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kn:arcana,blakros: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
"Shifting runes! Don't try to kill them, try to disable them! Magical device usage, Arcane knowledge, spellcraft, puzzle linguistics or device disabling!"
While adjacent as a standard action a PC may attempt a Disable Device, Knowledge (arcana), Linguistics, Spellcraft or Use Magic Device check to make progress on disabling the swarm.
Lya will move up and ready an action to begin disabling the runes when they come close.
Use magic device to disable, blakros: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32

Pirate GM |

Little Lya also knows that they are designed to be non-lethal security systems and will knock people out but generally not kill them.
Just for clarity's sake they are still damageable as a swarm, it can just be a giant pain to damage high HD swarms that also come with fast healing and rejuvination.

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"Oh.. I recognise some of those runes..." says Belinda.
She approaches and tries to make sense of them.
linguistics: 1d20 + 7 ⇒ (12) + 7 = 19

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"Hey, you're saying that these glowy words can be picked apart like a snare? Worth a shot"
Buddy will move next to Belinda if reachable in one move and disable as well.
Disable device: 1d20 + 14 ⇒ (18) + 14 = 32
If a single move isn't far enough Buddy will move next to Lya in hopes of being able to respond to the same readied action trigger.

Pirate GM |

6d6 ⇒ (5, 2, 1, 2, 1, 1) = 12
1d6 ⇒ 6
2d6 ⇒ (3, 6) = 9
Buddy and Lya move up, ready to work on the swarm if it gets close while Belinda gets all the way up to the runes but doesn't seem able to make any progress.
Meanwhile a particularly fiery rune slides off the fountain along the ground before exploding in a surprisingly tepid ball of fire.
12 nonlethal fire damage to Belinda, Buddy, Lya and Hamith. (Merciful Fireball, Reflex DC 16 Halves)
The rune then fades to a almost transparent red.
In the middle of the explosion template, is disablable like a trap.
The swarm of flying runes then moves over Belinda, the runes flickering in and out of visibility as they flutter through the wind on the air.
9 non lethal damage to Belinda, Fort DC 14 vs distraction.
Initiative 5
Buddy (Save vs 12)
Belinda (9 NL (Save vs 12)
Lya (Save vs 12)
Runic Swarm
Idruzi
Myrd
Hamith (Save vs 12)
Everybody is up!

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Myrd moves around the dangerous zone double move

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fort+charmed life: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
ref: 1d20 + 14 ⇒ (2) + 14 = 16
"Right... that one was "'fire'.. she smoulders."
Slipping out of the pile of runes she tries again.
linguistics: 1d20 + 7 ⇒ (4) + 7 = 11
"Not sure about this one though."

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reflex save: 1d20 + 12 ⇒ (3) + 12 = 15
Lya will move around towards Myrd and attempt to disable the runes.
UMD, blakros, minotaur prince: 1d20 + 13 + 2 + 1 ⇒ (1) + 13 + 2 + 1 = 17

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Sigh...I was hoping that Knowledge (Planes) would be on the list of relevant skills. Idruzi can't help disable.
Idruzi moves forward and raises his holy symbol, channeling the power of his god.
Channel Healing: 3d6 ⇒ (6, 3, 2) = 11

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Hamith surveys the garden and the runes and takes note of his companions' rush to disable the swarm. Having no way of aiding them directly, he casts about to see if there is some kind of separate mechanism within the garden that can also help them.
Perception: 1d20 + 9 ⇒ (15) + 9 = 24
Then he snaps out his wand from his sheathe and says, "If anyone needs healing, please let me know and I will aid you."

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***OVERSEER ANNOUNCEMENT***
After a loud crack and a ripple of arcane energy, silence falls across the museum as the construct guards freeze in place and haunted relics drop to the ground. Nigel’s voice rings out, magically projected throughout the museum: “We’ve disabled the magical security measures. Since we haven’t found the thieves yet, they must be hiding in my third-story study. Please subdue them; they have much to answer for!”
Nigel Aldain’s announcement echoes through a museum littered with shattered clockwork and toppled exhibits. There’s no question that the Pathfinders have quelled the building’s defenses, and perhaps the peaceful silence will set whoever hides on the third floor at ease.
@Table GMs: You have until May 20 to run Part C on page 14. The “Peace in the Museum” condition on page 16 is in effect.

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Are we still in our current encounter, or is that wrapping it up for us?

Pirate GM |

With enough successes from other pathfinder the fiery rune goes still and the swarm of flying rules float lifelessly to the ground.
You'll have been here about 6 minutes, assuming you head straight for the top floor, longer if you want to do anything else along the way.
Once ready go ahead and arrange yourselves on the spiral stairs on the floor 3 section of the map. where you'll see...
Mahogany walls and domed, plaster ceiling that both show signs of heavy damage from the ongoing incursion. Most of the luxurious furniture and the crystal chandelier are intact. The contents of cabinets and bookcases lie strewn about the floor. A small wooden panel near the door hangs open, revealing an arcane sigil covered in scorch marks.
Along with some more immediate problems I'll describe either tomorrow morning or late tonight.

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Hamith moves up the stairs, intending to mete out justice upon the thieves, gaze sweeping the area for signs of evil.
I've moved us in a kind of marching order. Please shift around as needed or preferred.

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"We finally get to see Nigel's study! Did you know that there is a rumor that he has a cudly toy in the shape of an owlbear in there?"

Pirate GM |

Having been ~6 minutes I believe the enlarge person is down, as are several other buffs.
Reaching the top of the room Hamith sees a Kellid woman dressed in furs with intricate scars all over her body. She steps forward, holds a hand up and says,
“Stay back. We are members of the Twinhorn following, and we have only come to retrieve what was stolen from us.”
A towering figure steps forward; his translucent red form is that of a man clad in heavy armor and wielding twin warhammers. “Medda, they must be in league with the thieves; they should die for crossing us.”
The man’s voice sounds hollow and unnaturally loud, and as he speaks, the chandelier glows with a dull light.
The woman, Medda, puts a hand on the figure’s arm and says, “Maybe we should give them a chance to explain themselves, Anok.”

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"Something was stolen from you? I am not privy to the deals that master Aldain makes, but I can hardly imagine that he steals from people"
Myrd stops and then steps forward "My apologies, I am Myrd Sharpclaw. We are pathfinders and we were asked by the curator of the museum to investigate the troubles in the museum. Can you tell us what was stolen from you?"
Diplomacy: 1d20 + 18 ⇒ (8) + 18 = 26

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"And why are you following two horns?" asks Belinda, suspiciously.
She looks suspiciously at the angry man in red. "Hang on...they are in league with ghosts.." she says in alarm.

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Before we went up the stairs, Idruzi will have used his two Pearl of Power I to reclaim his pair of Shield of Faith spells. All of his spell durations are down.
Idruzi moves up the stairs to side of one of the sofas in the room as he makes a peaceful gesture, his weapon undrawn. "I'm not familiar with the Twinhorn following. You seem to be northerners and we haven't heard of any theft. Let's sort this out."
Diplomacy Aid: 1d20 + 9 ⇒ (1) + 9 = 10

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Diplomacy, aid: 1d20 + 12 ⇒ (14) + 12 = 26
"Yes," Hamith says. "I'm also not familiar with your sect or clan. Tell us why you've broken in here and set off these contraptions."
While he does this, he stares at Anok, trying to determine if the specter is evil.
Detect Evil paladin ability, focused on Anok.

Pirate GM |

Despite his ghostly appearance, Anok does not detect as evil.
Anok towers, seemingly ready for violence at any moment, while the Kellid woman talks “We are from the northern lands—the Realm of the MammothLords to you southerners. Our following, or tribe, has been searching for our stolen heirloom for months.”
Medda pauses to retrieve a bundle of bloody bandages, then unwraps it to reveal a dagger hilt with only the fragment of a black blade.
She continues “It belonged to Ivvora, a champion of Vildeis who vanquished the great black evil from our land over 900 years ago. We kept it safe until the Blakros agents stole it three months ago.”
She then asks "Now that we've gotten that all sorted out, can we please leave this blasted museum. All the trouble here is from guardians gone awry arwy and bad spirits from many... questionable items kept in this accursed place."
Will need diplomacy or other appropriate social check at some point.

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"we can't just let you leave with the dagger. But come peacefully and I would be willing to introduce you to Nigel."
diplo: 1d20 + 17 + 1 + 1 + 2 ⇒ (1) + 17 + 1 + 1 + 2 = 22
+2 more if she is nobility, if she worships sarenrae or is agood subtype creature

Pirate GM |

The Kellin woman waves you up the stairs and steps back as her allies lower, but do not put down their big kellid bows.
"I'm glad we can talk about the with civility, there's no need for any more violence. My name is Medda, this is our dagger though and when we last talked to Nigel it did not go well. He blathered something about ‘seller’s remorse.’"

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"Hang on... he is a ghost." all but screams Belinda, not at all happy at having something actually dead and massively threatening in the room.

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Well... at least he talks rather than rips my heart out and eats it.
"Uh huh... insubstantial dead guy. Phantom, ghost, spectre, wraith. Lots of names for the same thing. Who was Ivvora anyway and what is so special about her hilt?" asks Belinda.
I bet Nigel knows, have to ask him.
She sticks back, clearly not wanting to get close to the "ghost"

Pirate GM |

Vildeis is a powerful angel empyreal lord, also known as the Cardinal Martyr, fanatically dedicated to the eradication of all evil everywhere.
Other goodly divine beings may rail against the sins of the wicked, but none have devoted themselves as wholeheartedly to its destruction than Vildeis.
Vildeis is known to posess a magical curved dagger called Cicatrix that is never far from her. Medda's dagger appears similar appearance to that one.

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Religion: 1d20 + 5 ⇒ (15) + 5 = 20
"Ah, Vildeis. She is a true champion in the fight against evil. Well, it seems that there must be a misunderstanding here, on our part at least. I'd invite you to come speak with our Venture Captain: he led the effort to pacify the spirits and constructs that were attacking the museum. I'm sure he'll hear what you have to say, and hopefully, that we can help you on your way back to your homeland."

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these people getting all riled up should chill. That phantom looks cool, I wonder if I can be one when I die

Pirate GM |

I moved the party up a bit more to the top of the stairs.
Medda nods and her companions begin gathering their gear...
Just then the Chandelier in the center of the room comes crashing down, manifesting in the wreckage is a creature that is armored like an infernal knight upon some monstrous steed. It scuttles upon six bladed, beetle-like legs, its infernal eyes seeking death of all around it as it spins it trident, looking for targets.
Medda and Anok ready their weapons to fight the monster and Anok shouts "Show your honor Pathfinders, and help us defeat this fiend."
Belinda: 1d20 + 8 ⇒ (19) + 8 = 27
Hamith: 1d20 + 1 ⇒ (16) + 1 = 17
Buddy: 1d20 + 7 ⇒ (8) + 7 = 15
Idruzi Zarshai: 1d20 + 3 ⇒ (10) + 3 = 13
Lya: 1d20 + 2 ⇒ (8) + 2 = 10
Myrd: 1d20 + 2 ⇒ (11) + 2 = 13
War: 1d20 + 7 ⇒ (9) + 7 = 16
Medda: 1d20 - 1 ⇒ (17) - 1 = 16
Anok: 1d20 + 1 ⇒ (13) + 1 = 14
Initiative
Belinda
Hamith
Fiend
Medda
Buddy
Anok
Myrd
Idurzi
Lya
Belinda and Hamith are up!
This devil is immune to fire and poison, resists acid and cold. Despite being a true devil it has construct immunities.

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Belinda steps forward drawing her rapier. Keeping the devil, which is at least solid, between her and the red ghost she plunges her rapier into it. [/ooc](the devil that is, probably wouldn't do anything to Anok).[/ooc]
attack,flank: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31
damage(piercing,magic): 1d4 + 17 ⇒ (1) + 17 = 18 6 precision damage
"How about you shows yours now!" she calls back to the ghost.

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Hamith moves up unsheathing his greatsword and calls down the power of the Inheritor on the creature.
Allow me the strength to end this darkness!
Move Action
Move into combat.
Swift Action
Activate Smite Evil
Standard Action
Attack!
+1 greatsword, power attack (furious focus), smite evil: 1d20 + 9 + 4 ⇒ (17) + 9 + 4 = 30
DMG (magic, slashing, smite evil): 2d6 + 11 + 5 ⇒ (4, 5) + 11 + 5 = 25 +5 more if evil outsider.

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Bad luck with my schedule today.
After his initial talk Myrd has stayed silent for a bit, when the devil appears he jumps back "Now that is something to fight!"
Knowledge Planes: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Will cast Haste when my turn comes up

Pirate GM |

Hamith: 1d20 + 10 ⇒ (8) + 10 = 18
Anok AoO: 1d20 ⇒ 19
Medda Dodge: 1d20 ⇒ 18
damage: 2d6 + 10 ⇒ (4, 1) + 10 = 15
The fiend stabs at both Pathfinders as they close with rapid powerful strikes from its trident but can't make either hit stick.
Belinda's attack hits home, but a small portion of the wound immediatly heals over with a newly minted piece of metal flesh.
Hamith's smiting attack leaves a painful looking hole that glows with the divine power of justice.
Not interested in your shenanigans the fiend rapidly coves most of the room, stomping on everything in its path before ending up in the far corner of the room.
Medda, Anok, Green Twinhorm, Hamith, Belinda, Lya & Idruzi get trampled.
You can either make a reflex save for half damage to try and get out of the way or make an AoO with a -4.
Anok swings while Medda tries to dodge, both are successful!
trample damage: 1d8 + 7 ⇒ (7) + 7 = 14
DC 19 for half.
In harsh infernal tones it shouts at Hamith "Throw down your weapon paladin or I kill this one!" pointing down at Idruzi.
Medda then casts a spell and retreats behind a table.
initiative
Belinda (trample)
Hamith (trample)
Fiend (-53)
Medda (-7)
Buddy
Anok (-14)
Myrd
Idurzi (trample)
Lya (trample)
Blue (-14) & Green Twinhorns
Buddy is up! Note that Buddy is still about 5-10 feet from the top of the stairs and doesn't have a good shot from there.

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AoO: 1d20 + 9 + 4 - 4 ⇒ (11) + 9 + 4 - 4 = 20
DMG (magic, slashing, smite evil): 2d6 + 11 + 5 ⇒ (6, 2) + 11 + 5 = 24
A caustic grin spreads across Hamith's face, even through the pain of the trample. "This is what I was born to do, devil-killing."

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Belinda takes the trample, stabbing at the devil as it goes past.
attack: 1d20 + 15 ⇒ (4) + 15 = 19
damage: 1d4 + 17 ⇒ (4) + 17 = 21

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With no weapon in hand, Idruzi elects to attempt to avoid the worst of the devil's trampling.
Reflex: 1d20 + 3 ⇒ (17) + 3 = 20
"You'll have to do better than that to take me down," the Varisian man growls at the devil after it issues its threat.
Waiting on Buddy I guess...

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I'll move up the stairs and around the back wall and rage as he pulls his arrow.
[b]"Take this you unnatural fiend!"[b]
deadly aim shot attack 1: 1d20 + 15 ⇒ (5) + 15 = 20
deadly aim shot damage 1: 1d8 + 12 ⇒ (6) + 12 = 18

Pirate GM |

slam: 1d20 ⇒ 8
damage: 2d8 + 11 ⇒ (5, 8) + 11 = 24
With the distraction that comes from being stepped on neither Belinda nor Hamith connect while Idruzi avoids the worst of the trample.
Buddy comes up into the room and fires a ferocious arrow but can't quite find a weak spot.
Anok briefly looks to Medda and she almost slumps over, her eyes becoming sunken in their sockets, she teeters for a moment before gaining her focus and whispering out a single word "Fight."
There's an almost visible flow of power between the two as Anok doubles in size before making a pair of powerful slams against the devil.
One of them connecting and nearly sends the fiend reeling.
Myrd then casts haste on the party, everybody just remaining in range.
initiative
Belinda (38/52)
Hamith (33/47)
Fiend (-72)
Medda (-7)
Buddy
Anok (-14)
Myrd
Idurzi (35/42)
Lya (trample)
Blue (-14) & Green Twinhorns
Idruzi and Lya are up!

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Lya attempts to dodg out of the way of the trample...
reflex, veil: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18 but slips and takes the full damage.
She whispers a prayer to Shelyn and she stands to full height and moves at the Devil with strong intent...
Smite Evil
glaive, haste, smite: 1d20 + 5 + 1 + 6 ⇒ (6) + 5 + 1 + 6 = 18
damage, smite, evil outsider: 1d10 - 1 + 5 + 5 ⇒ (4) - 1 + 5 + 5 = 13

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Idruzi steps into the corner of the room to flank with the suddenly very large phantom and draws his mithral dagger.
Knowledge (Planes): 1d20 + 10 ⇒ (10) + 10 = 20
Idruzi activates Ferocious Strike (+2 damage) and his Channeling Force feat (+3 force damage) as he attacks.
attack: +2 flanking - damage: +2 ferocious strike & +3 force channeling
Attack: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Damage: 1d4 + 5 + 2 + 3 ⇒ (4) + 5 + 2 + 3 = 14
Of course. I use my dagger to try to break DR instead of the rapier and NOW I roll an 18....

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Belinda glares suspiciously at Anok, who, from her perspective seems to have just shoved the devil at her. "Look how big it got. Are you sure we can trust it?"

Pirate GM |

5d20 ⇒ (15, 13, 5, 11, 15) = 59
5d8 ⇒ (5, 4, 4, 7, 3) = 23
Lya gets steped on and can't quite connect.
Idruzi stabs with his dagger but despite his use of silver the wound heals partially back over.
The two Twinhorn warriors fire a barrage of arrows into the devil and are only moderately effective.
initiative
Belinda (38/52)
Hamith (33/47)
Fiend (-81)
Medda (-7)
Buddy
Anok (-14)
Myrd
Idurzi (35/42)
Lya (36/50)
Blue (-14) & Green Twinhorns
Belinda and Hamith are up!

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Belinda tries to pull a move she collequally calls "slipping betweens the cows legs[/b]"
acrobatics to avoid AOO,daring do: 1d20 + 11 + 1d6 ⇒ (20) + 11 + (4) = 35
And stabs her rapier into the devil once again.
attack,flank: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26
damage: 1d4 + 17 ⇒ (4) + 17 = 21 6 is precision
"Okay Anok, this is your chance to show that you are an ally and not on its side." she says with a shudder as she slips between the ghost and the devil.

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Hamith gets up a head of steam and charges the creature, attempting to bury his sword in its neck.
+1 greatsword, power attack (furious focus), smite evil, haste, charge: 1d20 + 9 + 4 + 1 + 2 ⇒ (10) + 9 + 4 + 1 + 2 = 26
DMG (slashing, magic, smite evil): 2d6 + 11 + 5 ⇒ (4, 6) + 11 + 5 = 26

Pirate GM |

AoO: 1d20 + 10 ⇒ (20) + 10 = 30
crit confirm?: 1d20 + 10 ⇒ (20) + 10 = 30
damage: 4d6 + 32 ⇒ (2, 4, 4, 1) + 32 = 43
Belinda slips in stabs the Devil, Hamith is not so lucky as the devil plunges its trident deep into the charging palain with a powerful attack,
Trident crit for 43 damage to Hamith via AoO.
heroic defiance?: 3d6 ⇒ (4, 2, 4) = 10
Puts you at 0, your attack lands and drops the devil, then you fall unconscious
Belinda (38/52)
Hamith (-10/47)
Fiend (-91)
Medda (-7)
Buddy
Anok (-14)
Myrd
Idurzi (35/42)
Lya (36/50)
Blue (-14) & Green Twinhorns
awaiting Hamith