader
Mythic Two Weapon Rend
Mythic Saving Throws
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Dawnbringer ( When a Day Passes )
Gains Unstoppable Strike
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Stat Allocation
+1 Str
+2 Con
+2 Cha

Derrik Stonesmith |

Thinking I'll take Parry Spell. Worthwhile if my saves are already pretty solid Y/N?
I guess if nothing else it's pretty much a guaranteed deflection of a save or die I REALLY don't want to risk failing.
Thats.. Not true, its about 60/40 with your saves if it were mine I would have agreed.. However it IS nice to have to give you another chance. Because DC 25's are a thing.

Rynjin |

Mythic Champion-Guardian Tier 5
+5 HP
Mythic Stunning Fist
Mythic Saves
Path ability: Undetermined (probably Parry Spell. Or Impossible Speed for shiggles, running at a base of 90 feet with the ability to boost that to 140 for an hour would be funny).
Stats:
+3 Str
+2 Wis
May remove one from Str and put it in Dex but I'm undecided there too (depends on whether I want to snag TWFing/Improved at some point).

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Level: Mystic Theurge 8 (+1 spell-casting to sorcerer and oracle)
Feat: Greater Spell Penetration
HP: +7
Mythic: Archmage 5
Path: Infectious Spell
Feat: Mythic Spell Penetration
HP: +3
Stat increase: +5 Charisma (now 37)
My roll vs SR is now +24/+23 :)
Caster Level (13 Sor or 12 Ora) +4 (feats) +5 (mythic feat) +2(robe)

Rynjin |

+1 Tetori level
Feat: Body Shield (not 100% on this, weighing a couple of other options now but it's what I had picked before. May take Meat Shield as a Mythic power since it's better, and use this Feat for something else)
+8 HP
New Ability: Inescapable Grasp.
NOW NOTHING CAN ESCAPE MY GRAPPLE MUHAHAHAHAHA

Derrik Stonesmith |

Also Instead of Impossible Speed You It would help to pick up Improved Iron Will as well with the Extra Mythic Feat ability.. OR some other fat you need.. Or take GroundShaker.. Or Unstoppable Shot... Because you wont always be able to Charge.. and having SOMETHING other than.. I hope I can full attack will be better for you.. Obvious iron Will is so that you dont get Herpderped.... But Impossible Speed is fine too..

Radsworth |

After his orc-y girlfriend dies in a freak cheetoh accident, Naomi and Allison fight to the death over the rights to be on the cover of Derriks "12 Months of Fierce Ones in their Undies" calendar.
Of course, Radsworth is ready with the earth to mud spell and a constant summons of wet rain.
(For science, of course.)