Full Name |
Idruzi Zarshai |
Race |
| HP 58/58| AC 24, T 11, FF 23, CMD 21 | F: +9, R: +4, W: +9 (+2 vs fear, +1 vs fire) | Init: +3, Perc: +3, SM: +12 | Resist: cold 2, fire 1, elec 4 |
Classes/Levels |
| Speed 30ft | Agile Feet: 6/6; Ferocious Strike: 3/6; Channel the Lucky Drunk: 2/4; Pearl of Power I: 2/2; Miracle Worker: 1/1; Reroll +4: 0/1 |
Gender |
Male CG Varisian Cleric of Cayden Cailean 7 |
Size |
Medium |
Age |
21 |
Alignment |
Chaotic Good |
Deity |
Cayden Cailean |
Languages |
Ignan, Taldane, Varisian |
Occupation |
Bartender |
Strength |
21 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
16 |
Charisma |
12 |
About Idruzi Zarshai
Varisian Cleric of Cayden Cailean 7 – Idruzi Zarshai
Owner of the Drunken Linnorm tavern (Diobel Franchise)
Human Alternate Racial Trait - Dual Talent
Age 21; Height 5' 8"; Weight 170 lbs
CG Medium humanoid (human)
Init +3; Senses Perception +3
DEFENSE
AC 24, touch 11, flat-footed 23, CMD 21 (+10 armor, +2 shield, +1 dex, +1 natural armor)
Hit Points 58 (+38 cleric, +7 constitution, +6 favored class bonus, +7 Toughness)
Fort +9, Ref +4, Will +9 (+2 vs fear, +1 vs fire)
Resist cold 2, electricity 4, fire 1
OFFENSE
Speed 30 ft. (40' but using armor)
Melee +2 Adamantine Rapier +12 (1d6+7/18-20/x2), Mwk Cold Iron Rapier (Continual Flame) +11 (1d6+5/18-20/x2), Mithral Dagger +11 (1d4+5/19-20/x2), Club +10 (1d6+5/x2), CMB +10
Ranged x20 Masterwork Light Crossbow +7 (1d8/x3), x5 Javelins +6 (1d6+5/x2) 30' range, Mithral Dagger +7 (1d4+5/19-20/x2) 10 ft
Special Abilities — Channel the Lucky Drunk 4/day (DC 14, 4d6), Ferocious Strike (+3, 6/day), Miracle Worker 1/day (4d6), Agile Feet 6/day
Cleric Spells Prepared (CL 7th; concentration +10; Silver Crusade purifier +11)
4th--Dimension Door (d), Divine Power
3rd--Communal Resist Energy, Daylight, Fly (d), Invisibility Purge
2nd--Align Weapon, Bull's Strength (d), Grace, Lesser Restoration, Lesser Restoration
1st--Bless, Enlarge Person (d), Divine Favor, Liberating Command, Remove Fear, Shield of Faith
Orisons--Create Water, Detect Magic, Guidance, Stabilize
Domains Ferocity, Travel
STATISTICS
Str 21, Dex 12, Con 12, Int 12, Wis 16, Cha 12
Base Atk +5; CMB +10; CMD 21
Feats – Channeling Force, Great Fortitude, Heavy Armor Proficiency, Toughness
Traits – Good-Natured (ISG) & Reactionary
Skills (ACP -5) – Diplomacy +11, Knowledge (Planes) +11, Knowledge (Religion) +5, Profession (Bartender) +7, Sense Motive +12
Skill Ranks (ranks: +14 Cleric +7 Intelligence +1 Favored Class Bonus) – Diplomacy 7, Knowledge (Planes) 7, Knowledge (Religion) 1, Profession (Bartender) 1, Sense Motive 6
Languages – Ignan, Taldane, Varisian
SQ – Fast Movement (Travel Domain)
Combat Gear – 2 Pearls of Power I, Wand of Cure Light Wounds (37 charges), Potion of Darkvision, Potion of Remove Blindness/Deafness, 5 Scrolls of Make Whole
Infused Extracts (CL 1) - Cure Light Wounds, Shield; (CL 4) - Cure Moderate Wounds, Resist Energy
Other Gear - +1 Full Plate, +1 Buckler, +2 Adamantine Rapier, Amulet of Natural Armor +1, Cloak of Resistance +1, Belt of Giant Strength +2, Headband of Inspired Wisdom +2, masterwork cold iron rapier (affected by Continual Flame), mithral dagger, masterwork light crossbow & 20 cold iron bolts, club, 5 javelins, backpack, explorer's outfit, 50' silk rope, journal, vial of ink, inkpen, bedroll, winter blanket, waterskin, gallon of ale, 6 days trail rations, wood holy symbol of Cayden Cailean, spell component pouch, noble's outfit (does not have jewelry)
Carrying Capacity Light: 153, Medium: 306, Heavy: 460
Total Carried out of date, but he's wearing full plate and isn't over a medium burden by a long shot