Pirate Solstice Scar B (Inactive)

Game Master Pirate Rob

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Dark Archive

Male NG Ulfen Savage technologist Barbarian 1/ mutation warrior fighter 4 | HP 47/47 | AC 22, T 16, FF 16, CMD 24 | F: +8, R: +11, W: +4 (mind-affecting +2)| Init: +9, Perc: +5, SM: +6 | Speed 40ft | Rage: 12/12; Dex mutagen: 0/1; | Active conditions: Mutagen

Buddy sees his comrades going all out against these dark creatures and joins the
Barrage

Rapid shot deadly aim shot attack 1: 1d20 + 14 ⇒ (7) + 14 = 21
Rapid shot deadly aim shot attack 2: 1d20 + 14 ⇒ (15) + 14 = 29
Rapid shot deadly aim shot attack 3: 1d20 + 14 ⇒ (4) + 14 = 18
Rapid shot deadly aim shot damage 1: 1d8 + 12 ⇒ (2) + 12 = 14
Rapid shot deadly aim shot damage 2: 1d8 + 12 ⇒ (5) + 12 = 17
Rapid shot deadly aim shot damage 3: 1d8 + 12 ⇒ (4) + 12 = 16


Tomb

Gm Dice:
yellow save: 1d20 + 6 ⇒ (3) + 6 = 9
IC: 1d20 + 8 ⇒ (4) + 8 = 12

Buddy was missed by the haste this fight, there are also 2 possible targets, they both have cover from at least 2 allies so I'll just roll randomly 1=blue: 1d2 ⇒ 1

The yellowish shadow does however take full damage from Idruzi's channel.

Myrd's magic missiles seems quite effective against the midnight blue shadow at least.

Belinda can't find any vital spots to strike at with her rapier, but the little magic eddies created still help a bit.

Buddy lands one of his arrows into the blue shade, despite all of the punishment it's taken it continues it's assault, but rather than slip into the flank it slowly backs away from Idruzi and tries for Hamith instead.

Hamith's holy aura however protects him from the draining touch of the shade.

Initiative:
Buddy
Myrd
Belinda
Blue Shadow (-54)
Hamith (-5 str)
Lya

Yellow Shadow -10
Idruzi

Hamith and Lya are up!
Don't forget about your 5 str damage Hamith.

Dark Archive

Male NG Ulfen Savage technologist Barbarian 1/ mutation warrior fighter 4 | HP 47/47 | AC 22, T 16, FF 16, CMD 24 | F: +8, R: +11, W: +4 (mind-affecting +2)| Init: +9, Perc: +5, SM: +6 | Speed 40ft | Rage: 12/12; Dex mutagen: 0/1; | Active conditions: Mutagen

why was Buddy not hasted this fight?


Tomb

Errr... That's my bad, was reading haste notes from the last fight still. Sorry about that, the 18 and 21 both still miss though.

The Exchange

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1 | HP: 66/66| AC: 18 (13 tch, 16 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21 | Speed: 20 | Lay on Hands: 7/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 2/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

Lya will look around and worry her glaive is ineffective... but will make the attempt regardless.

counts as magic glaive, haste, flank: 1d20 + 5 + 1 + 2 ⇒ (9) + 5 + 1 + 2 = 17
damage: 1d10 - 1 ⇒ (8) - 1 = 7

Silver Crusade

Male CG Varisian Cleric of Cayden Cailean 7 | HP 58/58| AC 24, T 11, FF 23, CMD 21 | F: +9, R: +4, W: +9 (+2 vs fear, +1 vs fire) | Init: +3, Perc: +3, SM: +12 | Resist: cold 2, fire 1, elec 4 | Speed 30ft | Agile Feet: 6/6; Ferocious Strike: 3/6; Channel the Lucky Drunk: 2/4; Pearl of Power I: 2/2; Miracle Worker: 1/1; Reroll +4: 0/1

At the risk of overly nosy, Lya...you could always Lay on Hands these guys if your glaive attacks are that bad, or channel if you haven't traded out that feature.

The Exchange

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1 | HP: 66/66| AC: 18 (13 tch, 16 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21 | Speed: 20 | Lay on Hands: 7/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 2/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

channel is only 1d6 right now. thought about loh. makes more sense to glaive for the moment.

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Hamith grits his teeth and follows with another set of strikes, trying to take one of the shadows (Blue) down.

+1 greatsword, power attack (furious focus), haste, smite evil: 1d20 + 7 + 1 + 4 ⇒ (13) + 7 + 1 + 4 = 25
DMG (magic, slashing), smite evil: 2d6 + 8 + 5 ⇒ (1, 2) + 8 + 5 = 16

+1 greatsword, power attack, haste, smite evil: 1d20 + 7 - 2 + 1 + 4 ⇒ (8) + 7 - 2 + 1 + 4 = 18
DMG (magic, slashing), smite evil: 2d6 + 8 + 5 ⇒ (3, 6) + 8 + 5 = 22


Tomb

Little Lya can't quite connect with the shade, fortunately Hamith's 2 strikes as enough to dissipate the shade.

The remaining shadow continues its assault on Hamith.

IC: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d6 ⇒ 2

Causing 2 more strength damage.

Initiative:
Buddy
Myrd
Belinda
Hamith (-7 str)
Lya

Yellow Shadow -10
Idruzi

Everybody is up, a wounded shadow remains.

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Belinda steps up to the shade and sinks her rapier into it, hoping it is not more resistant to the blade than the first.

attack,haste: 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34
second attack,haste: 1d20 + 15 - 5 + 1 ⇒ (11) + 15 - 5 + 1 = 22
hasted attack,haste: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30
I'm assuming we cannot crit these things, I'm rolling for a confirm because even if it doesn't take extra damage, she can presumably still get her panache back from scoring the critical hit. I'm not 100% sure if that would work or not, open to the GM interpretation.
crit confirm,haste: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30

damage: 1d4 + 17 ⇒ (3) + 17 = 20 6 is precision
damage: 1d4 + 17 ⇒ (1) + 17 = 18 6 is precision
damage: 1d4 + 17 ⇒ (2) + 17 = 19 6 is precision

Her blade passes through the shade several times, hopefully disrupting it.

Dark Archive

Male NG Ulfen Savage technologist Barbarian 1/ mutation warrior fighter 4 | HP 47/47 | AC 22, T 16, FF 16, CMD 24 | F: +8, R: +11, W: +4 (mind-affecting +2)| Init: +9, Perc: +5, SM: +6 | Speed 40ft | Rage: 12/12; Dex mutagen: 0/1; | Active conditions: Mutagen

"Time to try and finish off the last one"

I can't see the map right now but if possible i 5ft to only have one person in the way.

Rapid shot deadly aim shot attack 1: 1d20 + 14 ⇒ (7) + 14 = 21
Rapid shot deadly aim shot attack 2: 1d20 + 14 ⇒ (5) + 14 = 19
Rapid shot deadly aim shot attack 3: 1d20 + 14 ⇒ (19) + 14 = 33
Rapid shot deadly aim shot damage 1: 1d8 + 12 ⇒ (1) + 12 = 13
Rapid shot deadly aim shot damage 2: 1d8 + 12 ⇒ (1) + 12 = 13
Rapid shot deadly aim shot damage 3: 1d8 + 12 ⇒ (1) + 12 = 13

Dark Archive

Male NG Ulfen Savage technologist Barbarian 1/ mutation warrior fighter 4 | HP 47/47 | AC 22, T 16, FF 16, CMD 24 | F: +8, R: +11, W: +4 (mind-affecting +2)| Init: +9, Perc: +5, SM: +6 | Speed 40ft | Rage: 12/12; Dex mutagen: 0/1; | Active conditions: Mutagen

Idruzi is out today and said to channel to harm

channel: 3d6 ⇒ (4, 6, 3) = 13 dc 13 will


Tomb

No need to spend any resources Belinlda easily finishes it off. I'm of the opinion that you can regrain panache against crit immune creatures, for the same reason that you can trigger extra damage from things like flaming burst but agree that it's a grey area and very much appreciate the note rather than just assuming..

Out of Combat.

Numberous locals cheer as you defeat the nasty undead. There are clearly more skirimishes going on where you could lend a hand or there is the leadership tent.

Will move us forward late tonight based on whichever way people are leaning.

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Hamith wipes sweat from his brow and draws out a scroll from his pack.

"Haven't had to use this one yet, but I suppose it's good that I have it."

He uses the scroll's divine language to heal some of the damage done to his atrophied muscles.

scroll of restoration, lesser: 1d4 ⇒ 3

Back up to 13 strength now.

After he's done patching himself up, he says, "Let's see if we can help the others."

Silver Crusade

Male CG Varisian Cleric of Cayden Cailean 7 | HP 58/58| AC 24, T 11, FF 23, CMD 21 | F: +9, R: +4, W: +9 (+2 vs fear, +1 vs fire) | Init: +3, Perc: +3, SM: +12 | Resist: cold 2, fire 1, elec 4 | Speed 30ft | Agile Feet: 6/6; Ferocious Strike: 3/6; Channel the Lucky Drunk: 2/4; Pearl of Power I: 2/2; Miracle Worker: 1/1; Reroll +4: 0/1

Idruzi will keep his channel, then.

"Let me help you with that," Idruzi states as he moves over to Hamith. "Those shadows are nasty creatures."

Lesser Restoration (Strength to Hamith): 1d4 ⇒ 4

I'm also realizing that I never declared exactly how Idruzi got back to full HP. I'll take another use of Myrd's wand of Infernal Healing (if that's alright) and then finish the rest off with his own wand of Cure Light Wounds. That's a total of 2 wand charges from Myrd and 6 from Idruzi.

Idruzi Spell Tracking:

Spells Remaining:
3rd--Fly (d), Prayer
2nd--Bull's Strength (d), Grace, Lesser Restoration, Resist Energy
1st--Bless, Enlarge Person (d), Remove Fear, Shield of Faith, Shield of Faith

Wand of Cure Light Wounds: 6 charges used this scenario.

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Belinda shudders. "I hope we don't meet many more creatures like that. My rapier seemed to go straight through it without really hurting it much at all. That speed spell is a life saver!"


Tomb

With Hamith's strength back, the party is easily able to regroup and head into the camp before the next assault...

Just then a towering figure cloaked in shadows, every curve and sculpted muscle of its physical perfection suggesting some new gasping pleasure or titillating torture.

It's flanked by 2 figures in white robes and white porcelain masks. Their hands and feet apparently made up of nothing but shadowy smoke.

initiative:

Belinda: 1d20 + 8 ⇒ (12) + 8 = 20
Hamith: 1d20 + 1 ⇒ (20) + 1 = 21
Buddy: 1d20 + 7 ⇒ (17) + 7 = 24
Idruzi Zarshai: 1d20 + 3 - 2 ⇒ (8) + 3 - 2 = 9
Lya: 1d20 + 2 ⇒ (10) + 2 = 12
Myrd: 1d20 + 2 ⇒ (15) + 2 = 17
Red: 1d20 + 6 ⇒ (14) + 6 = 20
green: 1d20 + 6 ⇒ (4) + 6 = 10
blue: 1d20 + 6 ⇒ (1) + 6 = 7

Initiative:
Buddy
Hamith
Belinda

Red
Myrd
Lta
Green
Idruzi
Blue

Buddy, Hamith and Belinda are up.
It's been about 2 minutes since your last fight.

Know:Planes DC 15:
That's some sort of Kyton, a lawful evil outsider from the plane of shadow, their focus is torture and they all posses some sort of unnerving gaze with a range of 30ft.

If you got at least 20 read the spoiler below.

Spoiler:
This is an Ostiarius Kyton. Among many other powers it's going to regenerate unless it takes good aligned damage.

Second Know Planes, DC 19:
That's a Shae. It's an amorphous permenantly blurred outsider from the plane of shadows. They can cast a weaker version of shadow evocation at-will.

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

planes: 1d20 + 5 ⇒ (2) + 5 = 7
planes#2: 1d20 + 5 ⇒ (1) + 5 = 6

Belinda steps forward slightly, ready to strike at the first foe that comes within range.
readied attack: 1d20 + 15 ⇒ (20) + 15 = 35
crit ?readied attack: 1d20 + 15 ⇒ (16) + 15 = 31
damage: 1d4 + 17 ⇒ (4) + 17 = 21 6 is precision
bonus crit damage: 1d4 + 11 ⇒ (1) + 11 = 12 precision damage not multipled on a crit

Dark Archive

Male NG Ulfen Savage technologist Barbarian 1/ mutation warrior fighter 4 | HP 47/47 | AC 22, T 16, FF 16, CMD 24 | F: +8, R: +11, W: +4 (mind-affecting +2)| Init: +9, Perc: +5, SM: +6 | Speed 40ft | Rage: 12/12; Dex mutagen: 0/1; | Active conditions: Mutagen

Buddy will 5ft up and shoot at the green creature

Rapid shot deadly aim shot attack 1: 1d20 + 13 ⇒ (12) + 13 = 25
Rapid shot deadly aim shot attack 2: 1d20 + 13 ⇒ (5) + 13 = 18
Rapid shot deadly aim shot damage 1: 1d8 + 12 ⇒ (2) + 12 = 14
Rapid shot deadly aim shot damage 2: 1d8 + 12 ⇒ (2) + 12 = 14

Is this normal around here? Would have been nice to know about this before showing up.

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

Knowledge (Planes): 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Knowledge (Planes): 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19

"Careful, that big one is some kind of Kyton, avert your eyes if you can. It has some kind of gaze attack. The smaller ones are shae, creatures from the plane of shadow"

Myrd's actions:
Myrd casts scorching ray at the Kyton, trying to get a clear shot at it without cover.
Ranged Touch: 1d20 + 5 ⇒ (17) + 5 = 22
Fire: 4d6 ⇒ (3, 4, 1, 3) = 11


Tomb

Buddy fires a couple arrows, but only lands one.
blur, low always misses: 1d100 ⇒ 75

Following Hamith's bot notes
Hamith charges forward, slamming his greatsword into the green Shae.

Greatsword, power attack: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
blur, low always misses: 1d100 ⇒ 96
DMG, power attack: 2d6 + 5 + 6 ⇒ (3, 4) + 5 + 6 = 18

Hamith sees the Kyton staring out at him, but isn't unnerved by it.

It suddenly goes dark in the area over there.

Initiative:
Buddy
Hamith
Belinda
Red
Myrd
Lya

Green -32
Idruzi
Blue

Myrd and Lya are up!

The Exchange

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1 | HP: 66/66| AC: 18 (13 tch, 16 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21 | Speed: 20 | Lay on Hands: 7/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 2/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

kn:planes: 1d20 + 2 ⇒ (17) + 2 = 19
kn:planes: 1d20 + 2 ⇒ (10) + 2 = 12

Lya casts Veil of Heaven.

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

Myrd sighs "I hate it when they do that!" and grabs into his handy haversack. His hand closes on a flask and he unstoppers it "Idruzi, this might be cold, but it will help you see" and then pours the contents over the human

Oil of Daylight


Tomb

Idruzi now glows with the power of the Sun as Lya provides herself a neat buff.

Gm Dice:
1d20 + 10 ⇒ (15) + 10 = 25
damage: 2d4 + 7 + 1d6 ⇒ (4, 4) + 7 + (2) = 17

The wounded Shae draws forth its flachion and swings at Hamith.

The sword not only cuts into Hamith, but it also leaves a numbing cold.
15 physical and 2 cold damage

Initiative:
Buddy
Hamith (30/47)
Belinda
Red
Myrd
Lya
Green -32
Idruzi
Blue

Idruzi is up!

Silver Crusade

Male CG Varisian Cleric of Cayden Cailean 7 | HP 58/58| AC 24, T 11, FF 23, CMD 21 | F: +9, R: +4, W: +9 (+2 vs fear, +1 vs fire) | Init: +3, Perc: +3, SM: +12 | Resist: cold 2, fire 1, elec 4 | Speed 30ft | Agile Feet: 6/6; Ferocious Strike: 3/6; Channel the Lucky Drunk: 2/4; Pearl of Power I: 2/2; Miracle Worker: 1/1; Reroll +4: 0/1

Idruzi sticks out his tongue to catch a bit of the oil as it pours over his face and he begins to glow. "That's not bad...it buzzes a little. I wonder what they put in that?"

By my count, that's enough to put the closer enemies back into existing light conditions.


Tomb

Yup, they are indeed visible and still there and you're up.

Silver Crusade

Male CG Varisian Cleric of Cayden Cailean 7 | HP 58/58| AC 24, T 11, FF 23, CMD 21 | F: +9, R: +4, W: +9 (+2 vs fear, +1 vs fire) | Init: +3, Perc: +3, SM: +12 | Resist: cold 2, fire 1, elec 4 | Speed 30ft | Agile Feet: 6/6; Ferocious Strike: 3/6; Channel the Lucky Drunk: 2/4; Pearl of Power I: 2/2; Miracle Worker: 1/1; Reroll +4: 0/1

I thought green was going to go before me. I doubt it changes my turn, I guess. Edit...oh, we posted so closely together earlier that I missed yours.

Idruzi moves forward and lifts his holy mug again. "Cayden Cailean, we're already bright. It's up to you to make us shine!"

Idruzi casts Prayer. +1 luck bonus to attack rolls, damage rolls, saving throws & skill checks for the party and -1 luck for the bad guys (spell resistance applies). The duration is 3 rounds.

Knowledge (Planes) Check 1: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
Knowledge (Planes) Check 2: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11

Spell Resistance Green: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14
Spell Resistance Blue: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
Spell Resistance Red: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15

Idruzi Spell Tracking:

Spells Remaining:
3rd--Fly (d), Prayer
2nd--Bull's Strength (d), Grace, Lesser Restoration, Resist Energy
1st--Bless, Enlarge Person (d), Remove Fear, Shield of Faith, Shield of Faith

Wand of Cure Light Wounds: 6 charges used this scenario.


Tomb

GM DIce:
sword: 1d20 + 10 - 1 ⇒ (2) + 10 - 1 = 11
damage: 2d4 + 7 - 1 ⇒ (1, 1) + 7 - 1 = 8

Green did go, although it's just referred to as the "wounded shae" in my post

Idruzi moves up and causes the joy and addling of ale to bless and curse his allies.

The other Shae begins to circle around but can't find purchase in Hanith's armor.

Initiative:
Buddy
Hamith (30/47)
Belinda

Red
Myrd
Lya
Green -32
Idruzi
Blue

Buddy, Hamith and Belinda are up

Dark Archive

Male NG Ulfen Savage technologist Barbarian 1/ mutation warrior fighter 4 | HP 47/47 | AC 22, T 16, FF 16, CMD 24 | F: +8, R: +11, W: +4 (mind-affecting +2)| Init: +9, Perc: +5, SM: +6 | Speed 40ft | Rage: 12/12; Dex mutagen: 0/1; | Active conditions: Mutagen

Buddy will 5ft up and shoot at the blue creature he has a clear shot at

Rapid shot deadly aim shot attack 1: 1d20 + 15 ⇒ (1) + 15 = 16
Rapid shot deadly aim shot attack 2: 1d20 + 15 ⇒ (7) + 15 = 22
Rapid shot deadly aim shot damage 1: 1d8 + 14 ⇒ (8) + 14 = 22
Rapid shot deadly aim shot damage 2: 1d8 + 14 ⇒ (2) + 14 = 16

"Hey thanks for the light! It's a lot easier to see these things now"

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Belinda hurries forward, stabbing at the blue shadow.
attack,, prayer: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18
damage,prayer: 1d4 + 17 + 1 ⇒ (1) + 17 + 1 = 19 6 is precision

"Dashing ahead will get you killed..." she admonishes the brash Hamith.


Tomb

blur: 1d100 ⇒ 86

Buddy hits with a single arrow while Belinda can't quite connect.

still bottling Hamith

Hamith touches himself in that way that only paladins can.
LoH: 2d6 + 4 ⇒ (4, 2) + 4 = 10

Peeking at the nearby Shae Hamith does not sense an evil aura.
move action detect evil on green.

Hamith nonethe less chops at the green Shae.

Greatsword, power attack: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
DMG, power attack: 2d6 + 5 + 6 + 1 ⇒ (4, 6) + 5 + 6 + 1 = 22

Hamith also can't connect however he does step into a new position next to Belinda.

The Kyton's chains jangle as it moves into position.

Belinda save vs gaze (fear): 1d20 + 11 + 4 ⇒ (9) + 11 + 4 = 24
Idruzi save vs gaze (fear): 1d20 + 9 + 4 ⇒ (17) + 9 + 4 = 30

With Hamith standing boldly against their enemies, Belinda and Idruzi have no fear as well.

Greatsword, power attack: 1d20 + 9 ⇒ (18) + 9 = 27
DMG, power attack: 2d6 + 5 + 6 ⇒ (2, 2) + 5 + 6 = 15

The Kyton then lets out an ear-splitting shout.

Hamith, Belinda & Idruzi read after attempting a fort save:

sonic damage: 5d6 ⇒ (2, 1, 6, 2, 3) = 14
Fort Save DC 18 to halve the damage and avoid being deafened for rounds: 2d6 ⇒ (3, 4) = 7

Initiative:
Buddy
Hamith (40/47)
Belinda
Red
Myrd
Lya

Green -32
Idruzi
Blue -16

Myrd and Lya are up!
Within 30feet of the Kyton you need to mave a will save (fear) against it's gaze, also when attacking the shae please feel free to roll your own blur chance.

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

fort: 1d20 + 8 ⇒ (7) + 8 = 15

Belinda shudders under the Kyton's verbal assault.

Silver Crusade

Male CG Varisian Cleric of Cayden Cailean 7 | HP 58/58| AC 24, T 11, FF 23, CMD 21 | F: +9, R: +4, W: +9 (+2 vs fear, +1 vs fire) | Init: +3, Perc: +3, SM: +12 | Resist: cold 2, fire 1, elec 4 | Speed 30ft | Agile Feet: 6/6; Ferocious Strike: 3/6; Channel the Lucky Drunk: 2/4; Pearl of Power I: 2/2; Miracle Worker: 1/1; Reroll +4: 0/1

Fortitude: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6

Idruzi staggers in the Kyton's unholy presence and appears somewhat disoriented.

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

Ranged Touch, Prayer, Haste: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Fire: 4d6 ⇒ (4, 2, 3, 3) = 12

Myrd moves forward to get a clear shot and sends a scorching ray towards the Kyton

GM, I think I am just at 35 feet. Not stopping there because of the gaze but because it makes no sense to move closer

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Apologies, had a stomach bug wipe me out this weekend.

Fortitude: 1d20 + 11 ⇒ (2) + 11 = 13

Hamith winces at the kyton's shout and finds himself fully affected by it.

The Exchange

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1 | HP: 66/66| AC: 18 (13 tch, 16 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21 | Speed: 20 | Lay on Hands: 7/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 2/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

"I accept surrender if my opponent can be redeemed, and i never assume they cannot be."

Lya strides confidently towards the Kyton, immune to his fearful gaze.... and calls upon Shelyn's blessing for aid and swings.

glaive, smite evil, prayer: 1d20 + 5 + 5 + 1 ⇒ (14) + 5 + 5 + 1 = 25
damage, smite, prayer, eviloutsider: 1d10 - 1 + 6 + 1 + 6 ⇒ (9) - 1 + 6 + 1 + 6 = 21

ac24 vs kyton


Tomb

Hope you're feeling better Hamith.

The Trio of forward Pathfinders are all deafened by the sudden shout.

The Kyton just barely dodges Myrd's scorching ray.

Despite the partial cover from the barrels Little Lya makes a big hit on the Kyton, her holy power burning the evil outsider.

The Kyton steps back as a raspy, otherworldly voice emits from beneath it's chains. You can't understand what it's saying but the Shaes seem emboldened by the display.

Myrd:
You can understand the whispers... they are reassuring you of your courage. You can stand up to anything, you can do more, you can endure.

You can embrace these whispers and gain the benefits of +2 Bardic Inspire Courage. Or you can ignore them.

Initiative:
Buddy
Hamith (26/47) DEAF
Belinda (38/52) DEAF
Red -21
Myrd
Lya

Green -32
Idruzi (18/32) DEAF
Blue -16

Myrd and Lya are up!

The Exchange

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1 | HP: 66/66| AC: 18 (13 tch, 16 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21 | Speed: 20 | Lay on Hands: 7/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 2/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

myrd and lya just went after the kyton...


Tomb

Thanks Lya... Opps, Ignore that last post... I think this cold is affecting my brain more than I thought.

The Green Shae circles around, engaging Belinda.

falchion: 1d20 + 10 - 1 ⇒ (13) + 10 - 1 = 22

but can't connect.

Initiative:
Buddy
Hamith (26/47) DEAF
Belinda (38/52) DEAF
Red -21
Myrd
Lya
Green -32
Idruzi (18/32) DEAF
Blue -16

Idruzi is up!

Silver Crusade

Male CG Varisian Cleric of Cayden Cailean 7 | HP 58/58| AC 24, T 11, FF 23, CMD 21 | F: +9, R: +4, W: +9 (+2 vs fear, +1 vs fire) | Init: +3, Perc: +3, SM: +12 | Resist: cold 2, fire 1, elec 4 | Speed 30ft | Agile Feet: 6/6; Ferocious Strike: 3/6; Channel the Lucky Drunk: 2/4; Pearl of Power I: 2/2; Miracle Worker: 1/1; Reroll +4: 0/1

Rattled by the kyton's attack, Idruzi backs off and channels the power of his deity.

Channel Healing: 3d6 ⇒ (2, 2, 2) = 6

I don't think that's affected by the deafness, right?


Tomb

Idruzi moves back and channels in just the right spot.

The blue Shae steps into a flank on Belinda and attacks.

falchion: 1d20 + 10 + 2 - 1 ⇒ (4) + 10 + 2 - 1 = 15

but it also can't connect.

Initiative:
Buddy
Hamith (32/47) DEAF
Belinda (44/52) DEAF

Red -21
Myrd
Lya
Green -32
Idruzi (24/32) DEAF
Blue -16

Buddy, Hamith and Belinda are up!

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Belinda steps sideways, both to get the benefit of flanking but also to avoid being in that bad situation herside. Her rapier flicks out at the blue creature again, and again.

"I CAN'T HEAR ANY OF YOU."

attack, flank: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28
second attack, flank: 1d20 + 15 - 5 + 2 ⇒ (9) + 15 - 5 + 2 = 21
damage: 1d4 + 17 ⇒ (1) + 17 = 18 6 is precision
damage #2: 1d4 + 17 ⇒ (4) + 17 = 21 6 is precision


Tomb

Blur: 1d100 ⇒ 96
Blur: 1d100 ⇒ 45

Belinda's pair of strikes drop the Shae.

Sovereign Court

***OVERSEER ANNOUNCEMENT***

The air fills with the sound of Kellid battle cries as dozens of Twinhorn warriors join the fight.

@Table GMs: The “Twinhorn Allies” condition on page 20 is in effect.


Tomb

Those who went to the leadership have succeded in convincing the Twinhorns to stay and fight rather than abandon their camp.

The next successful melee or ranged attack made by each PC will add 3d8 damage as many Twinhorn warriors throw their weight into battle.

Dark Archive

Male NG Ulfen Savage technologist Barbarian 1/ mutation warrior fighter 4 | HP 47/47 | AC 22, T 16, FF 16, CMD 24 | F: +8, R: +11, W: +4 (mind-affecting +2)| Init: +9, Perc: +5, SM: +6 | Speed 40ft | Rage: 12/12; Dex mutagen: 0/1; | Active conditions: Mutagen

Drawing his focus to the red enemy buddy will continue to lay down supportive fire for his comrades.

Rapid shot deadly aim shot attack 1: 1d20 + 14 ⇒ (17) + 14 = 31
Rapid shot deadly aim shot attack 2: 1d20 + 14 ⇒ (17) + 14 = 31
Rapid shot deadly aim shot damage 1: 1d8 + 13 ⇒ (4) + 13 = 17
Rapid shot deadly aim shot damage 2: 1d8 + 13 ⇒ (7) + 13 = 20

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Hamith steps up to try and strike out at the creature, ears still ringing.

+1 greatsword, power attack (furious focus), haste: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
DMG (magic, slashing): 2d6 + 11 ⇒ (5, 6) + 11 = 22
Extra DMG?: 3d8 ⇒ (5, 3, 8) = 16

+1 greatsword, power attack, haste: 1d20 + 9 - 2 + 1 ⇒ (15) + 9 - 2 + 1 = 23
DMG (magic, slashing): 2d6 + 11 ⇒ (5, 6) + 11 = 22

Blur: 1d100 ⇒ 63
Blur: 1d100 ⇒ 23

He then whispers a prayer and places a gauntlet to his chestpiece, warmth pouring back into his muscles, knitting them.

Lay on Hands: 2d6 + 4 ⇒ (1, 5) + 4 = 10


Tomb

Belinda, Buddy, Hamith and your Twinhorn allies are able to take down the remaining shadowy outsiders without trouble.

Out of Combat

With things stabilized here you can rest and recuperate or seach for the source of the darkness.

After the completion of this section they'll be time for spellcasting services etc. If you don't want to go do something dangerous we can just wait it out a few days as well. Make your opinions known, and don't forget to heal up.

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

"Idruzi with so many of us injured, do you think you could summon some more of that rain of Cayden for us all?" asks Belinda.

Silver Crusade

Male CG Varisian Cleric of Cayden Cailean 7 | HP 58/58| AC 24, T 11, FF 23, CMD 21 | F: +9, R: +4, W: +9 (+2 vs fear, +1 vs fire) | Init: +3, Perc: +3, SM: +12 | Resist: cold 2, fire 1, elec 4 | Speed 30ft | Agile Feet: 6/6; Ferocious Strike: 3/6; Channel the Lucky Drunk: 2/4; Pearl of Power I: 2/2; Miracle Worker: 1/1; Reroll +4: 0/1

"It's always a good time for that kind of rain," Idruzi says with a smile.

Channel Healing: 3d6 ⇒ (6, 4, 1) = 11

I'm willing to move to another encounter. The only healing that Idruzi really needs is a Restoration casting to get rid of the negative levels, but that will require an End of Day event, I think. If we keep pushing on, I just have to be a bit careful. Isn't this section ending tomorrow though?

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