Phantom Limbs: Adrift on the Orphan Sea

Game Master TheLogicOfCrocodiles

After a trip through the guts of a bizarre pocket reality and a jaunt down into the realm of Old Arms, the famed arcane smith of the night market, the party find themselves facing down the angered cityfolk in a gathering at the local docks, the entire scene lit by the cold blue light of the ever-expanding gateway through which they entered this world.


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Grand Lodge

status:
HP 26/26 AC22 touch 14 FF 20 initiative +7 Fort +3, Ref +2, Will +5, perception +10, intimidation+9
Spells Active:
shield of faith, weapon of awe, shield

Get well, and take it easy. the game can wait a while.

BTW Told you to have faith


Ha, don't worry, you weren't to know. And how are hospitals in Japan? Intense. Here, have an IV. What's in it? Doesn't matter, just take it! Scary places. But I'm enjoying my last bit of Tokyo before I head back up north, and ask I've got now is a headache. I'm fine.


Goodness! You've had an eventful time. I'm glad you're feeling better though. I may be a bit more spotty with posting than normal, this is finals week for me. >.< So I'm taking crazy tests and having to move out of my dorm. Boo. Just giving you guys a heads up.


SKILLS:
Acrobat+2, AutoH +8, Bluff +6, Kn(All) +8, Initm+6/+8, Percep +8, Sense Motive +6/+8, Stealth +2, Spell/Psionic craft+8 UMI +6
STATUS:
HP 20/20; Initi+2; Darkvision 60ft; Fort+2/ Re+3/ Will+5; AC 12/16/20 / T12/16/20 / FF 10/14/18; CMB +3; CMD 13; Speed 30ft; 24/31PP
Psion Telepath L4 Female

still here

Grand Lodge

status:
HP 26/26 AC22 touch 14 FF 20 initiative +7 Fort +3, Ref +2, Will +5, perception +10, intimidation+9
Spells Active:
shield of faith, weapon of awe, shield

Same here


Traveling..


Hello there people- I'm back in the land of the living, back to work, back up home in the cold and comfortable north of Japan and ready to post again.

Once I've had some sleep.

Apologies for the huge delay, I'll start slow (but slow is better than none at all, I guess) and see how it goes.

Once again, apologies - as much as I love the PBP scene, sometimes real life really does have to take priority. :(


SKILLS:
Acrobat+2, AutoH +8, Bluff +6, Kn(All) +8, Initm+6/+8, Percep +8, Sense Motive +6/+8, Stealth +2, Spell/Psionic craft+8 UMI +6
STATUS:
HP 20/20; Initi+2; Darkvision 60ft; Fort+2/ Re+3/ Will+5; AC 12/16/20 / T12/16/20 / FF 10/14/18; CMB +3; CMD 13; Speed 30ft; 24/31PP
Psion Telepath L4 Female

good to hear GM glad your ok


It's all good, it actually came at a really good time for me. ^^


Female Orc

Yay


am currently out of town for two of my friend's fu.reals without my computer, so my poatuhg won't be anything amazing.


SKILLS:
Acrobat+2, AutoH +8, Bluff +6, Kn(All) +8, Initm+6/+8, Percep +8, Sense Motive +6/+8, Stealth +2, Spell/Psionic craft+8 UMI +6
STATUS:
HP 20/20; Initi+2; Darkvision 60ft; Fort+2/ Re+3/ Will+5; AC 12/16/20 / T12/16/20 / FF 10/14/18; CMB +3; CMD 13; Speed 30ft; 24/31PP
Psion Telepath L4 Female

Ok I will be away for a week or teo, going to Canada, GM could you Auto my PC thanks.


Got it, Sallrana.


SKILLS:
Acrobat+2, AutoH +8, Bluff +6, Kn(All) +8, Initm+6/+8, Percep +8, Sense Motive +6/+8, Stealth +2, Spell/Psionic craft+8 UMI +6
STATUS:
HP 20/20; Initi+2; Darkvision 60ft; Fort+2/ Re+3/ Will+5; AC 12/16/20 / T12/16/20 / FF 10/14/18; CMB +3; CMD 13; Speed 30ft; 24/31PP
Psion Telepath L4 Female

Thanks GM once there and set up, ill post saying I am ok, prob be next Sat-on-day


Hey guys, haven't forgotten you - next update is just a not hard to type out on a phone, so I've had to wait a bit to get back to home turf and the old laptop. Should be up this evening, my time.


Thanks! Okay guys, is there anything that we don't want to tell Shawe? Because as much as I like the guy, I don't know if he needs to know everything.


Sheet HP 23/24 AC 11

Nope. I'd tell him everything.


again, Roger is awesome at being a d1*k.


Right! Shawe has lots of questions to answer! I need a bit of time to calculate a... thing... you have unwittingly suggested, so I'll try to post tomorrow morning or evening. In the meantime, remember that Herne is there too - if you have any questions for her, now would be a good time to ask.


Today on Phantom Limbs - what happens when your GM has a full day of sitting at his desk but absolutely zero lessons!


SKILLS:
Acrobat+2, AutoH +8, Bluff +6, Kn(All) +8, Initm+6/+8, Percep +8, Sense Motive +6/+8, Stealth +2, Spell/Psionic craft+8 UMI +6
STATUS:
HP 20/20; Initi+2; Darkvision 60ft; Fort+2/ Re+3/ Will+5; AC 12/16/20 / T12/16/20 / FF 10/14/18; CMB +3; CMD 13; Speed 30ft; 24/31PP
Psion Telepath L4 Female

Sallrana not for one moment things she is not real, :) sooo


Whoops! Just noticed the huge double post. Apologies!


Looking through the backlog, I didn't see an answer one way or the other so I thought I'd ask: when Tarun and I came through the portal, did we see copies of ourselves? At any point? I ask because I can't find a post that says we did, and was gonna tell Shawe that there were no copies of me, but I wanted to be sure.


Ah - seeing as you mostly stuck to the insides of buildings, probably not - but that might be useful information for the man anyway.


Sorry for the break - stupidly busy end-of-the week. I'll get a post up as soon as possible...

BUT

In the meantime, it might be worth using the discussion board here to hash out your options out of character. What threads of story do you particularly want to follow right now (other than the overarching goal of 'kill the SCH')?


SKILLS:
Acrobat+2, AutoH +8, Bluff +6, Kn(All) +8, Initm+6/+8, Percep +8, Sense Motive +6/+8, Stealth +2, Spell/Psionic craft+8 UMI +6
STATUS:
HP 20/20; Initi+2; Darkvision 60ft; Fort+2/ Re+3/ Will+5; AC 12/16/20 / T12/16/20 / FF 10/14/18; CMB +3; CMD 13; Speed 30ft; 24/31PP
Psion Telepath L4 Female

i think its time to move from

what it is -> and how to kill it ->

to

ready and then killing it

as yet where just running around hitting dead ends on how to kill it, just meeting 3ed partys who all say

"we don't know how to kill it"

gets a bit same old same old.

we need a clear aim of action GM, solid info that says
"kill it this way"

then we can move on.

thats my view

Grand Lodge

status:
HP 26/26 AC22 touch 14 FF 20 initiative +7 Fort +3, Ref +2, Will +5, perception +10, intimidation+9
Spells Active:
shield of faith, weapon of awe, shield

Like any story, a role play adventure needs a plot line of sorts, and needs to progress along that plot line. The game master should have an end goal in mind, leaving clues and indications to that goal.
Now we, as the party are moving to take out the beastie, and we don't know what follows, and that's good. Hopefully you do. Obviously you have to be flexible, not locked in stone.

party goals are, I think, kill the beastie, rescue baldwin and the other orcs (if possible). Then resolve our issues with hawcroft.

personal goals for my character is to sort out the guilty from the innocent and lay down justice. He would like to find out about the thing in the night market.

As a personal note, the game is going well I think.


Sheet HP 23/24 AC 11

I'm happy not to be given "kill it this way". We're being given "this did not work" and maybe some hints.

At some point we have to make a choice, pick a path and hope it will work.

That said,Jack has the bombs and the harpoon lining up.


Well, it appears to me that we have SEVERAL options.

So I think we should proceed by killing the Antibodies inside it, the giant things composed of humans. We arm up to destroy that, and do it one or a couple at a time, checking what happens. They say the thing feeds with that, so it should do some damage. If it does not work we could try the poison, the "killing the entire heart" idea, or enlarging the portal do sever its stomach.

Thus, what kills the human-composed-giant?


I do have an endgame in mind, but how you get there is largely up to you. You know that someone claiming to be from Hawcroft did some shady business dealings in the in-between plane, and you still have an island to survey. I was just wondering what your group plan is once the schultenbracke is dead (if you manage to kill it)...


Female Orc

Party, then sort out the fallout. Then do the survey.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Once all this is resolved, me and the nice people at Hawcroft are gonna have us a talk.


For Miria, her main objective is to make sure all of the party stays alive and rescue Baldwin. She was sent to do that, and she's not budging from her job. What happens after the schultenbracke kinda actually depends on how Baldwin is holding up, and if the party (and GM) want to keep her around.

And poor Baldwin just wants to get out of the beasty's belly. After that is just kinda up in the air on how the story goes.


back in the land of the living - whatever plan you're going to use, it's time to go for it.


SKILLS:
Acrobat+2, AutoH +8, Bluff +6, Kn(All) +8, Initm+6/+8, Percep +8, Sense Motive +6/+8, Stealth +2, Spell/Psionic craft+8 UMI +6
STATUS:
HP 20/20; Initi+2; Darkvision 60ft; Fort+2/ Re+3/ Will+5; AC 12/16/20 / T12/16/20 / FF 10/14/18; CMB +3; CMD 13; Speed 30ft; 24/31PP
Psion Telepath L4 Female

Sallrana has one if the GM oks it,

WW1 time


Not up to me- up to your comrades.


Sheet HP 23/24 AC 11

Is that an alchemical possibility in this world? If so, how much is it likely to cost?

Grand Lodge

status:
HP 26/26 AC22 touch 14 FF 20 initiative +7 Fort +3, Ref +2, Will +5, perception +10, intimidation+9
Spells Active:
shield of faith, weapon of awe, shield

Mustard gas? You want to use mustard gas? Isn't that a bit twentieth century? Also wouldn't you need a knowledge roll to know the formula?
On a practical note, that stuff is rather dangerous. To us. Deploying it in the past was by artillery or bomb, neither of which we have. Hand deployment would hazardous.
It also takes time to produce in useful quantities, a week or so. And thats assuming we gave the production facilities. At a small alchemy lab much longer.
Sorry if I sound critical, this took me by surprise. DM's decision of course.


SKILLS:
Acrobat+2, AutoH +8, Bluff +6, Kn(All) +8, Initm+6/+8, Percep +8, Sense Motive +6/+8, Stealth +2, Spell/Psionic craft+8 UMI +6
STATUS:
HP 20/20; Initi+2; Darkvision 60ft; Fort+2/ Re+3/ Will+5; AC 12/16/20 / T12/16/20 / FF 10/14/18; CMB +3; CMD 13; Speed 30ft; 24/31PP
Psion Telepath L4 Female

Yes
Yes Back story
Yes you can in it was by hand
Magic speeds thing,

Its a plan, risky as hell but a plan, lets hear yours. :)

Grand Lodge

status:
HP 26/26 AC22 touch 14 FF 20 initiative +7 Fort +3, Ref +2, Will +5, perception +10, intimidation+9
Spells Active:
shield of faith, weapon of awe, shield

Ok you want a plan.
find how the orcs dealt with it when it was a nuisance, not a city eater.
Use that information to classify it, determine likely weaknesses.
Act on that information.
yes this plan is vague but we are in an information gathering phase.

You plan seems to be make the gas and hope it works. What if it is immune? That is not risky, that is reckless.
mustard gas is dangerous to make and use. And yes you can make it by hand, but only small quantities.


SKILLS:
Acrobat+2, AutoH +8, Bluff +6, Kn(All) +8, Initm+6/+8, Percep +8, Sense Motive +6/+8, Stealth +2, Spell/Psionic craft+8 UMI +6
STATUS:
HP 20/20; Initi+2; Darkvision 60ft; Fort+2/ Re+3/ Will+5; AC 12/16/20 / T12/16/20 / FF 10/14/18; CMB +3; CMD 13; Speed 30ft; 24/31PP
Psion Telepath L4 Female

Chemical warfare plays to our strengths Jack for one.
We are no longer in the intel getting part of the game,
we have moved to attack planning.

The orcs ran from it, always moving, they lost tribe members constantly
That was my understanding,


Sheet HP 23/24 AC 11

Primary goal needs to be to find the heart and remove it.

Jack is looking to use incendiary devices that are primers that trigger a lot of coal. All up he's looking to ignite tons of coal. Multiplied by the number of Jacks that go in. The idea is to convert existing structures into more fuel by raising the core temperature of the Schultenbrak to the point where even in its arctic conditions the buildings start to burn.

tThat's the distraction. Setting it will attract antibodies. AT the moment the hope would be they get harpooned and ideally dragged out into the 'real world' and dismantled in a magic-existing zone.

Orcs had it as a deadly nuisance. That's about where it was. Remember it took one person and moved on... we are the ones who forced ourselves down its throat.

Chemical weapons may or may not work.

Fire has the advantage of being contagious. Big worry is
(A) it can feed on fire - but in this case it must be making a loss or could simply live by 'growing' a tree structure and burning it.
(B) this much fire will deplete oxygen
(C) if water has been seeping in from the ocean then there may be submerged areas that are harder to burn. Not the volume of fire we are talking about means we may be able to turn the water into steam anyway.

Shawe seems to think that we might be able to use the fragment of heart he's got for something - possibly something to hurt it as an additional distraction.


SKILLS:
Acrobat+2, AutoH +8, Bluff +6, Kn(All) +8, Initm+6/+8, Percep +8, Sense Motive +6/+8, Stealth +2, Spell/Psionic craft+8 UMI +6
STATUS:
HP 20/20; Initi+2; Darkvision 60ft; Fort+2/ Re+3/ Will+5; AC 12/16/20 / T12/16/20 / FF 10/14/18; CMB +3; CMD 13; Speed 30ft; 24/31PP
Psion Telepath L4 Female

We can use it for testing what chems hurt it

Grand Lodge

status:
HP 26/26 AC22 touch 14 FF 20 initiative +7 Fort +3, Ref +2, Will +5, perception +10, intimidation+9
Spells Active:
shield of faith, weapon of awe, shield

If it eats fire, why not cold.


SKILLS:
Acrobat+2, AutoH +8, Bluff +6, Kn(All) +8, Initm+6/+8, Percep +8, Sense Motive +6/+8, Stealth +2, Spell/Psionic craft+8 UMI +6
STATUS:
HP 20/20; Initi+2; Darkvision 60ft; Fort+2/ Re+3/ Will+5; AC 12/16/20 / T12/16/20 / FF 10/14/18; CMB +3; CMD 13; Speed 30ft; 24/31PP
Psion Telepath L4 Female

it eats energy
heat, Electricity, life force Force

Cold, Chemical, Anti life may work
Negative energy


Sheet HP 23/24 AC 11

Depends on the physics we're talking about here. Cold is an energy type in Golarion.

So: how can we test our theories, and make use of the information?
Could we duck in, then duck out?

As regards the final attack, Jack is very keen to keep that timing fixed as far in advance as possible. He has a theory that this is alternate timelines and introducing 'random variables' is good, but that the timing should not be random, or the iterations may be scattered over probability space.


meanwhile, I think I agree with Roger on this one: how do you poison a city? It's a living thing, but it might not be a carbon-based lifeform. It could be silicon based, or emotion based, or timeline based (like the weeping angels from the new Dr. Who). I think that making the assumption that it needs to breath or has pores that would allow it to be effected by things like gas or heavy metals is making assumptions about it's basic anatomy that are likely erroneous.

I think that a simpler plan is better. I stand by my idea that we should have a distraction while the the main part of our group sneaks in and deals with the heart.


Bah... sorry for the brief periods of sporadic posting and long silences, work / real life has been busy. I still love you all though, and will try to be less terrible / more regular in the near future.

To give you a long term insight, I'll be a hell of a lot more free after the 21st of August - until then I'll try to be better, but I really can't promise too much. The sad realities of working as a teacher and having to communicate in a second language have been getting to me a bit, I'm afraid.

Gatsby


I'll try harder not to make you so crazy.....I promise I won't make meatloaf instead of steak, even though we can't really afford steak.

And I definitely walked into a door.


uh, is everything okay guys?

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