Pirate Solstice Scar B (Inactive)

Game Master Pirate Rob

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Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Belinda looks around for futher things in the grove that might provide assistnace to the quest.

"I see your bowers over there have been working hard, and surely their skills in shooting will be hardly less.."

perception: 1d20 + 12 ⇒ (8) + 12 = 20

The Exchange

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1 | HP: 66/66| AC: 18 (13 tch, 16 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21 | Speed: 20 | Lay on Hands: 7/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 2/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

Lya turns her attention to the king. "this situation may require violence, but i can't imagine you want all out war... so many deaths... are there no alternatives?"
intimidate: 1d20 + 13 ⇒ (10) + 13 = 23


Q-14 | Iron Battle

Quiselle gives a sly smile "Your proposal intrigues us. We shall consider giving you our blessing when your need is greatest.” She then waves her hand, causing a rush of oak leaves to fall from the tree and whirl around you. When the leaves clear, you and Enzial are back
along the frozen lake’s bank."

Enzial muses "I'm not sure if you convinced them or not, they're an inscrutable bunch though. That said you've more than convinced me. I know where the Kobold lair is and I'm happy to show you the way. There's a big grand front entrance or a smaller one high in the mountains if you don't mind dealing with the cold and a bit of climbing."

Silver Crusade

Male CG Varisian Cleric of Cayden Cailean 7 | HP 58/58| AC 24, T 11, FF 23, CMD 21 | F: +9, R: +4, W: +9 (+2 vs fear, +1 vs fire) | Init: +3, Perc: +3, SM: +12 | Resist: cold 2, fire 1, elec 4 | Speed 30ft | Agile Feet: 6/6; Ferocious Strike: 3/6; Channel the Lucky Drunk: 2/4; Pearl of Power I: 2/2; Miracle Worker: 1/1; Reroll +4: 0/1

I'm fine with either path. Show me the front line!

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Belinda shrugs. "Us halflings didn't survive this long by being foolish. But maybe the front door is the polite way to go."

Don't mind

The Exchange

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1 | HP: 66/66| AC: 18 (13 tch, 16 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21 | Speed: 20 | Lay on Hands: 7/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 2/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

"we should avoid as much bloodshed as possible. We shoild sneak up the mountain. " lya looks very uncomfortable with this mission

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

"I am not the best climber or sneak, but I do agree with you on the bloodshed Lya. Let's attempt some mountaineering"

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

"Hmm," Hamith says, "I prefer to meet the challenge head-on. So my first suggestion would be the front door. We may be able to talk in better faith rather than sneaking."

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

A sudden gust of wind rushes through the area, riming the trees and rocks with frost that resembles faces of the region’s fey monarchs. “Your Society has requested our aid, and we have agreed to support your endeavors. Carry our token, call upon us in your time of need, and ensure the dragons prey upon this region no more.” With that, the icy faces melt away, and each of you find a tiny crown of pine needles nearby.

Table GMs, the Fey Allies condition on page 31 is in effect.

Dark Archive

Male NG Ulfen Savage technologist Barbarian 1/ mutation warrior fighter 4 | HP 47/47 | AC 22, T 16, FF 16, CMD 24 | F: +8, R: +11, W: +4 (mind-affecting +2)| Init: +9, Perc: +5, SM: +6 | Speed 40ft | Rage: 12/12; Dex mutagen: 0/1; | Active conditions: Mutagen

"I don't like tight corridors, so if the smaller one is really small I'd prefer the main entrance."


Q-14 | Iron Battle

Front door it is

Fey Allies: Each of you may once, as a free action on your turn gain DR 2/Cold Iron or Cold Resist 5 until the end of the encounter.

The Dryad leades you on a forest path to the northeast, where dense evergreens give way to steep, rocky foothills. Several intersecting trails lead up to the cave system’s main entrance partway up the Tusk Mountains.

The icy terrain here is not difficult, but does increase the DC of acrobatics checks by 2.

As you get closer she fades back into the trees as a large white bear lets off a painful roar. Just over the rise you're able to see a polar bear caught in some sort of fiendish kobold snare.

initiative:

Belinda: 1d20 + 8 ⇒ (5) + 8 = 13
Hamith: 1d20 + 1 ⇒ (7) + 1 = 8
Buddy: 1d20 + 7 ⇒ (18) + 7 = 25
Idruzi Zarshai: 1d20 + 3 ⇒ (13) + 3 = 16
Lya: 1d20 + 2 ⇒ (6) + 2 = 8
Myrd: 1d20 + 2 ⇒ (2) + 2 = 4
KS: 1d20 + 3 ⇒ (15) + 3 = 18
KY: 1d20 + 4 ⇒ (18) + 4 = 22
bear: 1d20 + 3 ⇒ (13) + 3 = 16

Perception:

Belinda: 1d20 + 12 ⇒ (15) + 12 = 27
Yarricki: 1d20 ⇒ 4
Hamith: 1d20 + 9 ⇒ (2) + 9 = 11
Buddy: 1d20 + 6 ⇒ (20) + 6 = 26
Idruzi Zarshai: 1d20 + 2 ⇒ (13) + 2 = 15
Petrok: 1d20 ⇒ 3
Lya: 1d20 + 4 ⇒ (19) + 4 = 23
Myrd: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
KS: 1d20 + 7 ⇒ (16) + 7 = 23
KY: 1d20 + 8 ⇒ (20) + 8 = 28

Initiative
Buddy
KY
KS
Idruzi
Bear
Belinda
Lya
Hamith
Myrd

Buddy is up!

The only visible creature is the captured and enraged bear, although you'll have the ominous feeling of kobolds nearby.

Dark Archive

Male NG Ulfen Savage technologist Barbarian 1/ mutation warrior fighter 4 | HP 47/47 | AC 22, T 16, FF 16, CMD 24 | F: +8, R: +11, W: +4 (mind-affecting +2)| Init: +9, Perc: +5, SM: +6 | Speed 40ft | Rage: 12/12; Dex mutagen: 0/1; | Active conditions: Mutagen

Buddy will Drink his mutagen now that we are at the Kobold's cave

Does it look like we can free the bear from the snare and if so how?


Q-14 | Iron Battle

Gm Dice:
LC: 1d20 + 8 ⇒ (10) + 8 = 18
LC: 1d20 + 8 ⇒ (11) + 8 = 19
dam: 2d6 ⇒ (6, 1) = 7

Too hard to tell from this distance, but surely enough cutting or ropes could let the enraged bear out. That said...

A little yapping kobold jumps out from behind the rocks, a confusing looking set of chains and ropes in its arms.

It tugs, and the ropes leading up the the bear pull out of the ground and drop from the bear.

The bear looks fearfully back at the kobold for a moment before focusing it's attention towards ya'll.

From atop the rocky piles a pair of crossbow bolts come sailing down, despite his improved defenses, both of them stick into Buddy's left leg
7 damage total.

Yapping cheers then come from a pair of kobolds as they reload their small light crossbows.

Initiative
Buddy (40/47)
KY
Kobold Snipers
Idruzi
Bear
Belinda
Lya
Hamith
Myrd

Idruzi is up!

Dark Archive

Male NG Ulfen Savage technologist Barbarian 1/ mutation warrior fighter 4 | HP 47/47 | AC 22, T 16, FF 16, CMD 24 | F: +8, R: +11, W: +4 (mind-affecting +2)| Init: +9, Perc: +5, SM: +6 | Speed 40ft | Rage: 12/12; Dex mutagen: 0/1; | Active conditions: Mutagen

Idruzi casts bless


Q-14 | Iron Battle

With Idruzi's bless the bear comes bounding up, nearly skidding into Buddy across the slick ice.

initiative
Buddy (40/47)
KY
Kobold Snipers
Idruzi
Bear
Belinda
Lya
Hamith
Myrd

Everybody except Idruzi is up!

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Beinda dashes forward, thrusting her rapier into the bear.

At the last moment she wonders what the fey would think of her killing it, so she tries to just knock it out.

attack,NL,bless: 1d20 + 15 - 4 + 1 ⇒ (11) + 15 - 4 + 1 = 23
NL damage: 1d4 + 17 ⇒ (4) + 17 = 21

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

*****OVERSEER ANNOUNCEMENT*****

The kobolds continue to mount a frustrating defense, luring Pathfinders into cramped and trap-filled tunnels and unleashing captive monsters on unsuspecting agents. Even so, the kobolds are losing ground with each battle. As another skirmish echoes from elsewhere in the caverns, a tremendous roar reverberates through the cave complex, rattling stalactites and causing snowdrifts to slide down the outside slopes. As the sound dissipates, the voice of a massive creature booms from deep within the kobolds’ warren.

“Long ago my ancestor Grathatonhakis ruled here, and a meager dwarf challenged his might only to become his trophy. Both were fools, and both are now dead. I am neither, and your paltry attacks shall not change that. Fall back, kobolds of the Shiverscale tribe! Let these intruders die in sight of the last fool to challenge Horralydax, the master of the Tusk Mountains. Rally to me, my children. Today we dine on adventurers!”

The kobolds kowtow to the booming voice, scramble to their feet, and begin retreating deeper into the caves. For once they aren’t covering their tracks, so the way to the dragon’s lair is clear.

Table GMs, please move to the encounter in area N on pg. 40 swiftly. Remember that the Fey Allies condition on pg. 31 is in effect.


Q-14 | Iron Battle

We're going to wrap up a round or so here before delving inside.

The Exchange

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1 | HP: 66/66| AC: 18 (13 tch, 16 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21 | Speed: 20 | Lay on Hands: 7/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 2/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

Lya sadly moves up to the beautiful creature and attempts to subdue it.

glaive, bless, nonlethal: 1d20 + 5 + 1 - 4 ⇒ (6) + 5 + 1 - 4 = 8

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Hamith charges the creature that's in the way.

"Apologies creature, may your soul travel on in peace."

+1 greatsword, charge, power attack (furious focus), bless: 1d20 + 9 + 2 + 1 ⇒ (18) + 9 + 2 + 1 = 30
DMG (slashing, magic): 2d6 + 11 ⇒ (4, 4) + 11 = 19

Dark Archive

Male NG Ulfen Savage technologist Barbarian 1/ mutation warrior fighter 4 | HP 47/47 | AC 22, T 16, FF 16, CMD 24 | F: +8, R: +11, W: +4 (mind-affecting +2)| Init: +9, Perc: +5, SM: +6 | Speed 40ft | Rage: 12/12; Dex mutagen: 0/1; | Active conditions: Mutagen

Buddy seeing enemy archers will try to take them out, going after green first.

Rapid shot deadly aim shot attack 1: 1d20 + 12 ⇒ (18) + 12 = 30
Rapid shot deadly aim shot attack 2: 1d20 + 12 ⇒ (17) + 12 = 29
Rapid shot deadly aim shot damage 1: 1d8 + 10 ⇒ (7) + 10 = 17
Rapid shot deadly aim shot damage 2: 1d8 + 10 ⇒ (3) + 10 = 13


Q-14 | Iron Battle

Buddy's pair of arrows take out both kobold snipers!

The joys of CR 1/2 foes.

1d20 ⇒ 13

Hamith and Belinda are able to weaken the bear before dropping it, alloing Myrd to finish it off without much effort.

Seeing himself severely outnumbered the final Kobold retreated deeper into the mountain.

---

Heading deeper into the caves to confront the Dragon is going to take 2d3 minutes, I'll roll the first d3 now, give ya'll a chance to make any preparations you want and then move forward late tonight.

After minutes: 1d3 ⇒ 2 of delving into the Kobold cave avoiding fiendish traps and other Kobold inventions you begin to feel close to your quarry. Things are a little quieter, a little colder.

Also it's dark down here other than any light you bring.

Silver Crusade

Male CG Varisian Cleric of Cayden Cailean 7 | HP 58/58| AC 24, T 11, FF 23, CMD 21 | F: +9, R: +4, W: +9 (+2 vs fear, +1 vs fire) | Init: +3, Perc: +3, SM: +12 | Resist: cold 2, fire 1, elec 4 | Speed 30ft | Agile Feet: 6/6; Ferocious Strike: 3/6; Channel the Lucky Drunk: 2/4; Pearl of Power I: 2/2; Miracle Worker: 1/1; Reroll +4: 0/1

Idruzi uses his two Pearls of Power I to restore his spell slots and casts some spells before combat begins. He also uses a channel to heal the party.

Healing: 3d6 ⇒ (1, 5, 4) = 10

Everyone: Bless
Hamith: Enlarge Person
Idruzi: Light, Fly, Shield of Faith & Invisibility Purge
Belinda: Shield of Faith
Buddy: Bull's Strength, Remove Fear
Myrd: Remove Fear

note: Remove Fear doesn't stack with the paladin aura, so I gave it to the back ranks.

Idruzi Spell Tracking:

Spells Remaining:
3rd--Fly (d), Invisibility Purge
2nd--Bull's Strength (d), Grace, Lesser Restoration, Resist Energy
1st--Bless, Enlarge Person (d), Remove Fear, Shield of Faith, Shield of Faith

Wand of Cure Light Wounds: 6 charges used this scenario.
Spent 2 prestige for Restoration


Q-14 | Iron Battle

Sorry, I thought I had this up last night.

more minutes: 1d3 ⇒ 3

A narrow cavern opens into a larger cave. A gently sloping ramp descends counter clockwise to an elaborately carved column of ice. A vast pile of gold, jewels, furs, and immense bones lie piled around the column. Snow and ice line the walls and ceiling.

A trio of fearsome looking kobolds block your passage.

The ceiling in the larger chambers is 30 feet tall, whereas the tunnels are only about 10 feet tall. Any square that is at least half unblocked is occupiable.

initiative:

Belinda: 1d20 + 8 ⇒ (17) + 8 = 25
Hamith: 1d20 + 1 ⇒ (19) + 1 = 20
Buddy: 1d20 + 7 ⇒ (13) + 7 = 20
Idruzi Zarshai: 1d20 + 3 ⇒ (17) + 3 = 20
Lya: 1d20 + 2 ⇒ (18) + 2 = 20
Myrd: 1d20 + 2 ⇒ (1) + 2 = 3
KB: 1d20 + 4 ⇒ (3) + 4 = 7
WD: 1d20 + 5 ⇒ (20) + 5 = 25

Perception:

Belinda: 1d20 + 12 ⇒ (16) + 12 = 28
Yarricki: 1d20 ⇒ 10
Hamith: 1d20 + 9 ⇒ (17) + 9 = 26
Buddy: 1d20 + 6 ⇒ (14) + 6 = 20
Idruzi Zarshai: 1d20 + 2 ⇒ (20) + 2 = 22
Petrok: 1d20 ⇒ 15
Lya: 1d20 + 4 ⇒ (14) + 4 = 18
Myrd: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22

Initiative:

Belinda
WD
Buddy
Idruzi
Lya
Hamith
KB
Myrd

Belinda is up!

Belinda & Hamith:
You can hear the sounds of a much larger creature lurking near the entrance, perhaps just around the corner.

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Belinda moves forward, sees the three kobolds and advances on them, trying to finish off the first quickly.

attack green: 1d20 + 15 ⇒ (20) + 15 = 35
damage: 1d4 + 17 ⇒ (2) + 17 = 19
crit green?: 1d20 + 15 ⇒ (7) + 15 = 22 Might confirm if flat footed?
damage?: 1d4 + 17 ⇒ (2) + 17 = 19

Her rapier slides into it with sickening ease.


Q-14 | Iron Battle

Hamith also moves forward joining Belinda on the front line, with his greatsword

Greatsword, power attack: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
DMG, power attack: 2d6 + 5 + 6 ⇒ (5, 1) + 5 + 6 = 17

Please remember that the additional damage from precise strike does not multiply on a crit

Belinda moves up and takes out a kobold with ease.

Suddenly filling the area is a snowy white fog, obscuring all vision.

A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target)

Belinda
WD
Buddy
Idruzi
Lya
Hamith

KB
Myrd

Bussy, Idruzi, Lya and Hamith are up!


Q-14 | Iron Battle

Ignore my note about Hamith at the beginning, I started taking his turn, based off my spoiler, then realized it wasn't his turn and continued, apparently I didn't manage to delete it though.

Silver Crusade

Male CG Varisian Cleric of Cayden Cailean 7 | HP 58/58| AC 24, T 11, FF 23, CMD 21 | F: +9, R: +4, W: +9 (+2 vs fear, +1 vs fire) | Init: +3, Perc: +3, SM: +12 | Resist: cold 2, fire 1, elec 4 | Speed 30ft | Agile Feet: 6/6; Ferocious Strike: 3/6; Channel the Lucky Drunk: 2/4; Pearl of Power I: 2/2; Miracle Worker: 1/1; Reroll +4: 0/1

Idruzi casts Resist Energy for protection against cold, then takes flight, moving past Belinda and the kolbolds along the far side wall, flying to the edge of the mist.

Idruzi used a free action to gain DR 2/cold iron at the start of his turn for the rest of the encounter. He also casts Resist Energy for 10 cold resistance on himself.

Idruzi is 10' off the ground at the end of his movement. If the tunnel allows enough clearance for him to avoid the kobolds, he does so to avoid opportunity attacks.

Idruzi Spell Tracking:

Spells Remaining:
3rd--Fly (d), Invisibility Purge
2nd--Bull's Strength (d), Grace, Lesser Restoration, Resist Energy
1st--Bless, Enlarge Person (d), Remove Fear, Shield of Faith, Shield of Faith

Wand of Cure Light Wounds: 6 charges used this scenario.
Spent 2 prestige for Restoration

Should Hamith be large size from the Enlarge Person?

Dark Archive

Male NG Ulfen Savage technologist Barbarian 1/ mutation warrior fighter 4 | HP 47/47 | AC 22, T 16, FF 16, CMD 24 | F: +8, R: +11, W: +4 (mind-affecting +2)| Init: +9, Perc: +5, SM: +6 | Speed 40ft | Rage: 12/12; Dex mutagen: 0/1; | Active conditions: Mutagen

Buddy will double move hugging the wall and end up under Idruzi. He'll also call upon the fey for help this fight and rage.

Dark Archive

Male NG Ulfen Savage technologist Barbarian 1/ mutation warrior fighter 4 | HP 47/47 | AC 22, T 16, FF 16, CMD 24 | F: +8, R: +11, W: +4 (mind-affecting +2)| Init: +9, Perc: +5, SM: +6 | Speed 40ft | Rage: 12/12; Dex mutagen: 0/1; | Active conditions: Mutagen

for cold resist

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Good point about the fey gift. Belinda will take the cold resistance.

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

"Stay close, so I can cast my haste!" Myrd calls out to the others


Q-14 | Iron Battle

blue AoO: 1d10 + 11 ⇒ (6) + 11 = 17

Embiggened Hamith's mini. Until the room proper there's only 10 feet of clearance, so not enough to avoid the kobolds.

Idruzi easily flies past the short kobold's rapier before Buddy follows through before the kobold can look down. There do not appear to be any additional creatures in the cavern.

Lya a bit stuck behind the giant Hamith and the fog will draw and use her wand of bless weapon on Hamith's gigantic greatsword.

Then Hamith with Belinda's help will step forward and reach into the fog and try and attack the blue kobold.

low always misses: 1d100 ⇒ 22

but his weapon can't find purchase in the fog.

The two kobolds manuever around, trying to find position on Belinda, while warding off any incoming attacks.

Blue: 1d20 + 9 ⇒ (17) + 9 = 26
notblue: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d4 + 2 ⇒ (3) + 2 = 5

Belinda 47/52
WD
Buddy
Idruzi
Lya
Hamith
Blue (CE2)
Red (CE2)
Myrd

Myrd and Belinda are up!

As a reminder haste requires targeting so with the fog you'd only be able to get adjacent targets.

Also my potential apologies to Hamith/Lya for advancing more quickly than normal, I missed most of Saturday due to my own fault and wanted to get us back on track.

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Do the kobolds get a miss chance from the fog?

Belinda stabs out at the blue kobold, trying to kill it quickly.

attack: 1d20 + 15 ⇒ (6) + 15 = 21 Guessing that is a miss
attack#2: 1d20 + 15 - 5 ⇒ (15) + 15 - 5 = 25
crit on attack#2: 1d20 + 15 - 5 ⇒ (7) + 15 - 5 = 17 Nope
miss from fog, low is bad: 1d100 ⇒ 87 not a miss
damage: 1d4 + 17 ⇒ (2) + 17 = 19 6 is precision

Her rapier slides into the kobold after her first attack is deflected.


Q-14 | Iron Battle

kobold miss: 1d100 ⇒ 75

They do indeed, thanks, that'll be a hit though

Belinda barely lands her second hit and the kobold remains standing.

The Exchange

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1 | HP: 66/66| AC: 18 (13 tch, 16 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21 | Speed: 20 | Lay on Hands: 7/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 2/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

that was a perfectly good choice.

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

Myrd moves closer and casts haste on Hamith and Lya while he curses the fog that prevents him from targetting the others

No problem GM, I agree with the targetting in the fog


Q-14 | Iron Battle

GM Dice:
8d4 ⇒ (4, 2, 4, 3, 4, 4, 3, 1) = 25
R: 1d4 ⇒ 2

Myrd encourages a couple of his companions with haste.

Then a huge icy blast of cold come out from the fog engulfing Idruzi and Buddy.

Idruzi/Buddy: read after making reflex save:

25 cold damage, Reflex DC 20 for half.

Belinda 47/52
WD
Buddy
Idruzi
Lya
Hamith

Blue -19 (CE2)
Red (CE2)
Myrd

Buddy, Idruzi, Lya and Hamith are up!

Silver Crusade

Male CG Varisian Cleric of Cayden Cailean 7 | HP 58/58| AC 24, T 11, FF 23, CMD 21 | F: +9, R: +4, W: +9 (+2 vs fear, +1 vs fire) | Init: +3, Perc: +3, SM: +12 | Resist: cold 2, fire 1, elec 4 | Speed 30ft | Agile Feet: 6/6; Ferocious Strike: 3/6; Channel the Lucky Drunk: 2/4; Pearl of Power I: 2/2; Miracle Worker: 1/1; Reroll +4: 0/1

Do we get to know where the blast came from more than just "in the cloud"? Cones are fairly directional.

Dark Archive

Male NG Ulfen Savage technologist Barbarian 1/ mutation warrior fighter 4 | HP 47/47 | AC 22, T 16, FF 16, CMD 24 | F: +8, R: +11, W: +4 (mind-affecting +2)| Init: +9, Perc: +5, SM: +6 | Speed 40ft | Rage: 12/12; Dex mutagen: 0/1; | Active conditions: Mutagen

Buddy tries to evade
reflex: 1d20 + 13 ⇒ (15) + 13 = 28

Dark Archive

Male NG Ulfen Savage technologist Barbarian 1/ mutation warrior fighter 4 | HP 47/47 | AC 22, T 16, FF 16, CMD 24 | F: +8, R: +11, W: +4 (mind-affecting +2)| Init: +9, Perc: +5, SM: +6 | Speed 40ft | Rage: 12/12; Dex mutagen: 0/1; | Active conditions: Mutagen

Finding out that his enemies are in the cloud he shouts at his friends "Hey, someone yell if there's a guy in front of you!" Assuming that Belinda replies Buddy will take blind shots at the square in front of her, aka blue enemy.

Rapid shot deadly aim shot attack 1: 1d20 + 14 ⇒ (7) + 14 = 21
Rapid shot deadly aim shot attack 2: 1d20 + 14 ⇒ (18) + 14 = 32
Miss chance 1: 1d100 ⇒ 92
Miss chance 2: 1d100 ⇒ 87
Rapid shot deadly aim shot damage 1: 1d8 + 12 ⇒ (2) + 12 = 14
Rapid shot deadly aim shot damage 2: 1d8 + 12 ⇒ (6) + 12 = 18

Silver Crusade

Male CG Varisian Cleric of Cayden Cailean 7 | HP 58/58| AC 24, T 11, FF 23, CMD 21 | F: +9, R: +4, W: +9 (+2 vs fear, +1 vs fire) | Init: +3, Perc: +3, SM: +12 | Resist: cold 2, fire 1, elec 4 | Speed 30ft | Agile Feet: 6/6; Ferocious Strike: 3/6; Channel the Lucky Drunk: 2/4; Pearl of Power I: 2/2; Miracle Worker: 1/1; Reroll +4: 0/1

Reflex Save vs Breath: 1d20 + 3 ⇒ (9) + 3 = 12

Idruzi casts Cure Moderate Wounds on himself and circles around the fog cloud, waiting for an opportunity to attack.

Cure Moderate Wounds: 2d8 + 5 ⇒ (6, 6) + 5 = 17

Idruzi Spell Tracking:

Spells Remaining:
3rd--Fly (d), Invisibility Purge
2nd--Bull's Strength (d), Grace, Lesser Restoration, Resist Energy
1st--Bless, Enlarge Person (d), Remove Fear, Shield of Faith, Shield of Faith

Wand of Cure Light Wounds: 6 charges used this scenario.
Spent 2 prestige for Restoration

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Hamith chops at the creature in front of him, swinging hard over Belinda's head.

"Looks like there's at least one in front of us!"

Miss Chance: 1d100 ⇒ 4
+1 greatsword, power attack (furious focus), bless, haste: 1d20 + 9 + 1 + 1 ⇒ (12) + 9 + 1 + 1 = 23
DMG (slashing, magic): 3d6 + 13 ⇒ (2, 6, 5) + 13 = 26

Miss Chance: 1d100 ⇒ 52
+1 greatsword, power attack (furious focus), bless, haste: 1d20 + 9 + 1 + 1 ⇒ (6) + 9 + 1 + 1 = 17
DMG (slashing, magic): 3d6 + 13 ⇒ (6, 1, 2) + 13 = 22


Q-14 | Iron Battle

The cone of cold came from approximately the center of the cloud, impossible to get an exact starting point without vision though.

Buddy fires blindly into the cloud with Belinda's help and hits one, dropping the kobold. Hamith's swings into the fog are not so lucky however.

Buddy dodges some of the cone of cold, and his fey protections help as well.

Idruzi then heals the worst of the damage as he circles around the fog.

Belinda 47/52
WD
Buddy 40/47
Idruzi 42/42
Lya
Hamith
Red (CE2)
Myrd

Lya is still up!

The Exchange

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1 | HP: 66/66| AC: 18 (13 tch, 16 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21 | Speed: 20 | Lay on Hands: 7/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 2/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

Lya casts veil of positive energy and waits for Hamith to move forward.


Q-14 | Iron Battle

GM Dice:
red: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d4 + 2 ⇒ (4) + 2 = 6

Lya provides some more buffing while the remaining kobold fights to hold his ground against Belinda. Scoring yet another hit on Belinda.
6 damage

Initiative:
Belinda 41/52
WD
Buddy 40/47
Idruzi 42/42
Lya
Hamith
Red (CE2)
Myrd

Myrd & Belinda are up!

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

"He is to my right.."
Calls out Belinda, stepping forward and striking at the remaining kobold.
attack: 1d20 + 15 ⇒ (6) + 15 = 21
second attack: 1d20 + 15 - 5 ⇒ (3) + 15 - 5 = 13

But the swords-ling is too quick and her attacks are easily parried.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

*****OVERSEER ANNOUNCEMENT*****

With the dragons defeated and their kobolds fleeing, the Pathfinders assemble in the deep cave. With her phantom Anok in tow, Medda approaches the frozen column and brushes away the outer layer of frost. Frozen within the column is a dwarven woman in steel armor, her body torn as if by immense claws. With her hand pressed against the ice, Medda pleads. “Ivvora, I have found you. Now what? Vildeis said to find you and that you would help me, but how can we help you in this state?”

“You look to me when you should look to the evil that stalks our homeland. It is not I who needs help,” declares a voice that is both sweet as music and powerful as a thunderstorm. The frost melts away from the column, revealing dozens of clear facets that dribble melt water as if from open wounds. The image of a wounded angelic figure reflects in each facet, simultaneously warming the chamber and judging all that the angel sees. “As you can see, I serve Vildeis more directly than before.” The images look to Anok. “I see you took your oath seriously, Anok. I was wrong to have doubted your conviction. How are our people?”

The red phantom’s hue turns rosier as he looks to Medda and responds, “You would be proud.”

With a nod, the angel addresses everyone at once. “Then why do you seek me?”

“Eshimka has returned,” Medda announces. “We fought off the horror once, but it shall return at the next solstice.”

The angel’s eyes flare with righteous fire. “Then you will need a weapon to defeat it, as I had. Vildeis granted me the blade that I gave your people, but only after I thought I had given everything to vanquish my greatest foe. Even now I can sense evil has returned to that land, far to the south in a forest where the Whispering Tyrant’s legions once ruled. Show our patron Vildeis the same dedication that I did, and I shall ask that she equip you in the same way.” With that, the angelic images fade from the melting column.

Medda addresses the gathered Pathfinders. “I believe I know the forests Ivvora mentioned. You have already done so much, Pathfinders, but I invite you to help more. After I give Ivvora the burial she deserves, I will set forth with all who are able and willing for the Fangwood.”

This is the end of Part B of The Solstice Scar. Stay tuned for Part C, coming soon to a table near you! Thank you everyone for playing, and especially to table GMs (and our intrepid backup GMs!) for all your hard work.


Q-14 | Iron Battle

Sorry you didn't get to see more dragon, part of the nature of specials unfortunately that it happens some time.

I'll sort out any outstanding issues in the mornings, please take a moment to review your reporting info in the discussion thread as well.

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