PbP Gameday VI; Starfinder Society Quests: Into the Unknown (Inactive)

Game Master rooneg

The Starfinder Society needs a team to investigate a distress beacon. Explore the future of science fantasy with five quests featuring urban brawls, frontier gunfights, starship combat, and more!

Map of the Vat Gardens

Space Map

Endless Threnody Map

Landing Site

Lawblight


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Dataphiles

Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6

Kadlos draws his pulsecaster, swearing at the new team's enemies, then tries to get the attention of the grey-skinned woman. "Ha! Couldn't hit the broad side of cruiser if you had to, huh?!"

Bluff Check: 1d20 + 8 ⇒ (16) + 8 = 24 - The DC of this check is equal to either 10 + your opponent’s Sense Motive total skill bonus or 15 + 1-1/2 × the opponent’s CR, whichever is greater.

Envoy Improvisation - Clever Feint: As a standard action, you can fake out an enemy within 60 feet, making that enemy open to your attacks. Attempt a Bluff check with the same DC as a check to feint against that enemy (though this isn’t a standard check to feint, so Improved Feint and Greater Feint don’t apply). Even if you fail, that enemy is flat-footed against your attacks until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn. You can’t use clever feint against a creature that lacks an Intelligence score.

Exo-Guardians

CG Ysoki Technomancer 1 | Status: Ok
Stats:
KAC 15 EAC 14 | Init +3 | F +1 R +3 W +2 | Speed 30ft | Per +4 SM +0 Darkvison
HP 7/7 | Resolve 2/4 | Stamina 6/6

"Ouch! You! You wanna hurt me 'cause I'm short! Bullies! I'll show you how the world is seen from my height!"

Moving two or three squares forward and casting Grease. Target area is a 10ft square, catching the dark purple enemy (which I guess would be the dead woman) and the one above-right. Sorry but I'm posting from the phone and I'm not able to edit the map. If someone can do it for me I would much appreciate it, otherwise I'll do it later when I arrive home.

Grease -> Ref DC 14


Kadlos' bluff check succeeds against the gray skinned woman, so she'll be flat-footed until the end of his next turn.

Boss REF save: 1d20 + 1 ⇒ (4) + 1 = 5
Merc 2 REF save: 1d20 + 2 ⇒ (12) + 2 = 14

The gray woman falls prone as the whole are around her is covered in grease. The merc next to her (#2) manages to remain standing, barely.

Next the two mercs take shots at Rik and Oraeth.

Merc 1 at Rik: 1d20 + 3 ⇒ (7) + 3 = 10 for damage?: 1d4 ⇒ 1
Merc 2 at Oraeth: 1d20 + 3 ⇒ (6) + 3 = 9 for damage?: 1d4 ⇒ 1

But they both miss. Next up is Mobius!

Initiative Tracker:
Oraeth
Boss (Prone, Flat Footed)
Rik (4 Stamina Damage)
Kadlos
Merc 1
Merc 2 (Standing in Grease)
Ready to Act -> Mobius
Merc 3
Tamerriv (4 Stamina Damage)

Dataphiles

Male NG human scholar mechanic 5 | SP 35/35 HP 34/34| RP 6/6 | EAC 20; KAC 21; CMD 29 | Fort +5; Ref +11; Will +2 | Init: +11 | Perc: +9 | Speed 30ft | Active conditions: None.

Mobius draws his laser rifle and takes aim at Merc 3. "Let's hope you gave me the right information regarding this fellow."

Laser rifle: 1d20 + 2 ⇒ (6) + 2 = 8 vs EAC for Damage: 1d8 ⇒ 6

If it's a hit: Mobius smiles triumphantly as he hits the mercenary square on the chest.

If not: Mobius curses under his breath as his laser hits nothing but dirt. A minor miscalculation. Shouldn't happen again.


Sadly, that's a miss. Merc 3 dodges out of the way and returns fire.

Merc 3 shoots at Mobius: 1d20 + 3 ⇒ (13) + 3 = 16 forDamage?: 1d4 ⇒ 2.

That shot connects for 2 stamina damage.

Next up are both Tamerriv and Oraeth.

Initiative Tracker:
Ready to Act -> Oraeth
Boss (Prone, Flat Footed)
Rik (4 Stamina Damage)
Kadlos
Merc 1
Merc 2 (Standing in Grease)
Mobius (2 Stamina Damage)
Merc 3
Ready to Act -> Tamerriv (4 Stamina Damage)

Exo-Guardians

Female Vercean Shirren Themeless Soldier/1 (SP 9/9 HP 13/13 RP 3/3 | EAC:15 KAC:17 | F:+4 R:+2 W:+3 | Init:+2 | Perc:+2 Blindsense Darkvision | Move:25ft) | LRC +3 (1d10/Anchor) 90ft, Gauntlet +3 (1d6+2/Knockdown) | C 1/1
Skills:
Acrobatics +4 Athletics +0 Bluff -1 Computers +0 Culture +7 Diplomacy +1 Disguise -1 Engineering +4 Intimidate -1 LifeSci +0 Medicine +0 Mysticism +1 Perc +2 PhysSci +0 Piloting +2 SM +1 SoH +0 Stealth +0
Starship:
Pilot +2 Engineer +4 Science +0 Gunner +3 Captain I-1/D+1/B-1

Tamerriv moves quickly to the nearest merc, activating her solar weapon as she goes.

Solar Hammer: 1d20 + 4 ⇒ (19) + 4 = 23 Damage, Photon Attuned: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Photon attuned 1/3


Tamerriv connects with a resounding blow from her Solar Hammer, leaving Merc number 1 reeling but still up.

Next up is Oraeth.

Initiative Tracker:
Ready to Act -> Oraeth
Boss (Prone, Flat Footed)
Rik (4 Stamina Damage)
Kadlos
Merc 1 (8 Damage)
Merc 2 (Standing in Grease)
Mobius (2 Stamina Damage)
Merc 3
Tamerriv (4 Stamina Damage)

Dataphiles

Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6

Hanging with family tonight, so not sure when I'll post next. Just in case...

If Boss is still up:
Kadlos rushes forward to get in range for a clear shot with his Pulsecaster Pistol, draws a bead on their leader, and fires. Trying to avoid as many cover penalties as possible.
ATK: 1d20 + 2 ⇒ (1) + 2 = 3
DAM: 1d4 ⇒ 1 - Nonlethal

If Boss is down:
Kadlos rushes forward to get in range for a clear shot with his Pulsecaster Pistol, draws a bead on the nearest thug, and fires. Trying to avoid as many cover penalties as possible.
ATK: 1d20 + 2 ⇒ (8) + 2 = 10
DAM: 1d4 ⇒ 1 - Nonlethal

Dataphiles

Init + 4 | SP 5/5, HP 10/10, RP 4/3 | EAC: 14, KAC: 15 | F: -1, R: +5, W +2 | Perc +5

Again Oraeth tries to pick off one of the mercenaries who are focused elsewhere. His pistol booms again, but the shot goes extremely wide. Oraeth pulls back against the wall to keep out of sight to some degree.

Sense Motive for Trick Attack: 1d20 + 9 + 4 ⇒ (7) + 9 + 4 = 20
Tactical Pistol: 1d20 + 4 ⇒ (1) + 4 = 5
Yep. Those dice are loving me.
Clip 9/7


Oraeth's shot goes wide, hitting a particularly large and elaborate tree off to the left of his target mercenary.

At this point, the gray skinned woman yells out in rage "Grease! That doesn't seem at all necessary!", she then tries to get up...

DC 10 Acrobatics to stand: 1d20 + 10 ⇒ (18) + 10 = 28

and has absolutely no problem with it. She then proceeds to slide past Tamarriv, attempting to bite the enormous insect as she does!

Bite Attack: 1d20 + 4 ⇒ (18) + 4 = 22 forDamage?: 1d4 + 2 ⇒ (4) + 2 = 6

Her ichor drenched teeth sink deeply into Tamerriv's shoulder, she needs to make a Fort save.

At this point, Kadlos takes a shot at her with his Pulsecaster pistol, but perhaps due to his caution to avoid hitting Tamerriv he misses.

Rik, you're up next!

Initiative Tracker:
Oraeth
Boss
Ready to Act -> Rik (4 Stamina Damage)
Kadlos
Merc 1 (8 Damage)
Merc 2 (Standing in Grease)
Mobius (2 Stamina Damage)
Merc 3
Tamerriv (10 Stamina Damage, Needs a Fort save vs bad things)

Exo-Guardians

Female Vercean Shirren Themeless Soldier/1 (SP 9/9 HP 13/13 RP 3/3 | EAC:15 KAC:17 | F:+4 R:+2 W:+3 | Init:+2 | Perc:+2 Blindsense Darkvision | Move:25ft) | LRC +3 (1d10/Anchor) 90ft, Gauntlet +3 (1d6+2/Knockdown) | C 1/1
Skills:
Acrobatics +4 Athletics +0 Bluff -1 Computers +0 Culture +7 Diplomacy +1 Disguise -1 Engineering +4 Intimidate -1 LifeSci +0 Medicine +0 Mysticism +1 Perc +2 PhysSci +0 Piloting +2 SM +1 SoH +0 Stealth +0
Starship:
Pilot +2 Engineer +4 Science +0 Gunner +3 Captain I-1/D+1/B-1

Fort: 1d20 + 2 ⇒ (14) + 2 = 16

Tamerriv makes a rare audible sound as the woman bites deeply into her shoulder.

SP 0/8 HP 11/13 RP 2/2


Ok, that passes the Fort save, so no more bad things for the big telepathic bug.

Exo-Guardians

CG Ysoki Technomancer 1 | Status: Ok
Stats:
KAC 15 EAC 14 | Init +3 | F +1 R +3 W +2 | Speed 30ft | Per +4 SM +0 Darkvison
HP 7/7 | Resolve 2/4 | Stamina 6/6

"Oh yeah?"

Rik unsheathes his pistol.

"It is by all means necessary!"

Shooting @Merc 1 1d20 + 4 ⇒ (3) + 4 = 7

Damage 1d6 ⇒ 3


Merc 1 ducks low to avoid a feinting blow from Tamerriv, causing Rik's shot to miss. He then drops his pistol and pulls out an assault hammer and takes a swing at the Shirren!

Merc 1 swings his hammer at Tamerriv: 1d20 + 6 ⇒ (12) + 6 = 18 forDamage?: 1d6 + 3 ⇒ (4) + 3 = 7 Bludgeoning.

Meanwhile, Merc 2 tries to move out of the grease spell:

DC 10 Acrobatics Check: 1d20 + 3 ⇒ (6) + 3 = 9.

He fails though, and falls prone instead, spending the remainder of his turn flailing around in the grease.

Next up is Mobius! (Tamerriv can also take an action if she wants, since Merc 3 is unlikely to do anything that's relevant to her.)

Initiative Tracker:
Oraeth
Boss
Rik (4 Damage)
Kadlos
Merc 1 (8 Damage)
Merc 2 (Prone in Grease)
Ready to Act -> Mobius (2 Damage)
Merc 3
Ready to Act -> Tamerriv (17 Damage)

Exo-Guardians

Female Vercean Shirren Themeless Soldier/1 (SP 9/9 HP 13/13 RP 3/3 | EAC:15 KAC:17 | F:+4 R:+2 W:+3 | Init:+2 | Perc:+2 Blindsense Darkvision | Move:25ft) | LRC +3 (1d10/Anchor) 90ft, Gauntlet +3 (1d6+2/Knockdown) | C 1/1
Skills:
Acrobatics +4 Athletics +0 Bluff -1 Computers +0 Culture +7 Diplomacy +1 Disguise -1 Engineering +4 Intimidate -1 LifeSci +0 Medicine +0 Mysticism +1 Perc +2 PhysSci +0 Piloting +2 SM +1 SoH +0 Stealth +0
Starship:
Pilot +2 Engineer +4 Science +0 Gunner +3 Captain I-1/D+1/B-1

My action may be mostly bleeding at this point.

Tamerriv desperately tries to take out Merc 1 before he can do the same to her.

Solar Hammer: 1d20 + 4 ⇒ (20) + 4 = 24 Damage, Photon attuned: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Crit Damage, Photon attuned: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Photon attuned 2/3, SP 0/8 HP 4/13 RP 2/2

Dataphiles

Male NG human scholar mechanic 5 | SP 35/35 HP 34/34| RP 6/6 | EAC 20; KAC 21; CMD 29 | Fort +5; Ref +11; Will +2 | Init: +11 | Perc: +9 | Speed 30ft | Active conditions: None.

"Argh! I can't get a shot at the merc. M.I.C.H., could you at least give me stats on the grey creature." Mobius aims at the creature and takes a shot with his rifle.

Laser rifle: 1d20 + 4 ⇒ (12) + 4 = 16 vs EAC for Damage: 1d8 ⇒ 1

Whelp! Every damage counts


Ok, so Mobius tags the grey woman with a glancing shot, eliciting a disturbing growl in is direction.

Then Merc 3 takes a shot at him: Merc3 attacks Mobius: 1d20 + 3 ⇒ (5) + 3 = 8 for Damage?: 1d4 ⇒ 3, but his shot misses.

After that, Tamerriv takes an enormous swing at Merc 1, taking him out entirely.

Next up is Oraeth!

Initiative Tracker:
Ready to act -> Oraeth
Boss (1 Damage)
Rik (4 Damage)
Kadlos
Merc 1 (Dead)
Merc 2 (Prone in Grease)
Mobius (2 Damage)
Merc 3
Tamerriv (17 Damage)

Dataphiles

Init + 4 | SP 5/5, HP 10/10, RP 4/3 | EAC: 14, KAC: 15 | F: -1, R: +5, W +2 | Perc +5

Oraeth edges forward and fires his pistol at the mercs again. "I bet you knuckleheads are wishing you hadn't taken this contract right about now with your buddy bleeding out down there. Who's next? Did she pay you enough to die here today?"

Sense Motive for Trick Attack: 1d20 + 9 + 4 ⇒ (4) + 9 + 4 = 17 Fail

Tactical Pistol: 1d20 + 4 ⇒ (5) + 4 = 9

Yikes. An embarrassing first showing.
Clip 9/6


Oreath's shot misses wildly. It's just not his day.

Next up is the gray skinned woman, who, enraged that Mobius dared to shoot at her, turns, takes aim with her laser pistol, and fires at him.

This will provoke an attack of opportunity from Tamerriv, which we will resolve as soon as she's able to post. In the meantime, The Shot at Mobius: 1d20 + 6 ⇒ (16) + 6 = 22 forDamage?: 1d4 + 1 ⇒ (1) + 1 = 2

Next up are Rik and Kadlos, along with Tamerriv's opportunity attack!

Initiative Tracker:
Oraeth
Boss (1 Damage)
Ready to act -> Rik (4 Damage)
Ready to act -> Kadlos
Merc 1 (Dead)
Merc 2 (Prone in Grease)
Mobius (4 Damage)
Merc 3
Attack of Opportunity -> Tamerriv (17 Damage)

Exo-Guardians

Female Vercean Shirren Themeless Soldier/1 (SP 9/9 HP 13/13 RP 3/3 | EAC:15 KAC:17 | F:+4 R:+2 W:+3 | Init:+2 | Perc:+2 Blindsense Darkvision | Move:25ft) | LRC +3 (1d10/Anchor) 90ft, Gauntlet +3 (1d6+2/Knockdown) | C 1/1
Skills:
Acrobatics +4 Athletics +0 Bluff -1 Computers +0 Culture +7 Diplomacy +1 Disguise -1 Engineering +4 Intimidate -1 LifeSci +0 Medicine +0 Mysticism +1 Perc +2 PhysSci +0 Piloting +2 SM +1 SoH +0 Stealth +0
Starship:
Pilot +2 Engineer +4 Science +0 Gunner +3 Captain I-1/D+1/B-1

I was waiting for that. :-)

Tamerriv sees an opportunity and strikes!

Solar Hammer: 1d20 + 4 ⇒ (6) + 4 = 10 Damage, Photon attuned: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Exo-Guardians

CG Ysoki Technomancer 1 | Status: Ok
Stats:
KAC 15 EAC 14 | Init +3 | F +1 R +3 W +2 | Speed 30ft | Per +4 SM +0 Darkvison
HP 7/7 | Resolve 2/4 | Stamina 6/6

"HA! One of your thugs out of the equation, and look what we do with this one!" says Rik while pointing his pistol at the one who's fighting with his greasy zone.

Move: movement (within 10ft to avoid cover)

Standard: shoot at the guy in the ground 1d20 + 4 ⇒ (20) + 4 = 24
Damage 1d6 ⇒ 3
Edit: Crit Damage 1d6 ⇒ 5


Ok, Tamerriv misses with her opportunity attack, although it's a near thing. Rik hits the prone guard dead center, wounding him badly but not killing him.

Still waiting Kadlos.

Initiative Tracker:
Oraeth
Boss (1 Damage)
Rik (4 Damage)
Ready to act -> Kadlos
Merc 1 (Dead)
Merc 2 (8 Damage, Prone in Grease)
Mobius (4 Damage)
Merc 3
Tamerriv (17 Damage)

Dataphiles

Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6

Kadlos takes a guarded step, and focuses down the sights of his pistol at the boss...

Pulsecaster Pistol ATK: 1d20 + 2 ⇒ (14) + 2 = 16
Pulsecaster Pistol ATK: 1d4 ⇒ 2 (Nonlethal Damage)

...zapping her with a jolt of electricity!


Kaldos shocks the gray skinned woman with a jolt of electricity She doesn't seem to enjoy it at all!

Next up, Merc 2, who's prone in the grease tries to stand up again: DC 10 acrobatics check: 1d20 + 3 ⇒ (1) + 3 = 4. He fails, falling face first on the ground again.

Next up is Mobius, and Tamerriv if she wishes to do something that doesn't interact terribly much with Merc 3.

Initiative Tracker:
Oraeth
Boss (3 Damage)
Rik (4 Damage)
Kadlos
Merc 1 (Dead)
Merc 2 (8 Damage, Prone in Grease)
Ready to Act -> Mobius (4 Damage)
Merc 3
Ready to Act -> Tamerriv (17 Damage)

Exo-Guardians

Female Vercean Shirren Themeless Soldier/1 (SP 9/9 HP 13/13 RP 3/3 | EAC:15 KAC:17 | F:+4 R:+2 W:+3 | Init:+2 | Perc:+2 Blindsense Darkvision | Move:25ft) | LRC +3 (1d10/Anchor) 90ft, Gauntlet +3 (1d6+2/Knockdown) | C 1/1
Skills:
Acrobatics +4 Athletics +0 Bluff -1 Computers +0 Culture +7 Diplomacy +1 Disguise -1 Engineering +4 Intimidate -1 LifeSci +0 Medicine +0 Mysticism +1 Perc +2 PhysSci +0 Piloting +2 SM +1 SoH +0 Stealth +0
Starship:
Pilot +2 Engineer +4 Science +0 Gunner +3 Captain I-1/D+1/B-1

I've been doing Attunement wrong. Round 1 I must choose the type, then at the start of each succeeding round I gain one point. So at the start of round 3 I'm now 2/3 attuned.

Near death and desperate, she executes a carefully executed attack on Boss Lady.

I must protect Tik, with my life if necessary.

Using Shirren Communalism to roll twice on this attack.

Solar Hammer: 1d20 + 4 ⇒ (4) + 4 = 8
Solar Hammer: 1d20 + 4 ⇒ (13) + 4 = 17
Best attack: 13 + 4 = 17 Damage, Photon attuned: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

SP 0/8 HP 4/13 RP 2/2 Photon 2/3 Communalism 0/1

Dataphiles

Male NG human scholar mechanic 5 | SP 35/35 HP 34/34| RP 6/6 | EAC 20; KAC 21; CMD 29 | Fort +5; Ref +11; Will +2 | Init: +11 | Perc: +9 | Speed 30ft | Active conditions: None.

Mobius does his best to focus fire on the Boss. He aims his laser rifle and takes a shot.

Laser Rifle: 1d20 + 4 ⇒ (8) + 4 = 12 vs EAC for Damage: 1d8 ⇒ 3


Solarian Attunement:
Tamerriv wrote:
I've been doing Attunement wrong. Round 1 I must choose the type, then at the start of each succeeding round I gain one point. So at the start of round 3 I'm now 2/3 attuned.

Umm, I'm pretty sure you were doing it right before. The SRD says:

Starfinder SRD wrote:
When you enter photon mode, you gain 1 photon attunement point and become photon-attuned.

And then:

Starfinder SRD wrote:
At the start of each subsequent turn of combat, you must choose to either stay in your current stellar mode or to become unattuned. If you choose to stay in your mode, you gain another attunement point for that mode.

So I'm pretty sure you should be fully attuned now.

Anyway, Mobius lines up a good shot with his laser rifle, tagging the boss for 3 points of damage.

In response, Merc 3 takes a shot at Mobius: Merc 3 shots at Mobius: 1d20 + 3 ⇒ (20) + 3 = 23 for Damage?: 1d4 ⇒ 4 That's a crit, so Crit Damage: 1d4 ⇒ 4. Ouch.

Next, Tamerriv's desperate attack connects with the gray skinned woman! She's pretty seriously wounded now.

Oraeth is up next!

Initiative Tracker:
Ready to act -> Oraeth
Boss (14 Damage)
Rik (4 Damage)
Kadlos
Merc 1 (Dead)
Merc 2 (8 Damage, Prone in Grease)
Mobius (12 Damage)
Merc 3
Tamerriv (17 Damage)

Dataphiles

Male NG human scholar mechanic 5 | SP 35/35 HP 34/34| RP 6/6 | EAC 20; KAC 21; CMD 29 | Fort +5; Ref +11; Will +2 | Init: +11 | Perc: +9 | Speed 30ft | Active conditions: None.

Ow! Those dice are really good to us, right Oraeth? LOL

Dataphiles

Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6

Tomorrow will be pretty busy for me, so just in case...

If Boss is still standing:
Kadlos yells at the boss, trying to draw her attention: "Reinforcements arriving soon! We'll lock this down in no time!"
Clever Feint (Bluff): 1d20 + 8 ⇒ (2) + 8 = 10

Envoy Improvisation - Clever Feint: Attempt a Bluff check with the same DC as a check to feint against that enemy (though this isn’t a standard check to feint, so Improved Feint and Greater Feint don’t apply). Even if you fail, that enemy is flat-footed against your attacks until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn. You can’t use clever feint against a creature that lacks an Intelligence score.

If the Boss is down:
Kadlos yells in the direction the unhurt mercenary, trying to draw the man's attention attention: "Reinforcements arriving soon! We'll lock these thugs down in no time!"
Clever Feint (Bluff): 1d20 + 8 ⇒ (16) + 8 = 24

Envoy Improvisation - Clever Feint: Attempt a Bluff check with the same DC as a check to feint against that enemy (though this isn’t a standard check to feint, so Improved Feint and Greater Feint don’t apply). Even if you fail, that enemy is flat-footed against your attacks until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn. You can’t use clever feint against a creature that lacks an Intelligence score.


Greetings. It has been greater than 24 hours since the last action was taken in this combat. The CharBotr 3000 will be engaged if no further progress has been made by 9am Eastern time tomorrow.


Ok, to keep things moving along I'll bot Oraeth.

As the gray skinned woman reels from Mobius' laser blast Oraeth keeps his eye out for an opening: Trick Attack: 1d20 + 13 ⇒ (1) + 13 = 14

He fails to find a good one, but takes a shot anyway out of frustration: Attack: 1d20 + 4 ⇒ (13) + 4 = 17, hitting for Damage: 1d6 ⇒ 2

The boss turns and returns fire at him, prompting another Opportunity Attack from Tamerriv.

Boss attack against Oraeth: 1d20 + 6 ⇒ (3) + 6 = 9

But that's a miss. We'll now resolve Tamerriv's OA as well as Rik and after them Kadlos' pre-arranged move.

Initiative Tracker:
Oraeth
Boss (16 Damage)
Ready to Act -> Rik (4 Damage)
Kadlos
Merc 1 (Dead)
Merc 2 (8 Damage, Prone in Grease)
Mobius (12 Damage)
Merc 3
Ready to Act (OA) -> Tamerriv (17 Damage)

Exo-Guardians

Female Vercean Shirren Themeless Soldier/1 (SP 9/9 HP 13/13 RP 3/3 | EAC:15 KAC:17 | F:+4 R:+2 W:+3 | Init:+2 | Perc:+2 Blindsense Darkvision | Move:25ft) | LRC +3 (1d10/Anchor) 90ft, Gauntlet +3 (1d6+2/Knockdown) | C 1/1
Skills:
Acrobatics +4 Athletics +0 Bluff -1 Computers +0 Culture +7 Diplomacy +1 Disguise -1 Engineering +4 Intimidate -1 LifeSci +0 Medicine +0 Mysticism +1 Perc +2 PhysSci +0 Piloting +2 SM +1 SoH +0 Stealth +0
Starship:
Pilot +2 Engineer +4 Science +0 Gunner +3 Captain I-1/D+1/B-1

Seeing an opportunity as the boss lady fires at Oraeth, Tamerriv strikes out!

Solar Hammer: 1d20 + 4 ⇒ (6) + 4 = 10 Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Assuming that's a miss, Tamerriv desperately tries again to put the boss down before she has a chance to strike back herself.

Solar Hammer: 1d20 + 4 ⇒ (20) + 4 = 24 Damage: 1d6 + 2 ⇒ (4) + 2 = 6 Woot! I needed that.
Critical Damage: 1d6 + 2 ⇒ (2) + 2 = 4

If that puts boss lady down:
Stand down! Your master is dead. If you put your weapons down now you walk away with your life.

She moves to a spot just outside the grease, within 10 ft of both remaining Mercs. Rik, that puts you within the damage range too. Consider moving away 5 ft if you can.

Her Photon attunement pulses with power.

SP 0/8 HP 4/13 RP 2/2 Photon 3/3 Communalism 0/1


Ok, let's call it at that, since the boss was right on the verge of death anyway and Tamarriv's attack will clearly finish things ;-)

As soon as they hear Tamerriv's voice in their minds the two remaining mercs drop their weapons and put up their hands. Shortly after the fight concludes the authorities show up and take the mercs into custody. It's likely they'll be out of lock up shortly, but for now they aren't your problem. Before they arrive, you're able to find a datapad on the boss (who turns out to be a Ghoul named Exegara).

A quick examination of the datapad reveals Exegara's personal log. She was a member of the Corpse Fleet and traveled aboard a vessel called the Endless Threnody that picked up the distress call of a Starfinder vessel. The Corpse Fleet ship traveled to the Starfinder vessel’s crash site on a desert planet and acquired several treasures, including the Starfinder insignias. Before the Endless Threnody could get into the Drift, it was surprised and crippled by a pirate ship identified as the Lawblight. The Endless Threnody now floats in the Drift, unable to leave, and Exegara was dispatched to acquire repair materials.

The datapad contains the coordinates of the Endless Threnody within the drift, but lacks any information about the actual location of the planet the Starfinder ship went down on. Hopefully you can retrieve that from the Threnody itself.

While the authorities are taking care of the mercs you are thanked profusely by the Ysoki proprietors of the Vat Gardens, who provide you each with a bulb of Anti-Toxin in thanks.

Venture-Captain Arvin is pleased with the way you followed up on this lead so quickly. He asks you to follow this mystery further by finding the Endless Threnody. He also encourages you to keep the Starfinder insignias for now, and explains their basic function—hinting that you might need the insignias in the future.

Feel free to include any end-of-mission RP now, I'll post the beginning of the next mission later tonight!

Exo-Guardians

Female Vercean Shirren Themeless Soldier/1 (SP 9/9 HP 13/13 RP 3/3 | EAC:15 KAC:17 | F:+4 R:+2 W:+3 | Init:+2 | Perc:+2 Blindsense Darkvision | Move:25ft) | LRC +3 (1d10/Anchor) 90ft, Gauntlet +3 (1d6+2/Knockdown) | C 1/1
Skills:
Acrobatics +4 Athletics +0 Bluff -1 Computers +0 Culture +7 Diplomacy +1 Disguise -1 Engineering +4 Intimidate -1 LifeSci +0 Medicine +0 Mysticism +1 Perc +2 PhysSci +0 Piloting +2 SM +1 SoH +0 Stealth +0
Starship:
Pilot +2 Engineer +4 Science +0 Gunner +3 Captain I-1/D+1/B-1

So, the mystery gets deeper. I can't say I look forward to dealing with a ship full of ghouls like this one, but my other choice is to walk away and abandon my friends, never knowing the answer to the mystery.

I choose to continue.

She hums audibly at the thrill of Free Will, freely expressed.

Dataphiles

Male NG human scholar mechanic 5 | SP 35/35 HP 34/34| RP 6/6 | EAC 20; KAC 21; CMD 29 | Fort +5; Ref +11; Will +2 | Init: +11 | Perc: +9 | Speed 30ft | Active conditions: None.

"Looks like we need more info on the ship's whereabouts. I'll send the coordinates to M.I.C.H. so we can use it in the future."

He types in the needed data in his exocortex and thanks the Ysoki for their generosity.

"Well, I guess we have a starship to search for."

Exo-Guardians

CG Ysoki Technomancer 1 | Status: Ok
Stats:
KAC 15 EAC 14 | Init +3 | F +1 R +3 W +2 | Speed 30ft | Per +4 SM +0 Darkvison
HP 7/7 | Resolve 2/4 | Stamina 6/6

"I wonder..."

Rik stops for a moment, dramatically.

"I wonder if some of you might want to have a rest. Because, you know, you might want to be healed and rested when we enter the ship full of ghouls or undead or whatever. Are ghouls undead? I don't know, never met one. Once I met a guy who liked to sleep in a casket, but he was no undead. At least not that I have knowledge of. So what, are you guys for a beer and a relaxing dinner? I wouldn't mind going to..."

Goes on and on and on.

Dataphiles

Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6

Kadlos holsters his pulsecaster, somewhat disappointed with his showing the unavoidable battle. At least he kept himself out of the fray, but definitely in need of stocking up on ways to support his fellow party members.

He makes some notes on his comm device after the party dissects the datapad, then closes it down and turns to the Ysoki family. "They proved no small trouble, but I am glad that we could preserve your property from further damage. You have the Starfinder Society to thank - we'll be sure to pass along your gratitude to our Venture Captain."

Kadlos then pats Rik on the shoulder and says, "I agree with you all - no reason to let these Corpse Fleet villains make a fool of our society. Also, a drink and dinner would do me well, though I'll want to grab a few items before we report for duty."

On the way back to the Lorespire (or wherever we need to report next), Kadlos stops at a dispensary and picks up two ampoules of serum of healing to help with any further combats they find themselves in.


You've been asked to meet the venture captain in one of the arms of the station, where he's supposed to show you to your new ship:

Venture-Captain Arvin stands next to the entry ramp of a sleek-looking starship. He waves his hands over the side of the starship affectionately. “This is the Loreseeker, a Pegasus-class ship that’s one of the fastest and lightest in the Society’s fleet.

"We know that a lost Starfinder vessel, the Unbounded Wayfarer, was discovered by undead creatures from a starship called the Endless Threnody. We’ve pulled some strings with our more reputable Eoxian contacts to get more information, but they’ve disavowed knowledge of the Endless Threnody entirely; this likely confirms our suspicions that the Endless Threnody is connected with the Corpse Fleet, a group of Eoxian separatists who refuse to work alongside the living."

"We have the location of the Endless Threnody in the Drift, courtesy of that ghoul you tracked down. Its Drift engine is incapacitated, so it’s unable to escape the Drift. Take the Loreseeker into the Drift, cripple the Eoxian ship—as a Corpse Fleet vessel, they won’t be open to negotiations—and recover the location of the lost Starfinder vessel."

"Any Questions?"

DC 12 Culture Check:
The Corpse Fleet is generally not friendly to living creatures, so you can assume they'll be quite hostile.
Also, Corpse Fleet vessels are frequently airless vessels festooned with bone spikes and powered by magic as well as technology.

Exo-Guardians

Female Vercean Shirren Themeless Soldier/1 (SP 9/9 HP 13/13 RP 3/3 | EAC:15 KAC:17 | F:+4 R:+2 W:+3 | Init:+2 | Perc:+2 Blindsense Darkvision | Move:25ft) | LRC +3 (1d10/Anchor) 90ft, Gauntlet +3 (1d6+2/Knockdown) | C 1/1
Skills:
Acrobatics +4 Athletics +0 Bluff -1 Computers +0 Culture +7 Diplomacy +1 Disguise -1 Engineering +4 Intimidate -1 LifeSci +0 Medicine +0 Mysticism +1 Perc +2 PhysSci +0 Piloting +2 SM +1 SoH +0 Stealth +0
Starship:
Pilot +2 Engineer +4 Science +0 Gunner +3 Captain I-1/D+1/B-1

Yes, sir. Do we have any intelligence on the nature and capabilities of the Endless Threnody? I'm assuming a frontal assault will end badly. Is there any recommended way of landing a boarding party unnoticed?

Exo-Guardians

CG Ysoki Technomancer 1 | Status: Ok
Stats:
KAC 15 EAC 14 | Init +3 | F +1 R +3 W +2 | Speed 30ft | Per +4 SM +0 Darkvison
HP 7/7 | Resolve 2/4 | Stamina 6/6
Venture-Captain Arvin wrote:
"Any Questions?"

Thousands of questions com to Rik's mind. In a demonstration of supreme willpower, he discards most of them, and only asks one thing.

"Some of my comrades are severely injured. Can they be healed somehow?"


Tamerriv wrote:
Yes, sir. Do we have any intelligence on the nature and capabilities of the Endless Threnody? I'm assuming a frontal assault will end badly. Is there any recommended way of landing a boarding party unnoticed?

"We only know that its Drift engine is damaged, so it’s unable to leave the Drift. The fact that its agent was prevented from acquiring replacement parts means its Drift engine is probably still offline. But you should assume that its armaments and other systems are operational. As a freighter, it’s unlikely to be bristling with weapons, but be careful."

Rik'Tik'Tichek wrote:
"Some of my comrades are severely injured. Can they be healed somehow?"

"Judging from the coordinates you recovered, the outbound trip will take quite some time, so you should have plenty of time to recover from your recent heroics."

Dataphiles

Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6

Culture Check: 1d20 + 6 ⇒ (6) + 6 = 12

Another unavoidable conflict, it seems, Kadlos sighs to himself. Shaking his head, he steps up to inspect the hull of the Loreseeker, while sharing absently, "We should all prepare for hard vacuum if we have to board their ship to directly retrieve the coordinates from their computers. The undead have no need of air - saves us from having to target their life support systems, I suppose."

He turns away from the ship and to Arvin. "After retrieving, the coordinates, we'll return here, correct? Or do you want us to begin an immediate investigation?"

After Arvin's response, Kadlos goes on board and drops his things in the crew quarters before proceeding to the bridge and familiarizing himself with the control panels there.

Ready to go when y'all are!

Dataphiles

Male NG human scholar mechanic 5 | SP 35/35 HP 34/34| RP 6/6 | EAC 20; KAC 21; CMD 29 | Fort +5; Ref +11; Will +2 | Init: +11 | Perc: +9 | Speed 30ft | Active conditions: None.

"Nice. I gotta check the Loreseeker out. You have one nice starship here sir." He looks oblivious of what anyone has said ever since he saw the starship and waltzes on inside and into the pilot's seat. "Nice and sweet!"


Kadlos - 8574-703 wrote:
He turns away from the ship and to Arvin. "After retrieving, the coordinates, we'll return here, correct? Or do you want us to begin an immediate investigation?"

"You can make contact with Starfinder HQ via the ship's communications array once you've retrieved the coordinates, then we can figure out what to do next."

Dataphiles

Init + 4 | SP 5/5, HP 10/10, RP 4/3 | EAC: 14, KAC: 15 | F: -1, R: +5, W +2 | Perc +5

Oraeth frowns and nods, "So we'll want to take out their weapons to allow boarding and probably engines to prevent them following us back to the desert planet once we have its location. Their drift engine is out, but they will still be capable of conventional travel and maneuvering. They must be near enough to the planet to return if they realize that is where we will be heading."

"Is the ship equipped with space suits or will we need to provide our own? Any idea what size crew a freighter like this typically carries?" The lashunta nods at Kadlos and his antennae glow softly with the gesture, " Hacking it from their ship sounds like the most reasonable approach. Breach just far enough to gain access and one of us can hack the datafiles while the rest of us hold the position. In and out as fast as possible."

Culture (Corpse Fleet): 1d20 + 11 ⇒ (3) + 11 = 14


The venture captain looks around, and points out "Everyone in the room is wearing armor that can serve as a space suit, so I'm pretty sure you'll be fine. As for the crew, it's difficult to say when you're talking about a ship run by the undead. They could have anything from a skeleton crew to a lich crew. I jest, of course. It's probably a limited crew, this isn't a troop carrier, after all."


Assuming there are no more questions, you depart on your new ship (the Loreseeker, a Pegasus class starship) shortly after the meeting.

How long is drift tavel: 5d6 ⇒ (1, 4, 2, 1, 5) = 13

It takes 13 days to reach the coordinates you were given, but when you arrive the Endless Threnody does not appear to be there. Apparently it was able to link away.

Whoever's manning the Science Officer's station should make a Computers check (with a +2 bonus from the Loreseeker's sensors) to see if you can find where it's gone.

Exo-Guardians

2 people marked this as a favorite.
CG Ysoki Technomancer 1 | Status: Ok
Stats:
KAC 15 EAC 14 | Init +3 | F +1 R +3 W +2 | Speed 30ft | Per +4 SM +0 Darkvison
HP 7/7 | Resolve 2/4 | Stamina 6/6

13 days of unending talking for you, guys... :P

Exo-Guardians

1 person marked this as a favorite.
Female Vercean Shirren Themeless Soldier/1 (SP 9/9 HP 13/13 RP 3/3 | EAC:15 KAC:17 | F:+4 R:+2 W:+3 | Init:+2 | Perc:+2 Blindsense Darkvision | Move:25ft) | LRC +3 (1d10/Anchor) 90ft, Gauntlet +3 (1d6+2/Knockdown) | C 1/1
Skills:
Acrobatics +4 Athletics +0 Bluff -1 Computers +0 Culture +7 Diplomacy +1 Disguise -1 Engineering +4 Intimidate -1 LifeSci +0 Medicine +0 Mysticism +1 Perc +2 PhysSci +0 Piloting +2 SM +1 SoH +0 Stealth +0
Starship:
Pilot +2 Engineer +4 Science +0 Gunner +3 Captain I-1/D+1/B-1

Tamerriv begins to spend more and more time in the airlock.

Dataphiles

Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6

Kadlos taps the comms control to speak to the crew - "Stations, everyone. Just because they aren't here doesn't mean we won't stumble upon them!"

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