After a trip through the guts of a bizarre pocket reality and a jaunt down into the realm of Old Arms, the famed arcane smith of the night market, the party find themselves facing down the angered cityfolk in a gathering at the local docks, the entire scene lit by the cold blue light of the ever-expanding gateway through which they entered this world.
Yeah, you should be scared. I rolled up natural-haste ur-wolves with daggers for eyes for you to fight next, and what's worse is... they're Tiny creatures. Like a horde of dagger-eyed mice moving in a wave toward you, their high-pitched howls and childlike yips made all the more terrible by the juxtaposition of their slathering tongues and blood-stained fur. Tremble, tremble before me! Lord of the micro-wolves!
Sorry I disappeared. I completely forgot to let you guys know that I was going out of town for a few days. Sorry. :( It completely slipped my mind and it was a whirlwind weekend.
No problem - I had a busy weekend myself, too. It's turning out to be easier for me to check and update in my off time at work than when I'm at home, at the moment- which is really weird for me!
Hey, I do sign the contracts that I have no idea how much will cost, but there's this halfling here, who didn't make anything other than speak with us, so I'm pretty certain he's guilty of something and I should be suspicious about it! Let's torture and interrogate him!
Halflings, nah. You just hold them by the ankles and shake until all the money they stole falls out. Poor excuses for hobbi...ARGH! RUN! IT'S THE TOLKIEN ASSOCIATION KNEE BREAKER LAWYERS. FLEE! FLEE!
Rick she said she was going to wash then come back, she even said order food to you guys. Now your PC can think what he pleases, but I think as she's doing just what she said, it may be Rick who's paranoid here not Sallrana :)
See it rubs off
John, I would definitely take that surprise round option... No need to roll initiative yet. You can of course all draw your weapons as well, but I have definitely not signaled the start of a combat! I didn't call for initiative for a reason - I don't want to tpk you! ;)
HP 26/26 AC22 touch 14 FF 20 initiative +7 Fort +3, Ref +2, Will +5, perception +10, intimidation+9
Spells Active:
shield of faith, weapon of awe, shield
Bloody hell. Shallrana's gone nuclear. This can really backfire.
Oh well, as a wise man once said, it is very hard to put the mushroom cloud back into the metal casing.
sorry missed off her two rolls. I'll post here not to clog up game play with blue text posts only, looking for pic hehe Sense motive on the group 1d20 + 8 ⇒ (3) + 8 = 11 ok she dos not know how close they are to braking! which would explain her massive over kill here Intimidation 1d20 + 8 ⇒ (14) + 8 = 22 she's one scary lady
Sorry John - I:m checking every few hours to see if Miria has posted, at which time I'll conclude. If she hasn't posted by tomorrow I'll do it anyway, but I don&t want to leave her out of the fun!
You believe that someone or something is always out to get you, so you have a hard time truly trusting anyone.
Effect: Anyone who attempts an aid another action of any type to assist you must succeed at a DC 15 check instead of the normal DC 10 check.
She knows she is but then she was trained to be, and as they say in the Academy
"just because your Paranoid its dos not mean their not out to get you."