Peasant Railgun's Dark Awakenings [D&D 4E] (Inactive)

Game Master Peasant Railgun



This will probably take place somewhere around Lake Encarthan.


Male (he/him) Irish Physicist (Programmer Dedication) 5

Character Sheet

This is on 4shared, Jhadar is a wandering wizard born in Nex far to the south.


Human

Excellent! Hope you enjoy this.


vagrant-poet wrote:

Character Sheet

This is on 4shared, Jhadar is a wandering wizard born in Nex far to the south.

As I was looking over your character sheet I noticed that as a (Garundi?) human you're entitled to an additional at-will power (maybe Scorching Burst) as well a another daily power due to Expanded Spellbook. However I'd suggest picking another feat as this adventure doesn't allow an extended rest in which to swap in your second Daily power.


Peasant Railgun wrote:
a another daily power

Okay, I see that you've got Freezing Cloud, so don't worry about this.


Male (he/him) Irish Physicist (Programmer Dedication) 5

I swapped expanded spellbook for toughness, as I'm solo, and got scorching burst.

Link


Excellent, I've labeled the battlemaps with numbers and letters for rows and columns respectively in order to handle positioning, movement and targeting of effects. So it will be like the 'Battleship' method I've observed in other PBPs

e.g. I hide at J4.
I use Pass Forward to shift through K3 to L4.
I use Thunderwave and target a close blast 3 from C5 to E7.

Are there any questions or PBP gaming protocols you'd like to bring up before we begin?


Male (he/him) Irish Physicist (Programmer Dedication) 5

I think I'm cool!


Just a couple of housekeeping things:


  • I'll be using my DM Random Number God persona for game adjudication and my default persona for commentary and extended OOC stuff (for large blocks of text the default black is easier on the eyes than OOC light blue).
  • Remember that in 4e [u]specific rules override general rules[/u] (see PHB p. 11)
  • At the start of your turn you take ongoing damage. Just like in Pathfinder you get a standard, move and minor (~ swift) action, as well as free actions. You may also swap you standard for another move or minor, as well as swapping you move for another minor (Standard > Move > Minor). There aren't full-round actions and you use your move action to shift one square (~ 5 foot step) instead of moving your speed. Before the end of your turn you make a saving throw to end each ongoing effect.

The gameplay thread is up on the PBP subforum, and it's your turn to bat.

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