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Buddy sees his comrades going all out against these dark creatures and joins the
Barrage
Rapid shot deadly aim shot attack 1: 1d20 + 14 ⇒ (7) + 14 = 21
Rapid shot deadly aim shot attack 2: 1d20 + 14 ⇒ (15) + 14 = 29
Rapid shot deadly aim shot attack 3: 1d20 + 14 ⇒ (4) + 14 = 18
Rapid shot deadly aim shot damage 1: 1d8 + 12 ⇒ (2) + 12 = 14
Rapid shot deadly aim shot damage 2: 1d8 + 12 ⇒ (5) + 12 = 17
Rapid shot deadly aim shot damage 3: 1d8 + 12 ⇒ (4) + 12 = 16

Pirate GM |

IC: 1d20 + 8 ⇒ (4) + 8 = 12
Buddy was missed by the haste this fight, there are also 2 possible targets, they both have cover from at least 2 allies so I'll just roll randomly 1=blue: 1d2 ⇒ 1
The yellowish shadow does however take full damage from Idruzi's channel.
Myrd's magic missiles seems quite effective against the midnight blue shadow at least.
Belinda can't find any vital spots to strike at with her rapier, but the little magic eddies created still help a bit.
Buddy lands one of his arrows into the blue shade, despite all of the punishment it's taken it continues it's assault, but rather than slip into the flank it slowly backs away from Idruzi and tries for Hamith instead.
Hamith's holy aura however protects him from the draining touch of the shade.
Initiative:
Buddy
Myrd
Belinda
Blue Shadow (-54)
Hamith (-5 str)
Lya
Yellow Shadow -10
Idruzi
Hamith and Lya are up!
Don't forget about your 5 str damage Hamith.

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Lya will look around and worry her glaive is ineffective... but will make the attempt regardless.
counts as magic glaive, haste, flank: 1d20 + 5 + 1 + 2 ⇒ (9) + 5 + 1 + 2 = 17
damage: 1d10 - 1 ⇒ (8) - 1 = 7

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At the risk of overly nosy, Lya...you could always Lay on Hands these guys if your glaive attacks are that bad, or channel if you haven't traded out that feature.

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channel is only 1d6 right now. thought about loh. makes more sense to glaive for the moment.

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Hamith grits his teeth and follows with another set of strikes, trying to take one of the shadows (Blue) down.
+1 greatsword, power attack (furious focus), haste, smite evil: 1d20 + 7 + 1 + 4 ⇒ (13) + 7 + 1 + 4 = 25
DMG (magic, slashing), smite evil: 2d6 + 8 + 5 ⇒ (1, 2) + 8 + 5 = 16
+1 greatsword, power attack, haste, smite evil: 1d20 + 7 - 2 + 1 + 4 ⇒ (8) + 7 - 2 + 1 + 4 = 18
DMG (magic, slashing), smite evil: 2d6 + 8 + 5 ⇒ (3, 6) + 8 + 5 = 22

Pirate GM |

Little Lya can't quite connect with the shade, fortunately Hamith's 2 strikes as enough to dissipate the shade.
The remaining shadow continues its assault on Hamith.
IC: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d6 ⇒ 2
Causing 2 more strength damage.
Initiative:
Buddy
Myrd
Belinda
Hamith (-7 str)
Lya
Yellow Shadow -10
Idruzi
Everybody is up, a wounded shadow remains.

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Belinda steps up to the shade and sinks her rapier into it, hoping it is not more resistant to the blade than the first.
attack,haste: 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34
second attack,haste: 1d20 + 15 - 5 + 1 ⇒ (11) + 15 - 5 + 1 = 22
hasted attack,haste: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30
I'm assuming we cannot crit these things, I'm rolling for a confirm because even if it doesn't take extra damage, she can presumably still get her panache back from scoring the critical hit. I'm not 100% sure if that would work or not, open to the GM interpretation.
crit confirm,haste: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30
damage: 1d4 + 17 ⇒ (3) + 17 = 20 6 is precision
damage: 1d4 + 17 ⇒ (1) + 17 = 18 6 is precision
damage: 1d4 + 17 ⇒ (2) + 17 = 19 6 is precision
Her blade passes through the shade several times, hopefully disrupting it.

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"Time to try and finish off the last one"
I can't see the map right now but if possible i 5ft to only have one person in the way.
Rapid shot deadly aim shot attack 1: 1d20 + 14 ⇒ (7) + 14 = 21
Rapid shot deadly aim shot attack 2: 1d20 + 14 ⇒ (5) + 14 = 19
Rapid shot deadly aim shot attack 3: 1d20 + 14 ⇒ (19) + 14 = 33
Rapid shot deadly aim shot damage 1: 1d8 + 12 ⇒ (1) + 12 = 13
Rapid shot deadly aim shot damage 2: 1d8 + 12 ⇒ (1) + 12 = 13
Rapid shot deadly aim shot damage 3: 1d8 + 12 ⇒ (1) + 12 = 13

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Idruzi is out today and said to channel to harm
channel: 3d6 ⇒ (4, 6, 3) = 13 dc 13 will

Pirate GM |

No need to spend any resources Belinlda easily finishes it off. I'm of the opinion that you can regrain panache against crit immune creatures, for the same reason that you can trigger extra damage from things like flaming burst but agree that it's a grey area and very much appreciate the note rather than just assuming..
Out of Combat.
Numberous locals cheer as you defeat the nasty undead. There are clearly more skirimishes going on where you could lend a hand or there is the leadership tent.
Will move us forward late tonight based on whichever way people are leaning.

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Hamith wipes sweat from his brow and draws out a scroll from his pack.
"Haven't had to use this one yet, but I suppose it's good that I have it."
He uses the scroll's divine language to heal some of the damage done to his atrophied muscles.
scroll of restoration, lesser: 1d4 ⇒ 3
Back up to 13 strength now.
After he's done patching himself up, he says, "Let's see if we can help the others."

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Idruzi will keep his channel, then.
"Let me help you with that," Idruzi states as he moves over to Hamith. "Those shadows are nasty creatures."
Lesser Restoration (Strength to Hamith): 1d4 ⇒ 4
I'm also realizing that I never declared exactly how Idruzi got back to full HP. I'll take another use of Myrd's wand of Infernal Healing (if that's alright) and then finish the rest off with his own wand of Cure Light Wounds. That's a total of 2 wand charges from Myrd and 6 from Idruzi.
Spells Remaining:
3rd--Fly (d), Prayer
2nd--Bull's Strength (d), Grace, Lesser Restoration, Resist Energy
1st--Bless, Enlarge Person (d), Remove Fear, Shield of Faith, Shield of Faith
Wand of Cure Light Wounds: 6 charges used this scenario.

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Belinda shudders. "I hope we don't meet many more creatures like that. My rapier seemed to go straight through it without really hurting it much at all. That speed spell is a life saver!"

Pirate GM |

With Hamith's strength back, the party is easily able to regroup and head into the camp before the next assault...
Just then a towering figure cloaked in shadows, every curve and sculpted muscle of its physical perfection suggesting some new gasping pleasure or titillating torture.
It's flanked by 2 figures in white robes and white porcelain masks. Their hands and feet apparently made up of nothing but shadowy smoke.
Belinda: 1d20 + 8 ⇒ (12) + 8 = 20
Hamith: 1d20 + 1 ⇒ (20) + 1 = 21
Buddy: 1d20 + 7 ⇒ (17) + 7 = 24
Idruzi Zarshai: 1d20 + 3 - 2 ⇒ (8) + 3 - 2 = 9
Lya: 1d20 + 2 ⇒ (10) + 2 = 12
Myrd: 1d20 + 2 ⇒ (15) + 2 = 17
Red: 1d20 + 6 ⇒ (14) + 6 = 20
green: 1d20 + 6 ⇒ (4) + 6 = 10
blue: 1d20 + 6 ⇒ (1) + 6 = 7
Initiative:
Buddy
Hamith
Belinda
Red
Myrd
Lta
Green
Idruzi
Blue
Buddy, Hamith and Belinda are up.
It's been about 2 minutes since your last fight.
If you got at least 20 read the spoiler below.

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planes: 1d20 + 5 ⇒ (2) + 5 = 7
planes#2: 1d20 + 5 ⇒ (1) + 5 = 6
Belinda steps forward slightly, ready to strike at the first foe that comes within range.
readied attack: 1d20 + 15 ⇒ (20) + 15 = 35
crit ?readied attack: 1d20 + 15 ⇒ (16) + 15 = 31
damage: 1d4 + 17 ⇒ (4) + 17 = 21 6 is precision
bonus crit damage: 1d4 + 11 ⇒ (1) + 11 = 12 precision damage not multipled on a crit

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Buddy will 5ft up and shoot at the green creature
Rapid shot deadly aim shot attack 1: 1d20 + 13 ⇒ (12) + 13 = 25
Rapid shot deadly aim shot attack 2: 1d20 + 13 ⇒ (5) + 13 = 18
Rapid shot deadly aim shot damage 1: 1d8 + 12 ⇒ (2) + 12 = 14
Rapid shot deadly aim shot damage 2: 1d8 + 12 ⇒ (2) + 12 = 14
Is this normal around here? Would have been nice to know about this before showing up.

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Knowledge (Planes): 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Knowledge (Planes): 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
"Careful, that big one is some kind of Kyton, avert your eyes if you can. It has some kind of gaze attack. The smaller ones are shae, creatures from the plane of shadow"
Ranged Touch: 1d20 + 5 ⇒ (17) + 5 = 22
Fire: 4d6 ⇒ (3, 4, 1, 3) = 11

Pirate GM |

Buddy fires a couple arrows, but only lands one.
blur, low always misses: 1d100 ⇒ 75
Following Hamith's bot notes
Hamith charges forward, slamming his greatsword into the green Shae.
Greatsword, power attack: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
blur, low always misses: 1d100 ⇒ 96
DMG, power attack: 2d6 + 5 + 6 ⇒ (3, 4) + 5 + 6 = 18
Hamith sees the Kyton staring out at him, but isn't unnerved by it.
It suddenly goes dark in the area over there.
Initiative:
Buddy
Hamith
Belinda
Red
Myrd
Lya
Green -32
Idruzi
Blue
Myrd and Lya are up!

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kn:planes: 1d20 + 2 ⇒ (17) + 2 = 19
kn:planes: 1d20 + 2 ⇒ (10) + 2 = 12
Lya casts Veil of Heaven.

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Myrd sighs "I hate it when they do that!" and grabs into his handy haversack. His hand closes on a flask and he unstoppers it "Idruzi, this might be cold, but it will help you see" and then pours the contents over the human
Oil of Daylight

Pirate GM |

Idruzi now glows with the power of the Sun as Lya provides herself a neat buff.
damage: 2d4 + 7 + 1d6 ⇒ (4, 4) + 7 + (2) = 17
The wounded Shae draws forth its flachion and swings at Hamith.
The sword not only cuts into Hamith, but it also leaves a numbing cold.
15 physical and 2 cold damage
Initiative:
Buddy
Hamith (30/47)
Belinda
Red
Myrd
Lya
Green -32
Idruzi
Blue
Idruzi is up!

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Idruzi sticks out his tongue to catch a bit of the oil as it pours over his face and he begins to glow. "That's not bad...it buzzes a little. I wonder what they put in that?"
By my count, that's enough to put the closer enemies back into existing light conditions.

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I thought green was going to go before me. I doubt it changes my turn, I guess. Edit...oh, we posted so closely together earlier that I missed yours.
Idruzi moves forward and lifts his holy mug again. "Cayden Cailean, we're already bright. It's up to you to make us shine!"
Idruzi casts Prayer. +1 luck bonus to attack rolls, damage rolls, saving throws & skill checks for the party and -1 luck for the bad guys (spell resistance applies). The duration is 3 rounds.
Knowledge (Planes) Check 1: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
Knowledge (Planes) Check 2: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
Spell Resistance Green: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14
Spell Resistance Blue: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
Spell Resistance Red: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15
Spells Remaining:
3rd--Fly (d), Prayer
2nd--Bull's Strength (d), Grace, Lesser Restoration, Resist Energy
1st--Bless, Enlarge Person (d), Remove Fear, Shield of Faith, Shield of Faith
Wand of Cure Light Wounds: 6 charges used this scenario.

Pirate GM |

damage: 2d4 + 7 - 1 ⇒ (1, 1) + 7 - 1 = 8
Green did go, although it's just referred to as the "wounded shae" in my post
Idruzi moves up and causes the joy and addling of ale to bless and curse his allies.
The other Shae begins to circle around but can't find purchase in Hanith's armor.
Initiative:
Buddy
Hamith (30/47)
Belinda
Red
Myrd
Lya
Green -32
Idruzi
Blue
Buddy, Hamith and Belinda are up

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Buddy will 5ft up and shoot at the blue creature he has a clear shot at
Rapid shot deadly aim shot attack 1: 1d20 + 15 ⇒ (1) + 15 = 16
Rapid shot deadly aim shot attack 2: 1d20 + 15 ⇒ (7) + 15 = 22
Rapid shot deadly aim shot damage 1: 1d8 + 14 ⇒ (8) + 14 = 22
Rapid shot deadly aim shot damage 2: 1d8 + 14 ⇒ (2) + 14 = 16
"Hey thanks for the light! It's a lot easier to see these things now"

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Belinda hurries forward, stabbing at the blue shadow.
attack,, prayer: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18
damage,prayer: 1d4 + 17 + 1 ⇒ (1) + 17 + 1 = 19 6 is precision
"Dashing ahead will get you killed..." she admonishes the brash Hamith.

Pirate GM |

blur: 1d100 ⇒ 86
Buddy hits with a single arrow while Belinda can't quite connect.
still bottling Hamith
Hamith touches himself in that way that only paladins can.
LoH: 2d6 + 4 ⇒ (4, 2) + 4 = 10
Peeking at the nearby Shae Hamith does not sense an evil aura.
move action detect evil on green.
Hamith nonethe less chops at the green Shae.
Greatsword, power attack: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
DMG, power attack: 2d6 + 5 + 6 + 1 ⇒ (4, 6) + 5 + 6 + 1 = 22
Hamith also can't connect however he does step into a new position next to Belinda.
The Kyton's chains jangle as it moves into position.
Belinda save vs gaze (fear): 1d20 + 11 + 4 ⇒ (9) + 11 + 4 = 24
Idruzi save vs gaze (fear): 1d20 + 9 + 4 ⇒ (17) + 9 + 4 = 30
With Hamith standing boldly against their enemies, Belinda and Idruzi have no fear as well.
Greatsword, power attack: 1d20 + 9 ⇒ (18) + 9 = 27
DMG, power attack: 2d6 + 5 + 6 ⇒ (2, 2) + 5 + 6 = 15
The Kyton then lets out an ear-splitting shout.
sonic damage: 5d6 ⇒ (2, 1, 6, 2, 3) = 14
Fort Save DC 18 to halve the damage and avoid being deafened for rounds: 2d6 ⇒ (3, 4) = 7
Initiative:
Buddy
Hamith (40/47)
Belinda
Red
Myrd
Lya
Green -32
Idruzi
Blue -16
Myrd and Lya are up!
Within 30feet of the Kyton you need to mave a will save (fear) against it's gaze, also when attacking the shae please feel free to roll your own blur chance.

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Fortitude: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
Idruzi staggers in the Kyton's unholy presence and appears somewhat disoriented.

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Ranged Touch, Prayer, Haste: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Fire: 4d6 ⇒ (4, 2, 3, 3) = 12
Myrd moves forward to get a clear shot and sends a scorching ray towards the Kyton
GM, I think I am just at 35 feet. Not stopping there because of the gaze but because it makes no sense to move closer

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Apologies, had a stomach bug wipe me out this weekend.
Fortitude: 1d20 + 11 ⇒ (2) + 11 = 13
Hamith winces at the kyton's shout and finds himself fully affected by it.

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"I accept surrender if my opponent can be redeemed, and i never assume they cannot be."
Lya strides confidently towards the Kyton, immune to his fearful gaze.... and calls upon Shelyn's blessing for aid and swings.
glaive, smite evil, prayer: 1d20 + 5 + 5 + 1 ⇒ (14) + 5 + 5 + 1 = 25
damage, smite, prayer, eviloutsider: 1d10 - 1 + 6 + 1 + 6 ⇒ (9) - 1 + 6 + 1 + 6 = 21
ac24 vs kyton

Pirate GM |

Hope you're feeling better Hamith.
The Trio of forward Pathfinders are all deafened by the sudden shout.
The Kyton just barely dodges Myrd's scorching ray.
Despite the partial cover from the barrels Little Lya makes a big hit on the Kyton, her holy power burning the evil outsider.
The Kyton steps back as a raspy, otherworldly voice emits from beneath it's chains. You can't understand what it's saying but the Shaes seem emboldened by the display.
You can embrace these whispers and gain the benefits of +2 Bardic Inspire Courage. Or you can ignore them.
Initiative:
Buddy
Hamith (26/47) DEAF
Belinda (38/52) DEAF
Red -21
Myrd
Lya
Green -32
Idruzi (18/32) DEAF
Blue -16
Myrd and Lya are up!

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myrd and lya just went after the kyton...

Pirate GM |

Thanks Lya... Opps, Ignore that last post... I think this cold is affecting my brain more than I thought.
The Green Shae circles around, engaging Belinda.
falchion: 1d20 + 10 - 1 ⇒ (13) + 10 - 1 = 22
but can't connect.
Initiative:
Buddy
Hamith (26/47) DEAF
Belinda (38/52) DEAF
Red -21
Myrd
Lya
Green -32
Idruzi (18/32) DEAF
Blue -16
Idruzi is up!

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Rattled by the kyton's attack, Idruzi backs off and channels the power of his deity.
Channel Healing: 3d6 ⇒ (2, 2, 2) = 6
I don't think that's affected by the deafness, right?

Pirate GM |

Idruzi moves back and channels in just the right spot.
The blue Shae steps into a flank on Belinda and attacks.
falchion: 1d20 + 10 + 2 - 1 ⇒ (4) + 10 + 2 - 1 = 15
but it also can't connect.
Initiative:
Buddy
Hamith (32/47) DEAF
Belinda (44/52) DEAF
Red -21
Myrd
Lya
Green -32
Idruzi (24/32) DEAF
Blue -16
Buddy, Hamith and Belinda are up!

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Belinda steps sideways, both to get the benefit of flanking but also to avoid being in that bad situation herside. Her rapier flicks out at the blue creature again, and again.
"I CAN'T HEAR ANY OF YOU."
attack, flank: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28
second attack, flank: 1d20 + 15 - 5 + 2 ⇒ (9) + 15 - 5 + 2 = 21
damage: 1d4 + 17 ⇒ (1) + 17 = 18 6 is precision
damage #2: 1d4 + 17 ⇒ (4) + 17 = 21 6 is precision

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Drawing his focus to the red enemy buddy will continue to lay down supportive fire for his comrades.
Rapid shot deadly aim shot attack 1: 1d20 + 14 ⇒ (17) + 14 = 31
Rapid shot deadly aim shot attack 2: 1d20 + 14 ⇒ (17) + 14 = 31
Rapid shot deadly aim shot damage 1: 1d8 + 13 ⇒ (4) + 13 = 17
Rapid shot deadly aim shot damage 2: 1d8 + 13 ⇒ (7) + 13 = 20

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Hamith steps up to try and strike out at the creature, ears still ringing.
+1 greatsword, power attack (furious focus), haste: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
DMG (magic, slashing): 2d6 + 11 ⇒ (5, 6) + 11 = 22
Extra DMG?: 3d8 ⇒ (5, 3, 8) = 16
+1 greatsword, power attack, haste: 1d20 + 9 - 2 + 1 ⇒ (15) + 9 - 2 + 1 = 23
DMG (magic, slashing): 2d6 + 11 ⇒ (5, 6) + 11 = 22
Blur: 1d100 ⇒ 63
Blur: 1d100 ⇒ 23
He then whispers a prayer and places a gauntlet to his chestpiece, warmth pouring back into his muscles, knitting them.
Lay on Hands: 2d6 + 4 ⇒ (1, 5) + 4 = 10

Pirate GM |

Belinda, Buddy, Hamith and your Twinhorn allies are able to take down the remaining shadowy outsiders without trouble.
Out of Combat
With things stabilized here you can rest and recuperate or seach for the source of the darkness.
After the completion of this section they'll be time for spellcasting services etc. If you don't want to go do something dangerous we can just wait it out a few days as well. Make your opinions known, and don't forget to heal up.

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"It's always a good time for that kind of rain," Idruzi says with a smile.
Channel Healing: 3d6 ⇒ (6, 4, 1) = 11
I'm willing to move to another encounter. The only healing that Idruzi really needs is a Restoration casting to get rid of the negative levels, but that will require an End of Day event, I think. If we keep pushing on, I just have to be a bit careful. Isn't this section ending tomorrow though?