
GM Garrett |

Sorry for the delay, hopefully we can get back on a reasonable schedule this week!
Mobius, with the assistance of Kadlos and Oraeth, manages to steer you around the worst of the asteroids. You're just emerging from a particularly bad bit of it when...
A large vessel of rusted metal slips from behind an enormous asteroid, its weapons already firing. The front of the ship resembles a stylized skull with crossed bones beneath—a clear indication of space pirates!
STARFINDER SOCIETY DRAKE TIER 4
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 85; DT —; CT 17
Shields light 70 (forward 20, port 15, starboard 15, aft 20)
Attack (Forward) heavy laser cannon (4d8), coilgun (4d4)
Attack (Aft) coilgun (4d4)
Attack (Turret) coilgun (4d4), high explosive missile launcher
(4d8)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems budget medium-range sensors, crew quarters
(good), mk 1 trinode computer, mk 4 armor, mk 4 defenses;
Expansion Bays cargo hold, escape pods
Modifiers +1 to any three checks per round;
Complement 4–7
Due to your actions in the previous quests you have the following advantages. First, you can move your ship up to 4 hexes in any direction, with whatever facing you'd like. Second, you know the following bits of information about the Lawblight:
LAWBLIGHT TIER 2
Medium transport
Speed 6; Maneuverability average (turn 2); Drift 1
AC 13; TL 13
HP 70; DT —; CT 14
Shields basic 30 (forward 15, port 5, starboard 5, aft 5)
Attack (Forward) coilgun (4d4), heavy torpedo launcher (5d8)
That brings us to the engineering phase, followed by piloting. As before, please declare any actions as soon as you can so we can keep moving.
In case it helps move things along, the Lawblight's initiative is: Lawblight Init: 1d20 + 9 ⇒ (3) + 9 = 12

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Tamerriv slides into the forward laser cannon position.
Keep us pointed toward them, helm. Old Painless will give them a taste of our power.
If another gunner doesn't take the turret, Tamerriv will take that. My skills are strength- and melee-based so space combat is not my thing.

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"Got it Tamerriv! Awaiting your orders as to where to fly the ship, captain."
Piloting Initiative: 1d20 + 11 ⇒ (8) + 11 = 19

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Rik quickly runs to his post at the engineering bay when the pirate vessel is discovered.
"Gee, what's with all this piracy? Is it that lucrative? Maybe the Starfinders should include piracy in their activities... I once knew a pirate who was kind the gentleman, if you ask me. He used to have a cup of tea while boarding other ships and..."
Diverting (Engines) DC 10+Tierx2 (18) 1d20 + 9 ⇒ (14) + 9 = 23

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With the help from their trusty engineer, Mobius is able to maneuver the Odyssey all the way to the back of the Lawblight.
"Yee-haw! Thanks for cranking up our ship's engine Rik. Captain, I'm taking the Odyssey behind the Lawblight. Tamerriv, I hope you get a clear shot. I'm going to try and shake off their gunners."
Stunt, Evade DC 18: 1d20 + 12 ⇒ (2) + 12 = 14 using one node bonus
Dang it! It's a chore to move this ship around.

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Sorry for the delay, all! Long weekend.
Kadlos sits on the edge of the captain's seat, saddened that this dance has to be played out again. "Good idea, Engineer, and a fine choice, Pilot. You've put us in a good position! Gunner, open fire with the missile turret - I'll fire the forward laser! Science Officer - get me a bead on their weapon systems!"
ATK with the Heavy Laser Cannon, using a node bonus: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
DAM: 4d8 ⇒ (7, 3, 8, 3) = 21
DAAAAANG!!!
OK, hoping that Oraeth can get us a 17 on his computers check!

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Nice shooting, Captain. I hope I can do as well.
Using the last node bonus.
Turret HEML, node bonus: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19 Damage: 4d8 ⇒ (4, 2, 4, 8) = 18

GM Garrett |

Kadlos and Tamerriv both hit!
I'm going to bot Oraeth for now, he'll take a shot with the forward coilgun:
Coilgun: 1d20 + 8 ⇒ (6) + 8 = 14 which hits for Damage: 4d4 ⇒ (1, 1, 2, 1) = 5
Then the Lawblight takes a shot with it's turret coilgun.
Coilgun: 1d20 + 8 ⇒ (12) + 8 = 20 that'll hit for Damage: 4d4 ⇒ (4, 3, 4, 4) = 15
Your forward shields absorb all of that, but you only have 5 points left there.
The Lawblight takes a total of 44 damage to the rear arc, 5 of which is absorbed by it's shields. That's two crits.
Crit: 1d100 ⇒ 47
Crit: 1d100 ⇒ 35
Both of those are the weapons arrays, let's see what gets hit...
Which Weapon: 1d4 ⇒ 2Which Weapon: 1d3 ⇒ 1
That's the heavy torpedo launcher and the front coilgun. You did some serious damage this turn!
Lawblight: Rear shields gone, 39 damage to it's hull. Crits to heavy torpedo and front coilgun.
Good Guys: 5 left on your front shields.
On to engineering and piloting! The Lawblight's init will be Lawblight Init: 1d20 + 9 ⇒ (12) + 9 = 21

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BOOOM! The Lawblight's rear gun hits and everything shakes and turns. Rik quickly checks his pannels, and it seems the front shields are almost down.
"Hey, Cap'n! If you tell Science to redistribute the shields, I can up'em all at once. Meanwhile I'll boost your guns and we finish this quick. Copy?"
Divert (Guns) DC 18 1d20 + 9 ⇒ (8) + 9 = 17

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My vote is to rebalance shields. So far we've taken no damage -- let's keep it that way.

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[b]"Engineer, go for boosting weapons. Science Officer, get those shields balanced for now. That coilgun could do some serious damage to us if they hit that arc again. I know you can do this! (Encourage: Science Officer -
roll is below) Pilot, if you can, keep our nose away from a direct hit for now until we can restore shields. You can do this Gunner, fine work with the missile launcher. We've only got four more shots with that weapon - make them count!"[/bigger]
Encourage: Science Officer vs. DC 19: 1d20 + 10 ⇒ (19) + 10 = 29
+2 to your check to balance the shields, Oraeth! Go for the Duonode bonus, too!

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"Roger that captain. Alright everyone, clear the front arc. I'm turning this baby around until the shields are up."
Piloting Initiative: 1d20 + 11 ⇒ (12) + 11 = 23

GM Garrett |

Ok, that successfully balances out the shields.
You've currently got forward 5, port 15, starboard 15, aft 20, I'm going to assume you're at 15/13/13/14
The bad guys try to do some engineering stuff...
And then attempt a flip and burn: Maneuver: 1d20 + 9 ⇒ (3) + 9 = 12
But that fails, so they just move away from you.
Lawblight: Rear shields gone, 39 damage to it's hull. Crits to heavy torpedo and front coilgun.
Good Guys: Shields at 15 front/13 left/13 right/14 aft
Make your move and we're on to gunnery!

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Come closer, you...
Tamerriv lines up the missile launcher and fires again.
Using one of the trinode bonuses.
Turret HEML, node bonus: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14 Damage: 4d8 ⇒ (7, 2, 1, 7) = 17

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"Alright! Shields are up. We're staying behind them. I'm gonna try to evade their shots this time. Give 'em all you've got."
Stunt, Evade: 1d20 + 11 ⇒ (19) + 11 = 30

GM Garrett |

Tamerriv connects for another 17 damage, absolutely rocking the Lawblight, which still lacks shields on its rear quadrant.
Crit: 1d100 ⇒ 68
This time it does some damage to the engines, and you see the Lawblight shudder in response.
In response, the Lawblight brings it's turret to bear...
Coilgun: 1d20 + 8 ⇒ (7) + 8 = 15
But Mobius manages to evade it's fire.
Onward to engineering and the piloting phase. The Lawblight's initiative is Lawblight Initiative: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
Lawblight: Rear shields gone, 56 damage to it's hull. Crits to front coilgun and engines.
Good Guys: Shields at 15 front/13 left/13 right/14 aft

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"Engineering, I'm counting on you to get our shields back, just in case. Pilot, keep us behind them, if you can - looks like their shields aren't doing anything in that rear arc! Science Officer, help us keep targeting their weapon systems. Gunner, fine shooting! If we stay behind them, give them another missile to chew on."
Encourage (Gunner) vs. DC 19: 1d20 + 10 ⇒ (15) + 10 = 25
+2 to gunnery for Tamerriv!

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"Yes, Yes, I'm on it!"
Rik orders the ship's computer to do the quick calculations and diverts the sufficient amount of power to the shields.
Divert (Shields) DC 18 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Using one of the flying bonuses.

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Mobius breathes a sigh of relief as the Odyssey evades the shots from the Lawblight.
"They ain't looking so good now. Time to give 'em all we've got."
Piloting Initiative: 1d20 + 11 ⇒ (14) + 11 = 25

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Have another one!
Using one of the trinode bonuses.
Turret HEML, encouraged, node bonus: 1d20 + 2 + 2 + 1 ⇒ (15) + 2 + 2 + 1 = 20 Damage: 4d8 ⇒ (1, 6, 3, 4) = 14
Thanks for the boost, Kadlos!

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Mobius sees the Lawblight move away from them and tries to stay close to their tails.
Stunt, Evade DC 18: 1d20 + 11 ⇒ (4) + 11 = 15

GM Garrett |

Mobius brings you right in on the Lawblight's tail, and Tamerriv lets lose another shot from the missile launcher, nailing it for the last remnants of it's hull. The Lawblight is crippled!
That was literally exactly enough damage to finish it off.
As it's going down the Lawblight does get off one more shot with it's turret coilgun: Coilgun: 1d20 + 8 ⇒ (8) + 8 = 16
This one hits, scoring your shields for Damage: 4d4 ⇒ (3, 3, 4, 2) = 12, which fails to penetrate.
Lawblight: Rear shields gone, 70 damage to it's hull. Crits to front coilgun and engines.
Good Guys: Shields at 3 front/13 left/13 right/14 aft
With the Lawblight defeated, there is no longer anything preventing your return to Absalom Station with the information retrieved from the wreckage of the Unbounded Wayfarer. Venture-Captain Arvin greets the PCs with a warm smile as they disembark. "You can undergo the tedium of a complete debrief later. First, I’ve arranged for you all to enjoy a few days’ downtime in Kemanis, at the high-end clubs, theaters, and VR parlors. You’ve earned it. But," he warns, with a sly twinkle in his eye, "after that, it’ll be time to put you back to work."
Thanks everyone for playing, I'll put together the chronicle sheets as soon as I get a chance and post links to them in the discussion thread!

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Woot! Great adventure! Thanks for running, GM Garrett!