About Myrd SharpclawKnowledge Questions: resistance, immunities, weaknesses, special attacks, special defenses in that order Pathfinder Society:
Pathfinder ID:24861-10 Faction: Sovereign Court XP: 12 Prestige Points / Fame: 6 / 25 Chronicles:
2: Scions of the Sky Key Part I - On Sharrowsmith's Trail
Starting Prestige / Fame: 0/0
3: Scions of the Sky Key Part II - Kaava Quarry
Starting Prestige / Fame: 0/2
4: Scions of the Sky Key Part III - The Golden Guardian
Starting Prestige / Fame: 2/4
5: The Goblinblood Dead
Starting Prestige / Fame: 4/6
6: The Segang Expedition
Starting Prestige / Fame: 6/8
7: Murder on the Silken Caravan
Starting Prestige / Fame: 6/10
Equipment & Expenditures Tracking:
Chronicle 1: Explorer's Outfit - 0 gp Spellbook – 0 gp Chronicle 2:
Chronicle 3:
Chronicle 4:
Chronicle 5:
Chronicle 6:
Chronicle 7:
Chronicle 16:
Leveling Choices:
Level 1 Ability Point Buy: STR 10, DEX 10, CON 12, INT 17, WIS 14, CHA 10 Race: Tengu Gender: Male Alignment: True Neutral Favored Class: Wizard Deity: Besmara Equipment Trait: Extremely Fashionable (Diplomacy)- Social Trait: Student of Philosophy Feat: Additional Traits Regional Trait: Minkai Advocate Magic Trait: Two World Magic (Enhanced Diplomacy) Bonus Faction Trait (Liberty Edge): Whistleblower (see Boons) Bonus Languages: Auran, Minkaian, Tien Class: Wizard Spell Focus: Conjuration Arcane School: Elemental (Wood) Arcane Bond: Familiar – Thrush (Paxarinho) Favored Class Bonus: +1 skill point Skill Points: 2 Class +3 INT +1 FCB - Bluff - Linguistics (Draconic & Polyglot) - Diplomacy - Profession (Sailor) - Sense Motive - Spellcraft Spells (3 Wizard + 3 INT) - Charm Person - Comprehend Languages - Grease - Mage Armor - Magic Missile - Sleep Free Season 6 Faction Change to Sovereign Court Level 2 Class: Wizard Favored Class Bonus: +1 skill point Skill Points: 2 Class +3 INT +1 FCB - Bluff - Linguistics (Celestial & Terran) - Diplomacy - Knowledge (Local) - Knowledge (Nobility) - Spellcraft Spells (2 Wizard) - Color Spray - Summon Monster I Level 3 Class: Wizard Favored Class Bonus: +1 skill point Feat: Augment Summoning Skill Points: 2 Class +3 INT +1 FCB - Bluff - Linguistics (Aquan & Ignan) - Diplomacy - Knowledge (Arcana) - Knowledge (History) - Spellcraft Spells (2 Wizard) - Summon Monster II - Web Level 4 Ability Increase: Intelligence Language learned: Skald Class: Wizard Favored Class Bonus: +1 skill point Skill Points: 2 Class +4 INT +1 FCB + 3 Int increase - Bluff - Linguistics (Terran & Undercommon) - Diplomacy - Knowledge (Dungeoneering) - Knowledge (Engineering) - Knowledge (Geography) - Knowledge (Nature) - Knowledge (Planes) - Knowledge (Religion) - Spellcraft Spells (2 Wizard + 1 for Int increase) - Heightened Awareness - Liberating Command - Protection from Arrows Level 5 - not complete
Level 6 - not complete
Skill Points: 2 Class +4 INT +1 FCB
Combat:
Init +2 (+2 Dex) AC 12, touch 12, flat-footed 10 ( +2 Dex) hp 23 (5d6) Fort +2 (Wizard +1, Con +0, Resistance +1) Ref +4 (Wizard +1, Dex +2, Resistance +1) Will +8 (Wizard +4, Wis +3, Resistance +1) Base Atk +3 CMB +3 (BAB +3) CMD 15 (BAB +3, Str +0, Dex +2) Melee
Skills:
Modifiers between brackets are on top of original modifier Total modifier = ranks + ability + class skill Bluff (tell lies) +15 = 6 +5 +3 +1 trait
Spells & Spellbook:
Prepared Level 0: 4 Daze DC 14 Detect Magic Enhanced Diplomacy Prestidigitation Level 1: 5+1
Level 2: 4+1
Level 3: 3+1
Equipment
Spellbook
Level 1
Level 2
Level 3
Abilities:
Equipment Katana: Katana: Specifically constructed for samurai, katanas employ multiple types of steel combined in a distinctive forging process. The result are swords noted for their wickedly sharp yet slender, gently curved blades, designed to make graceful hacking strokes capable of severing opponents’ heads and limbs. Though finely balanced, these blades are difficult to master. Characters can use a katana two-handed as a martial weapon, but must take the Exotic Weapon Proficiency (katana) feat to use it one-handed. Cost: 50 gp DMG (M): 1d8 Critical: 18–20/×2 Weight: 6 lbs Type: S Wood (Elemental School)
Feats
Traits
Boons on Chronicles
Current Equipment:
Encumbrance: Light Weapons
Clothing and Armor
Springloaded wrist-sheath with
Pathfinder Pouch with
Spell Component Pouch
Handy Haversack with
Mule, Riding Saddle, Bit & Briddle Cash
Consumables used
Bought
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